mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
Patched to compile.
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6b9ebc3ccb
commit
239b9c7992
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@ -1094,7 +1094,7 @@ DWORD WINAPI _MS_Thread(LPVOID lpParam) {
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void* _MS_Thread(void *arg) {
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#endif
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SOCKET _sockudp = NULL;
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SOCKET _sockudp = INVALID_SOCKET;
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struct _sIPPort {
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UBYTE bFirst;
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UBYTE bSecond;
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@ -1107,7 +1107,7 @@ void* _MS_Thread(void *arg) {
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_sockudp = socket(AF_INET, SOCK_DGRAM, 0);
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if (_sockudp == INVALID_SOCKET){
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WSACleanup();
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return -1;
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return 0;
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}
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_sIPPort* pServerIP = (_sIPPort*)(_szIPPortBuffer);
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@ -1137,7 +1137,7 @@ void* _MS_Thread(void *arg) {
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(sockaddr *) &sinServer, sizeof(sinServer));
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sockaddr_in _sinClient;
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int _iClientLength = sizeof(_sinClient);
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socklen_t _iClientLength = sizeof(_sinClient);
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fd_set readfds_udp; // declare a read set
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struct timeval timeout_udp; // declare a timeval for our timer
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@ -1159,7 +1159,7 @@ void* _MS_Thread(void *arg) {
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sPch = strstr(_szBuffer, "\\gamename\\serioussamse\\");
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if(!sPch) {
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CPrintF("Unknown query server response!\n");
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return -1;
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return 0;
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} else {
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CTString strPlayers;
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@ -1298,7 +1298,7 @@ DWORD WINAPI _LocalNet_Thread(LPVOID lpParam) {
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void* _LocalNet_Thread(void *arg) {
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#endif
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SOCKET _sockudp = NULL;
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SOCKET _sockudp = INVALID_SOCKET;
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struct _sIPPort {
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UBYTE bFirst;
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UBYTE bSecond;
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@ -1315,7 +1315,7 @@ void* _LocalNet_Thread(void *arg) {
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delete[] _szIPPortBufferLocal;
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}
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_szIPPortBufferLocal = NULL;
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return -1;
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return 0;
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}
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_sIPPort* pServerIP = (_sIPPort*)(_szIPPortBufferLocal);
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@ -1345,7 +1345,7 @@ void* _LocalNet_Thread(void *arg) {
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(sockaddr *) &sinServer, sizeof(sinServer));
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sockaddr_in _sinClient;
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int _iClientLength = sizeof(_sinClient);
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socklen_t _iClientLength = sizeof(_sinClient);
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fd_set readfds_udp; // declare a read set
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struct timeval timeout_udp; // declare a timeval for our timer
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@ -1372,7 +1372,7 @@ void* _LocalNet_Thread(void *arg) {
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}
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_szIPPortBufferLocal = NULL;
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WSACleanup();
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return -1;
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return 0;
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} else {
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CTString strPlayers;
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