mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 02:20:25 +01:00
commit
9179b4e2f0
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@ -29,12 +29,7 @@ void AdjustFilePath_t(CTFileName &fnm)
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}
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}
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// class constructor
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// class constructor
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CDependInfo::CDependInfo(CTFileName fnFileName, CTFileName fnParent)
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CDependInfo::CDependInfo(CTFileName fnFileName, CTFileName fnParent): /*copy file name*/ di_fnFileName(fnFileName), di_fnParent(fnParent){}
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{
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// copy file name
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di_fnFileName = fnFileName;
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di_fnParent = fnParent;
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}
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BOOL CDependInfo::IsFileOnDiskUpdated(void)
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BOOL CDependInfo::IsFileOnDiskUpdated(void)
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{
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{
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@ -37,7 +37,7 @@ const char *CTFileName::convertFromWin32(const char *src)
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static const char *dirsep = NULL;
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static const char *dirsep = NULL;
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static size_t seplen = 0;
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static size_t seplen = 0;
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static char buf[MAX_PATH]; // This is NOT thread safe, fyi.
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static char buf[MAX_PATH]; // This is NOT thread safe, fyi.
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char *dest = buf;
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char *dest;
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if (src == NULL)
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if (src == NULL)
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{
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{
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@ -78,7 +78,7 @@ const char *CTFileName::convertToWin32(const char *src)
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static const char *dirsep = NULL;
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static const char *dirsep = NULL;
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static size_t seplen = 0;
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static size_t seplen = 0;
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static char buf[MAX_PATH]; // This is NOT thread safe, fyi.
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static char buf[MAX_PATH]; // This is NOT thread safe, fyi.
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char *dest = buf;
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char *dest;
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if (src == NULL)
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if (src == NULL)
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{
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{
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@ -182,6 +182,7 @@ CTString ScriptEsc(const CTString &str)
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#pragma inline_depth(0)
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#pragma inline_depth(0)
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void MakeAccessViolation(void* pArgs)
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void MakeAccessViolation(void* pArgs)
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{
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{
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INDEX bDont = NEXTARGUMENT(INDEX);
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INDEX bDont = NEXTARGUMENT(INDEX);
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if( bDont) return;
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if( bDont) return;
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@ -166,11 +166,8 @@ CTString GetZlibError(int ierr)
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}
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}
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}
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}
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CZipHandle::CZipHandle(void)
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CZipHandle::CZipHandle(void): zh_bOpen(FALSE), zh_fFile(NULL), zh_pubBufIn(NULL)
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{
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{
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zh_bOpen = FALSE;
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zh_fFile = NULL;
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zh_pubBufIn = NULL;
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memset(&zh_zstream, 0, sizeof(zh_zstream));
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memset(&zh_zstream, 0, sizeof(zh_zstream));
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}
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}
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void CZipHandle::Clear(void)
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void CZipHandle::Clear(void)
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@ -1152,7 +1152,7 @@ void* _MS_Thread(void *arg) {
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/** do recvfrom stuff **/
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/** do recvfrom stuff **/
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iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
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iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
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FD_CLR(_sockudp, &readfds_udp);
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FD_CLR(_sockudp, &readfds_udp);
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if(iRet != -1 && iRet > 100 && iRet != SOCKET_ERROR) {
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if(iRet > 100 && iRet != SOCKET_ERROR) {
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// null terminate the buffer
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// null terminate the buffer
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_szBuffer[iRet] = 0;
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_szBuffer[iRet] = 0;
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char *sPch = NULL;
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char *sPch = NULL;
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@ -1360,7 +1360,7 @@ void* _LocalNet_Thread(void *arg) {
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/** do recvfrom stuff **/
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/** do recvfrom stuff **/
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iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
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iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
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FD_CLR(_sockudp, &readfds_udp);
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FD_CLR(_sockudp, &readfds_udp);
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if(iRet != -1 && iRet > 100 && iRet != SOCKET_ERROR) {
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if(iRet > 100 && iRet != SOCKET_ERROR) {
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// null terminate the buffer
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// null terminate the buffer
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_szBuffer[iRet] = 0;
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_szBuffer[iRet] = 0;
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char *sPch = NULL;
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char *sPch = NULL;
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@ -2002,9 +2002,8 @@ void CLayerMixer::MixOneMipmapDynamic( CBrushShadowMap *pbsm, INDEX iMipmap)
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// constructor
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// constructor
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CLayerMixer::CLayerMixer( CBrushShadowMap *pbsm, INDEX iFirstMip, INDEX iLastMip, BOOL bDynamic)
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CLayerMixer::CLayerMixer( CBrushShadowMap *pbsm, INDEX iFirstMip, INDEX iLastMip, BOOL bDynamic): lm_bDynamic(bDynamic)
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{
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{
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lm_bDynamic = bDynamic;
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if( bDynamic) {
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if( bDynamic) {
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// check dynamic layers for complete blackness
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// check dynamic layers for complete blackness
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BOOL bAllBlack = TRUE;
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BOOL bAllBlack = TRUE;
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@ -195,9 +195,7 @@ public:
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// array for holding edges that proceed with testing
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// array for holding edges that proceed with testing
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CDynamicArray<DOUBLEbspedge3D> oc_abedProceeding;
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CDynamicArray<DOUBLEbspedge3D> oc_abedProceeding;
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CObjectCSG(void) {
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CObjectCSG(void): oc_bCSGIngoringEnabled(FALSE), oc_bSkipObjectB(FALSE){
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oc_bCSGIngoringEnabled = FALSE;
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oc_bSkipObjectB = FALSE;
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}
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}
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/* Add an entire array of BSP edges to some polygon according to action code. */
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/* Add an entire array of BSP edges to some polygon according to action code. */
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@ -480,9 +480,6 @@ BOOL CClientInterface::UpdateInputBuffers(void)
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// take this packet out of the input buffer
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// take this packet out of the input buffer
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ci_pbInputBuffer.RemovePacket(ppaPacket->pa_ulSequence,FALSE);
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ci_pbInputBuffer.RemovePacket(ppaPacket->pa_ulSequence,FALSE);
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if (ppaPacket->pa_ulSequence == 8) {
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ppaPacket->pa_ulSequence = 8;
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}
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// a packet can be accepted from the broadcast ID only if it is an acknowledge packet or
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// a packet can be accepted from the broadcast ID only if it is an acknowledge packet or
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// if it is a connection confirmation response packet and the client isn't already connected
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// if it is a connection confirmation response packet and the client isn't already connected
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if (ppaPacket->pa_adrAddress.adr_uwID == SLASHSLASH || ppaPacket->pa_adrAddress.adr_uwID == 0) {
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if (ppaPacket->pa_adrAddress.adr_uwID == SLASHSLASH || ppaPacket->pa_adrAddress.adr_uwID == 0) {
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@ -81,12 +81,7 @@ struct TickMarker {
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UBYTE tm_ubAcknowledgesExpected;
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UBYTE tm_ubAcknowledgesExpected;
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UWORD tm_uwNumMessages;
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UWORD tm_uwNumMessages;
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TickMarker() {
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TickMarker(): tm_fTickTime(-1), tm_fTickTime(-1), tm_ubAcknowledgesExpected(0), tm_uwNumMessages (0){}
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tm_fTickTime = -1;
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tm_slTickOffset = -1;
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tm_ubAcknowledgesExpected = 0;
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tm_uwNumMessages = 0;
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}
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};
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};
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@ -47,7 +47,7 @@ public:
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CEntityPointer ehi_epEntityPointer;
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CEntityPointer ehi_epEntityPointer;
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CClientEntry ehi_ceClientEntries[SERVER_CLIENTS];
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CClientEntry ehi_ceClientEntries[SERVER_CLIENTS];
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CEntityHashItem() {ehi_ulEntityID = -1;} // entity pointer will initialize itself to NULL
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CEntityHashItem(): ehi_ulEntityID(-1){} // entity pointer will initialize itself to NULL
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~CEntityItem() {}; // entity poiner will destroy itself and remove the reference
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~CEntityItem() {}; // entity poiner will destroy itself and remove the reference
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@ -185,9 +185,7 @@ public:
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~CGatherCRC();
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~CGatherCRC();
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};
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};
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CGatherCRC::CGatherCRC() {
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CGatherCRC::CGatherCRC(): bOld(CRCT_bGatherCRCs){}
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bOld = CRCT_bGatherCRCs;
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}
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CGatherCRC::~CGatherCRC() {
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CGatherCRC::~CGatherCRC() {
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CRCT_bGatherCRCs = bOld;
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CRCT_bGatherCRCs = bOld;
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}
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}
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@ -165,8 +165,7 @@ void SelectVertexOnRender(CBrushVertex &bvx, const PIX2D &vpix)
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// if selecting with lasso
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// if selecting with lasso
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} else {
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} else {
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// if the vertex is set in lasso buffer
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// if the vertex is set in lasso buffer
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if (_pubLassoBuffer!=NULL
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if (_pubLassoBuffer[vpix(2)*_pixSizeI+vpix(1)]) {
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&&_pubLassoBuffer[vpix(2)*_pixSizeI+vpix(1)]) {
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// if alternative
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// if alternative
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if (_bSelectAlternative) {
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if (_bSelectAlternative) {
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@ -186,14 +186,12 @@ static FLOAT HitCheckQuad(const PIX ix, const PIX iz)
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// if the polygon is intersected by the ray, and it is the closest intersection so far
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// if the polygon is intersected by the ray, and it is the closest intersection so far
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if (isIntersector.IsIntersecting() && (fHitDistance < fDistance)) {
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if (isIntersector.IsIntersecting() && (fHitDistance < fDistance)) {
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// remember hit coordinates
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// remember hit coordinates
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if(fHitDistance<fDistance) {
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fDistance = fHitDistance;
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fDistance = fHitDistance;
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_vHitExact = vHitPoint;
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_vHitExact = vHitPoint;
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_plHitPlane = plTriPlane;
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_plHitPlane = plTriPlane;
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}
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}
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}
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}
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}
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}
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}
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return fDistance;
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return fDistance;
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}
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}
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@ -154,7 +154,7 @@ CTFileName CEngineGUI::CreateTexture(CTFileName fnTexFileToRecreate/*=CTString("
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CDlgChooseTextureType dlgChooseTextureType;
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CDlgChooseTextureType dlgChooseTextureType;
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int iDlgResult = dlgChooseTextureType.DoModal();
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int iDlgResult = dlgChooseTextureType.DoModal();
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// if user choosed a texture type
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// if user choosed a texture type
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if( (iDlgResult != -1) && (iDlgResult >= 0) && (iDlgResult <= 2) )
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if( (iDlgResult >= 0) && (iDlgResult <= 2) )
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{
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{
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// if result is 2 we want to create effect texture
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// if result is 2 we want to create effect texture
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if( iDlgResult == 2)
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if( iDlgResult == 2)
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@ -92,14 +92,7 @@ struct DECL_DLL PlayerStats {
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INDEX ps_iSecrets;
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INDEX ps_iSecrets;
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TIME ps_tmTime;
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TIME ps_tmTime;
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PlayerStats(void)
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PlayerStats(void): ps_iScore(0), ps_iKills(0), ps_iDeaths(0), ps_iSecrets(0), ps_tmTime(0.0f){}
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{
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ps_iScore = 0;
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ps_iKills = 0;
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ps_iDeaths = 0;
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ps_iSecrets = 0;
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ps_tmTime = 0.0f;
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}
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};
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};
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// get info position for entity
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// get info position for entity
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@ -870,7 +870,7 @@ extern void DrawHUD( const CPlayer *penPlayerCurrent, CDrawPort *pdpCurrent, BOO
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if( iHealth>25) colHealth = _colHUD;
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if( iHealth>25) colHealth = _colHUD;
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if( iArmor >25) colArmor = _colHUD;
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if( iArmor >25) colArmor = _colHUD;
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// eventually print it out
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// eventually print it out
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if( hud_iShowPlayers==1 || (hud_iShowPlayers==-1 && !bSinglePlay)) {
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if( hud_iShowPlayers==1 || hud_iShowPlayers==-1) {
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// printout location and info aren't the same for deathmatch and coop play
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// printout location and info aren't the same for deathmatch and coop play
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const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
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const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
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if( bCooperative) {
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if( bCooperative) {
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@ -1476,9 +1476,8 @@ void Particles_MetalParts( CEntity *pen, FLOAT tmStarted, FLOATaabbox3D boxOwner
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UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
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UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
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UBYTE ubRndS = UBYTE( 12+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1])*8);
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UBYTE ubRndS = UBYTE( 12+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1])*8);
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UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
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//ubRndS = 0;
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//ubRndS = 0;
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ubRndV = 255;
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UBYTE ubRndV = 255;
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COLOR col = HSVToColor(ubRndH, ubRndS, ubRndV)|UBYTE(255.0f*fRatio);
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COLOR col = HSVToColor(ubRndH, ubRndS, ubRndV)|UBYTE(255.0f*fRatio);
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FLOAT fRotation = fT*400.0f*afStarsPositions[iRnd][0];
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FLOAT fRotation = fT*400.0f*afStarsPositions[iRnd][0];
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FLOAT fSize = fBoxSize*0.005f+0.125f+afStarsPositions[iRnd][1]*0.025f;
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FLOAT fSize = fBoxSize*0.005f+0.125f+afStarsPositions[iRnd][1]*0.025f;
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@ -2301,8 +2300,7 @@ void Particles_EmptyShells( CEntity *pen, ShellLaunchData *asldData)
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{
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{
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fColorFactor = -fT+fLife;
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fColorFactor = -fT+fLife;
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}
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}
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UBYTE ubAlpha = UBYTE(CT_OPAQUE*fColorFactor);
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UBYTE ubAlpha = CT_OPAQUE;
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ubAlpha = CT_OPAQUE;
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FLOAT3D vSpeedPower = sld.sld_vSpeed/(1.0f+fT*fT);
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FLOAT3D vSpeedPower = sld.sld_vSpeed/(1.0f+fT*fT);
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FLOAT3D vPos = sld.sld_vPos +
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FLOAT3D vPos = sld.sld_vPos +
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@ -2779,10 +2777,8 @@ void Particles_BloodSpray(enum SprayParticlesType sptType, CEntity *penSpray, FL
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case SPT_ELECTRICITY_SPARKS:
|
case SPT_ELECTRICITY_SPARKS:
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{
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{
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UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
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UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
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UBYTE ubRndS = UBYTE( 32+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1]+0.5)*16);
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UBYTE ubRndS = 0;
|
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UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
|
UBYTE ubRndV = 255;
|
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ubRndS = 0;
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|
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ubRndV = 255;
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col = HSVToColor(ubRndH, ubRndS, ubRndV)|ubAlpha;
|
col = HSVToColor(ubRndH, ubRndS, ubRndV)|ubAlpha;
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fSize/=32.0f;
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fSize/=32.0f;
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fRotation = fT*200.0f;
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fRotation = fT*200.0f;
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||||||
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@ -16,14 +16,7 @@ FLOAT NodeDistance(CPathNode *ppn0, CPathNode *ppn1)
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ppn1->pn_pnmMarker->GetPlacement().pl_PositionVector).Length();
|
ppn1->pn_pnmMarker->GetPlacement().pl_PositionVector).Length();
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}
|
}
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||||||
|
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CPathNode::CPathNode(class CNavigationMarker *penMarker)
|
CPathNode::CPathNode(class CNavigationMarker *penMarker): pn_pnmMarker(penMarker), pn_ppnParent(NULL), pn_fG(0.0f), pn_fH(0.0f), pn_fF(0.0f){}
|
||||||
{
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pn_pnmMarker = penMarker;
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pn_ppnParent = NULL;
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|
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pn_fG = 0.0f;
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|
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pn_fH = 0.0f;
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pn_fF = 0.0f;
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|
||||||
}
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||||||
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CPathNode::~CPathNode(void)
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CPathNode::~CPathNode(void)
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||||||
{
|
{
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||||||
|
|
|
@ -156,14 +156,7 @@ struct DECL_DLL PlayerStats {
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||||||
INDEX ps_iSecrets;
|
INDEX ps_iSecrets;
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TIME ps_tmTime;
|
TIME ps_tmTime;
|
||||||
|
|
||||||
PlayerStats(void)
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PlayerStats(void): ps_iScore(0), ps_iKills(0), ps_iDeaths(0), ps_iSecrets(0), ps_tmTime(0.0f){}
|
||||||
{
|
|
||||||
ps_iScore = 0;
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|
||||||
ps_iKills = 0;
|
|
||||||
ps_iDeaths = 0;
|
|
||||||
ps_iSecrets = 0;
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|
||||||
ps_tmTime = 0.0f;
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|
||||||
}
|
|
||||||
};
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};
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||||||
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|
||||||
static inline CTStream &operator>>(CTStream &strm, PlayerStats &ps)
|
static inline CTStream &operator>>(CTStream &strm, PlayerStats &ps)
|
||||||
|
|
|
@ -1180,7 +1180,7 @@ extern void DrawHUD( const CPlayer *penPlayerCurrent, CDrawPort *pdpCurrent, BOO
|
||||||
if( iHealth>25) colHealth = _colHUD;
|
if( iHealth>25) colHealth = _colHUD;
|
||||||
if( iArmor >25) colArmor = _colHUD;
|
if( iArmor >25) colArmor = _colHUD;
|
||||||
// eventually print it out
|
// eventually print it out
|
||||||
if( hud_iShowPlayers==1 || (hud_iShowPlayers==-1 && !bSinglePlay)) {
|
if( hud_iShowPlayers==1 || hud_iShowPlayers==-1) {
|
||||||
// printout location and info aren't the same for deathmatch and coop play
|
// printout location and info aren't the same for deathmatch and coop play
|
||||||
const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
|
const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
|
||||||
if( bCooperative) {
|
if( bCooperative) {
|
||||||
|
|
|
@ -2284,9 +2284,8 @@ void Particles_MetalParts( CEntity *pen, FLOAT tmStarted, FLOATaabbox3D boxOwner
|
||||||
|
|
||||||
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
|
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
|
||||||
UBYTE ubRndS = UBYTE( 12+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1])*8);
|
UBYTE ubRndS = UBYTE( 12+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1])*8);
|
||||||
UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
|
|
||||||
//ubRndS = 0;
|
//ubRndS = 0;
|
||||||
ubRndV = 255;
|
UBYTE ubRndV = 255;
|
||||||
COLOR col = HSVToColor(ubRndH, ubRndS, ubRndV)|UBYTE(255.0f*fRatio);
|
COLOR col = HSVToColor(ubRndH, ubRndS, ubRndV)|UBYTE(255.0f*fRatio);
|
||||||
FLOAT fRotation = fT*400.0f*afStarsPositions[iRnd][0];
|
FLOAT fRotation = fT*400.0f*afStarsPositions[iRnd][0];
|
||||||
FLOAT fSize = fBoxSize*0.005f+0.125f+afStarsPositions[iRnd][1]*0.025f;
|
FLOAT fSize = fBoxSize*0.005f+0.125f+afStarsPositions[iRnd][1]*0.025f;
|
||||||
|
@ -4502,10 +4501,8 @@ void Particles_BloodSpray(enum SprayParticlesType sptType, FLOAT3D vSource, FLOA
|
||||||
case SPT_ELECTRICITY_SPARKS:
|
case SPT_ELECTRICITY_SPARKS:
|
||||||
{
|
{
|
||||||
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
|
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
|
||||||
UBYTE ubRndS = UBYTE( 32+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1]+0.5)*16);
|
UBYTE ubRndS = 0;
|
||||||
UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
|
UBYTE ubRndV = 255;
|
||||||
ubRndS = 0;
|
|
||||||
ubRndV = 255;
|
|
||||||
col = HSVToColor(ubRndH, ubRndS, ubRndV)|ubAlpha;
|
col = HSVToColor(ubRndH, ubRndS, ubRndV)|ubAlpha;
|
||||||
fSize/=32.0f;
|
fSize/=32.0f;
|
||||||
fRotation = fT*200.0f;
|
fRotation = fT*200.0f;
|
||||||
|
|
|
@ -188,8 +188,7 @@ public:
|
||||||
~CEnableUserBreak();
|
~CEnableUserBreak();
|
||||||
};
|
};
|
||||||
|
|
||||||
CEnableUserBreak::CEnableUserBreak() {
|
CEnableUserBreak::CEnableUserBreak(): bOld(_bUserBreakEnabled){
|
||||||
bOld = _bUserBreakEnabled;
|
|
||||||
_bUserBreakEnabled = TRUE;
|
_bUserBreakEnabled = TRUE;
|
||||||
}
|
}
|
||||||
CEnableUserBreak::~CEnableUserBreak() {
|
CEnableUserBreak::~CEnableUserBreak() {
|
||||||
|
|
|
@ -139,10 +139,8 @@ public:
|
||||||
CPlayerSource *lp_pplsPlayerSource;
|
CPlayerSource *lp_pplsPlayerSource;
|
||||||
UBYTE lp_ubPlayerControlsState[2048]; // current state of player controls that are local to the player
|
UBYTE lp_ubPlayerControlsState[2048]; // current state of player controls that are local to the player
|
||||||
// Construction
|
// Construction
|
||||||
CLocalPlayer( void)
|
CLocalPlayer(void): lp_pplsPlayerSource(NULL), lp_bActive(FALSE)
|
||||||
{
|
{
|
||||||
lp_pplsPlayerSource = NULL;
|
|
||||||
lp_bActive = FALSE;
|
|
||||||
memset(lp_ubPlayerControlsState, 0, sizeof(lp_ubPlayerControlsState)) ;
|
memset(lp_ubPlayerControlsState, 0, sizeof(lp_ubPlayerControlsState)) ;
|
||||||
};
|
};
|
||||||
};
|
};
|
||||||
|
|
Loading…
Reference in New Issue
Block a user