mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Patched to compile on Linux.
(The EntitiesMP and/or GameMP libraries need symbols exported from the main binary, but when we built the engine as a static library to reuse it between the client and server, the Linux linker stripped out symbols those libraries needed. If we can force these symbols to remain, or maybe move to shared library..? then we can avoid building the engine sources twice to get the dedicated server too. For now, though...good enough!)
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@ -379,7 +379,7 @@ if (USE_I386_ASM)
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list(APPEND ADDITIONAL_ENGINE_SRCS SoundMixer386.o)
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endif()
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add_library(SeriousEngine STATIC
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set(ENGINE_SRCS
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${ENGINE_ENTITIES_CPP}
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Engine/Engine.cpp
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Engine/Base/Anim.cpp
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@ -577,9 +577,9 @@ add_library(SeriousEngine STATIC
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Engine/zlib/uncompr.c
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${ADDITIONAL_ENGINE_SRCS}
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)
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add_dependencies(SeriousEngine ParseAllEntities)
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add_executable(SeriousSam
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${ENGINE_SRCS}
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SeriousSam/LevelInfo.cpp
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SeriousSam/CmdLine.cpp
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SeriousSam/SeriousSam.cpp
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@ -593,23 +593,27 @@ add_executable(SeriousSam
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SeriousSam/SplashScreen.cpp
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SeriousSam/MainWindow.cpp
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)
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target_link_libraries(SeriousSam SeriousEngine)
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add_dependencies(SeriousSam ParseAllEntities)
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add_executable(SeriousSamDedicated
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DedicatedServer/DedicatedServer.cpp
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# !!! FIXME: this is an option because you have to recompile the entire engine twice.
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# !!! FIXME: If we can put the engine in a static library and not lose symbols,
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# !!! FIXME: that's a better plan and we can remove the toggle here.
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option(BUILD_DEDICATED_SERVER "Compile the dedicated server, too" FALSE)
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if(BUILD_DEDICATED_SERVER)
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add_executable(SeriousSamDedicated ${ENGINE_SRCS} DedicatedServer/DedicatedServer.cpp)
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add_dependencies(SeriousSamDedicated ParseAllEntities)
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)
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target_link_libraries(SeriousSamDedicated SeriousEngine)
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add_dependencies(SeriousSamDedicated ParseAllEntities)
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if(MACOSX)
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find_library(COCOA_FRAMEWORK Cocoa)
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target_link_libraries(SeriousSam "${COCOA_FRAMEWORK}")
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target_link_libraries(SeriousSam "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDL-1.2.0.dylib")
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target_link_libraries(SeriousSam "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDLmain.a")
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if(BUILD_DEDICATED_SERVER)
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target_link_libraries(SeriousSamDedicated "${COCOA_FRAMEWORK}")
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target_link_libraries(SeriousSamDedicated "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDL-1.2.0.dylib")
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target_link_libraries(SeriousSamDedicated "${CMAKE_CURRENT_SOURCE_DIR}/lib/macosx/libSDLmain.a")
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endif()
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endif()
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if(LINUX)
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@ -618,10 +622,12 @@ if(LINUX)
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target_link_libraries(SeriousSam "dl")
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target_link_libraries(SeriousSam "pthread")
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if(BUILD_DEDICATED_SERVER)
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set_target_properties(SeriousSamDedicated PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
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target_link_libraries(SeriousSamDedicated "m")
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target_link_libraries(SeriousSamDedicated "dl")
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target_link_libraries(SeriousSamDedicated "pthread")
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endif()
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endif()
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# end of CMakeLists.txt ...
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