From 888b35dbca1c80d41332eaee110242f513d5a184 Mon Sep 17 00:00:00 2001 From: "Ryan C. Gordon" Date: Wed, 30 Mar 2016 10:56:56 -0400 Subject: [PATCH] Mismerge fix. --- Sources/Engine/Network/Network.cpp | 6 +++--- 1 file changed, 3 insertions(+), 3 deletions(-) diff --git a/Sources/Engine/Network/Network.cpp b/Sources/Engine/Network/Network.cpp index cbd31c9..6c0f42e 100644 --- a/Sources/Engine/Network/Network.cpp +++ b/Sources/Engine/Network/Network.cpp @@ -58,18 +58,18 @@ #include #include +#include + // pointer to global instance of the only game object in the application CNetworkLibrary *_pNetwork= NULL; extern BOOL _bNeedPretouch; - BOOL _bMultiPlayer = FALSE; INDEX _ctEntities = 0; INDEX _ctPredictorEntities = 0; LevelChangePhase _lphCurrent = LCP_NOCHANGE; BOOL _bTempNetwork = FALSE; // set while using temporary second network object - extern BOOL con_bCapture; extern CTString con_strCapture; @@ -93,7 +93,7 @@ INDEX ser_bClientsMayPause = TRUE; FLOAT ser_tmSyncCheckFrequency = 1.0f; INDEX ser_iSyncCheckBuffer = 60; INDEX ser_bEnumeration = TRUE; -INDEX ser_bHeartbeatGameSpy = TRUE; +INDEX ser_bPingGameAgent = TRUE; FLOAT ser_tmKeepAlive = 0.1f; FLOAT ser_tmPingUpdate = 3.0f; INDEX ser_bWaitFirstPlayer = 0;