mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
Merge pull request #24 from ptitSeb/master
More OpenPandora support (special keymap) and optionnal Multi-Threading.
This commit is contained in:
commit
dc2c869cfc
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@ -152,7 +152,10 @@ endif()
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# !!! FIXME: I currently force this, but you shouldn't _have_ to.
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option(USE_SINGLE_THREAD "Use Single Threaded version" TRUE)
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if(USE_SINGLE_THREAD)
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add_definitions(-DSINGLE_THREADED=1)
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endif()
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include_directories(
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@ -585,6 +588,22 @@ if (USE_I386_ASM)
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list(APPEND ADDITIONAL_ENGINE_SRCS SoundMixer386.o)
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endif()
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if(USE_SINGLE_THREAD)
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set(SYNCHRO_SRCS
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Engine/Base/NullSynchronization.cpp # single threaded.
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)
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else()
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#!! TODO Win32/Linux case
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set(SYNCHRO_SRCS
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Engine/Base/Unix/UnixSynchronization.cpp # multithreaded Unix.
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#Engine/Base/SDL/SDLSynchronization.cpp
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#Engine/Base/SDL/SDLThreadLocalStorage.cpp # multithreaded Unix.
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)
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#Engine/Base/Registry.cpp # Windows only.
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#Engine/Base/StackDump.cpp # Windows only.
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#Engine/Base/Win32/Win32Synchronization.cpp # Windows only.
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endif()
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set(ENGINE_SRCS
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${ENGINE_ENTITIES_CPP}
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Engine/Engine.cpp
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@ -623,12 +642,7 @@ set(ENGINE_SRCS
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Engine/Base/SDL/SDLTimer.cpp
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Engine/Base/SDL/SDLInput.cpp
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Engine/Base/SDL/SDLEvents.cpp
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Engine/Base/NullSynchronization.cpp # single threaded.
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#Engine/Base/Unix/UnixSynchronization.cpp # multithreaded Unix.
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#Engine/Base/SDL/SDLThreadLocalStorage.cpp # multithreaded Unix.
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#Engine/Base/Registry.cpp # Windows only.
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#Engine/Base/StackDump.cpp # Windows only.
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#Engine/Base/Win32/Win32Synchronization.cpp # Windows only.
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${SYNCHRO_SRCS}
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Engine/Brushes/Brush.cpp
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Engine/Brushes/BrushIO.cpp
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Engine/Brushes/BrushShadows.cpp
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0
Sources/Engine/Base/Lists.cpp
Normal file → Executable file
0
Sources/Engine/Base/Lists.cpp
Normal file → Executable file
22
Sources/Engine/Base/SDL/SDLEvents.cpp
Normal file → Executable file
22
Sources/Engine/Base/SDL/SDLEvents.cpp
Normal file → Executable file
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@ -50,6 +50,13 @@ BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin,
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case SDL_KEYUP:
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if (sdlevent.key.keysym.sym == SDLK_BACKQUOTE)
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msg->unicode = '~'; // !!! FIXME: this is all a hack.
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#ifdef PLATFORM_PANDORA
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if(sdlevent.key.keysym.sym == SDLK_RCTRL) {
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msg->message = (sdlevent.type==SDL_KEYDOWN)?WM_RBUTTONDOWN:WM_RBUTTONUP;
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} else if(sdlevent.key.keysym.sym == SDLK_RSHIFT) {
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msg->message = (sdlevent.type==SDL_KEYDOWN)?WM_LBUTTONDOWN:WM_LBUTTONUP;
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} else
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#endif
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msg->wParam = sdlevent.key.keysym.sym;
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return TRUE;
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@ -107,17 +114,28 @@ void DispatchMessage(MSG *msg)
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SHORT GetKeyState(int vk)
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{
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SHORT retval = 0;
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#ifdef PLATFORM_PANDORA
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Uint8 *keystate = SDL_GetKeyboardState(NULL);
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#endif
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switch (vk)
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{
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case VK_LBUTTON:
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if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_LMASK)
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retval = 0x8000;
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#ifdef PLATFORM_PANDORA
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if(keystate[SDL_SCANCODE_RSHIFT])
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retval = 0x8000;
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#endif
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break;
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case VK_RBUTTON:
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if (SDL_GetMouseState(NULL, NULL) & SDL_BUTTON_RMASK)
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retval = 0x8000;
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#ifdef PLATFORM_PANDORA
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if(keystate[SDL_SCANCODE_RCTRL])
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retval = 0x8000;
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#endif
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break;
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case VK_MBUTTON:
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@ -127,7 +145,11 @@ SHORT GetKeyState(int vk)
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default:
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STUBBED("this can't possibly be right, yeah?");
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#ifdef PLATFORM_PANDORA
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if (keystate[SDL_GetScancodeFromKey((SDL_Keycode)vk)])
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#else
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if (SDL_GetKeyboardState(NULL)[SDL_GetScancodeFromKey((SDL_Keycode)vk)])
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#endif
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retval = 0x8000;
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break;
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} // switch
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@ -49,6 +49,8 @@ INDEX inp_bMsgDebugger = FALSE;
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INDEX inp_bForceJoystickPolling = 0;
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INDEX inp_bAutoDisableJoysticks = 0;
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static CTCriticalSection sl_csInput;
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extern INDEX inp_ctJoysticksAllowed;
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/*
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@ -281,6 +283,16 @@ static void SetKeyFromEvent(const SDL_Event *event, const BOOL bDown)
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return;
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} // if
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#ifdef PLATFORM_PANDORA
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if(event->key.keysym.sym==SDLK_RSHIFT) {
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_abKeysPressed[KID_MOUSE1] = bDown;
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return;
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} else if(event->key.keysym.sym==SDLK_RCTRL) {
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_abKeysPressed[KID_MOUSE2] = bDown;
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return;
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}
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#endif
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// convert virtualkey to kid
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const INDEX iKID = _aiScancodeToKid[event->key.keysym.scancode];
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@ -333,10 +345,14 @@ static void sdl_event_handler(const SDL_Event *event)
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int SE_SDL_InputEventPoll(SDL_Event *sdlevent)
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{
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ASSERT(sdlevent != NULL);
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CTSingleLock slInput(&sl_csInput, FALSE);
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if(slInput.TryToLock()) {
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const int retval = SDL_PollEvent(sdlevent);
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if (retval)
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sdl_event_handler(sdlevent);
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return retval;
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}
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return 0;
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} // SE_SDL_InputEventPoll
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@ -495,6 +511,9 @@ BOOL CInput::PlatformInit(void)
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_pShell->DeclareSymbol("persistent user INDEX inp_bSDLPermitCtrlG;", (void*)&inp_bSDLPermitCtrlG);
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_pShell->DeclareSymbol("persistent user INDEX inp_bSDLGrabInput;", (void*)&inp_bSDLGrabInput);
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MakeConversionTables();
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sl_csInput.cs_iIndex = 3000;
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return(TRUE);
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}
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@ -656,11 +675,16 @@ void CInput::DisableInput( void)
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inp_bPollJoysticks = FALSE;
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}
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#define USE_MOUSEWARP 1
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// Define this to use GetMouse instead of using Message to read mouse coordinates
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// blank any queued mousemove events...SDLInput.cpp needs this when
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// returning from the menus/console to game or the viewport will jump...
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void CInput::ClearRelativeMouseMotion(void)
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{
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#if USE_MOUSEWARP
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SDL_GetRelativeMouseState(NULL, NULL);
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#endif
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mouse_relative_x = mouse_relative_y = 0;
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}
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@ -697,8 +721,20 @@ void CInput::GetInput(BOOL bPreScan)
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// get codes
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INDEX iKID = kc.kc_iKID;
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//INDEX iScan = kc.kc_iScanCode;
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//INDEX iVirt = kc.kc_iVirtKey;
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INDEX iVirt = kc.kc_iVirtKey;
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// if reading async keystate
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if (inp_iKeyboardReadingMethod==0) {
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// if there is a valid virtkey
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if (iVirt>=0) {
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// is state is pressed
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if (SDL_GetKeyboardState(NULL)[SDL_GetScancodeFromKey((SDL_Keycode)iVirt)]) {
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// mark it as pressed
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inp_ubButtonsBuffer[iKID] = 0xFF;
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}
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}
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}
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else
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{
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// if snooped that key is pressed
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if (_abKeysPressed[iKID]) {
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// mark it as pressed
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@ -706,13 +742,22 @@ void CInput::GetInput(BOOL bPreScan)
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}
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}
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}
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}
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// reset this every frame (since we explicitly ignore the button-up events).
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_abKeysPressed[KID_MOUSEWHEELUP] = FALSE;
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_abKeysPressed[KID_MOUSEWHEELDOWN] = FALSE;
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// read mouse position
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if ((mouse_relative_x != 0) || (mouse_relative_y != 0)) {
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#ifdef USE_MOUSEWARP
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int iMx, iMy;
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SDL_GetRelativeMouseState(&iMx, &iMy);
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mouse_relative_x = iMx;
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mouse_relative_y = iMy;
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#else
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if ((mouse_relative_x != 0) || (mouse_relative_y != 0))
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#endif
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{
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FLOAT fDX = FLOAT( mouse_relative_x );
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FLOAT fDY = FLOAT( mouse_relative_y );
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inp_caiAllAxisInfo[1].cai_fReading = fMouseRelX;
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inp_caiAllAxisInfo[2].cai_fReading = fMouseRelY;
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inp_caiAllAxisInfo[3].cai_fReading = fMouseRelZ;
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} else {
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}
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#ifndef USE_MOUSEWARP
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else {
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inp_caiAllAxisInfo[1].cai_fReading = 0.0;
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inp_caiAllAxisInfo[2].cai_fReading = 0.0;
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inp_caiAllAxisInfo[3].cai_fReading = 0.0;
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}
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#endif
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/*
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// if not pre-scanning
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0
Sources/Engine/Base/Stream.cpp
Normal file → Executable file
0
Sources/Engine/Base/Stream.cpp
Normal file → Executable file
9
Sources/Engine/Base/Timer.cpp
Normal file → Executable file
9
Sources/Engine/Base/Timer.cpp
Normal file → Executable file
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@ -195,8 +195,9 @@ void __stdcall CTimer_TimerFunc(UINT uID, UINT uMsg, ULONG dwUser, ULONG dw1, UL
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}
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#elif (defined PLATFORM_UNIX)
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#include "SDL.h"
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Uint32 CTimer_TimerFunc_SDL(Uint32 interval)
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Uint32 CTimer_TimerFunc_SDL(Uint32 interval, void* param)
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{
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(void)param;
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// access to the list of handlers must be locked
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CTSingleLock slHooks(&_pTimer->tm_csHooks, TRUE);
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// handle all timers
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#else
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if (SDL_Init(SDL_INIT_TIMER) == -1) FatalError(TRANS("Cannot initialize multimedia timer!"));
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SDL_SetTimer(ULONG(TickQuantum*1000.0f), CTimer_TimerFunc_SDL);
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tm_TimerID = SDL_AddTimer(ULONG(TickQuantum*1000.0f), CTimer_TimerFunc_SDL, NULL);
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if( tm_TimerID==NULL) FatalError(TRANS("Cannot initialize multimedia timer!"));
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#endif
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// make sure that timer interrupt is ticking
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@ -473,7 +474,7 @@ CTimer::~CTimer(void)
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ASSERT(tm_lhHooks.IsEmpty());
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#else
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SDL_SetTimer(0, NULL);
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SDL_RemoveTimer(tm_TimerID);
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#endif
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#endif
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4
Sources/Engine/Base/Timer.h
Normal file → Executable file
4
Sources/Engine/Base/Timer.h
Normal file → Executable file
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@ -82,7 +82,11 @@ public:
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FLOAT tm_fLerpFactor; // factor used for lerping between frames
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FLOAT tm_fLerpFactor2; // secondary lerp-factor used for unpredicted movement
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#ifdef PLATFORM_WIN32
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ULONG tm_TimerID; // windows timer ID
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#else
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int tm_TimerID; // SDL_TimerID in fact
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#endif
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CTCriticalSection tm_csHooks; // access to timer hooks
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CListHead tm_lhHooks; // a list head for timer hooks
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@ -6,7 +6,7 @@
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#include "Engine/StdH.h"
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#include <Engine/Base/Synchronization.h>
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//#pragma GCC optimize 0
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CTCriticalSection::CTCriticalSection(void)
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{
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cs_pvObject = (void *) new pthread_mutex_t;
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@ -25,7 +25,14 @@ INDEX CTCriticalSection::Lock(void)
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{
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if (owner == pthread_self())
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return(++LockCounter);
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if(owner==0 && LockCounter) {
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//printf("Warning, suspicious mutex state, force unlocking...\n");
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pthread_mutex_unlock((pthread_mutex_t *) cs_pvObject);
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LockCounter=0;
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}
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if(owner!=0) {
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// do something???
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}
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pthread_mutex_lock((pthread_mutex_t *) cs_pvObject);
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owner = pthread_self();
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return(++LockCounter);
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@ -51,7 +58,7 @@ INDEX CTCriticalSection::Unlock(void)
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{
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if (--LockCounter == 0)
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{
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pthread_mutex_unlock((pthread_mutex_t *) cs_pvObject);
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int ret = pthread_mutex_unlock((pthread_mutex_t *) cs_pvObject);
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owner = 0;
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}
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}
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@ -648,8 +648,13 @@ ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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ReleaseDC( NULL, hdc);
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#else
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// !!! FIXME : rcg01072002 This CAN be done with SDL, actually. Move this somewhere.
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#ifdef PLATFORM_PANDORA
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// hacked gamma support
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_pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA;
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#else
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CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
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#endif
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#endif
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// !!! FIXME : rcg12072001 Move this somewhere else.
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#ifdef PLATFORM_WIN32
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@ -688,6 +693,9 @@ ENGINE_API void SE_EndEngine(void)
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//ASSERT(bOK);
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ReleaseDC( NULL, hdc);
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}
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#elif defined(PLATFORM_PANDORA)
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// restore default gamma
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system("sudo /usr/pandora/scripts/op_gamma.sh 0");
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#endif
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// free stocks
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@ -1992,6 +1992,18 @@ void CGfxLibrary::SwapBuffers(CViewPort *pvp)
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}
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}
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else
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#elif defined(PLATFORM_PANDORA)
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if( gl_ulFlags & GLF_ADJUSTABLEGAMMA) {
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//hacky Gamma only (no Contrast/Brightness) support.
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static float old_pandora_gamma = 0.0f;
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if (old_pandora_gamma!=gfx_fGamma) {
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char buf[50];
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sprintf(buf,"sudo /usr/pandora/scripts/op_gamma.sh %.2f", gfx_fGamma);
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system(buf);
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old_pandora_gamma = gfx_fGamma;
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}
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}
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else
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#endif
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// if not supported
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{
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@ -2224,7 +2224,12 @@ void CGame::GameRedrawView( CDrawPort *pdpDrawPort, ULONG ulFlags)
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_pInput->GetInput(TRUE);
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}
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// timer must not occur during prescanning
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{ CTSingleLock csTimer(&_pTimer->tm_csHooks, TRUE);
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{
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#if defined(PLATFORM_UNIX) && !defined(SINGLE_THREADED)
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#warning "This seems to cause Race Condition, so disabled"
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#else
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CTSingleLock csTimer(&_pTimer->tm_csHooks, TRUE);
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#endif
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// for each local player
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for( INDEX i=0; i<4; i++) {
|
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// if local player
|
||||
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Block a user