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DedicatedServer: declare a dummy _hwndMain
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@ -39,6 +39,10 @@ CTString sam_strGameName = "serioussam";
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CTimerValue _tvLastLevelEnd((__int64) -1);
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CTimerValue _tvLastLevelEnd((__int64) -1);
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// Not used; dummy declaration only needed by
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// Engine/Base/ErrorReporting.o
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HWND _hwndMain = NULL;
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void InitializeGame(void)
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void InitializeGame(void)
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{
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{
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#ifdef STATICALLY_LINKED
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#ifdef STATICALLY_LINKED
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