mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 02:20:25 +01:00
Merge pull request #31 from DanielGibson/more-64bit-fixes
More 64bit fixes
This commit is contained in:
commit
e64199441a
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@ -21,6 +21,9 @@ endif()
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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include(CheckCXXCompilerFlag)
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# ssam expects the libs to be in Debug/
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Debug)
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# Use systemwide SDL2 or custom build
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# RAKE!: Find a way to use their custom built library if
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# they want to use that instead or if their system only
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@ -110,6 +113,8 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-Wno-sign-compare)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-format-security)
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add_definitions(-Wno-logical-op-parentheses)
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MESSAGE(WARNING, "re-enable -Wlogical-op-parentheses some day!")
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if(MACOSX)
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add_definitions(-DPLATFORM_UNIX=1)
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@ -182,9 +187,8 @@ else()
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set(DEBUGSUFFIX "")
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endif()
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# !!! FIXME: you currently need this, but I'd like to flip this to not use
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# !!! FIXME: assembly language. And maybe delete the asm code too.
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option(USE_I386_ASM "Use X86 ASM" TRUE)
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# This should not be needed anymore, but might be faster on 32bit x86
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option(USE_I386_ASM "Use X86 ASM" FALSE)
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if (USE_I386_ASM)
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# You need the Netwide Assembler (NASM) to build this on Intel systems.
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@ -198,8 +202,10 @@ if (USE_I386_ASM)
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else()
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set(ASMOBJFMT "elf")
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endif()
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MESSAGE(STATUS "Using i386 assembler")
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else()
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add_definitions(-DUSE_PORTABLE_C=1)
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MESSAGE(STATUS "Using portable C instead of ASM")
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endif()
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option(PANDORA "Compile for Pandora" FALSE)
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@ -905,14 +911,25 @@ if(BUILD_DEDICATED_SERVER)
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endif()
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if(MACOSX)
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target_link_libraries(ssam ${ZLIB_LIBRARIES})
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if(USE_SYSTEM_SDL2) # use sdl2 framework on system
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target_link_libraries(ssam ${SDL2_LIBRARY})
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else() # use local libsdl2
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find_library(COCOA_FRAMEWORK Cocoa)
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target_link_libraries(ssam "${COCOA_FRAMEWORK}")
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target_link_libraries(ssam "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDL2-2.0.0.dylib")
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endif()
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if(BUILD_DEDICATED_SERVER)
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target_link_libraries(SeriousSamDedicated ${ZLIB_LIBRARIES})
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if(USE_SYSTEM_SDL2)
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target_link_libraries(SeriousSamDedicated ${SDL2_LIBRARY})
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else()
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target_link_libraries(SeriousSamDedicated "${COCOA_FRAMEWORK}")
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target_link_libraries(SeriousSamDedicated "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDL2-2.0.0.dylib")
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endif()
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endif()
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endif()
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if(LINUX)
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set_target_properties(ssam PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
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@ -38,6 +38,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifdef PLATFORM_UNIX /* rcg10042001 */
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#include "SDL_assert.h"
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#define _assert(x, y, z) SDL_assert(0)
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#include <signal.h> // raise()
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#endif
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@ -70,5 +70,35 @@ inline void CRC_AddBlock(ULONG &ulCRC, UBYTE *pubBlock, ULONG ulSize)
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// end crc calculation
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inline void CRC_Finish(ULONG &ulCRC) { ulCRC ^= 0xFFFFFFFF; };
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// in 32bit mode, it just returns iPtr ULONG,
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// in 64bit mode it returns the CRC hash of iPtr (or 0 if ptr == NULL)
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// so either way you should get a value that very likely uniquely identifies the pointer
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inline ULONG IntPtrToID(size_t iPtr)
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{
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#if PLATFORM_32BIT
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return (ULONG)iPtr;
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#else
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// in case the code relies on 0 having special meaning because of NULL-pointers...
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if(iPtr == 0) return 0;
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ULONG ret;
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CRC_Start(ret);
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CRC_AddLONGLONG(ret, iPtr);
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CRC_Finish(ret);
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return ret;
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#endif
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}
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// in 32bit mode, it just returns the pointer's address as ULONG,
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// in 64bit mode it returns the CRC hash of the pointer's address (or 0 if ptr == NULL)
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// so either way you should get a value that very likely uniquely identifies the pointer
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inline ULONG PointerToID(void* ptr)
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{
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#if PLATFORM_32BIT
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return (ULONG)(size_t)ptr;
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#else
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return IntPtrToID((size_t)ptr);
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#endif
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}
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#endif /* include-once check. */
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@ -61,37 +61,44 @@ typedef unsigned int UINT;
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#define PLATFORM_LITTLEENDIAN 1
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#endif
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#ifdef PLATFORM_WIN32
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#ifdef _WIN64
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#if defined(__x86_64__) || defined(_M_X64) || defined(__aarch64__) || defined(_ARCH_PPC64) \
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|| defined(_M_IA64) || defined(__IA64__)
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#define PLATFORM_64BIT 1
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#else
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#elif defined(__i386) || defined(_M_IX86) || defined(__arm__) || defined(_M_ARM) || defined(__POWERPC__) \
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|| defined(_M_PPC) || defined(_ARCH_PPC)
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#define PLATFORM_32BIT 1
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#endif
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#else
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// AFAIK there were versions of MSVC where UINTPTR_MAX was incorrect,
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// so I use different code for Windows above
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#include <stdint.h> // UINTPTR_MAX
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#ifdef UINTPTR_MAX
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#if UINTPTR_MAX == 0xffffffffuL
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#define PLATFORM_32BIT 1
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#elif UINTPTR_MAX == 0xffffffffffffffffuLL
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#define PLATFORM_64BIT 1
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#else
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#error WTF, your system seems to be neither 32bit nor 64bit?!
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#endif
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#else
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#error Your system does not provide UINTPRT_MAX, find another way!
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#error "Unknown CPU-Architecture, adapt this code to detect 32/64bitness of your system!"
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#endif
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#if UINTPTR_MAX != SIZE_MAX
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// the code uses size_t to store pointers all over the place, so if size_t and uintptr_t
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// don't have the same size on your system, you're in real trouble.
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// (before panicking however make sure your headers don't just contain bullshit values for UINTPTR_MAX or SIZE_MAX)
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#error Seems like on your system sizeof(size_t) != sizeof(uintptr_t) - that is *very* bad.
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// if the compiler complains about the typedef created by MY_STATIC_ASSERT being invalid
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// (because of array with negative size), it means the check for cond has failed
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#define MY_STATIC_ASSERT(namesuffx, cond) \
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typedef char sesam__check_ ## namesuffx [ (cond) ? 1 : -1 ];
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// some sanity checks to make sure the PLATFORM_*BIT #defines match the pointer size
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// and that size_t is the size of a pointer, as expected (as we sometimes use size_t to store pointers)
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#ifdef PLATFORM_32BIT
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MY_STATIC_ASSERT(32bit_PointerSize, sizeof(void*) == 4);
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#ifdef PLATFORM_64BIT
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#error "PLATFORM_32BIT and PLATFORM_64BIT must not be #defined at the same time!"
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#endif
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#endif
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#ifdef PLATFORM_64BIT
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MY_STATIC_ASSERT(64bit_PointerSize, sizeof(void*) == 8);
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#endif
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MY_STATIC_ASSERT(size_tSize, sizeof(size_t) == sizeof(void*));
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#undef MY_STATIC_ASSERT
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// Mac symbols have an underscore prepended...
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#if PLATFORM_MACOSX
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#define ASMSYM(x) "_" #x
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@ -481,7 +481,7 @@ ModelTextureVertex::ModelTextureVertex(void)
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//------------------------------------------ WRITE
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void ModelPolygonVertex::Write_t( CTStream *pFile) // throw char *
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{
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STUBBED("64-bit issue"); // DG: probably ok, because PtrToIndices() should have been called before this
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// DG: this looks like a 64-bit issue, but most probably isn't as PtrToIndices() should have been called before this
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(*pFile) << (INDEX) (size_t) mpv_ptvTransformedVertex;
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(*pFile) << (INDEX) (size_t) mpv_ptvTextureVertex;
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}
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@ -490,7 +490,8 @@ void ModelPolygonVertex::Read_t( CTStream *pFile) // throw char *
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{
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INDEX itmp;
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STUBBED("64-bit issue"); // DG: probably ok, because IndicesToPtrs() should be called afterwards
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// DG: this looks like a 64-bit issue, but most probably isn't as IndicesToPtrs() should be
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// called afterwards to restore actually valid pointers.
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(*pFile) >> itmp;
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mpv_ptvTransformedVertex = (struct TransformedVertexData *) (size_t) itmp;
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(*pFile) >> itmp;
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@ -1068,10 +1069,11 @@ void CModelData::IndicesToPtrs()
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FOREACHINSTATICARRAY(it1.Current().mp_PolygonVertices, ModelPolygonVertex, it2)
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{
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struct ModelPolygonVertex * pMPV = &it2.Current();
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STUBBED("64-bit issue"); // DG: probably ok, the pointers really contain indices from PtrToIndices()
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// DG: this looks like a 64-bit issue but is most probably ok, as the pointers
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// should contain indices from PtrToIndices()
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j = (INDEX) (size_t) it2.Current().mpv_ptvTransformedVertex;
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it2.Current().mpv_ptvTransformedVertex = &md_TransformedVertices[ j];
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STUBBED("64-bit issue"); // DG: probably ok, the pointers really contain indices from PtrToIndices()
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// DG: same here
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j = (INDEX) (size_t) it2.Current().mpv_ptvTextureVertex;
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it2.Current().mpv_ptvTextureVertex = &md_MipInfos[ i].mmpi_TextureVertices[ j];
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}
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@ -60,7 +60,7 @@ public:
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TIME pe_tmTick;
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ULONG pe_ulEntityID;
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ULONG pe_ulTypeID;
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ULONG pe_ulEventID; // FIXME: make this void* or uintptr_t/size_t
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ULONG pe_ulEventID;
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CPredictedEvent(void);
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void Clear(void) {};
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@ -213,8 +213,7 @@ void CSoundObject::Play(CSoundData *pCsdLink, SLONG slFlags)
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//CPrintF("PLAY: '%s'", (const char*)pCsdLink->GetName().FileName());
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// get prediction tail
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STUBBED("64-bit issue");
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CSoundObject *psoTail = GetPredictionTail(EVENT_SOUNDPLAY, (ULONG)(size_t)pCsdLink);
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CSoundObject *psoTail = GetPredictionTail(EVENT_SOUNDPLAY, PointerToID(pCsdLink));
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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@ -350,8 +349,7 @@ void CSoundObject::Stop(void)
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CSoundObject *psoTail = this;
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// get prediction tail
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STUBBED("64-bit issue");
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psoTail = GetPredictionTail(EVENT_SOUNDSTOP, (ULONG)(size_t)so_pCsdLink);
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psoTail = GetPredictionTail(EVENT_SOUNDSTOP, PointerToID(so_pCsdLink));
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// if the event is predicted
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if (psoTail==NULL) {
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// do nothing;
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@ -19,6 +19,7 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <Engine/Templates/BSP_internal.h>
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#include <Engine/Base/Stream.h>
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#include <Engine/Base/CRC.h>
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#include <Engine/Math/Vector.h>
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#include <Engine/Math/Plane.h>
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#include <Engine/Math/OBBox.h>
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@ -219,7 +220,7 @@ void BSPVertexContainer<Type, iDimensions>::ElliminatePairedVertices(void)
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* Create edges from vertices in one container -- must be sorted before.
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*/
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template<class Type, int iDimensions>
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void BSPVertexContainer<Type, iDimensions>::CreateEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abed, ULONG ulEdgeTag)
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void BSPVertexContainer<Type, iDimensions>::CreateEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abed, size_t ulEdgeTag)
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{
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// if there are no vertices, or the container is not line
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if (bvc_aVertices.Count()==0 || IsPlannar()) {
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|
@ -372,7 +373,7 @@ void BSPEdge<Type, iDimensions>::OptimizeBSPEdges(CDynamicArray<BSPEdge<Type, iD
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* Add an edge to the polygon.
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*/
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template<class Type, int iDimensions>
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inline void BSPPolygon<Type, iDimensions>::AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulTag)
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inline void BSPPolygon<Type, iDimensions>::AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, size_t ulTag)
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{
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*bpo_abedPolygonEdges.New() = BSPEdge<Type, iDimensions>(vPoint0, vPoint1, ulTag);
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}
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|
@ -412,7 +413,7 @@ BSPNode<Type, iDimensions>::BSPNode(enum BSPNodeLocation bnl)
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* Constructor for a branch node.
|
||||
*/
|
||||
template<class Type, int iDimensions>
|
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BSPNode<Type, iDimensions>::BSPNode(const Plane<Type, iDimensions> &plSplitPlane, ULONG ulPlaneTag,
|
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BSPNode<Type, iDimensions>::BSPNode(const Plane<Type, iDimensions> &plSplitPlane, size_t ulPlaneTag,
|
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BSPNode<Type, iDimensions> &bnFront, BSPNode<Type, iDimensions> &bnBack)
|
||||
: Plane<Type, iDimensions>(plSplitPlane)
|
||||
, bn_pbnFront(&bnFront)
|
||||
|
@ -731,7 +732,7 @@ void BSPCutter<Type, iDimensions>::CutPolygon(BSPPolygon<Type, iDimensions> &bpo
|
|||
* -- returns FALSE if polygon is laying on the plane
|
||||
*/
|
||||
template<class Type, int iDimensions>
|
||||
BOOL BSPCutter<Type, iDimensions>::SplitPolygon(BSPPolygon<Type, iDimensions> &bpoPolygon, const Plane<Type, iDimensions> &plSplitPlane, ULONG ulPlaneTag,
|
||||
BOOL BSPCutter<Type, iDimensions>::SplitPolygon(BSPPolygon<Type, iDimensions> &bpoPolygon, const Plane<Type, iDimensions> &plSplitPlane, size_t ulPlaneTag,
|
||||
BSPPolygon<Type, iDimensions> &bpoFront, BSPPolygon<Type, iDimensions> &bpoBack)
|
||||
{
|
||||
(Plane<Type, iDimensions> &)bpoFront = (Plane<Type, iDimensions> &)bpoPolygon;
|
||||
|
@ -802,7 +803,7 @@ BOOL BSPCutter<Type, iDimensions>::SplitPolygon(BSPPolygon<Type, iDimensions> &b
|
|||
* Split an edge with a plane.
|
||||
*/
|
||||
template<class Type, int iDimensions>
|
||||
void BSPCutter<Type, iDimensions>::SplitEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulEdgeTag,
|
||||
void BSPCutter<Type, iDimensions>::SplitEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, size_t ulEdgeTag,
|
||||
const Plane<Type, iDimensions> &plSplitPlane,
|
||||
BSPPolygon<Type, iDimensions> &bpoFront, BSPPolygon<Type, iDimensions> &bpoBack,
|
||||
BSPVertexContainer<Type, iDimensions> &bvcFront, BSPVertexContainer<Type, iDimensions> &bvcBack)
|
||||
|
@ -1132,20 +1133,17 @@ void BSPTree<Type, iDimensions>::MoveSubTreeToArray(BSPNode<Type, iDimensions> *
|
|||
bnInArray.bn_bnlLocation = pbnSubtree->bn_bnlLocation;
|
||||
bnInArray.bn_ulPlaneTag = pbnSubtree->bn_ulPlaneTag;
|
||||
// let plane tag hold pointer to node in array
|
||||
STUBBED("64-bit issue");
|
||||
pbnSubtree->bn_ulPlaneTag = (ULONG)(size_t)&bnInArray;
|
||||
pbnSubtree->bn_ulPlaneTag = (size_t)&bnInArray;
|
||||
|
||||
// remap pointers to subnodes
|
||||
if (pbnSubtree->bn_pbnFront==NULL) {
|
||||
bnInArray.bn_pbnFront = NULL;
|
||||
} else {
|
||||
STUBBED("64-bit issue"); // bn_ulPlaneTag is uint32!
|
||||
bnInArray.bn_pbnFront = (BSPNode<Type, iDimensions>*)pbnSubtree->bn_pbnFront->bn_ulPlaneTag;
|
||||
}
|
||||
if (pbnSubtree->bn_pbnBack==NULL) {
|
||||
bnInArray.bn_pbnBack = NULL;
|
||||
} else {
|
||||
STUBBED("64-bit issue"); // basically the same as above but for back!
|
||||
bnInArray.bn_pbnBack = (BSPNode<Type, iDimensions>*)pbnSubtree->bn_pbnBack->bn_ulPlaneTag;
|
||||
}
|
||||
}
|
||||
|
@ -1232,8 +1230,9 @@ void BSPTree<Type, iDimensions>::Read_t(CTStream &strm) // throw char *
|
|||
} else {
|
||||
bn.bn_pbnBack = &bt_abnNodes[iBack];
|
||||
}
|
||||
|
||||
strm>>bn.bn_ulPlaneTag;
|
||||
ULONG ul;
|
||||
strm>>ul;
|
||||
bn.bn_ulPlaneTag = ul;
|
||||
}
|
||||
|
||||
// check end id
|
||||
|
@ -1283,7 +1282,7 @@ void BSPTree<Type, iDimensions>::Write_t(CTStream &strm) // throw char *
|
|||
}
|
||||
strm<<iBack;
|
||||
|
||||
strm<<bn.bn_ulPlaneTag;
|
||||
strm<<IntPtrToID(bn.bn_ulPlaneTag);
|
||||
}
|
||||
// write end id for checking
|
||||
strm.WriteID_t("BSPE"); // bsp end
|
||||
|
|
|
@ -76,7 +76,7 @@ public:
|
|||
/* Elliminate paired vertices. */
|
||||
void ElliminatePairedVertices(void);
|
||||
/* Create edges from vertices in one container -- must be sorted before. */
|
||||
void CreateEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abedAll, ULONG ulEdgeTag);
|
||||
void CreateEdges(CDynamicArray<BSPEdge<Type, iDimensions> > &abedAll, size_t ulEdgeTag);
|
||||
};
|
||||
|
||||
/*
|
||||
|
@ -87,7 +87,7 @@ class BSPEdge {
|
|||
public:
|
||||
Vector<Type, iDimensions> bed_vVertex0; // edge vertices
|
||||
Vector<Type, iDimensions> bed_vVertex1;
|
||||
size_t bed_ulEdgeTag; // tags for BSPs with tagged edges/planes - FIXME DG: or uintprt_t?
|
||||
size_t bed_ulEdgeTag; // tags for BSPs with tagged edges/planes
|
||||
|
||||
/* Default constructor. */
|
||||
inline BSPEdge(void) {};
|
||||
|
@ -113,7 +113,7 @@ public:
|
|||
size_t bpo_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
|
||||
|
||||
/* Add an edge to the polygon. */
|
||||
inline void AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulTag);
|
||||
inline void AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, size_t ulTag);
|
||||
|
||||
/* Default constructor. */
|
||||
inline BSPPolygon(void) : bpo_ulPlaneTag(-1) {};
|
||||
|
@ -146,7 +146,7 @@ public:
|
|||
|
||||
BSPNode<Type, iDimensions> *bn_pbnFront; // pointer to child node in front of split plane
|
||||
BSPNode<Type, iDimensions> *bn_pbnBack; // pointer to child node behind split plane
|
||||
ULONG bn_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
|
||||
size_t bn_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
|
||||
|
||||
public:
|
||||
/* Defualt constructor (for arrays only). */
|
||||
|
@ -154,7 +154,7 @@ public:
|
|||
/* Constructor for a leaf node. */
|
||||
inline BSPNode(enum BSPNodeLocation bnl);
|
||||
/* Constructor for a branch node. */
|
||||
inline BSPNode(const Plane<Type, iDimensions> &plSplitPlane, ULONG ulPlaneTag,
|
||||
inline BSPNode(const Plane<Type, iDimensions> &plSplitPlane, size_t ulPlaneTag,
|
||||
BSPNode<Type, iDimensions> &bnFront, BSPNode<Type, iDimensions> &bnBack);
|
||||
/* Constructor for cloning a bsp (sub)tree. */
|
||||
BSPNode(BSPNode<Type, iDimensions> &bnRoot);
|
||||
|
@ -180,7 +180,7 @@ template<class Type, int iDimensions>
|
|||
class BSPCutter {
|
||||
public:
|
||||
/* Split an edge with a plane. */
|
||||
static inline void SplitEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulEdgeTag,
|
||||
static inline void SplitEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, size_t ulEdgeTag,
|
||||
const Plane<Type, iDimensions> &plSplitPlane,
|
||||
BSPPolygon<Type, iDimensions> &abedFront, BSPPolygon<Type, iDimensions> &abedBack,
|
||||
BSPVertexContainer<Type, iDimensions> &bvcFront, BSPVertexContainer<Type, iDimensions> &bvcBack);
|
||||
|
@ -195,7 +195,7 @@ public:
|
|||
CDynamicArray<BSPEdge<Type, iDimensions> > bc_abedBorderOutside;// edges of border part of polygon facing outwards
|
||||
|
||||
/* Split a polygon with a plane. */
|
||||
static inline BOOL SplitPolygon(BSPPolygon<Type, iDimensions> &bpoPolygon, const Plane<Type, iDimensions> &plPlane, ULONG ulPlaneTag,
|
||||
static inline BOOL SplitPolygon(BSPPolygon<Type, iDimensions> &bpoPolygon, const Plane<Type, iDimensions> &plPlane, size_t ulPlaneTag,
|
||||
BSPPolygon<Type, iDimensions> &bpoFront, BSPPolygon<Type, iDimensions> &bpoBack);
|
||||
|
||||
/* Constructor for splitting a polygon with a BSP tree. */
|
||||
|
|
|
@ -980,9 +980,9 @@ INDEX Particles_Regeneration(CEntity *pen, FLOAT tmStart, FLOAT tmStop, FLOAT fY
|
|||
vPos2 = Lerp( vSource, vDestination, fT2);
|
||||
}
|
||||
|
||||
UBYTE ubR = 192+afStarsPositions[iRnd][1]*64;
|
||||
UBYTE ubG = 192+afStarsPositions[iRnd][2]*64;
|
||||
UBYTE ubB = 192+afStarsPositions[iRnd][3]*64;
|
||||
UBYTE ubR = 192+afStarsPositions[iRnd][0]*64;
|
||||
UBYTE ubG = 192+afStarsPositions[iRnd][1]*64;
|
||||
UBYTE ubB = 192+afStarsPositions[iRnd][2]*64;
|
||||
UBYTE ubA = CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255;
|
||||
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
||||
|
||||
|
@ -1567,7 +1567,7 @@ void Particles_LavaErupting(CEntity *pen, FLOAT fStretchAll, FLOAT fSize,
|
|||
vPos(2) += (fStretchY+(fStretchY*0.25f*afStarsPositions[iRnd1][1]))*fT-fGA/2.0f*fT*fT;
|
||||
vPos(3) += fRndAppearZ+afStarsPositions[iRnd1][2]*fT*fStretchZ*10;
|
||||
|
||||
Particle_RenderSquare( vPos, fSize+afStarsPositions[iRnd2][3]*fSize*0.5f, fRndRotation*300*fT, C_WHITE|CT_OPAQUE);
|
||||
Particle_RenderSquare( vPos, fSize+afStarsPositions[iRnd2][2]*fSize*0.5f, fRndRotation*300*fT, C_WHITE|CT_OPAQUE);
|
||||
|
||||
// all done
|
||||
Particle_Flush();
|
||||
|
@ -1713,7 +1713,7 @@ void Particles_Rain(CEntity *pen, FLOAT fGridSize, INDEX ctGrids, FLOAT fFactor,
|
|||
for( INDEX iZ=0; iZ<ctGrids; iZ++)
|
||||
{
|
||||
INDEX iRndZ = (ULONG(vPos(3)+iZ)) % CT_MAX_PARTICLES_TABLE;
|
||||
FLOAT fZOrg = vPos(3) + (iZ+afStarsPositions[iRndZ][3])*fGridSize;
|
||||
FLOAT fZOrg = vPos(3) + (iZ+afStarsPositions[iRndZ][2])*fGridSize;
|
||||
for( INDEX iX=0; iX<ctGrids; iX++)
|
||||
{
|
||||
|
||||
|
@ -1786,7 +1786,7 @@ void Particles_Snow( CEntity *pen, FLOAT fGridSize, INDEX ctGrids)
|
|||
for( INDEX iZ=0; iZ<ctGrids; iZ++)
|
||||
{
|
||||
INDEX iRndZ = (ULONG(vPos(3)+iZ)) % CT_MAX_PARTICLES_TABLE;
|
||||
FLOAT fZ = vPos(3) + (iZ+afStarsPositions[iRndZ][3])*fGridSize;
|
||||
FLOAT fZ = vPos(3) + (iZ+afStarsPositions[iRndZ][2])*fGridSize;
|
||||
for( INDEX iX=0; iX<ctGrids; iX++)
|
||||
{
|
||||
INDEX iRndX = (ULONG(vPos(1)+iX)) % CT_MAX_PARTICLES_TABLE;
|
||||
|
@ -2156,7 +2156,7 @@ void Particles_BulletSpray(CEntity *pen, FLOAT3D vGDir, enum EffectParticlesType
|
|||
afStarsPositions[ iSpray+iRnd][0]*3.0f* fConeMultiplier,
|
||||
(afStarsPositions[ iSpray+iRnd][1]+1.0f)*3.0f,
|
||||
afStarsPositions[ iSpray+iRnd][2]*3.0f* fConeMultiplier);
|
||||
FLOAT fSpeedRnd = fSpeedStart+afStarsPositions[ iSpray+iRnd*2][3];
|
||||
FLOAT fSpeedRnd = fSpeedStart+afStarsPositions[ iSpray+iRnd*2][2];
|
||||
FLOAT3D vPos = vEntity + (vDirection+vRandomAngle)*(fT*fSpeedRnd)+vGDir*(fT*fT*fGA);
|
||||
|
||||
if( (eptType == EPT_BULLET_WATER) && (vPos(2) < vEntity(2)) )
|
||||
|
@ -2294,7 +2294,7 @@ void Particles_EmptyShells( CEntity *pen, ShellLaunchData *asldData)
|
|||
FLOAT fXF = cos( afStarsPositions[iRnd+2][0]*PI);
|
||||
|
||||
FLOAT fAmpl = ClampUp( fT+afStarsPositions[iRnd+1][1]+0.5f, 2.0f)/64;
|
||||
FLOAT fFormulae = fAmpl * sin(afStarsPositions[iRnd][2]+fT*afStarsPositions[iRnd][3]*2);
|
||||
FLOAT fFormulae = fAmpl * sin(afStarsPositions[iRnd][1]+fT*afStarsPositions[iRnd][2]*2);
|
||||
|
||||
FLOAT fColorFactor = 1.0f;
|
||||
if( fT>fLife/2)
|
||||
|
|
|
@ -2238,7 +2238,7 @@ functions:
|
|||
|
||||
void RenderGameView(CDrawPort *pdp, void *pvUserData)
|
||||
{
|
||||
BOOL bShowExtras = (ULONG(pvUserData)&GRV_SHOWEXTRAS);
|
||||
BOOL bShowExtras = (size_t(pvUserData)&GRV_SHOWEXTRAS);
|
||||
|
||||
// if not yet initialized
|
||||
if(!(m_ulFlags&PLF_INITIALIZED) || (m_ulFlags&PLF_DONTRENDER)) {
|
||||
|
|
|
@ -17,7 +17,7 @@ cd $_
|
|||
#cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_I386_ASM=FALSE ..
|
||||
|
||||
# Right now we force x86, though...
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 -DUSE_I386_ASM=TRUE ..
|
||||
|
||||
make -j$NCPU
|
||||
|
||||
|
|
|
@ -9,6 +9,6 @@ set -x
|
|||
rm -rf cmake-build
|
||||
mkdir $_
|
||||
cd $_
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES=i386 ..
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES=i386 -DUSE_I386_ASM=TRUE -DUSE_SYSTEM_SDL2=FALSE ..
|
||||
make -j$NCPU
|
||||
|
||||
|
|
14
Sources/build-mac64.sh
Executable file
14
Sources/build-mac64.sh
Executable file
|
@ -0,0 +1,14 @@
|
|||
#!/bin/bash
|
||||
|
||||
NCPU=`sysctl -n hw.ncpu`
|
||||
echo "Will build with 'make -j$NCPU' ... please edit this script if incorrect."
|
||||
|
||||
set -e
|
||||
set -x
|
||||
|
||||
rm -rf cmake-build
|
||||
mkdir $_
|
||||
cd $_
|
||||
cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_OSX_ARCHITECTURES=x86_64 -DUSE_I386_ASM=FALSE ..
|
||||
make -j$NCPU
|
||||
|
Loading…
Reference in New Issue
Block a user