More mismerge corrections and other fixes to get this closer to compiling.

This commit is contained in:
Ryan C. Gordon 2016-03-30 02:01:02 -04:00
parent 28a8b5cb2e
commit 2e7af8cf00
4 changed files with 12 additions and 13 deletions

View File

@ -248,11 +248,6 @@ void CEntityClass::Read_t( CTStream *istr) // throw char *
(const char *) dllName, (const char *) err);
}
// load the DLL
CTFileName fnmExpanded;
ExpandFilePath(EFP_READ, fnmDLL, fnmExpanded);
ec_fnmClassDLL = fnmDLL;
// get the pointer to the DLL class structure

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@ -60,7 +60,7 @@ static CResolution _areResolutions[] =
// THIS NUMBER MUST NOT BE OVER 25! (otherwise change it in adapter.h)
static const INDEX MAX_RESOLUTIONS = sizeof(_areResolutions)/sizeof(_areResolutions[0]);
// !!! FIXME : rcg11052001 abstract this...
#ifdef PLATFORM_WIN32
// initialize CDS support (enumerate modes at startup)
@ -210,6 +210,8 @@ void CGfxLibrary::InitAPIs(void)
}
// shutdown DX8 (we'll start it again if needed)
D3DRELEASE( gl_pD3D, TRUE);
#endif
if( gl_hiDriver!=NONE) FreeLibrary(gl_hiDriver);
gl_hiDriver = NONE;
}

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@ -45,9 +45,9 @@
#endif
// control for partial usage of compiled vertex arrays
extern BOOL CVA_b2D = FALSE;
extern BOOL CVA_bWorld = FALSE;
extern BOOL CVA_bModels = FALSE;
BOOL CVA_b2D = FALSE;
BOOL CVA_bWorld = FALSE;
BOOL CVA_bModels = FALSE;
// common element arrays
CStaticStackArray<GFXVertex> _avtxCommon;
@ -299,14 +299,18 @@ static INDEX sys_bHasHardwareTnL = 1;
static INDEX sys_bHasTruform = 0;
static INDEX sys_bHasCVAs = 0;
static INDEX sys_bUsingOpenGL = 0;
extern INDEX sys_bUsingDirect3D = 0;
INDEX sys_bUsingDirect3D = 0;
/*
* Low level hook flags
*/
#define WH_KEYBOARD_LL 13
#ifdef PLATFORM_WIN32
void EnableWindowsKeys(void);
#pragma message(">> doublecheck me!!!")
// these are commented because they are already defined in winuser.h
//#define LLKHF_EXTENDED 0x00000001
//#define LLKHF_INJECTED 0x00000010
@ -315,7 +319,6 @@ extern INDEX sys_bUsingDirect3D = 0;
//#define LLMHF_INJECTED 0x00000001
#ifdef PLATFORM_WIN32
/*
* Structure used by WH_KEYBOARD_LL
*/
@ -1061,7 +1064,6 @@ CGfxLibrary::CGfxLibrary(void)
*/
CGfxLibrary::~CGfxLibrary()
{
extern void EnableWindowsKeys(void);
EnableWindowsKeys();
// free common arrays
_avtxCommon.Clear();

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@ -20,7 +20,7 @@ void CSelection<cType, ulFlag>::Select(cType &tToSelect)
// select it
tToSelect.Select(ulFlag);
// add it to this container
Add(&tToSelect);
this->Add(&tToSelect);
// if the object is already selected
} else {