Merge pull request #28 from salamanderrake/icculus-master-cmake-bms

CMakeLists.txt changes plus install.
This commit is contained in:
Ryan C. Gordon 2016-04-19 22:53:41 -04:00
commit 3e84eafe15
4 changed files with 212 additions and 84 deletions

1
ModExt.txt Symbolic link
View File

@ -0,0 +1 @@
ModEXT.txt

View File

@ -5,17 +5,27 @@ project(SeriousEngine)
#cmake_policy(SET CMP0042 NEW) #cmake_policy(SET CMP0042 NEW)
# Use system SDL2 is on by default # Use system SDL2 is on by default
option(USE_SYSTEM_SDL2 "Use system wide sdl2 libraries/includes" On) option(USE_SYSTEM_SDL2 "Use systems sdl2 development files" On)
option(USE_SYSTEM_ZLIB "Use systems zlib development files" On)
# fallback for cmake versions without add_compile_options # RAKE! Borrowed from dhewm3 project
if(NOT COMMAND add_compile_options)
function(add_compile_options)
foreach(arg ${ARGN})
set(CMAKE_C_FLAGS "${CMAKE_C_FLAGS} ${arg}" PARENT_SCOPE)
set(CMAKE_CXX_FLAGS "${CMAKE_CXX_FLAGS} ${arg}" PARENT_SCOPE)
endforeach()
endfunction()
endif()
set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake") set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
include(CheckCXXCompilerFlag)
# ssam expects the libs to be in Debug/
set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Debug)
# Use systemwide SDL2 or custom build # Use systemwide SDL2 or custom build
# RAKE!: Find a way to use their custom built library if # RAKE!: Find a way to use their custom built library if
# they want to use that instead or if their system only # they want to use that instead or if their system only
# allows for a setup like this. # allows for a setup like this. Maybe use a SDL2_DIR var or
# some thing set in the system enviroment.
if(NOT USE_SYSTEM_SDL2) if(NOT USE_SYSTEM_SDL2)
include_directories(${CMAKE_SOURCE_DIR}/External/SDL2) include_directories(${CMAKE_SOURCE_DIR}/External/SDL2)
else() else()
@ -23,10 +33,27 @@ else()
if(SDL2_FOUND) if(SDL2_FOUND)
include_directories(${SDL2_INCLUDE_DIR}) include_directories(${SDL2_INCLUDE_DIR})
else() else()
message(FATAL_ERROR "Error USE_SYSTEM_SDL2 is set but neccessary developer files not found") message(FATAL_ERROR "Error USE_SYSTEM_SDL2 is set but neccessary developer files are missing")
endif() endif()
endif() endif()
if(USE_SYSTEM_ZLIB)
find_package(ZLIB REQUIRED)
if(ZLIB_FOUND)
include_directories(${ZLIB_INCLUDE_DIRS})
else()
message(FATAL_ERROR "Error! USE_SYSTEM_ZLIB is set but neccessary developer files are missing")
endif()
endif()
# RAKE! Where to install the binaries.
if(CMAKE_INSTALL_PREFIX STREQUAL "/usr/local" OR CMAKE_INSTALL_PREFIX STREQUAL "") # Only works for linux since I don't
# know what default is for windows/macos/freebsd.
set(CMAKE_INSTALL_PREFIX "${CMAKE_SOURCE_DIR}/../") # set install path to project root directory since
# since one wasn't set during config
set(LOCAL_INSTALL TRUE)
endif()
# Set up some sanity stuff... # Set up some sanity stuff...
if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME MATCHES "GNU|kFreeBSD") if(CMAKE_SYSTEM_NAME STREQUAL "Linux" OR CMAKE_SYSTEM_NAME MATCHES "GNU|kFreeBSD")
SET(LINUX TRUE) SET(LINUX TRUE)
@ -49,74 +76,112 @@ if(CMAKE_BUILD_TYPE STREQUAL "Debug")
SET(DEBUG TRUE) SET(DEBUG TRUE)
endif() endif()
add_definitions(-D_REENTRANT=1) ## ** RAKE! start compiler specific flags section **
add_definitions(-D_MT=1) ## ** RAKE! Borrowed from dhewm3 project, need to **
## ** RAKE! clean up for SeriousEngine use. Also **
## ** RAKE! need to make this pandora safe. **
# compiler specific flags
if(CMAKE_COMPILER_IS_GNUCC OR CMAKE_C_COMPILER_ID STREQUAL "Clang")
# This section and the like are for flags/defines that can be shared between
# c and c++ compile options
add_compile_options(-Wall)
add_compile_options(-pipe)
add_compile_options(-fPIC)
add_compile_options(-march=native)
add_compile_options(-fno-strict-aliasing)
add_definitions(-D_REENTRANT=1)
add_definitions(-D_MT=1)
## Add your custom C and CXX flags on the command line aka -DCMAKE_C_FLAGS=-std=c98 or -DCMAKE_CXX_FLAGS=-std=c++11
## For C flags
set(CMAKE_C_FLAGS_DEBUG "${CMAKE_C_FLAGS} -g -D_DEBUG=1 -DDEBUG=1 -O0")
set(CMAKE_C_FLAGS_RELEASE "${CMAKE_C_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -O3 -fno-unsafe-math-optimizations")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "${CMAKE_C_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -g -O3 -fno-unsafe-math-optimizations")
set(CMAKE_C_FLAGS_MINSIZEREL "${CMAKE_C_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -Os -fno-unsafe-math-optimizations")
## For C++ flags
set(CMAKE_CXX_FLAGS_DEBUG "${CMAKE_CXX_FLAGS} -g -D_DEBUG=1 -DDEBUG=1 -O0")
set(CMAKE_CXX_FLAGS_RELEASE "${CMAKE_CXX_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -O3 -fno-unsafe-math-optimizations")
set(CMAKE_CXX_FLAGS_RELWITHDEBINFO "${CMAKE_CXX_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -g -O3 -fno-unsafe-math-optimizations") ## RAKE! Does -DNDEBUG=1 and -D_NDEBUG=1 mess with RelWithDebInfo?
set(CMAKE_CXX_FLAGS_MINSIZEREL "${CMAKE_CXX_FLAGS} -DNDEBUG=1 -D_NDEBUG=1 -Os -fno-unsafe-math-optimizations")
# TODO fix these warnings
add_compile_options(-Wno-sign-compare)
add_compile_options(-Wno-switch)
add_compile_options(-Wno-format-security)
if(MACOSX)
add_definitions(-DPLATFORM_UNIX=1)
add_definitions(-DPLATFORM_MACOSX=1)
add_definitions(-DPRAGMA_ONCE=1)
elseif(WINDOWS)
add_definitions(-DPLATFORM_WIN32=1)
add_definitions(-DPRAGMA_ONCE=1)
add_definitions(-D_CRT_SECURE_NO_WARNINGS=1)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE=1)
elseif(LINUX)
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
add_definitions(-DPLATFORM_UNIX=1)
add_definitions(-D_FILE_OFFSET_BITS=64)
add_definitions(-D_LARGEFILE_SOURCE=1)
add_definitions(-DPRAGMA_ONCE=1)
elseif(FREEBSD)
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
add_definitions(-DPLATFORM_UNIX=1)
add_definitions(-DPLATFORM_FREEBSD=1)
add_definitions(-D_FILE_OFFSET_BITS=64)
add_definitions(-D_LARGEFILE_SOURCE=1)
add_definitions(-DPRAGMA_ONCE=1)
include_directories("/usr/local/include")
endif()
if(MACOSX OR LINUX OR FREEBSD)
add_compile_options(-pthread)
add_compile_options(-fsigned-char)
endif()
if(CMAKE_COMPILER_IS_GNUCC)
# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
add_compile_options(-Wno-invalid-offsetof)
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
add_compile_options(-Wno-unused-value)
add_compile_options(-Wno-switch)
add_compile_options(-Wno-tautological-undefined-compare)
add_compile_options(-Wno-c++11-compat-deprecated-writable-strings)
add_definitions(-Wno-logical-op-parentheses)
MESSAGE(WARNING "reenable -Wlogical-op-parentheses some day!")
endif()
elseif(MSVC) # RAKE! I don't know if this will build with MSVC
add_compile_options(/W4)
add_compile_options(/wd4100) # unreferenced formal parameter
add_compile_options(/wd4127) # conditional expression is constant
add_compile_options(/wd4244) # possible loss of data
add_compile_options(/wd4245) # signed/unsigned mismatch
add_compile_options(/wd4267) # possible loss of data
add_compile_options(/wd4714) # 'function' marked as __forceinline not inlined
add_compile_options(/wd4996) # 'function': was declared deprecated
add_compile_options(/wd4068) # unknown pragma
set(CMAKE_C_FLAGS_DEBUG "-D_DEBUG /Od /Zi /MDd")
set(CMAKE_C_FLAGS_RELEASE "/Ox /Oy /MD")
set(CMAKE_C_FLAGS_RELWITHDEBINFO "/Ox /Oy /Zi /MD")
set(CMAKE_C_FLAGS_MINSIZEREL "/Ox /Oy /Os /MD")
else()
message(FATAL_ERROR "Unsupported compiler")
endif()
## ** RAKE! end compiler specific flags section **
if(DEBUG) if(DEBUG)
add_definitions(-DDEBUG=1)
add_definitions(-D_DEBUG=1)
set(DEBUGSUFFIX "D") set(DEBUGSUFFIX "D")
else() else()
add_definitions(-DNDEBUG=1)
add_definitions(-D_NDEBUG=1)
set(DEBUGSUFFIX "") set(DEBUGSUFFIX "")
endif() endif()
if(WINDOWS)
add_definitions(-DPLATFORM_WIN32=1)
add_definitions(-DPRAGMA_ONCE=1)
add_definitions(-D_CRT_SECURE_NO_WARNINGS=1)
add_definitions(-D_CRT_SECURE_NO_DEPRECATE=1)
endif()
if(LINUX)
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
add_definitions(-DPLATFORM_UNIX=1)
add_definitions(-D_FILE_OFFSET_BITS=64)
add_definitions(-D_LARGEFILE_SOURCE=1)
add_definitions(-DPRAGMA_ONCE=1)
endif()
if(FREEBSD)
set(CMAKE_SKIP_RPATH ON CACHE BOOL "Skip RPATH" FORCE)
add_definitions(-DPLATFORM_UNIX=1)
add_definitions(-DPLATFORM_FREEBSD=1)
add_definitions(-D_FILE_OFFSET_BITS=64)
add_definitions(-D_LARGEFILE_SOURCE=1)
add_definitions(-DPRAGMA_ONCE=1)
include_directories("/usr/local/include")
endif()
if(MACOSX)
add_definitions(-DPLATFORM_UNIX=1)
add_definitions(-DPLATFORM_MACOSX=1)
add_definitions(-DPRAGMA_ONCE=1)
endif()
if(LINUX OR MACOSX)
if(DEBUG)
add_definitions(-O0 -ggdb3)
endif(DEBUG)
add_definitions(-pthread)
add_definitions(-pipe -fsigned-char)
#CXXFLAGS += -fexceptions -frtti
endif()
if(CMAKE_COMPILER_IS_GNUCC)
# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
add_definitions(-Wno-invalid-offsetof)
endif()
if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
# !!! FIXME: turn a bunch of these off, this is just for now. I hope. --ryan.
add_definitions(-Wno-unused-value)
add_definitions(-Wno-switch)
add_definitions(-Wno-tautological-undefined-compare)
add_definitions(-Wno-c++11-compat-deprecated-writable-strings)
add_definitions(-Wno-logical-op-parentheses)
MESSAGE(WARNING "reenable -Wlogical-op-parentheses some day!")
endif()
# !!! FIXME: you currently need this, but I'd like to flip this to not use # !!! FIXME: you currently need this, but I'd like to flip this to not use
# !!! FIXME: assembly language. And maybe delete the asm code too. # !!! FIXME: assembly language. And maybe delete the asm code too.
option(USE_I386_ASM "Use X86 ASM" TRUE) option(USE_I386_ASM "Use X86 ASM" TRUE)
@ -609,6 +674,23 @@ else()
#Engine/Base/Win32/Win32Synchronization.cpp # Windows only. #Engine/Base/Win32/Win32Synchronization.cpp # Windows only.
endif() endif()
set(ZLIB_SRCS "")
if(NOT USE_SYSTEM_ZLIB)
set(ZLIB_SRCS
Engine/zlib/inflate.c
Engine/zlib/adler32.c
Engine/zlib/infblock.c
Engine/zlib/inffast.c
Engine/zlib/inftrees.c
Engine/zlib/trees.c
Engine/zlib/compress.c
Engine/zlib/zutil.c
Engine/zlib/deflate.c
Engine/zlib/infcodes.c
Engine/zlib/infutil.c
Engine/zlib/uncompr.c)
endif()
set(ENGINE_SRCS set(ENGINE_SRCS
${ENGINE_ENTITIES_CPP} ${ENGINE_ENTITIES_CPP}
Engine/Engine.cpp Engine/Engine.cpp
@ -788,19 +870,8 @@ set(ENGINE_SRCS
Engine/World/World.cpp Engine/World/World.cpp
Engine/World/WorldCollisionGrid.cpp Engine/World/WorldCollisionGrid.cpp
Engine/World/WorldEditingProfile.cpp Engine/World/WorldEditingProfile.cpp
Engine/zlib/inflate.c
Engine/zlib/adler32.c
Engine/zlib/infblock.c
Engine/zlib/inffast.c
Engine/zlib/inftrees.c
Engine/zlib/trees.c
Engine/zlib/compress.c
Engine/zlib/zutil.c
Engine/zlib/deflate.c
Engine/zlib/infcodes.c
Engine/zlib/infutil.c
Engine/zlib/uncompr.c
${ADDITIONAL_ENGINE_SRCS} ${ADDITIONAL_ENGINE_SRCS}
${ZLIB_SRCS}
) )
add_executable(ssam add_executable(ssam
@ -847,18 +918,19 @@ if(LINUX)
set_target_properties(ssam PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN") set_target_properties(ssam PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
target_link_libraries(ssam "m") target_link_libraries(ssam "m")
target_link_libraries(ssam "dl") target_link_libraries(ssam "dl")
if(PANDORA)
target_link_libraries(ssam "rt")
target_link_libraries(ssam ${SDL2_LIBRARY}) # RAKE!: I don't know if this will work yet.
endif()
target_link_libraries(ssam "pthread") target_link_libraries(ssam "pthread")
target_link_libraries(ssam ${SDL2_LIBRARY}) target_link_libraries(ssam ${SDL2_LIBRARY})
target_link_libraries(ssam ${ZLIB_LIBRARIES})
if(PANDORA)
target_link_libraries(ssam "rt")
endif()
if(BUILD_DEDICATED_SERVER) if(BUILD_DEDICATED_SERVER)
set_target_properties(SeriousSamDedicated PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN") set_target_properties(SeriousSamDedicated PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
target_link_libraries(SeriousSamDedicated "m") target_link_libraries(SeriousSamDedicated "m")
target_link_libraries(SeriousSamDedicated "dl") target_link_libraries(SeriousSamDedicated "dl")
target_link_libraries(SeriousSamDedicated "pthread") target_link_libraries(SeriousSamDedicated "pthread")
target_link_libraries(SeriousSamDedicated ${SDL2_LIBRARY}) target_link_libraries(SeriousSamDedicated ${SDL2_LIBRARY})
target_link_libraries(SeriousSamDedicated ${ZLIB_LIBRARIES})
endif() endif()
endif() endif()
@ -867,11 +939,13 @@ if(FREEBSD)
target_link_libraries(ssam "m") target_link_libraries(ssam "m")
target_link_libraries(ssam "pthread") target_link_libraries(ssam "pthread")
target_link_libraries(ssam ${SDL2_LIBRARY}) target_link_libraries(ssam ${SDL2_LIBRARY})
target_link_libraries(ssam ${ZLIB_LIBRARIES})
if(BUILD_DEDICATED_SERVER) if(BUILD_DEDICATED_SERVER)
set_target_properties(SeriousSamDedicated PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN") set_target_properties(SeriousSamDedicated PROPERTIES LINK_FLAGS "-Wl,-rpath,$ORIGIN")
target_link_libraries(SeriousSamDedicated "m") target_link_libraries(SeriousSamDedicated "m")
target_link_libraries(SeriousSamDedicated "pthread") target_link_libraries(SeriousSamDedicated "pthread")
target_link_libraries(SeriousSamDedicated ${SDL2_LIBRARY}) target_link_libraries(SeriousSamDedicated ${SDL2_LIBRARY})
target_link_libraries(SeriousSamDedicated ${ZLIB_LIBRARIES})
endif() endif()
endif() endif()
@ -879,5 +953,35 @@ if(TFE)
set_target_properties(ssam PROPERTIES OUTPUT_NAME "ssam-tfe") set_target_properties(ssam PROPERTIES OUTPUT_NAME "ssam-tfe")
endif() endif()
# end of CMakeLists.txt ... # RAKE! Install Section.
if(DEBUG) # RAKE! Will this work with TFE?
install(TARGETS ssam ${SHADERSLIB} ${GAMEMPLIB} ${ENTITIESMPLIB}
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/Bin"
LIBRARY DESTINATION "${CMAKE_INSTALL_PREFIX}/Bin/Debug"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
if(BUILD_DEDICATED_SERVER)
install(TARGETS SeriousSamDedicated
RUNTIME DESTINATION ${CMAKE_INSTALL_PREFIX}/Bin
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
endif()
else()
install(TARGETS ssam ${SHADERSLIB} ${GAMEMPLIB} ${ENTITIESMPLIB}
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/Bin"
LIBRARY DESTINATION "${CMAKE_INSTALL_PREFIX}/Bin"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
if(BUILD_DEDICATED_SERVER)
install(TARGETS SeriousSamDedicated
RUNTIME DESTINATION "${CMAKE_INSTALL_PREFIX}/Bin"
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
endif()
endif()
# RAKE! If CMAKE_INSTALL_PREFIX was set during config then its not a local install
# and SE1_10.gro needs to be installed to Games root dir.
if(NOT LOCAL_INSTALL)
install(FILES ${CMAKE_SOURCE_DIR}/../SE1_10.gro
DESTINATION ${CMAKE_INSTALL_PREFIX}
PERMISSIONS OWNER_READ OWNER_WRITE OWNER_EXECUTE GROUP_READ GROUP_WRITE GROUP_EXECUTE WORLD_READ WORLD_EXECUTE)
endif()
# end of CMakeLists.txt ...

23
Sources/build-linux64.sh Executable file
View File

@ -0,0 +1,23 @@
#!/bin/bash
NCPU=`cat /proc/cpuinfo |grep vendor_id |wc -l`
let NCPU=$NCPU+2
echo "Will build with 'make -j$NCPU' ... please edit this script if incorrect."
set -e
set -x
rm -rf cmake-build
mkdir $_
cd $_
#cmake -G Ninja -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
#ninja
# This is the eventual path for amd64.
cmake -DCMAKE_BUILD_TYPE=Debug -DUSE_I386_ASM=FALSE ..
# Right now we force x86, though...
#cmake -DCMAKE_BUILD_TYPE=Debug -DCMAKE_C_FLAGS=-m32 -DCMAKE_CXX_FLAGS=-m32 ..
make -j$NCPU