fix compilation errors with gcc 6.1.1 on Arch Linux

This commit is contained in:
Manuel K 2016-05-22 01:16:38 +02:00
parent a8c6c77309
commit ba8d82efaf
4 changed files with 5 additions and 5 deletions

View File

@ -344,7 +344,7 @@ functions:
GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection); GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection);
FLOAT fLength = ese.vDirection.Length(); FLOAT fLength = ese.vDirection.Length();
fLength = Clamp( fLength*3, 1.0f, 3.0f); fLength = Clamp( fLength*3, 1.0f, 3.0f);
fDistance = Clamp( log10(fDistance), 0.5, 2.0); fDistance = Clamp( log10(fDistance), 0.5f, 2.0f);
ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f); ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f);
SpawnEffect(vHitPoint, ese); SpawnEffect(vHitPoint, ese);
} }

View File

@ -4587,7 +4587,7 @@ void TeleportPlayer(enum WorldLinkType EwltType)
TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted; TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted;
m_psLevelStats.ps_tmTime = tmLevelTime; m_psLevelStats.ps_tmTime = tmLevelTime;
m_psGameStats.ps_tmTime += tmLevelTime; m_psGameStats.ps_tmTime += tmLevelTime;
FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0); FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0f);
m_iTimeScore = floor(fTimeDelta*100.0f); m_iTimeScore = floor(fTimeDelta*100.0f);
m_psLevelStats.ps_iScore+=m_iTimeScore; m_psLevelStats.ps_iScore+=m_iTimeScore;
m_psGameStats.ps_iScore+=m_iTimeScore; m_psGameStats.ps_iScore+=m_iTimeScore;

View File

@ -386,7 +386,7 @@ void SpawnHitTypeEffect(CEntity *pen, enum BulletHitType bhtType, BOOL bSound, F
GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection); GetNormalComponent( vDistance/fDistance, vHitNormal, ese.vDirection);
FLOAT fLength = ese.vDirection.Length(); FLOAT fLength = ese.vDirection.Length();
fLength = Clamp( fLength*3, 1.0f, 3.0f); fLength = Clamp( fLength*3, 1.0f, 3.0f);
fDistance = Clamp( log10(fDistance), 0.5, 2.0); fDistance = Clamp( log10(fDistance), 0.5f, 2.0f);
ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f); ese.vStretch = FLOAT3D( fDistance, fLength*fDistance, 1.0f);
try try
{ {

View File

@ -5380,7 +5380,7 @@ functions:
TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted; TIME tmLevelTime = _pTimer->CurrentTick()-m_tmLevelStarted;
m_psLevelStats.ps_tmTime = tmLevelTime; m_psLevelStats.ps_tmTime = tmLevelTime;
m_psGameStats.ps_tmTime += tmLevelTime; m_psGameStats.ps_tmTime += tmLevelTime;
FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0); FLOAT fTimeDelta = ClampDn(floor(m_tmEstTime)-floor(tmLevelTime), 0.0f);
m_iTimeScore = (INDEX) floor(fTimeDelta*100.0f); m_iTimeScore = (INDEX) floor(fTimeDelta*100.0f);
m_psLevelStats.ps_iScore+=m_iTimeScore; m_psLevelStats.ps_iScore+=m_iTimeScore;
m_psGameStats.ps_iScore+=m_iTimeScore; m_psGameStats.ps_iScore+=m_iTimeScore;