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https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Make Engine/Graphics/Texture.cpp 64bit-clean (hopefully!)
((ULONG*)td_ulObject)[iFr] is fishy - and ULONG td_ulObject already is in an union with ULONG* td_pulObjects, so use td_pulObjects when appropriate (i.e. if td_ctFrames>1) Also fixed some checks accordingly.
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@ -1312,7 +1312,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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// if not already generated, generate bind number(s) and force upload
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const PIX pixTextureSize = pixWidth*pixHeight;
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if( td_ulObject==NONE)
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if((td_ctFrames>1 && td_pulObjects==NULL) || td_ulObject==NONE)
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{
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// check whether frames are present
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ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF);
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@ -1367,8 +1367,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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for( INDEX iFr=0; iFr<td_ctFrames; iFr++)
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{ // determine frame offset and upload texture frame
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ULONG *pulCurrentFrame = td_pulFrames + (iFr * td_slFrameSize/BYTES_PER_TEXEL);
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STUBBED("64-bit issue");
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gfxSetTexture( ((ULONG*)td_ulObject)[iFr], td_tpLocal); // FIXME DG: use that union properly or something?!
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gfxSetTexture( td_pulObjects[iFr], td_tpLocal);
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gfxUploadTexture( pulCurrentFrame, pixWidth, pixHeight, td_ulInternalFormat, bNoDiscard);
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}
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} else {
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@ -1393,7 +1392,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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td_pulFrames = NULL;
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}
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// done uploading
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ASSERT( td_ulObject!=NONE);
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ASSERT((td_ctFrames>1 && td_pulObjects!=NULL) || td_ulObject!=NONE);
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return;
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}
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@ -1402,14 +1401,11 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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// must reset local texture parameters for each frame of animated texture
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for( INDEX iFr=0; iFr<td_ctFrames; iFr++) {
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td_tpLocal.Clear();
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STUBBED("64-bit issue");
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gfxSetTexture( ((ULONG*)td_ulObject)[iFr], td_tpLocal); // FIXME DG: use that union properly or something?!
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gfxSetTexture( td_pulObjects[iFr], td_tpLocal); // FIXME DG: use that union properly or something?!
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}
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}
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// set corresponding probe or texture frame as current
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ULONG ulTexObject = td_ulObject; // single-frame
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STUBBED("64-bit issue"); // FIXME DG: same here...
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if( td_ctFrames>1) ulTexObject = ((ULONG*)td_ulObject)[iFrameNo]; // animation
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ULONG ulTexObject = (td_ctFrames>1) ? td_pulObjects[iFrameNo] : td_ulObject; // single-frame or animation
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if( bUseProbe) {
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// set probe if burst value doesn't allow real texture
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if( _pGfx->gl_slAllowedUploadBurst<0) {
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@ -1440,17 +1436,22 @@ void CTextureData::Unbind(void)
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// reset mark
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td_tvLastDrawn = (__int64) 0;
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// only if bound
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if( td_ulObject==NONE) {
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ASSERT( td_ulProbeObject==NONE);
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return;
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}
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// free frame number(s)
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if( td_ctFrames>1) { // animation
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// only if bound
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if( td_pulObjects == NULL || td_pulObjects[0]==NONE) {
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ASSERT( td_pulObjects == NULL || td_pulObjects[0]==NONE);
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return;
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}
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for( INDEX iFrame=0; iFrame<td_ctFrames; iFrame++) gfxDeleteTexture( td_pulObjects[iFrame]);
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FreeMemory( td_pulObjects);
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td_pulObjects = NULL;
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} else { // single-frame
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// only if bound
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if( td_ulObject==NONE) {
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ASSERT( td_ulProbeObject==NONE);
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return;
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}
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gfxDeleteTexture(td_ulObject);
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}
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// delete probe texture, too
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@ -1725,8 +1726,7 @@ BOOL CTextureData::IsAutoFreed(void)
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SLONG CTextureData::GetUsedMemory(void)
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{
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// readout texture object
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ULONG ulTexObject = td_ulObject;
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if( td_ctFrames>1) ulTexObject = td_pulObjects[0];
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ULONG ulTexObject = (td_ctFrames>1) ? td_pulObjects[0] : td_ulObject;
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// add structure size and anim block size
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SLONG slUsed = sizeof(*this) + CAnimData::GetUsedMemory()-sizeof(CAnimData);
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