diff --git a/Sources/GameMP/Map.cpp b/Sources/GameMP/Map.cpp index 721c83b..80e2aae 100644 --- a/Sources/GameMP/Map.cpp +++ b/Sources/GameMP/Map.cpp @@ -608,10 +608,10 @@ void RenderMap( CDrawPort *pdp, ULONG ulLevelMask, CProgressHookInfo *pphi) } else { // render pale map bcg - pdp->PutTexture( &_toMapBcgLU, PIXaabbox2D( PIX2D(pixC1S,pixR1S), PIX2D(pixC1E,pixR1E)), C_WHITE|255); - pdp->PutTexture( &_toMapBcgRU, PIXaabbox2D( PIX2D(pixC2S,pixR1S), PIX2D(pixC2E,pixR1E)), C_WHITE|255); - pdp->PutTexture( &_toMapBcgLD, PIXaabbox2D( PIX2D(pixC1S,pixR2S), PIX2D(pixC1E,pixR2E)), C_WHITE|255); - pdp->PutTexture( &_toMapBcgRD, PIXaabbox2D( PIX2D(pixC2S,pixR2S), PIX2D(pixC2E,pixR2E)), C_WHITE|255); + pdp->PutTexture( _toMapBcgLU, PIXaabbox2D( PIX2D(pixC1S,pixR1S), PIX2D(pixC1E,pixR1E)), C_WHITE|255); + pdp->PutTexture( _toMapBcgRU, PIXaabbox2D( PIX2D(pixC2S,pixR1S), PIX2D(pixC2E,pixR1E)), C_WHITE|255); + pdp->PutTexture( _toMapBcgLD, PIXaabbox2D( PIX2D(pixC1S,pixR2S), PIX2D(pixC1E,pixR2E)), C_WHITE|255); + pdp->PutTexture( _toMapBcgRD, PIXaabbox2D( PIX2D(pixC2S,pixR2S), PIX2D(pixC2E,pixR2E)), C_WHITE|255); // render icons for( INDEX iIcon=(!map_bIsFirstEncounter); iIcon