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https://github.com/ptitSeb/Serious-Engine
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remove FIXMEs in GameMP/Computer.cpp
and replace the corresponding conditions with more readable (but equivalent) ones.
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b64df456b6
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@ -246,7 +246,7 @@ void LastUnreadMessage(void)
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// go to next/previous message
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// go to next/previous message
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void PrevMessage(void)
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void PrevMessage(void)
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{
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{
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if (_iActiveMessage < _acmMessages.Count()==0) { // FIXME: DG: what is this about?
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if (_iActiveMessage >= _acmMessages.Count()) {
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return;
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return;
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}
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}
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_iActiveMessage--;
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_iActiveMessage--;
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@ -258,7 +258,7 @@ void PrevMessage(void)
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void NextMessage(void)
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void NextMessage(void)
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{
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{
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if (_iActiveMessage < _acmMessages.Count()==0) { // FIXME: DG: what is this about?
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if (_iActiveMessage >= _acmMessages.Count()) {
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return;
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return;
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}
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}
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_iActiveMessage++;
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_iActiveMessage++;
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@ -305,7 +305,7 @@ void MessageTextUp(INDEX ctLines)
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void MessageTextDn(INDEX ctLines)
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void MessageTextDn(INDEX ctLines)
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{
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{
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// if no message do nothing
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// if no message do nothing
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if (_iActiveMessage < _acmMessages.Count()==0) { // FIXME: DG: what is this about?
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if (_iActiveMessage >= _acmMessages.Count()) {
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return;
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return;
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}
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}
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// find text lines count
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// find text lines count
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