mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Make it so that anything system specific is not in SE_InitEngine
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a3c5d30f21
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@ -433,11 +433,61 @@ static void SetupSecondaryStorage(void)
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#endif
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#endif
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}
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}
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// startup engine
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static void InitIFeel(void)
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ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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{
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{
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SanityCheckTypes();
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// !!! FIXME : rcg12072001 Move this somewhere else.
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#ifdef PLATFORM_WIN32
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// init IFeel
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HWND hwnd = NULL;//GetDesktopWindow();
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HINSTANCE hInstance = GetModuleHandle(NULL);
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if(IFeel_InitDevice(hInstance,hwnd))
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{
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CTString strDefaultProject = "Data\\Default.ifr";
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// get project file name for this device
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CTString strIFeel = IFeel_GetProjectFileName();
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// if no file name is returned use default file
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if(strIFeel.Length()==0) strIFeel = strDefaultProject;
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if(!IFeel_LoadFile(strIFeel))
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{
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if(strIFeel!=strDefaultProject)
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{
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IFeel_LoadFile(strDefaultProject);
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}
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}
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CPrintF("\n");
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}
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#endif
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}
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static void InitSystemGammaSettings(void)
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{
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// !!! FIXME: Move this into GfxLibrary...
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#ifdef PLATFORM_WIN32
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// readout system gamma table
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HDC hdc = GetDC(NULL);
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BOOL bOK = GetDeviceGammaRamp( hdc, &auwSystemGamma[0]);
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_pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA;
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if( !bOK) {
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_pGfx->gl_ulFlags &= ~GLF_ADJUSTABLEGAMMA;
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CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
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} // done
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ReleaseDC( NULL, hdc);
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#else
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// !!! FIXME : rcg01072002 This CAN be done with SDL, actually. Move this somewhere.
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#ifdef PLATFORM_PANDORA
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// hacked gamma support
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_pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA;
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#else
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CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
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#endif
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#endif
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}
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// System specific platform init functions
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static void PlatformSpecificInit(void)
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{
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#if PLATFORM_UNIX
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#if PLATFORM_UNIX
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extern SDL_EventType WM_SYSKEYDOWN;
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extern SDL_EventType WM_SYSKEYDOWN;
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extern SDL_EventType WM_LBUTTONDOWN;
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extern SDL_EventType WM_LBUTTONDOWN;
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@ -452,6 +502,14 @@ ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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WM_RBUTTONUP = (SDL_EventType) SDL_RegisterEvents(1);
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WM_RBUTTONUP = (SDL_EventType) SDL_RegisterEvents(1);
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WM_PAINT = (SDL_EventType) SDL_RegisterEvents(1);
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WM_PAINT = (SDL_EventType) SDL_RegisterEvents(1);
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#endif
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#endif
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}
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// startup engine
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ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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{
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SanityCheckTypes();
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PlatformSpecificInit();
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const char *gamename = "UnknownGame";
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const char *gamename = "UnknownGame";
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if (strGameID != "")
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if (strGameID != "")
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@ -650,52 +708,13 @@ ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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_pfdDisplayFont = NULL;
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_pfdDisplayFont = NULL;
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_pfdConsoleFont = NULL;
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_pfdConsoleFont = NULL;
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// !!! FIXME: Move this into GfxLibrary...
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InitSystemGammaSettings();
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#ifdef PLATFORM_WIN32
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InitIFeel(); // on non win32 platforms this will be optimized out if we play our cards right
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// readout system gamma table
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HDC hdc = GetDC(NULL);
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BOOL bOK = GetDeviceGammaRamp( hdc, &auwSystemGamma[0]);
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_pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA;
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if( !bOK) {
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_pGfx->gl_ulFlags &= ~GLF_ADJUSTABLEGAMMA;
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CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
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} // done
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ReleaseDC( NULL, hdc);
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#else
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// !!! FIXME : rcg01072002 This CAN be done with SDL, actually. Move this somewhere.
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#ifdef PLATFORM_PANDORA
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// hacked gamma support
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_pGfx->gl_ulFlags |= GLF_ADJUSTABLEGAMMA;
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#else
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CPrintF( TRANS("\nWARNING: Gamma, brightness and contrast are not adjustable!\n\n"));
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#endif
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#endif
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// !!! FIXME : rcg12072001 Move this somewhere else.
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#ifdef PLATFORM_WIN32
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// init IFeel
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HWND hwnd = NULL;//GetDesktopWindow();
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HINSTANCE hInstance = GetModuleHandle(NULL);
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if(IFeel_InitDevice(hInstance,hwnd))
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{
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CTString strDefaultProject = "Data\\Default.ifr";
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// get project file name for this device
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CTString strIFeel = IFeel_GetProjectFileName();
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// if no file name is returned use default file
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if(strIFeel.Length()==0) strIFeel = strDefaultProject;
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if(!IFeel_LoadFile(strIFeel))
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{
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if(strIFeel!=strDefaultProject)
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{
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IFeel_LoadFile(strDefaultProject);
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}
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}
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CPrintF("\n");
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}
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#endif
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}
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}
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// shutdown entire engine
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// shutdown entire engine
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ENGINE_API void SE_EndEngine(void)
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ENGINE_API void SE_EndEngine(void)
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{
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{
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