Some optimisations

This commit is contained in:
iamthesenate1 2021-12-26 13:17:09 +02:00
parent 0ab04baf9a
commit 3609bf4df8
23 changed files with 4610 additions and 4664 deletions

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@ -29,12 +29,7 @@ void AdjustFilePath_t(CTFileName &fnm)
}
// class constructor
CDependInfo::CDependInfo(CTFileName fnFileName, CTFileName fnParent)
{
// copy file name
di_fnFileName = fnFileName;
di_fnParent = fnParent;
}
CDependInfo::CDependInfo(CTFileName fnFileName, CTFileName fnParent): /*copy file name*/ di_fnFileName(fnFileName), di_fnParent(fnParent){}
BOOL CDependInfo::IsFileOnDiskUpdated(void)
{

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@ -37,7 +37,7 @@ const char *CTFileName::convertFromWin32(const char *src)
static const char *dirsep = NULL;
static size_t seplen = 0;
static char buf[MAX_PATH]; // This is NOT thread safe, fyi.
char *dest = buf;
char *dest;
if (src == NULL)
{
@ -78,7 +78,7 @@ const char *CTFileName::convertToWin32(const char *src)
static const char *dirsep = NULL;
static size_t seplen = 0;
static char buf[MAX_PATH]; // This is NOT thread safe, fyi.
char *dest = buf;
char *dest;
if (src == NULL)
{

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@ -182,6 +182,7 @@ CTString ScriptEsc(const CTString &str)
#pragma inline_depth(0)
void MakeAccessViolation(void* pArgs)
{
INDEX bDont = NEXTARGUMENT(INDEX);
if( bDont) return;

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@ -166,11 +166,8 @@ CTString GetZlibError(int ierr)
}
}
CZipHandle::CZipHandle(void)
CZipHandle::CZipHandle(void): zh_bOpen(FALSE), zh_fFile(NULL), zh_pubBufIn(NULL)
{
zh_bOpen = FALSE;
zh_fFile = NULL;
zh_pubBufIn = NULL;
memset(&zh_zstream, 0, sizeof(zh_zstream));
}
void CZipHandle::Clear(void)

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@ -1152,7 +1152,7 @@ void* _MS_Thread(void *arg) {
/** do recvfrom stuff **/
iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
FD_CLR(_sockudp, &readfds_udp);
if(iRet != -1 && iRet > 100 && iRet != SOCKET_ERROR) {
if(iRet > 100 && iRet != SOCKET_ERROR) {
// null terminate the buffer
_szBuffer[iRet] = 0;
char *sPch = NULL;
@ -1360,7 +1360,7 @@ void* _LocalNet_Thread(void *arg) {
/** do recvfrom stuff **/
iRet = recvfrom(_sockudp, _szBuffer, 2048, 0, (sockaddr*)&_sinClient, &_iClientLength);
FD_CLR(_sockudp, &readfds_udp);
if(iRet != -1 && iRet > 100 && iRet != SOCKET_ERROR) {
if(iRet > 100 && iRet != SOCKET_ERROR) {
// null terminate the buffer
_szBuffer[iRet] = 0;
char *sPch = NULL;

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@ -2002,9 +2002,8 @@ void CLayerMixer::MixOneMipmapDynamic( CBrushShadowMap *pbsm, INDEX iMipmap)
// constructor
CLayerMixer::CLayerMixer( CBrushShadowMap *pbsm, INDEX iFirstMip, INDEX iLastMip, BOOL bDynamic)
CLayerMixer::CLayerMixer( CBrushShadowMap *pbsm, INDEX iFirstMip, INDEX iLastMip, BOOL bDynamic): lm_bDynamic(bDynamic)
{
lm_bDynamic = bDynamic;
if( bDynamic) {
// check dynamic layers for complete blackness
BOOL bAllBlack = TRUE;

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@ -195,9 +195,7 @@ public:
// array for holding edges that proceed with testing
CDynamicArray<DOUBLEbspedge3D> oc_abedProceeding;
CObjectCSG(void) {
oc_bCSGIngoringEnabled = FALSE;
oc_bSkipObjectB = FALSE;
CObjectCSG(void): oc_bCSGIngoringEnabled(FALSE), oc_bSkipObjectB(FALSE){
}
/* Add an entire array of BSP edges to some polygon according to action code. */

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@ -480,9 +480,6 @@ BOOL CClientInterface::UpdateInputBuffers(void)
// take this packet out of the input buffer
ci_pbInputBuffer.RemovePacket(ppaPacket->pa_ulSequence,FALSE);
if (ppaPacket->pa_ulSequence == 8) {
ppaPacket->pa_ulSequence = 8;
}
// a packet can be accepted from the broadcast ID only if it is an acknowledge packet or
// if it is a connection confirmation response packet and the client isn't already connected
if (ppaPacket->pa_adrAddress.adr_uwID == SLASHSLASH || ppaPacket->pa_adrAddress.adr_uwID == 0) {

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@ -81,12 +81,7 @@ struct TickMarker {
UBYTE tm_ubAcknowledgesExpected;
UWORD tm_uwNumMessages;
TickMarker() {
tm_fTickTime = -1;
tm_slTickOffset = -1;
tm_ubAcknowledgesExpected = 0;
tm_uwNumMessages = 0;
}
TickMarker(): tm_fTickTime(-1), tm_fTickTime(-1), tm_ubAcknowledgesExpected(0), tm_uwNumMessages (0){}
};

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@ -47,7 +47,7 @@ public:
CEntityPointer ehi_epEntityPointer;
CClientEntry ehi_ceClientEntries[SERVER_CLIENTS];
CEntityHashItem() {ehi_ulEntityID = -1;} // entity pointer will initialize itself to NULL
CEntityHashItem(): ehi_ulEntityID(-1){} // entity pointer will initialize itself to NULL
~CEntityItem() {}; // entity poiner will destroy itself and remove the reference

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@ -185,9 +185,7 @@ public:
~CGatherCRC();
};
CGatherCRC::CGatherCRC() {
bOld = CRCT_bGatherCRCs;
}
CGatherCRC::CGatherCRC(): bOld(CRCT_bGatherCRCs){}
CGatherCRC::~CGatherCRC() {
CRCT_bGatherCRCs = bOld;
}

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@ -165,8 +165,7 @@ void SelectVertexOnRender(CBrushVertex &bvx, const PIX2D &vpix)
// if selecting with lasso
} else {
// if the vertex is set in lasso buffer
if (_pubLassoBuffer!=NULL
&&_pubLassoBuffer[vpix(2)*_pixSizeI+vpix(1)]) {
if (_pubLassoBuffer[vpix(2)*_pixSizeI+vpix(1)]) {
// if alternative
if (_bSelectAlternative) {

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@ -186,14 +186,12 @@ static FLOAT HitCheckQuad(const PIX ix, const PIX iz)
// if the polygon is intersected by the ray, and it is the closest intersection so far
if (isIntersector.IsIntersecting() && (fHitDistance < fDistance)) {
// remember hit coordinates
if(fHitDistance<fDistance) {
fDistance = fHitDistance;
_vHitExact = vHitPoint;
_plHitPlane = plTriPlane;
}
}
}
}
return fDistance;
}

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@ -154,7 +154,7 @@ CTFileName CEngineGUI::CreateTexture(CTFileName fnTexFileToRecreate/*=CTString("
CDlgChooseTextureType dlgChooseTextureType;
int iDlgResult = dlgChooseTextureType.DoModal();
// if user choosed a texture type
if( (iDlgResult != -1) && (iDlgResult >= 0) && (iDlgResult <= 2) )
if( (iDlgResult >= 0) && (iDlgResult <= 2) )
{
// if result is 2 we want to create effect texture
if( iDlgResult == 2)

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@ -92,14 +92,7 @@ struct DECL_DLL PlayerStats {
INDEX ps_iSecrets;
TIME ps_tmTime;
PlayerStats(void)
{
ps_iScore = 0;
ps_iKills = 0;
ps_iDeaths = 0;
ps_iSecrets = 0;
ps_tmTime = 0.0f;
}
PlayerStats(void): ps_iScore(0), ps_iKills(0), ps_iDeaths(0), ps_iSecrets(0), ps_tmTime(0.0f){}
};
// get info position for entity

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@ -870,7 +870,7 @@ extern void DrawHUD( const CPlayer *penPlayerCurrent, CDrawPort *pdpCurrent, BOO
if( iHealth>25) colHealth = _colHUD;
if( iArmor >25) colArmor = _colHUD;
// eventually print it out
if( hud_iShowPlayers==1 || (hud_iShowPlayers==-1 && !bSinglePlay)) {
if( hud_iShowPlayers==1 || hud_iShowPlayers==-1) {
// printout location and info aren't the same for deathmatch and coop play
const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
if( bCooperative) {

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@ -1476,9 +1476,8 @@ void Particles_MetalParts( CEntity *pen, FLOAT tmStarted, FLOATaabbox3D boxOwner
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
UBYTE ubRndS = UBYTE( 12+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1])*8);
UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
//ubRndS = 0;
ubRndV = 255;
UBYTE ubRndV = 255;
COLOR col = HSVToColor(ubRndH, ubRndS, ubRndV)|UBYTE(255.0f*fRatio);
FLOAT fRotation = fT*400.0f*afStarsPositions[iRnd][0];
FLOAT fSize = fBoxSize*0.005f+0.125f+afStarsPositions[iRnd][1]*0.025f;
@ -2301,8 +2300,7 @@ void Particles_EmptyShells( CEntity *pen, ShellLaunchData *asldData)
{
fColorFactor = -fT+fLife;
}
UBYTE ubAlpha = UBYTE(CT_OPAQUE*fColorFactor);
ubAlpha = CT_OPAQUE;
UBYTE ubAlpha = CT_OPAQUE;
FLOAT3D vSpeedPower = sld.sld_vSpeed/(1.0f+fT*fT);
FLOAT3D vPos = sld.sld_vPos +
@ -2779,10 +2777,8 @@ void Particles_BloodSpray(enum SprayParticlesType sptType, CEntity *penSpray, FL
case SPT_ELECTRICITY_SPARKS:
{
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
UBYTE ubRndS = UBYTE( 32+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1]+0.5)*16);
UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
ubRndS = 0;
ubRndV = 255;
UBYTE ubRndS = 0;
UBYTE ubRndV = 255;
col = HSVToColor(ubRndH, ubRndS, ubRndV)|ubAlpha;
fSize/=32.0f;
fRotation = fT*200.0f;

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@ -16,14 +16,7 @@ FLOAT NodeDistance(CPathNode *ppn0, CPathNode *ppn1)
ppn1->pn_pnmMarker->GetPlacement().pl_PositionVector).Length();
}
CPathNode::CPathNode(class CNavigationMarker *penMarker)
{
pn_pnmMarker = penMarker;
pn_ppnParent = NULL;
pn_fG = 0.0f;
pn_fH = 0.0f;
pn_fF = 0.0f;
}
CPathNode::CPathNode(class CNavigationMarker *penMarker): pn_pnmMarker(penMarker), pn_ppnParent(NULL), pn_fG(0.0f), pn_fH(0.0f), pn_fF(0.0f){}
CPathNode::~CPathNode(void)
{

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@ -156,14 +156,7 @@ struct DECL_DLL PlayerStats {
INDEX ps_iSecrets;
TIME ps_tmTime;
PlayerStats(void)
{
ps_iScore = 0;
ps_iKills = 0;
ps_iDeaths = 0;
ps_iSecrets = 0;
ps_tmTime = 0.0f;
}
PlayerStats(void): ps_iScore(0), ps_iKills(0), ps_iDeaths(0), ps_iSecrets(0), ps_tmTime(0.0f){}
};
static inline CTStream &operator>>(CTStream &strm, PlayerStats &ps)

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@ -1180,7 +1180,7 @@ extern void DrawHUD( const CPlayer *penPlayerCurrent, CDrawPort *pdpCurrent, BOO
if( iHealth>25) colHealth = _colHUD;
if( iArmor >25) colArmor = _colHUD;
// eventually print it out
if( hud_iShowPlayers==1 || (hud_iShowPlayers==-1 && !bSinglePlay)) {
if( hud_iShowPlayers==1 || hud_iShowPlayers==-1) {
// printout location and info aren't the same for deathmatch and coop play
const FLOAT fCharWidth = (PIX)((_pfdDisplayFont->GetWidth()-2) *fTextScale);
if( bCooperative) {

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@ -2284,9 +2284,8 @@ void Particles_MetalParts( CEntity *pen, FLOAT tmStarted, FLOATaabbox3D boxOwner
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
UBYTE ubRndS = UBYTE( 12+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1])*8);
UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iPart+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
//ubRndS = 0;
ubRndV = 255;
UBYTE ubRndV = 255;
COLOR col = HSVToColor(ubRndH, ubRndS, ubRndV)|UBYTE(255.0f*fRatio);
FLOAT fRotation = fT*400.0f*afStarsPositions[iRnd][0];
FLOAT fSize = fBoxSize*0.005f+0.125f+afStarsPositions[iRnd][1]*0.025f;
@ -4502,10 +4501,8 @@ void Particles_BloodSpray(enum SprayParticlesType sptType, FLOAT3D vSource, FLOA
case SPT_ELECTRICITY_SPARKS:
{
UBYTE ubRndH = UBYTE( 180+afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][0]*16);
UBYTE ubRndS = UBYTE( 32+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][1]+0.5)*16);
UBYTE ubRndV = UBYTE( 192+(afStarsPositions[ int(iSpray+tmStarted*10)%CT_MAX_PARTICLES_TABLE][2])*64);
ubRndS = 0;
ubRndV = 255;
UBYTE ubRndS = 0;
UBYTE ubRndV = 255;
col = HSVToColor(ubRndH, ubRndS, ubRndV)|ubAlpha;
fSize/=32.0f;
fRotation = fT*200.0f;

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@ -188,8 +188,7 @@ public:
~CEnableUserBreak();
};
CEnableUserBreak::CEnableUserBreak() {
bOld = _bUserBreakEnabled;
CEnableUserBreak::CEnableUserBreak(): bOld(_bUserBreakEnabled){
_bUserBreakEnabled = TRUE;
}
CEnableUserBreak::~CEnableUserBreak() {

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@ -139,10 +139,8 @@ public:
CPlayerSource *lp_pplsPlayerSource;
UBYTE lp_ubPlayerControlsState[2048]; // current state of player controls that are local to the player
// Construction
CLocalPlayer( void)
CLocalPlayer(void): lp_pplsPlayerSource(NULL), lp_bActive(FALSE)
{
lp_pplsPlayerSource = NULL;
lp_bActive = FALSE;
memset(lp_ubPlayerControlsState, 0, sizeof(lp_ubPlayerControlsState)) ;
};
};