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https://github.com/ptitSeb/Serious-Engine
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Rename isMenuEnabled to isMenuEnabled_ to avoid a symbol collicion that (can) happens at runtime
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@ -1023,7 +1023,7 @@ void CGame::InitInternal( void)
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extern CTString GetCurrentGameTypeName(void);
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extern ULONG GetSpawnFlagsForGameType(INDEX);
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extern ULONG GetSpawnFlagsForGameTypeCfunc(void* pArgs);
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extern BOOL IsMenuEnabled(const CTString &);
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extern BOOL IsMenuEnabled_(const CTString &);
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extern BOOL IsMenuEnabledCfunc(void* pArgs);
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_pShell->DeclareSymbol("user CTString GetGameAgentRulesInfo(void);", (void *)&GetGameAgentRulesInfo);
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_pShell->DeclareSymbol("user CTString GetGameTypeName(INDEX);", (void *)&GetGameTypeNameCfunc);
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@ -1035,7 +1035,7 @@ void CGame::InitInternal( void)
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_pShell->DeclareSymbol("CTString GetGameTypeNameSS(INDEX);", (void *)&GetGameTypeName);
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_pShell->DeclareSymbol("INDEX GetSpawnFlagsForGameTypeSS(INDEX);", (void *)&GetSpawnFlagsForGameType);
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_pShell->DeclareSymbol("INDEX IsMenuEnabledSS(CTString);", (void *)&IsMenuEnabled);
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_pShell->DeclareSymbol("INDEX IsMenuEnabledSS(CTString);", (void *)&IsMenuEnabled_);
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_pShell->DeclareSymbol("user const INDEX ctl_iCurrentPlayerLocal;", (void *)&ctl_iCurrentPlayerLocal);
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_pShell->DeclareSymbol("user const INDEX ctl_iCurrentPlayer;", (void *)&ctl_iCurrentPlayer);
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@ -251,7 +251,7 @@ void CGame::SetMultiPlayerSession(CSessionProperties &sp)
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}
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}
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BOOL IsMenuEnabled(const CTString &strMenuName)
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BOOL IsMenuEnabled_(const CTString &strMenuName)
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{
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if (strMenuName=="Single Player") {
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return TRUE;
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@ -272,7 +272,7 @@ BOOL IsMenuEnabled(const CTString &strMenuName)
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BOOL IsMenuEnabledCfunc(void* pArgs)
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{
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CTString strMenuName = *NEXTARGUMENT(CTString*);
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return IsMenuEnabled(strMenuName);
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return IsMenuEnabled_(strMenuName);
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}
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CTString GetGameTypeName(INDEX iMode)
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