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Fixed the bsr Portable C function, the game start correctly now
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@ -521,15 +521,15 @@ static void RSBinToGroups( ScenePolygon *pspoFirst)
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#else
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// emulate x86's bsr opcode...not fast. :/
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register INDEX val = _ctGroupsCount;
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register INDEX bsr = 0;
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register DWORD val = _ctGroupsCount;
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register INDEX bsr = 31;
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if (val != 0)
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{
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while (bsr < 32)
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while (bsr > 0)
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{
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if (val & (1 << bsr))
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if (val & (1l << bsr))
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break;
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bsr++;
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bsr--;
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}
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}
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