mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Merge branch 'ptitSeb-master'
This commit is contained in:
commit
d6800ca42a
27
Sources/Engine/Math/Float.cpp
Normal file → Executable file
27
Sources/Engine/Math/Float.cpp
Normal file → Executable file
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@ -17,17 +17,17 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#include <Engine/Math/Float.h>
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#if (defined __GNU_INLINE__)
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#define MCW_PC 0x0300
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#define MCW_PC 0x0300
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#define _MCW_PC MCW_PC
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#define _PC_24 0x0000
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#define _PC_53 0x0200
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#define _PC_64 0x0300
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#define _PC_24 0x0000
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#define _PC_53 0x0200
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#define _PC_64 0x0300
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// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
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#ifdef USE_PORTABLE_C
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// Fake control87 for USE_PORTABLE_C version
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inline ULONG _control87(WORD newcw, WORD mask)
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{
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// !!! FIXME: I'd like to remove any dependency on the FPU control word from the game, asap. --ryan.
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#if defined(__x86_64__) || defined(__POWERPC__) || defined(__arm__)
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static WORD fpw=_PC_64;
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if (mask != 0)
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{
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@ -35,7 +35,12 @@ inline ULONG _control87(WORD newcw, WORD mask)
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fpw |= (newcw & mask);
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}
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return(fpw);
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#else
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}
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#elif (defined __GNU_INLINE__)
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inline ULONG _control87(WORD newcw, WORD mask)
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{
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WORD fpw = 0;
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// get the current FPU control word...
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@ -48,16 +53,10 @@ inline ULONG _control87(WORD newcw, WORD mask)
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__asm__ __volatile__ (" fldcw %0" : : "m" (fpw) : "memory");
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}
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return(fpw);
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#endif
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}
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// (for intel compiler...)
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#elif ((defined __MSVC_INLINE__) && (!defined _MSC_VER))
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#define MCW_PC 0x0300
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#define _MCW_PC MCW_PC
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#define _PC_24 0x0000
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#define _PC_53 0x0200
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#define _PC_64 0x0300
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inline ULONG _control87(WORD newcw, WORD mask)
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{
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2
Sources/Engine/Network/EMsgBuffer.cpp
Normal file → Executable file
2
Sources/Engine/Network/EMsgBuffer.cpp
Normal file → Executable file
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@ -41,7 +41,7 @@ void AngleToUL(ANGLE3D &Angle,ULONG &ulResult)
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ubDir = (UBYTE) (AxisAngles(2)/90*127);
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ulResult = ulResult << 8;
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ulResult |= ubDir;
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swAngle = (UWORD) (fRotAngle * 180); // after rounding, angle is precise up to 1/180 degrees (65536/360 ~ 180)
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swAngle = (UWORD) (SWORD) (fRotAngle * 180); // after rounding, angle is precise up to 1/180 degrees (65536/360 ~ 180)
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ulResult = (ulResult << 16) | swAngle;
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};
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2
Sources/EntitiesMP/Common/Particles.cpp
Normal file → Executable file
2
Sources/EntitiesMP/Common/Particles.cpp
Normal file → Executable file
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@ -1731,7 +1731,7 @@ void Particles_FlameThrowerStart(const CPlacement3D &plPipe, FLOAT fStartTime, F
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FLOAT3D vCenter = plPipe.pl_PositionVector;
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FLOAT fPowerFactor = Clamp((fNow - fStartTime)/2.0f,0.0f,1.0f);
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fPowerFactor *= Clamp(1+(fStopTime-fNow)/2.0f,0.0f,1.0f);
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fPowerFactor *= Clamp(1.0f+(fStopTime-fNow)/2.0f,0.0f,1.0f);
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INDEX ctParticles = (INDEX) (FLOAT(CT_FTSPARKS) * fPowerFactor);
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ASSERT( ctParticles<=CT_MAX_PARTICLES_TABLE);
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FLOAT fHeight = 1.0f*fPowerFactor;
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