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https://github.com/ptitSeb/Serious-Engine
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make BYTESWAP*_unsigned() macros inline functions, use GCC builtins
the builtins are only used when using GCC or clang, of course, otherwise the usual shifting is done. Them being inline functions instead of macros increases type safety and gets rid of problems with signed shifts. Changed two places in the code that swapped bytes in 32bit ints to use BYTESWAP32_unsigned() instead - in case of PrepareTexture() this has probably even fixed issues with signed shifts
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@ -679,15 +679,45 @@ inline void Clear(float i) {};
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inline void Clear(double i) {};
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inline void Clear(void *pv) {};
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// These macros are not safe to use unless data is UNSIGNED!
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#define BYTESWAP16_unsigned(x) ((((x)>>8)&0xff)+ (((x)<<8)&0xff00))
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#define BYTESWAP32_unsigned(x) (((x)>>24) + (((x)>>8)&0xff00) + (((x)<<8)&0xff0000) + ((x)<<24))
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// DG: screw macros, use inline functions instead - they're even safe for signed values
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inline UWORD BYTESWAP16_unsigned(UWORD x)
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{
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#ifdef __GNUC__ // GCC and clang have a builtin that hopefully does the most efficient thing
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return __builtin_bswap16(x);
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#else
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return (((x)>>8)&0xff)+ (((x)<<8)&0xff00);
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#endif
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}
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inline ULONG BYTESWAP32_unsigned(ULONG x)
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{
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#ifdef __GNUC__ // GCC and clang have a builtin that hopefully does the most efficient thing
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return __builtin_bswap32(x);
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#else
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return ((x)>>24) + (((x)>>8)&0xff00) + (((x)<<8)&0xff0000) + ((x)<<24);
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#endif
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}
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inline __uint64 BYTESWAP64_unsigned(__uint64 x)
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{
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#ifdef __GNUC__ // GCC and clang have a builtin that hopefully does the most efficient thing
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return __builtin_bswap64(x);
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#else
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ULONG l = BYTESWAP32_unsigned((ULONG)(val & 0xFFFFFFFF));
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ULONG h = BYTESWAP32_unsigned((ULONG)((val >> 32) & 0xFFFFFFFF));
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return (((__uint64)l) << 32) | ((__uint64)h);
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#endif
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}
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// rcg03242004
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#if PLATFORM_LITTLEENDIAN
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#define BYTESWAP(x)
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#else
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// TODO: DG: the following stuff could probably be updated to use the functions above properly,
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// which should make lots of cases easier. As I don't have a big endian machine I can't test,
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// so I won't touch this for now.
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static inline void BYTESWAP(UWORD &val)
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{
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#if __POWERPC__
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@ -109,8 +109,7 @@ pixLoop:
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DWORD* dst = (DWORD*)(pubTexture+pixTextureSize);
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for (int i=0; i<pixTextureSize; i++) {
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const DWORD tmp = ((DWORD)*src) | 0xFFFFFF00;
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*dst = ((tmp << 24) & 0xff000000 ) | ((tmp << 8) & 0x00ff0000 ) |
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((tmp >> 8) & 0x0000ff00 ) | ((tmp >> 24) & 0x000000ff );
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*dst = BYTESWAP32_unsigned((ULONG)tmp);
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src++;
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dst++;
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}
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@ -1959,7 +1959,7 @@ __forceinline void CLayerMixer::FillShadowLayer( COLOR col)
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#else
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DWORD* dst = (DWORD*)lm_pulShadowMap;
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int n = lm_pixCanvasSizeU*lm_pixCanvasSizeV;
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DWORD color = __builtin_bswap32(col);
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DWORD color = BYTESWAP32_unsigned(col);
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while(n--) {*(dst++)=color;}
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#endif
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}
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