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https://github.com/ptitSeb/Serious-Engine
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Added some more todos
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@ -323,6 +323,7 @@ static void SanityCheckTypes(void)
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// don't want to export this function
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// don't want to export this function
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static void PlatformIdentification(void)
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static void PlatformIdentification(void)
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{
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{
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// !!! FIXME: Abstract this somehow.
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#if (defined PLATFORM_WIN32)
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#if (defined PLATFORM_WIN32)
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OSVERSIONINFO osv;
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OSVERSIONINFO osv;
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memset(&osv, 0, sizeof(osv));
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memset(&osv, 0, sizeof(osv));
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@ -372,6 +373,7 @@ static void PlatformIdentification(void)
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(int)sys_iOSMajor, (int)sys_iOSMinor, (int)sys_iOSBuild);
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(int)sys_iOSMajor, (int)sys_iOSMinor, (int)sys_iOSBuild);
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#elif (defined PLATFORM_UNIX) // !!! FIXME: rcg10082001 what to do with this?
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#elif (defined PLATFORM_UNIX) // !!! FIXME: rcg10082001 what to do with this?
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// FIXME: probably want to use uname function on Linux but it isn't totally applicable...hmm...
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sys_iOSMajor = 1;
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sys_iOSMajor = 1;
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sys_iOSMinor = 0;
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sys_iOSMinor = 0;
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sys_iOSBuild = 0;
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sys_iOSBuild = 0;
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@ -584,7 +586,6 @@ ENGINE_API void SE_InitEngine(const char *argv0, CTString strGameID)
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CPrintF(TRANSV("Examining underlying OS...\n"));
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CPrintF(TRANSV("Examining underlying OS...\n"));
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PlatformIdentification();
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PlatformIdentification();
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// !!! FIXME: Abstract this somehow.
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CPrintF("\n");
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CPrintF("\n");
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