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https://github.com/ptitSeb/Serious-Engine
synced 2024-11-21 18:10:26 +01:00
Fix "Map Screen" when loading a level (no more black screen)
This happen when the engine do not have access to the map graphics from both games (ie: we didn't copy "SE1_10.gro") Should fix https://github.com/icculus/Serious-Engine/issues/51
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@ -427,6 +427,7 @@ PIX aPathDotsFE[][10][2] =
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BOOL ObtainMapData(void)
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{
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try {
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if(!map_bIsFirstEncounter) {
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// the second encounter
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atoIconsSE[ 0].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Book.tex"));
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atoIconsSE[ 1].SetData_t(CTFILENAME("TexturesMP\\Computer\\Map\\Level00.tex"));
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@ -465,7 +466,7 @@ BOOL ObtainMapData(void)
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((CTextureData*)_toMapBcgLUSE .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toMapBcgRDSE .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toMapBcgRUSE .GetData())->Force(TEX_CONSTANT);
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} else {
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// the first encounter
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atoIconsFE[ 0].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level00.tex"));
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atoIconsFE[ 1].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level01.tex"));
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@ -482,6 +483,7 @@ BOOL ObtainMapData(void)
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atoIconsFE[12].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level12.tex"));
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atoIconsFE[13].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level13.tex"));
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atoIconsFE[14].SetData_t(CTFILENAME("Textures\\Computer\\Map\\Level14.tex"));
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_toPathDot .SetData_t(CTFILENAME("Textures\\Computer\\Map\\PathDot.tex"));
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_toMapBcgLDFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgLD.tex"));
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_toMapBcgLUFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgLU.tex"));
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_toMapBcgRDFE .SetData_t(CTFILENAME("Textures\\Computer\\Map\\MapBcgRD.tex"));
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@ -502,10 +504,12 @@ BOOL ObtainMapData(void)
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((CTextureData*)atoIconsFE[12].GetData())->Force(TEX_CONSTANT);
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((CTextureData*)atoIconsFE[13].GetData())->Force(TEX_CONSTANT);
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((CTextureData*)atoIconsFE[14].GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toPathDot .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toMapBcgLDFE .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toMapBcgLUFE .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toMapBcgRDFE .GetData())->Force(TEX_CONSTANT);
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((CTextureData*)_toMapBcgRUFE .GetData())->Force(TEX_CONSTANT);
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}
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}
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catch (char *strError) {
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CPrintF("%s\n", strError);
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