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https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
TFE now start a game
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@ -20,7 +20,11 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#undef DECL_DLL
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#endif
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#define DECL_DLL
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#ifdef FIRST_ENCOUNTER
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#include "Entities/Common/Particles.h"
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#else
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#include "EntitiesMP/Common/Particles.h"
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#endif
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#include "Models/Enemies/Headman/headman.h"
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#include "Models/Enemies/Eyeman/Eyeman.h"
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@ -1007,6 +1011,7 @@ void RenderMessageModel(CDrawPort *pdp, const CTString &strModel)
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_moModel.RenderModel(rm);
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// render particles
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#ifndef FIRST_ENCOUNTER
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if (_iParticleType!=PARTICLES_NONE) {
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Particle_PrepareSystem(pdp, apr);
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Particle_PrepareEntity( 1, 0, 0, NULL);
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@ -1020,7 +1025,7 @@ void RenderMessageModel(CDrawPort *pdp, const CTString &strModel)
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}
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Particle_EndSystem();
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}
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#endif
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EndModelRenderingView();
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}
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Stereo_SetBuffer(STEREO_BOTH);
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7
Sources/GameMP/StdAfx.h
Normal file → Executable file
7
Sources/GameMP/StdAfx.h
Normal file → Executable file
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@ -26,8 +26,15 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#define DECL_DLL
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#endif
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#ifdef FIRST_ENCOUNTER
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#include <Entities/Global.h>
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#include <Entities/Common/Common.h>
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#include <Entities/Common/GameInterface.h>
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#include <Entities/Player.h>
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#else
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#include <EntitiesMP/Global.h>
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#include <EntitiesMP/Common/Common.h>
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#include <EntitiesMP/Common/GameInterface.h>
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#include <EntitiesMP/Player.h>
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#endif
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#undef DECL_DLL
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