Textures.cpp: improved td_pulObjects/td_ulObject fix

* td_pulObjects is explicitly set to NULL in the constructor - before
  only td_ulObject was set to NONE (0), so on 64bit half of
  td_pulObjects bytes would remain garbage
* only check td_ulObject for NONE if td_ctFrames <= 1 (until now it
  would frequently check it for NONE even if td_ctFrames > 1, if
  td_pulObjects was != NULL)
This commit is contained in:
Daniel Gibson 2016-04-19 14:34:39 +02:00
parent 1f7bb24a4d
commit 8de421dc9d

View File

@ -199,6 +199,7 @@ CTextureData::CTextureData()
td_slFrameSize = 0; td_slFrameSize = 0;
td_ulInternalFormat = TEXFMT_NONE; td_ulInternalFormat = TEXFMT_NONE;
td_ulProbeObject = NONE; td_ulProbeObject = NONE;
td_pulObjects = NULL;
td_ulObject = NONE; td_ulObject = NONE;
td_pulFrames = NULL; td_pulFrames = NULL;
@ -1312,7 +1313,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
// if not already generated, generate bind number(s) and force upload // if not already generated, generate bind number(s) and force upload
const PIX pixTextureSize = pixWidth*pixHeight; const PIX pixTextureSize = pixWidth*pixHeight;
if((td_ctFrames>1 && td_pulObjects==NULL) || td_ulObject==NONE) if((td_ctFrames>1 && td_pulObjects==NULL) || (td_ctFrames<=1 && td_ulObject==NONE))
{ {
// check whether frames are present // check whether frames are present
ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF); ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF);
@ -1392,7 +1393,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
td_pulFrames = NULL; td_pulFrames = NULL;
} }
// done uploading // done uploading
ASSERT((td_ctFrames>1 && td_pulObjects!=NULL) || td_ulObject!=NONE); ASSERT((td_ctFrames>1 && td_pulObjects!=NULL) || (td_ctFrames==1 && td_ulObject!=NONE));
return; return;
} }
@ -1401,7 +1402,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
// must reset local texture parameters for each frame of animated texture // must reset local texture parameters for each frame of animated texture
for( INDEX iFr=0; iFr<td_ctFrames; iFr++) { for( INDEX iFr=0; iFr<td_ctFrames; iFr++) {
td_tpLocal.Clear(); td_tpLocal.Clear();
gfxSetTexture( td_pulObjects[iFr], td_tpLocal); // FIXME DG: use that union properly or something?! gfxSetTexture( td_pulObjects[iFr], td_tpLocal);
} }
} }
// set corresponding probe or texture frame as current // set corresponding probe or texture frame as current
@ -1425,7 +1426,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
MarkDrawn(); MarkDrawn();
// debug check // debug check
ASSERT( td_ulObject!=NONE); ASSERT((td_ctFrames>1 && td_pulObjects!=NULL) || (td_ctFrames<=1 && td_ulObject!=NONE));
} }
@ -1439,8 +1440,8 @@ void CTextureData::Unbind(void)
// free frame number(s) // free frame number(s)
if( td_ctFrames>1) { // animation if( td_ctFrames>1) { // animation
// only if bound // only if bound
if( td_pulObjects == NULL || td_pulObjects[0]==NONE) { if( td_pulObjects == NULL) {
ASSERT( td_pulObjects == NULL || td_pulObjects[0]==NONE); ASSERT( td_ulProbeObject==NONE);
return; return;
} }
for( INDEX iFrame=0; iFrame<td_ctFrames; iFrame++) gfxDeleteTexture( td_pulObjects[iFrame]); for( INDEX iFrame=0; iFrame<td_ctFrames; iFrame++) gfxDeleteTexture( td_pulObjects[iFrame]);