mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-25 07:14:50 +01:00
Restore TFE green colors menu.
Patches from https://github.com/sultim-t/Serious-Engine-RT
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ab0aa4f6f7
commit
a5b0e704fc
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@ -2804,11 +2804,13 @@ void CGame::GameMainLoop(void)
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static CTextureObject _toPointer;
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static CTextureObject _toBcgClouds;
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static CTextureObject _toBcgGrid;
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#ifndef FIRST_ENCOUNTER
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static CTextureObject _toBackdrop;
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static CTextureObject _toSamU;
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static CTextureObject _toSamD;
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static CTextureObject _toLeftU;
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static CTextureObject _toLeftD;
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#endif
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static PIXaabbox2D _boxScreen_SE;
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static PIX _pixSizeI_SE;
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@ -2840,20 +2842,24 @@ void CGame::LCDInit(void)
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_toBcgGrid.SetData_t(CTFILENAME("TexturesMP\\General\\grid.tex"));
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#endif
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// thoses are not in original TFE datas and must be added externaly (with SE1_10.gro or a minimal versio of it)
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#ifndef FIRST_ENCOUNTER
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_toBackdrop.SetData_t(CTFILENAME("TexturesMP\\General\\MenuBack.tex"));
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_toSamU.SetData_t(CTFILENAME("TexturesMP\\General\\SamU.tex"));
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_toSamD.SetData_t(CTFILENAME("TexturesMP\\General\\SamD.tex"));
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_toLeftU.SetData_t(CTFILENAME("TexturesMP\\General\\LeftU.tex"));
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_toLeftD.SetData_t(CTFILENAME("TexturesMP\\General\\LeftD.tex"));
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#endif
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// force constant textures
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((CTextureData*)_toBcgClouds.GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toPointer .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toBcgGrid .GetData())->Force(TEX_CONSTANT);
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#ifndef FIRST_ENCOUNTER
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((CTextureData*)_toBackdrop .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toSamU .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toSamD .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toLeftU .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toLeftD .GetData())->Force(TEX_CONSTANT);
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#endif
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} catch (char *strError) {
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FatalError("%s\n", strError);
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@ -2913,6 +2919,7 @@ void CGame::LCDScreenBoxOpenRight(COLOR col)
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}
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void CGame::LCDRenderClouds1(void)
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{
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#ifndef FIRST_ENCOUNTER
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_pdp_SE->PutTexture(&_toBackdrop, _boxScreen_SE, C_WHITE|255);
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if (!_bPopup) {
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@ -2926,7 +2933,7 @@ void CGame::LCDRenderClouds1(void)
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INDEX iYB = iYM + iSize;
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INDEX iXL = 420;
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INDEX iXR = (INDEX) (iXL + iSize*_pdp_SE->dp_fWideAdjustment);
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box = PIXaabbox2D( PIX2D( iXL*_pdp_SE->GetWidth()/640, iYU*_pdp_SE->GetHeight()/480) ,
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PIX2D( iXR*_pdp_SE->GetWidth()/640, iYM*_pdp_SE->GetHeight()/480));
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_pdp_SE->PutTexture(&_toSamU, box, SE_COL_BLUE_NEUTRAL|255);
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@ -2959,7 +2966,9 @@ void CGame::LCDRenderClouds1(void)
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_pdp_SE->PutTexture(&_toLeftD, box, SE_COL_BLUE_NEUTRAL|200);
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}
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#else
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_pdp_SE->Fill(SE_COL_BLUE_DARK_HV | 255);
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#endif
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MEXaabbox2D boxBcgClouds1;
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TiledTextureSE(_boxScreen_SE, 1.2f*_pdp_SE->GetWidth()/640.0f,
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MEX2D(sin(_tmNow_SE*0.5f)*35,sin(_tmNow_SE*0.7f+1)*21), boxBcgClouds1);
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@ -16,16 +16,39 @@ with this program; if not, write to the Free Software Foundation, Inc.,
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#ifndef __SECOLORS_H
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#define __SECOLORS_H 1
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#ifdef FIRST_ENCOUNTER
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// names of defines are incorrect, should be white/green
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#define SE_COL_ORANGE_LIGHT 0xFAFAFF00
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#define SE_COL_ORANGE_NEUTRAL 0x00F20000
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#define SE_COL_ORANGE_DARK 0x007F0000
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#define SE_COL_ORANGE_DARK_LT 0x00BF0000
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#define SE_COL_BLUE_DARK_HV 0x01160400
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#define SE_COL_BLUE_DARK 0x255F2400
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#define SE_COL_BLUE_DARK_LT 0x29702D00
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#define SE_COL_BLUE_NEUTRAL 0x349D3A00
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#define SE_COL_BLUE_NEUTRAL_LT 0x3AAD3600
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#define SE_COL_BLUE_LIGHT 0x6AF53E00
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#else
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#define SE_COL_ORANGE_LIGHT 0xffd70000
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#define SE_COL_ORANGE_NEUTRAL 0xee9c0000
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#define SE_COL_ORANGE_DARK 0x9b4b0000
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#define SE_COL_ORANGE_DARK_LT 0xbc6a0000
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#define SE_COL_BLUE_DARK_HV 0x151c2300
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#define SE_COL_BLUE_DARK 0x2a384600
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#define SE_COL_BLUE_DARK_LT 0x43596f00
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#define SE_COL_BLUE_NEUTRAL 0x5c7a9900
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#define SE_COL_BLUE_NEUTRAL_LT 0x6097cc00
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#define SE_COL_BLUE_LIGHT 0x64b4ff00
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#define SE_COL_BLUEGREEN_LT 0x6cff6c00
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#endif
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#define SE_COL_BLUEGREEN_LT 0x6cff6c00
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#endif
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