mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Fix more warnings, mostly about logical op parenthesis (TSE only)
except for EntitiesMP/Fish.es which I'm not sure about, and in Computer.cpp the weird "if (_iActiveMessage < _acmMessages.Count()==0)" construct whichs intention I didn't fully grasp, either.
This commit is contained in:
parent
72edf1c720
commit
dbe524f0b2
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@ -110,6 +110,7 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -Os -fno-unsafe-math-optimizations")
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# TODO fix these warnings
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_compile_options(-Wno-sign-compare)
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add_compile_options(-Wno-switch)
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add_compile_options(-Wno-char-subscripts)
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@ -117,16 +118,14 @@ if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
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add_compile_options(-Wno-unused-variable) # TODO: maybe only enable this for Entities
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add_compile_options(-Wno-unused-value) # same here (the Scripts generate tons of unused variables and values)
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add_compile_options(-Wno-missing-braces)
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add_compile_options(-Wno-parentheses)
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add_compile_options(-Wno-overloaded-virtual)
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MESSAGE(WARNING, "re-enable some of the warnings some day!")
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if(CMAKE_CXX_COMPILER_ID MATCHES "Clang" OR CMAKE_CXX_COMPILER_ID MATCHES "AppleClang")
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# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
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add_compile_options(-Wno-tautological-undefined-compare)
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add_compile_options(-Wno-tautological-undefined-compare) # don't complain about if(this!=NULL)
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add_compile_options(-Wno-c++11-compat-deprecated-writable-strings)
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add_compile_options(-Wno-logical-op-parentheses) # FIXME: this too should be re-enabled
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else()
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add_compile_options(-Wno-unused-but-set-variable) # my clang doesn't know this
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else() # most probably GCC
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add_compile_options(-Wno-unused-but-set-variable) # my clang doesn't know this FIXME: re-enable?
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endif()
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if(MACOSX)
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@ -40,8 +40,8 @@ BOOL CListHead::IsValid(void) const
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{
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ASSERT(this!=NULL);
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ASSERT(lh_NULL == NULL);
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ASSERT((lh_Head == (CListNode *) &lh_NULL) && (lh_Tail == (CListNode *) &lh_Head)
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|| lh_Tail->IsValid() && lh_Head->IsValid() );
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ASSERT(((lh_Head == (CListNode *) &lh_NULL) && (lh_Tail == (CListNode *) &lh_Head))
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|| (lh_Tail->IsValid() && lh_Head->IsValid()) );
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return TRUE;
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}
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@ -211,7 +211,7 @@ BOOL CListNode::IsValid(void) const
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ASSERT((ln_Pred==NULL && ln_Succ==NULL) || (ln_Pred!=NULL && ln_Succ!=NULL));
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// it is valid if it is cleared or if it is linked
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return (ln_Pred==NULL && ln_Succ==NULL)
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|| (ln_Pred->ln_Succ == this) && (ln_Succ->ln_Pred == this);
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|| ((ln_Pred->ln_Succ == this) && (ln_Succ->ln_Pred == this));
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}
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/*
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@ -1009,8 +1009,8 @@ functions:
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}
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// find current breathing parameters
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BOOL bCanBreathe =
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(ctUp.ct_ulFlags&CTF_BREATHABLE_LUNGS) && (en_ulPhysicsFlags&EPF_HASLUNGS) ||
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(ctUp.ct_ulFlags&CTF_BREATHABLE_GILLS) && (en_ulPhysicsFlags&EPF_HASGILLS);
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((ctUp.ct_ulFlags&CTF_BREATHABLE_LUNGS) && (en_ulPhysicsFlags&EPF_HASLUNGS)) ||
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((ctUp.ct_ulFlags&CTF_BREATHABLE_GILLS) && (en_ulPhysicsFlags&EPF_HASGILLS));
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TIME tmNow = _pTimer->CurrentTick();
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TIME tmBreathDelay = tmNow-en_tmLastBreathed;
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// if entity can breathe now
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@ -1207,7 +1207,7 @@ functions:
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// if polygon's steepness is too high
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CSurfaceType &stReference = en_pwoWorld->wo_astSurfaceTypes[pbpo->bpo_bppProperties.bpp_ubSurfaceType];
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if (fCos>=-stReference.st_fClimbSlopeCos&&fCos<0
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if ((fCos >= -stReference.st_fClimbSlopeCos && fCos<0)
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|| stReference.st_ulFlags&STF_SLIDEDOWNSLOPE) {
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// it cannot be below
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_pfPhysicsProfile.StopTimer((INDEX) CPhysicsProfile::PTI_ISSTANDINGONPOLYGON);
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@ -1529,11 +1529,11 @@ out:;
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// going up or
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iStep==0 ||
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// going forward and hit stairs or
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iStep==1 && bHitStairsNow ||
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(iStep==1 && bHitStairsNow) ||
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// going down and ends on something that is not high slope
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iStep==2 &&
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(iStep==2 &&
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(vHitPlane%en_vGravityDir<-stHit.st_fClimbSlopeCos ||
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bHitStairsNow);
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bHitStairsNow));
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// if early clip is allowed
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if (bEarlyClipAllowed || bSlidingAllowed) {
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@ -2322,8 +2322,8 @@ out:;
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FLOAT fPlaneYAbs = Abs(fPlaneY);
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FLOAT fFriction = stReference.st_fFriction;
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// if on a steep slope
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if (fPlaneY>=-stReference.st_fClimbSlopeCos&&fPlaneY<0
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||(stReference.st_ulFlags&STF_SLIDEDOWNSLOPE)&&fPlaneY>-0.99f) {
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if ((fPlaneY>=-stReference.st_fClimbSlopeCos&&fPlaneY<0)
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||((stReference.st_ulFlags&STF_SLIDEDOWNSLOPE)&&fPlaneY>-0.99f)) {
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en_ulPhysicsFlags|=EPF_ONSTEEPSLOPE;
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// accellerate horizontaly towards desired absolute translation
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AddAccelerationOnPlane2(
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@ -2737,8 +2737,8 @@ out:;
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/* old */ FLOAT fPlaneYAbs = Abs(fPlaneY);
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/* old */ FLOAT fFriction = stReference.st_fFriction;
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/* old */ // if on a steep slope
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/* old */ if (fPlaneY>=-stReference.st_fClimbSlopeCos&&fPlaneY<0
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/* old */ ||(stReference.st_ulFlags&STF_SLIDEDOWNSLOPE)&&fPlaneY>-0.99f) {
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/* old */ if ((fPlaneY>=-stReference.st_fClimbSlopeCos&&fPlaneY<0)
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/* old */ ||((stReference.st_ulFlags&STF_SLIDEDOWNSLOPE)&&fPlaneY>-0.99f)) {
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/* old */ en_ulPhysicsFlags|=EPF_ONSTEEPSLOPE;
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/* old */ // accellerate horizontaly towards desired absolute translation
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/* old */ AddAccelerationOnPlane2(
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@ -1925,9 +1925,9 @@ void CEntity::FindSectorsAroundEntityNear(void)
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// (use more detailed testing for moving brushes)
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(en_RenderType!=RT_BRUSH||
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// oriented box touches box of sector
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(oboxEntity.HasContactWith(FLOATobbox3D(pbsc->bsc_boxBoundingBox)))&&
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((oboxEntity.HasContactWith(FLOATobbox3D(pbsc->bsc_boxBoundingBox)))&&
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// oriented box is in bsp
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(pbsc->bsc_bspBSPTree.TestBox(oboxdEntity)>=0));
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(pbsc->bsc_bspBSPTree.TestBox(oboxdEntity)>=0)));
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// if it is not
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if (!bIn) {
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// if it has link
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@ -3104,11 +3104,11 @@ void CEntity::InflictRangeDamage(CEntity *penInflictor, enum DamageType dmtType,
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FLOAT3D vHitPos;
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FLOAT fMinD;
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if (
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(en.en_RenderType==RT_MODEL || en.en_RenderType==RT_EDITORMODEL ||
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((en.en_RenderType==RT_MODEL || en.en_RenderType==RT_EDITORMODEL ||
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en.en_RenderType==RT_SKAMODEL || en.en_RenderType==RT_SKAEDITORMODEL )&&
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CheckModelRangeDamage(en, vCenter, fMinD, vHitPos) ||
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(en.en_RenderType==RT_BRUSH)&&
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CheckBrushRangeDamage(en, vCenter, fMinD, vHitPos)) {
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CheckModelRangeDamage(en, vCenter, fMinD, vHitPos)) ||
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((en.en_RenderType==RT_BRUSH)&&
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CheckBrushRangeDamage(en, vCenter, fMinD, vHitPos))) {
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// find damage ammount
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FLOAT fAmmount = IntensityAtDistance(fDamageAmmount, fHotSpotRange, fFallOffRange, fMinD);
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@ -81,7 +81,7 @@ void CObject3D::Project(CSimpleProjection3D_DOUBLE &pr)
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BOOL bXInverted = vObjectStretch(1)<0;
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BOOL bYInverted = vObjectStretch(2)<0;
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BOOL bZInverted = vObjectStretch(3)<0;
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BOOL bInverted = bXInverted!=bYInverted!=bZInverted;
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BOOL bInverted = (bXInverted != bYInverted) != bZInverted;
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// for all sectors
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FOREACHINDYNAMICARRAY(ob_aoscSectors, CObjectSector, itsc) {
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@ -43,7 +43,9 @@ void CIsometricProjection3D::Prepare(void)
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BOOL bYInverted = pr_ObjectStretch(2)<0;
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BOOL bZInverted = pr_ObjectStretch(3)<0;
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pr_bInverted = bXInverted!=bYInverted!=bZInverted;
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// DG: this is true if either one of X,Y,Z is inverted, or all three
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// but not if two or none are inverted.
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pr_bInverted = (bXInverted != bYInverted) != bZInverted;
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// if the projection is mirrored
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if (pr_bMirror) {
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@ -43,7 +43,7 @@ void CParallelProjection3D::Prepare(void)
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BOOL bYInverted = pr_ObjectStretch(2)<0;
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BOOL bZInverted = pr_ObjectStretch(3)<0;
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pr_bInverted = bXInverted!=bYInverted!=bZInverted;
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pr_bInverted = (bXInverted != bYInverted) != bZInverted;
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// if the projection is mirrored
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if (pr_bMirror) {
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@ -52,7 +52,7 @@ void CPerspectiveProjection3D::Prepare(void)
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BOOL bYInverted = pr_ObjectStretch(2)<0;
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BOOL bZInverted = pr_ObjectStretch(3)<0;
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pr_bInverted = bXInverted!=bYInverted!=bZInverted;
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pr_bInverted = (bXInverted != bYInverted) != bZInverted;
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// if the projection is mirrored
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if (pr_bMirror) {
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@ -240,7 +240,7 @@ BOOL CModelObject::CreateAttachment( CRenderModel &rmMain, CAttachmentModelObjec
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_pfModelProfile.StartTimer( CModelProfile::PTI_CREATEATTACHMENT);
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_pfModelProfile.IncrementTimerAveragingCounter( CModelProfile::PTI_CREATEATTACHMENT);
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CRenderModel &rmAttached = *amo.amo_prm;
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rmAttached.rm_ulFlags = rmMain.rm_ulFlags&(RMF_FOG|RMF_HAZE|RMF_WEAPON) | RMF_ATTACHMENT;
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rmAttached.rm_ulFlags = (rmMain.rm_ulFlags & (RMF_FOG|RMF_HAZE|RMF_WEAPON)) | RMF_ATTACHMENT;
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// get the position
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rmMain.rm_pmdModelData->md_aampAttachedPosition.Lock();
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BOOL bYInverted = rm.rm_vStretch(2) < 0;
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BOOL bZInverted = rm.rm_vStretch(3) < 0;
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rm.rm_ulFlags &= ~RMF_INVERTED;
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if( bXInverted != bYInverted != bZInverted != _aprProjection->pr_bInverted) rm.rm_ulFlags |= RMF_INVERTED;
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if( ((bXInverted != bYInverted) != bZInverted) != _aprProjection->pr_bInverted) rm.rm_ulFlags |= RMF_INVERTED;
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// prepare projections
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_pfModelProfile.StartTimer( CModelProfile::PTI_INITPROJECTION);
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@ -459,8 +459,8 @@ void CServer::SendGameStreamBlocks(INDEX iClient)
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nmGameStreamBlocks.PackDefault(nmPackedBlocksNew);
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// if some blocks written already and the batch is too large
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if (iBlocksOk>0) {
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if (iStep>0 && nmPackedBlocksNew.nm_slSize>=ctMaxBytes ||
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iStep<0 && nmPackedBlocksNew.nm_slSize>=ctMinBytes ) {
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if ((iStep>0 && nmPackedBlocksNew.nm_slSize>=ctMaxBytes) ||
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(iStep<0 && nmPackedBlocksNew.nm_slSize>=ctMinBytes) ) {
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// stop
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// CPrintF("toomuch ");
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break;
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@ -449,8 +449,8 @@ inline void CRenderer::MakeScreenEdge(
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sed.sed_xI = (FIX16_16) (fI0 + ((FLOAT)sed.sed_pixTopJ-fJ0) * fDIoDJ );
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}
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ASSERT( sed.sed_xI > FIX16_16(-1.0f)
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&& sed.sed_xI < FIX16_16(re_fbbClipBox.Max()(1) + SENTINELEDGE_EPSILON)
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ASSERT( (sed.sed_xI > FIX16_16(-1.0f)
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&& sed.sed_xI < FIX16_16(re_fbbClipBox.Max()(1) + SENTINELEDGE_EPSILON))
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|| (sed.sed_pixTopJ >= sed.sed_pixBottomJ));
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// return the screen edge
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@ -870,9 +870,9 @@ void CRenderer::Render(void)
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// or not rendering second layer in world editor
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// and not in wireframe mode
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if( re_iIndex>0
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|| !re_bRenderingShadows
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|| (!re_bRenderingShadows
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&& !re_pdpDrawPort->IsOverlappedRendering()
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&& _wrpWorldRenderPrefs.wrp_ftPolygons != CWorldRenderPrefs::FT_NONE) {
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&& _wrpWorldRenderPrefs.wrp_ftPolygons != CWorldRenderPrefs::FT_NONE)) {
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re_pdpDrawPort->FillZBuffer(ZBUF_BACK);
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}
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// draw the prepared things to screen and finish
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@ -762,7 +762,7 @@ void CRenderer::AddZoningSectorsAroundBox(const FLOATaabbox3D &boxNear)
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continue;
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}
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// if it is not zoning brush
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if (iten->en_RenderType!=CEntity::RT_BRUSH && iten->en_RenderType!=CEntity::RT_FIELDBRUSH
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if ((iten->en_RenderType!=CEntity::RT_BRUSH && iten->en_RenderType!=CEntity::RT_FIELDBRUSH)
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||!(iten->en_ulFlags&ENF_ZONING)) {
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// skip it
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continue;
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@ -1661,7 +1661,7 @@ void CSoundLibrary::MixSounds(void)
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_pfSoundProfile.IncrementCounter(CSoundProfile::PCI_MIXINGS, 1);
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ResetMixer( sl_pslMixerBuffer, slDataToMix);
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BOOL bGamePaused = _pNetwork->IsPaused() || _pNetwork->IsServer() && _pNetwork->GetLocalPause();
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BOOL bGamePaused = _pNetwork->IsPaused() || (_pNetwork->IsServer() && _pNetwork->GetLocalPause());
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// for each sound
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FOREACHINLIST( CSoundData, sd_Node, sl_ClhAwareList, itCsdSoundData) {
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@ -546,7 +546,7 @@ void CWorld::FindShadowLayers(
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CLightSource *pls = iten->GetLightSource();
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if (pls!=NULL) {
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FLOATaabbox3D boxLight(iten->en_plPlacement.pl_PositionVector, pls->ls_rFallOff);
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if ( bDirectional && (pls->ls_ulFlags &LSF_DIRECTIONAL)
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if ( (bDirectional && (pls->ls_ulFlags & LSF_DIRECTIONAL))
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||boxLight.HasContactWith(boxNear)) {
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// find layers for that light source
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pls->FindShadowLayers(bSelectedOnly);
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@ -970,8 +970,8 @@ void CWorld::MarkForPrediction(void)
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// find whether it is local
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BOOL bLocal = _pNetwork->IsPlayerLocal(pen);
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// if allowed for prediction
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if ( bLocal && cli_bPredictLocalPlayers
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|| !bLocal && cli_bPredictRemotePlayers) {
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if ( (bLocal && cli_bPredictLocalPlayers)
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|| (!bLocal && cli_bPredictRemotePlayers)) {
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// add it
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pen->AddToPrediction();
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}
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@ -1181,7 +1181,7 @@ extern void DrawHUD( const CPlayer *penPlayerCurrent, CDrawPort *pdpCurrent, BOO
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if( iHealth>25) colHealth = _colHUD;
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if( iArmor >25) colArmor = _colHUD;
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// eventually print it out
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if( hud_iShowPlayers==1 || hud_iShowPlayers==-1 && !bSinglePlay) {
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if( hud_iShowPlayers==1 || (hud_iShowPlayers==-1 && !bSinglePlay)) {
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// printout location and info aren't the same for deathmatch and coop play
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const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
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if( bCooperative) {
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@ -99,7 +99,7 @@ functions:
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{
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// cannot be damaged immediately after spawning
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if ((_pTimer->CurrentTick()-m_tmStarted<1.0f)
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||(dmtType==DMT_CANNONBALL_EXPLOSION) && (_pTimer->CurrentTick()-m_tmStarted<5.0f)) {
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||((dmtType==DMT_CANNONBALL_EXPLOSION) && (_pTimer->CurrentTick()-m_tmStarted<5.0f))) {
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return;
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}
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CMovableModelEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
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@ -459,8 +459,8 @@ procedures:
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Hit(EVoid) : CEnemyBase::Hit {
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// burn enemy
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if (m_EdtType == DT_SERGEANT && CalcDist(m_penEnemy) <= 6.0f ||
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m_EdtType == DT_MONSTER && CalcDist(m_penEnemy) <= 20.0f) {
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if ((m_EdtType == DT_SERGEANT && CalcDist(m_penEnemy) <= 6.0f) ||
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(m_EdtType == DT_MONSTER && CalcDist(m_penEnemy) <= 20.0f)) {
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jump BurnEnemy();
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}
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@ -125,7 +125,7 @@ functions:
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void AdjustMipFactor(FLOAT &fMipFactor)
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{
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if (m_eetType==ET_DISAPPEAR_MODEL || m_eetType==ET_DISAPPEAR_MODEL_NOW && m_penModel!=NULL)
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if (m_eetType==ET_DISAPPEAR_MODEL || (m_eetType==ET_DISAPPEAR_MODEL_NOW && m_penModel!=NULL))
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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TIME tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
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@ -146,7 +146,7 @@ functions:
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COLOR col = C_WHITE|ubAlpha;
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pmo->mo_colBlendColor = col;
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}
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if (m_eetType==ET_APPEAR_MODEL || m_eetType==ET_APPEAR_MODEL_NOW && m_penModel!=NULL)
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if (m_eetType==ET_APPEAR_MODEL || (m_eetType==ET_APPEAR_MODEL_NOW && m_penModel!=NULL))
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{
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CModelObject *pmo = m_penModel->GetModelObject();
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TIME tmDelta = _pTimer->GetLerpedCurrentTick()-m_tmStarted;
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@ -449,7 +449,9 @@ procedures:
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// setup light source
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if (m_bLightSource) { SetupLightSource(); }
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|
||||
while(_pTimer->CurrentTick()<m_tmStarted+m_tmLifeTime && m_bAlive || m_bWaitTrigger)
|
||||
// FIXME: DG: I'm not 100% sure about the loop-condition, I added parenthesis that
|
||||
// reflect the orig behavior to shut compiler warnings up
|
||||
while(((_pTimer->CurrentTick()<m_tmStarted+m_tmLifeTime) && m_bAlive) || m_bWaitTrigger)
|
||||
{
|
||||
wait( 0.25f)
|
||||
{
|
||||
|
|
|
@ -1373,7 +1373,7 @@ procedures:
|
|||
autocall FallOnFloor() EReturn;
|
||||
}
|
||||
|
||||
if (m_EecChar==ELC_LARGE || m_EecChar==ELC_BIG && m_EetType==ELT_LAVA)
|
||||
if (m_EecChar==ELC_LARGE || (m_EecChar==ELC_BIG && m_EetType==ELT_LAVA))
|
||||
{
|
||||
PlaySound(m_soBackground, SOUND_LAVA_LAVABURN, SOF_3D|SOF_LOOP);
|
||||
}
|
||||
|
|
|
@ -283,6 +283,9 @@ procedures:
|
|||
// declare yourself as a model
|
||||
InitAsModel();
|
||||
// fish must not go upstairs, or it will get out of water
|
||||
// FIXME: DG: should it really be
|
||||
// (EPF_MODEL_WALKING|EPF_HASGILLS) & ~EPF_ONBLOCK_CLIMBORSLIDE ) | EPF_ONBLOCK_SLIDE
|
||||
// or rather (EPF_MODEL_WALKING|EPF_HASGILLS) & ~(EPF_ONBLOCK_CLIMBORSLIDE|EPF_ONBLOCK_SLIDE) ??
|
||||
SetPhysicsFlags((EPF_MODEL_WALKING|EPF_HASGILLS)&~EPF_ONBLOCK_CLIMBORSLIDE|EPF_ONBLOCK_SLIDE);
|
||||
SetCollisionFlags(ECF_MODEL);
|
||||
SetFlags(GetFlags()|ENF_ALIVE);
|
||||
|
|
|
@ -503,8 +503,8 @@ DECL_DLL void ctl_ComposeActionPacket(const CPlayerCharacter &pc, CPlayerAction
|
|||
// add button movement/rotation/look actions to the axis actions
|
||||
if(pctlCurrent.bMoveForward ) paAction.pa_vTranslation(3) -= plr_fSpeedForward;
|
||||
if(pctlCurrent.bMoveBackward ) paAction.pa_vTranslation(3) += plr_fSpeedBackward;
|
||||
if(pctlCurrent.bMoveLeft || pctlCurrent.bStrafe&&pctlCurrent.bTurnLeft) paAction.pa_vTranslation(1) -= plr_fSpeedSide;
|
||||
if(pctlCurrent.bMoveRight || pctlCurrent.bStrafe&&pctlCurrent.bTurnRight) paAction.pa_vTranslation(1) += plr_fSpeedSide;
|
||||
if(pctlCurrent.bMoveLeft || (pctlCurrent.bStrafe&&pctlCurrent.bTurnLeft)) paAction.pa_vTranslation(1) -= plr_fSpeedSide;
|
||||
if(pctlCurrent.bMoveRight || (pctlCurrent.bStrafe&&pctlCurrent.bTurnRight)) paAction.pa_vTranslation(1) += plr_fSpeedSide;
|
||||
if(pctlCurrent.bMoveUp ) paAction.pa_vTranslation(2) += plr_fSpeedUp;
|
||||
if(pctlCurrent.bMoveDown ) paAction.pa_vTranslation(2) -= plr_fSpeedUp;
|
||||
|
||||
|
@ -4264,7 +4264,7 @@ functions:
|
|||
}
|
||||
|
||||
// if just started swimming
|
||||
if (m_pstState == PST_SWIM && _pTimer->CurrentTick()<m_fSwimTime+0.5f
|
||||
if ((m_pstState == PST_SWIM && _pTimer->CurrentTick()<m_fSwimTime+0.5f)
|
||||
||_pTimer->CurrentTick()<m_tmOutOfWater+0.5f) {
|
||||
// no up/down change
|
||||
vTranslation(2)=0;
|
||||
|
@ -4430,7 +4430,8 @@ functions:
|
|||
void DeathActions(const CPlayerAction &paAction) {
|
||||
// set heading, pitch and banking from the normal rotation into the camera view rotation
|
||||
if (m_penView!=NULL) {
|
||||
ASSERT(IsPredicted()&&m_penView->IsPredicted()||IsPredictor()&&m_penView->IsPredictor()||!IsPredicted()&&!m_penView->IsPredicted()&&!IsPredictor()&&!m_penView->IsPredictor());
|
||||
ASSERT((IsPredicted()&&m_penView->IsPredicted()) || (IsPredictor()&&m_penView->IsPredictor())
|
||||
|| (!IsPredicted()&&!m_penView->IsPredicted()&&!IsPredictor()&&!m_penView->IsPredictor()));
|
||||
en_plViewpoint.pl_PositionVector = FLOAT3D(0, 1, 0);
|
||||
en_plViewpoint.pl_OrientationAngle += (ANGLE3D(
|
||||
(ANGLE)((FLOAT)paAction.pa_aRotation(1)*_pTimer->TickQuantum),
|
||||
|
|
|
@ -1101,7 +1101,7 @@ functions:
|
|||
}
|
||||
}
|
||||
// apply cannon draw
|
||||
else if( (m_iCurrentWeapon == WEAPON_IRONCANNON) /*||
|
||||
else if( m_iCurrentWeapon == WEAPON_IRONCANNON /*||
|
||||
(m_iCurrentWeapon == WEAPON_NUKECANNON) */)
|
||||
{
|
||||
FLOAT fLerpedMovement = Lerp(m_fWeaponDrawPowerOld, m_fWeaponDrawPower, _pTimer->GetLerpFactor());
|
||||
|
@ -4008,7 +4008,7 @@ procedures:
|
|||
GetAnimator()->FireAnimation(BODY_ANIM_SHOTGUN_FIRESHORT, AOF_LOOPING);
|
||||
} else if (m_iCurrentWeapon==WEAPON_TOMMYGUN) {
|
||||
autocall TommyGunStart() EEnd;
|
||||
} else if ((m_iCurrentWeapon==WEAPON_IRONCANNON) /*|| (m_iCurrentWeapon==WEAPON_NUKECANNON)*/) {
|
||||
} else if (m_iCurrentWeapon==WEAPON_IRONCANNON /*|| (m_iCurrentWeapon==WEAPON_NUKECANNON)*/) {
|
||||
jump CannonFireStart();
|
||||
}
|
||||
|
||||
|
|
|
@ -246,7 +246,7 @@ void LastUnreadMessage(void)
|
|||
// go to next/previous message
|
||||
void PrevMessage(void)
|
||||
{
|
||||
if (_iActiveMessage<_acmMessages.Count()==0) {
|
||||
if (_iActiveMessage < _acmMessages.Count()==0) { // FIXME: DG: what is this about?
|
||||
return;
|
||||
}
|
||||
_iActiveMessage--;
|
||||
|
@ -258,7 +258,7 @@ void PrevMessage(void)
|
|||
|
||||
void NextMessage(void)
|
||||
{
|
||||
if (_iActiveMessage<_acmMessages.Count()==0) {
|
||||
if (_iActiveMessage < _acmMessages.Count()==0) { // FIXME: DG: what is this about?
|
||||
return;
|
||||
}
|
||||
_iActiveMessage++;
|
||||
|
@ -305,7 +305,7 @@ void MessageTextUp(INDEX ctLines)
|
|||
void MessageTextDn(INDEX ctLines)
|
||||
{
|
||||
// if no message do nothing
|
||||
if (_iActiveMessage<_acmMessages.Count()==0) {
|
||||
if (_iActiveMessage < _acmMessages.Count()==0) { // FIXME: DG: what is this about?
|
||||
return;
|
||||
}
|
||||
// find text lines count
|
||||
|
@ -874,7 +874,7 @@ static void ComputerOff(void)
|
|||
static void ExitRequested(void)
|
||||
{
|
||||
// if end of game
|
||||
if (_ppenPlayer!=NULL && _ppenPlayer->m_bEndOfGame || _pNetwork->IsGameFinished()) {
|
||||
if ((_ppenPlayer!=NULL && _ppenPlayer->m_bEndOfGame) || _pNetwork->IsGameFinished()) {
|
||||
// if in single player
|
||||
if (GetSP()->sp_bSinglePlayer) {
|
||||
// request app to show high score
|
||||
|
|
|
@ -1987,12 +1987,12 @@ static void MakeSplitDrawports(enum CGame::SplitScreenCfg ssc, INDEX iCount, CDr
|
|||
}
|
||||
|
||||
// if one player or observer with one screen
|
||||
if (ssc==CGame::SSC_PLAY1 || ssc==CGame::SSC_OBSERVER && iCount==1) {
|
||||
if (ssc==CGame::SSC_PLAY1 || (ssc==CGame::SSC_OBSERVER && iCount==1)) {
|
||||
// the only drawport covers entire screen
|
||||
adpDrawPorts[0] = CDrawPort( pdp, 0.0, 0.0, 1.0, 1.0);
|
||||
apdpDrawPorts[0] = &adpDrawPorts[0];
|
||||
// if two players or observer with two screens
|
||||
} else if (ssc==CGame::SSC_PLAY2 || ssc==CGame::SSC_OBSERVER && iCount==2) {
|
||||
} else if (ssc==CGame::SSC_PLAY2 || (ssc==CGame::SSC_OBSERVER && iCount==2)) {
|
||||
// if the drawport is not dualhead
|
||||
if (!pdp->IsDualHead()) {
|
||||
// need two drawports for filling the empty spaces left and right
|
||||
|
@ -2016,7 +2016,7 @@ static void MakeSplitDrawports(enum CGame::SplitScreenCfg ssc, INDEX iCount, CDr
|
|||
apdpDrawPorts[1] = &adpDrawPorts[1];
|
||||
}
|
||||
// if three players or observer with three screens
|
||||
} else if (ssc==CGame::SSC_PLAY3 || ssc==CGame::SSC_OBSERVER && iCount==3) {
|
||||
} else if (ssc==CGame::SSC_PLAY3 || (ssc==CGame::SSC_OBSERVER && iCount==3)) {
|
||||
// if the drawport is not dualhead
|
||||
if (!pdp->IsDualHead()) {
|
||||
// need two drawports for filling the empty spaces left and right
|
||||
|
@ -2053,7 +2053,7 @@ static void MakeSplitDrawports(enum CGame::SplitScreenCfg ssc, INDEX iCount, CDr
|
|||
apdpDrawPorts[2] = &adpDrawPorts[2];
|
||||
}
|
||||
// if four players or observer with four screens
|
||||
} else if (ssc==CGame::SSC_PLAY4 || ssc==CGame::SSC_OBSERVER && iCount==4) {
|
||||
} else if (ssc==CGame::SSC_PLAY4 || (ssc==CGame::SSC_OBSERVER && iCount==4)) {
|
||||
// if the drawport is not dualhead
|
||||
if (!pdp->IsDualHead()) {
|
||||
// first of four draw ports covers upper-left part of the screen
|
||||
|
|
|
@ -76,7 +76,7 @@ class CButtonAction {
|
|||
public:
|
||||
// default constructor
|
||||
CButtonAction();
|
||||
~CButtonAction() {}
|
||||
virtual ~CButtonAction() {}
|
||||
CListNode ba_lnNode;
|
||||
INDEX ba_iFirstKey;
|
||||
BOOL ba_bFirstKeyDown;
|
||||
|
|
|
@ -116,7 +116,7 @@ void CGame::QuickTest(const CTFileName &fnMapName,
|
|||
// if it is not a mouse message
|
||||
if( !(msg.message>=WM_MOUSEFIRST && msg.message<=WM_MOUSELAST)) {
|
||||
// if not system key messages
|
||||
if( !(msg.message==WM_KEYDOWN && msg.wParam==VK_F10
|
||||
if( !((msg.message==WM_KEYDOWN && msg.wParam==VK_F10)
|
||||
||msg.message==WM_SYSKEYDOWN)) {
|
||||
// dispatch it
|
||||
TranslateMessage(&msg);
|
||||
|
|
|
@ -744,8 +744,8 @@ void DoGame(void)
|
|||
// set flag if not in game
|
||||
if( !_pGame->gm_bGameOn) _gmRunningGameMode = GM_NONE;
|
||||
|
||||
if( _gmRunningGameMode==GM_DEMO && _pNetwork->IsDemoPlayFinished()
|
||||
||_gmRunningGameMode==GM_INTRO && _pNetwork->IsGameFinished()) {
|
||||
if( (_gmRunningGameMode==GM_DEMO && _pNetwork->IsDemoPlayFinished())
|
||||
||(_gmRunningGameMode==GM_INTRO && _pNetwork->IsGameFinished())) {
|
||||
_pGame->StopGame();
|
||||
_gmRunningGameMode = GM_NONE;
|
||||
|
||||
|
@ -942,7 +942,7 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
|
|||
// if it is not a mouse message
|
||||
if( !(msg.message>=WM_MOUSEFIRST && msg.message<=WM_MOUSELAST) ) {
|
||||
// if not system key messages
|
||||
if( !(msg.message==WM_KEYDOWN && msg.wParam==VK_F10
|
||||
if( !((msg.message==WM_KEYDOWN && msg.wParam==VK_F10)
|
||||
||msg.message==WM_SYSKEYDOWN)) {
|
||||
// dispatch it
|
||||
TranslateMessage(&msg);
|
||||
|
@ -1171,6 +1171,7 @@ int SubMain( HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int
|
|||
// if toggling console
|
||||
BOOL bConsoleKey = sam_bToggleConsole || msg.message==WM_KEYDOWN &&
|
||||
// !!! FIXME: rcg11162001 This sucks.
|
||||
// FIXME: DG: we could use SDL_SCANCODE_GRAVE ?
|
||||
#ifdef PLATFORM_UNIX
|
||||
(msg.wParam == SDLK_BACKQUOTE
|
||||
#else
|
||||
|
|
Loading…
Reference in New Issue
Block a user