mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-22 10:20:26 +01:00
Merge pull request #26 from DanielGibson/64bit-stuff
Some 64bit improvements, lots of 64bit TODOs/STUBBED()
This commit is contained in:
commit
1f7bb24a4d
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@ -9,6 +9,9 @@ option(USE_SYSTEM_SDL2 "Use system wide sdl2 libraries/includes" On)
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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set(CMAKE_MODULE_PATH ${CMAKE_MODULE_PATH} "${CMAKE_SOURCE_DIR}/cmake")
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# ssam expects the libs to be in Debug/
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set(CMAKE_LIBRARY_OUTPUT_DIRECTORY ${PROJECT_BINARY_DIR}/Debug)
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# Use systemwide SDL2 or custom build
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# Use systemwide SDL2 or custom build
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# RAKE!: Find a way to use their custom built library if
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# RAKE!: Find a way to use their custom built library if
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# they want to use that instead or if their system only
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# they want to use that instead or if their system only
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@ -110,6 +113,8 @@ if(CMAKE_CXX_COMPILER_ID MATCHES "Clang")
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add_definitions(-Wno-switch)
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add_definitions(-Wno-switch)
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add_definitions(-Wno-tautological-undefined-compare)
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add_definitions(-Wno-tautological-undefined-compare)
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add_definitions(-Wno-c++11-compat-deprecated-writable-strings)
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add_definitions(-Wno-c++11-compat-deprecated-writable-strings)
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add_definitions(-Wno-logical-op-parentheses)
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MESSAGE(WARNING "reenable -Wlogical-op-parentheses some day!")
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endif()
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endif()
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# !!! FIXME: you currently need this, but I'd like to flip this to not use
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# !!! FIXME: you currently need this, but I'd like to flip this to not use
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@ -44,6 +44,18 @@ inline void CRC_AddLONG( ULONG &ulCRC, ULONG ul)
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CRC_AddBYTE(ulCRC, UBYTE(ul>> 0));
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CRC_AddBYTE(ulCRC, UBYTE(ul>> 0));
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};
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};
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inline void CRC_AddLONGLONG( ULONG &ulCRC, __uint64 x)
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{
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CRC_AddBYTE(ulCRC, UBYTE(x>>56));
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CRC_AddBYTE(ulCRC, UBYTE(x>>48));
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CRC_AddBYTE(ulCRC, UBYTE(x>>40));
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CRC_AddBYTE(ulCRC, UBYTE(x>>32));
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CRC_AddBYTE(ulCRC, UBYTE(x>>24));
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CRC_AddBYTE(ulCRC, UBYTE(x>>16));
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CRC_AddBYTE(ulCRC, UBYTE(x>> 8));
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CRC_AddBYTE(ulCRC, UBYTE(x>> 0));
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}
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inline void CRC_AddFLOAT(ULONG &ulCRC, FLOAT f)
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inline void CRC_AddFLOAT(ULONG &ulCRC, FLOAT f)
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{
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{
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CRC_AddLONG(ulCRC, *(ULONG*)&f);
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CRC_AddLONG(ulCRC, *(ULONG*)&f);
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@ -148,6 +148,7 @@ CShell::CShell(void)
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{
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{
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// allocate undefined symbol
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// allocate undefined symbol
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_shell_istUndeclared = _shell_ast.Allocate();
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_shell_istUndeclared = _shell_ast.Allocate();
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pwoCurrentWorld = NULL;
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};
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};
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CShell::~CShell(void)
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CShell::~CShell(void)
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{
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{
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@ -33,6 +33,8 @@ public:
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CTCriticalSection sh_csShell; // critical section for access to shell data
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CTCriticalSection sh_csShell; // critical section for access to shell data
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CDynamicArray<CShellSymbol> sh_assSymbols; // all defined symbols
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CDynamicArray<CShellSymbol> sh_assSymbols; // all defined symbols
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CWorld* pwoCurrentWorld;
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// Get a shell symbol by its name.
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// Get a shell symbol by its name.
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CShellSymbol *GetSymbol(const CTString &strName, BOOL bDeclaredOnly);
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CShellSymbol *GetSymbol(const CTString &strName, BOOL bDeclaredOnly);
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// Report error in shell script processing.
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// Report error in shell script processing.
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@ -66,6 +68,16 @@ public:
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CTString GetValue(const CTString &strName);
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CTString GetValue(const CTString &strName);
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void SetValue(const CTString &strName, const CTString &strValue);
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void SetValue(const CTString &strName, const CTString &strValue);
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void SetCurrentWorld(CWorld* pwo)
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{
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pwoCurrentWorld = pwo;
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}
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CWorld* GetCurrentWorld(void)
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{
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return pwoCurrentWorld;
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}
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};
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};
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// pointer to global shell object
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// pointer to global shell object
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@ -61,6 +61,37 @@ typedef unsigned int UINT;
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#define PLATFORM_LITTLEENDIAN 1
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#define PLATFORM_LITTLEENDIAN 1
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#endif
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#endif
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#ifdef PLATFORM_WIN32
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#ifdef _WIN64
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#define PLATFORM_64BIT 1
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#else
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#define PLATFORM_32BIT 1
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#endif
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#else
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// AFAIK there were versions of MSVC where UINTPTR_MAX was incorrect,
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// so I use different code for Windows above
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#include <stdint.h> // UINTPTR_MAX
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#ifdef UINTPTR_MAX
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#if UINTPTR_MAX == 0xffffffffuL
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#define PLATFORM_32BIT 1
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#elif UINTPTR_MAX == 0xffffffffffffffffuLL
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#define PLATFORM_64BIT 1
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#else
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#error WTF, your system seems to be neither 32bit nor 64bit?!
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#endif
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#else
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#error Your system does not provide UINTPRT_MAX, find another way!
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#endif
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#if UINTPTR_MAX != SIZE_MAX
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// the code uses size_t to store pointers all over the place, so if size_t and uintptr_t
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// don't have the same size on your system, you're in real trouble.
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// (before panicking however make sure your headers don't just contain bullshit values for UINTPTR_MAX or SIZE_MAX)
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#error Seems like on your system sizeof(size_t) != sizeof(uintptr_t) - that is *very* bad.
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#endif
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#endif
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// Mac symbols have an underscore prepended...
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// Mac symbols have an underscore prepended...
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#if PLATFORM_MACOSX
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#if PLATFORM_MACOSX
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#define ASMSYM(x) "_" #x
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#define ASMSYM(x) "_" #x
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@ -182,11 +213,8 @@ typedef unsigned int UINT;
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inline ULONG _rotl(ULONG ul, int bits)
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inline ULONG _rotl(ULONG ul, int bits)
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{
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{
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#if (defined USE_PORTABLE_C)
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#if (defined USE_PORTABLE_C)
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// This is not fast at all, but it works.
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// DG: according to http://blog.regehr.org/archives/1063 this is fast
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for (int i = 0; i < bits; i++)
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return (ul<<bits) | (ul>>(-bits&31));
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ul = ( (ul << 1) | ((ul & 0x80000000) >> 31) );
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return(ul);
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#elif (defined __GNU_INLINE__)
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#elif (defined __GNU_INLINE__)
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// This, on the other hand, is wicked fast. :)
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// This, on the other hand, is wicked fast. :)
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__asm__ __volatile__ (
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__asm__ __volatile__ (
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@ -84,7 +84,7 @@ void CBrushPolygon::CreateBSPPolygon(BSPPolygon<DOUBLE, 3> &bspo)
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// set the plane of the bsp polygon
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// set the plane of the bsp polygon
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((DOUBLEplane3D &)bspo) = *brpo.bpo_pbplPlane->bpl_ppldPreciseAbsolute;
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((DOUBLEplane3D &)bspo) = *brpo.bpo_pbplPlane->bpl_ppldPreciseAbsolute;
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bspo.bpo_ulPlaneTag = (ULONG)brpo.bpo_pbscSector->bsc_abplPlanes.Index(brpo.bpo_pbplPlane);
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bspo.bpo_ulPlaneTag = (size_t)brpo.bpo_pbscSector->bsc_abplPlanes.Index(brpo.bpo_pbplPlane);
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// create the array of edges in the bsp polygon
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// create the array of edges in the bsp polygon
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INDEX ctEdges = brpo.bpo_abpePolygonEdges.Count();
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INDEX ctEdges = brpo.bpo_abpePolygonEdges.Count();
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@ -109,7 +109,7 @@ void CBrushPolygon::CreateBSPPolygonNonPrecise(BSPPolygon<DOUBLE, 3> &bspo)
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// set the plane of the bsp polygon
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// set the plane of the bsp polygon
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((DOUBLEplane3D &)bspo) = FLOATtoDOUBLE(brpo.bpo_pbplPlane->bpl_plAbsolute);
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((DOUBLEplane3D &)bspo) = FLOATtoDOUBLE(brpo.bpo_pbplPlane->bpl_plAbsolute);
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bspo.bpo_ulPlaneTag = (ULONG)brpo.bpo_pbscSector->bsc_abplPlanes.Index(brpo.bpo_pbplPlane);
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bspo.bpo_ulPlaneTag = (size_t)brpo.bpo_pbscSector->bsc_abplPlanes.Index(brpo.bpo_pbplPlane);
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// calculate offset for points
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// calculate offset for points
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DOUBLE3D vOffset = FLOATtoDOUBLE(((FLOAT3D&)brpo.bpo_pbplPlane->bpl_plAbsolute))*-fOffset;
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DOUBLE3D vOffset = FLOATtoDOUBLE(((FLOAT3D&)brpo.bpo_pbplPlane->bpl_plAbsolute))*-fOffset;
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// offset the plane
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// offset the plane
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@ -221,8 +221,11 @@ ULONG CDrawPort::GetID(void)
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{
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{
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ULONG ulCRC;
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ULONG ulCRC;
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CRC_Start( ulCRC);
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CRC_Start( ulCRC);
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STUBBED("64-bit issue");
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#ifdef PLATFORM_64BIT
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CRC_AddLONGLONG( ulCRC, (__uint64)(size_t)dp_Raster);
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#else
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CRC_AddLONG( ulCRC, (ULONG)(size_t)dp_Raster);
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CRC_AddLONG( ulCRC, (ULONG)(size_t)dp_Raster);
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#endif
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CRC_AddLONG( ulCRC, (ULONG)dp_MinI);
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CRC_AddLONG( ulCRC, (ULONG)dp_MinI);
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CRC_AddLONG( ulCRC, (ULONG)dp_MinJ);
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CRC_AddLONG( ulCRC, (ULONG)dp_MinJ);
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CRC_AddLONG( ulCRC, (ULONG)dp_MaxI);
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CRC_AddLONG( ulCRC, (ULONG)dp_MaxI);
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@ -75,6 +75,7 @@ static __forceinline CTStream &operator>>(CTStream &strm, PCXHeader &t) {
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strm>>t.HscreenSize;
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strm>>t.HscreenSize;
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strm>>t.VscreenSize;
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strm>>t.VscreenSize;
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strm.Read_t(t.Filler, sizeof (t.Filler));
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strm.Read_t(t.Filler, sizeof (t.Filler));
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return strm;
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}
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}
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static __forceinline CTStream &operator<<(CTStream &strm, const PCXHeader &t) {
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static __forceinline CTStream &operator<<(CTStream &strm, const PCXHeader &t) {
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@ -96,6 +97,7 @@ static __forceinline CTStream &operator<<(CTStream &strm, const PCXHeader &t) {
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strm<<t.HscreenSize;
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strm<<t.HscreenSize;
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strm<<t.VscreenSize;
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strm<<t.VscreenSize;
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strm.Write_t(t.Filler, sizeof (t.Filler));
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strm.Write_t(t.Filler, sizeof (t.Filler));
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return strm;
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}
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}
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// TARGA header structure
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// TARGA header structure
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@ -1312,7 +1312,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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// if not already generated, generate bind number(s) and force upload
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// if not already generated, generate bind number(s) and force upload
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const PIX pixTextureSize = pixWidth*pixHeight;
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const PIX pixTextureSize = pixWidth*pixHeight;
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if( td_ulObject==NONE)
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if((td_ctFrames>1 && td_pulObjects==NULL) || td_ulObject==NONE)
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{
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{
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// check whether frames are present
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// check whether frames are present
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ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF);
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ASSERT( td_pulFrames!=NULL && td_pulFrames[0]!=0xDEADBEEF);
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@ -1367,7 +1367,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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for( INDEX iFr=0; iFr<td_ctFrames; iFr++)
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for( INDEX iFr=0; iFr<td_ctFrames; iFr++)
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{ // determine frame offset and upload texture frame
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{ // determine frame offset and upload texture frame
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ULONG *pulCurrentFrame = td_pulFrames + (iFr * td_slFrameSize/BYTES_PER_TEXEL);
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ULONG *pulCurrentFrame = td_pulFrames + (iFr * td_slFrameSize/BYTES_PER_TEXEL);
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gfxSetTexture( ((ULONG*)td_ulObject)[iFr], td_tpLocal);
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gfxSetTexture( td_pulObjects[iFr], td_tpLocal);
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gfxUploadTexture( pulCurrentFrame, pixWidth, pixHeight, td_ulInternalFormat, bNoDiscard);
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gfxUploadTexture( pulCurrentFrame, pixWidth, pixHeight, td_ulInternalFormat, bNoDiscard);
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}
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}
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} else {
|
} else {
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@ -1392,7 +1392,7 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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td_pulFrames = NULL;
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td_pulFrames = NULL;
|
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}
|
}
|
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// done uploading
|
// done uploading
|
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ASSERT( td_ulObject!=NONE);
|
ASSERT((td_ctFrames>1 && td_pulObjects!=NULL) || td_ulObject!=NONE);
|
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return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -1401,12 +1401,11 @@ void CTextureData::SetAsCurrent( INDEX iFrameNo/*=0*/, BOOL bForceUpload/*=FALSE
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// must reset local texture parameters for each frame of animated texture
|
// must reset local texture parameters for each frame of animated texture
|
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for( INDEX iFr=0; iFr<td_ctFrames; iFr++) {
|
for( INDEX iFr=0; iFr<td_ctFrames; iFr++) {
|
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td_tpLocal.Clear();
|
td_tpLocal.Clear();
|
||||||
gfxSetTexture( ((ULONG*)td_ulObject)[iFr], td_tpLocal);
|
gfxSetTexture( td_pulObjects[iFr], td_tpLocal); // FIXME DG: use that union properly or something?!
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
// set corresponding probe or texture frame as current
|
// set corresponding probe or texture frame as current
|
||||||
ULONG ulTexObject = td_ulObject; // single-frame
|
ULONG ulTexObject = (td_ctFrames>1) ? td_pulObjects[iFrameNo] : td_ulObject; // single-frame or animation
|
||||||
if( td_ctFrames>1) ulTexObject = ((ULONG*)td_ulObject)[iFrameNo]; // animation
|
|
||||||
if( bUseProbe) {
|
if( bUseProbe) {
|
||||||
// set probe if burst value doesn't allow real texture
|
// set probe if burst value doesn't allow real texture
|
||||||
if( _pGfx->gl_slAllowedUploadBurst<0) {
|
if( _pGfx->gl_slAllowedUploadBurst<0) {
|
||||||
|
@ -1437,17 +1436,22 @@ void CTextureData::Unbind(void)
|
||||||
// reset mark
|
// reset mark
|
||||||
td_tvLastDrawn = (__int64) 0;
|
td_tvLastDrawn = (__int64) 0;
|
||||||
|
|
||||||
|
// free frame number(s)
|
||||||
|
if( td_ctFrames>1) { // animation
|
||||||
|
// only if bound
|
||||||
|
if( td_pulObjects == NULL || td_pulObjects[0]==NONE) {
|
||||||
|
ASSERT( td_pulObjects == NULL || td_pulObjects[0]==NONE);
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
for( INDEX iFrame=0; iFrame<td_ctFrames; iFrame++) gfxDeleteTexture( td_pulObjects[iFrame]);
|
||||||
|
FreeMemory( td_pulObjects);
|
||||||
|
td_pulObjects = NULL;
|
||||||
|
} else { // single-frame
|
||||||
// only if bound
|
// only if bound
|
||||||
if( td_ulObject==NONE) {
|
if( td_ulObject==NONE) {
|
||||||
ASSERT( td_ulProbeObject==NONE);
|
ASSERT( td_ulProbeObject==NONE);
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
// free frame number(s)
|
|
||||||
if( td_ctFrames>1) { // animation
|
|
||||||
for( INDEX iFrame=0; iFrame<td_ctFrames; iFrame++) gfxDeleteTexture( td_pulObjects[iFrame]);
|
|
||||||
FreeMemory( td_pulObjects);
|
|
||||||
td_pulObjects = NULL;
|
|
||||||
} else { // single-frame
|
|
||||||
gfxDeleteTexture(td_ulObject);
|
gfxDeleteTexture(td_ulObject);
|
||||||
}
|
}
|
||||||
// delete probe texture, too
|
// delete probe texture, too
|
||||||
|
@ -1722,8 +1726,7 @@ BOOL CTextureData::IsAutoFreed(void)
|
||||||
SLONG CTextureData::GetUsedMemory(void)
|
SLONG CTextureData::GetUsedMemory(void)
|
||||||
{
|
{
|
||||||
// readout texture object
|
// readout texture object
|
||||||
ULONG ulTexObject = td_ulObject;
|
ULONG ulTexObject = (td_ctFrames>1) ? td_pulObjects[0] : td_ulObject;
|
||||||
if( td_ctFrames>1) ulTexObject = td_pulObjects[0];
|
|
||||||
|
|
||||||
// add structure size and anim block size
|
// add structure size and anim block size
|
||||||
SLONG slUsed = sizeof(*this) + CAnimData::GetUsedMemory()-sizeof(CAnimData);
|
SLONG slUsed = sizeof(*this) + CAnimData::GetUsedMemory()-sizeof(CAnimData);
|
||||||
|
|
|
@ -313,7 +313,10 @@ inline FLOAT NormByteToFloat( const ULONG ul)
|
||||||
inline SLONG FloatToInt( FLOAT f)
|
inline SLONG FloatToInt( FLOAT f)
|
||||||
{
|
{
|
||||||
#if defined(__arm__) || defined(USE_PORTABLE_C)
|
#if defined(__arm__) || defined(USE_PORTABLE_C)
|
||||||
return((SLONG) (f + 0.5f)); /* best of luck to you. */
|
// round to nearest by adding/subtracting 0.5 (depending on f pos/neg) before converting to SLONG
|
||||||
|
float addToRound = 0.5f;
|
||||||
|
copysignf(addToRound, f); // copy f's signbit to addToRound => if f<0 then addToRound = -addToRound
|
||||||
|
return((SLONG) (f + addToRound));
|
||||||
|
|
||||||
#elif (defined __MSVC_INLINE__)
|
#elif (defined __MSVC_INLINE__)
|
||||||
SLONG slRet;
|
SLONG slRet;
|
||||||
|
@ -341,8 +344,7 @@ inline SLONG FloatToInt( FLOAT f)
|
||||||
// log base 2 of any float numero
|
// log base 2 of any float numero
|
||||||
inline FLOAT Log2( FLOAT f) {
|
inline FLOAT Log2( FLOAT f) {
|
||||||
#if (defined USE_PORTABLE_C) || defined(__arm__)
|
#if (defined USE_PORTABLE_C) || defined(__arm__)
|
||||||
// !!! FIXME: What's wrong with log2()?
|
return log2f(f);
|
||||||
return (FLOAT)(log10(f)*3.321928094887); // log10(x)/log10(2)
|
|
||||||
|
|
||||||
#elif (defined __MSVC_INLINE__)
|
#elif (defined __MSVC_INLINE__)
|
||||||
FLOAT fRet;
|
FLOAT fRet;
|
||||||
|
@ -376,6 +378,11 @@ inline FLOAT Log2( FLOAT f) {
|
||||||
inline SLONG FastLog2( SLONG x)
|
inline SLONG FastLog2( SLONG x)
|
||||||
{
|
{
|
||||||
#if (defined USE_PORTABLE_C)
|
#if (defined USE_PORTABLE_C)
|
||||||
|
#ifdef __GNUC__
|
||||||
|
if(x == 0) return 0; // __builtin_clz() is undefined for 0
|
||||||
|
int numLeadingZeros = __builtin_clz(x);
|
||||||
|
return 31 - numLeadingZeros;
|
||||||
|
#else
|
||||||
register SLONG val = x;
|
register SLONG val = x;
|
||||||
register SLONG retval = 31;
|
register SLONG retval = 31;
|
||||||
while (retval > 0)
|
while (retval > 0)
|
||||||
|
@ -386,6 +393,7 @@ inline SLONG FastLog2( SLONG x)
|
||||||
}
|
}
|
||||||
|
|
||||||
return 0;
|
return 0;
|
||||||
|
#endif
|
||||||
|
|
||||||
#elif (defined __MSVC_INLINE__)
|
#elif (defined __MSVC_INLINE__)
|
||||||
SLONG slRet;
|
SLONG slRet;
|
||||||
|
@ -409,6 +417,7 @@ inline SLONG FastLog2( SLONG x)
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
|
||||||
|
/* DG: function is unused => doesn't matter that portable implementation is not optimal :)
|
||||||
// returns log2 of first larger value that is a power of 2
|
// returns log2 of first larger value that is a power of 2
|
||||||
inline SLONG FastMaxLog2( SLONG x)
|
inline SLONG FastMaxLog2( SLONG x)
|
||||||
{
|
{
|
||||||
|
@ -443,6 +452,7 @@ printf("CHECK THIS: %s:%d\n", __FILE__, __LINE__);
|
||||||
#error Fill this in for your platform.
|
#error Fill this in for your platform.
|
||||||
#endif
|
#endif
|
||||||
}
|
}
|
||||||
|
*/
|
||||||
|
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -323,16 +323,14 @@ void CObjectCSG::PolygonEdgesToBSPEdges(
|
||||||
// if it is reversed
|
// if it is reversed
|
||||||
if (ope.ope_Backward) {
|
if (ope.ope_Backward) {
|
||||||
// add bsp edge with reverse vertices
|
// add bsp edge with reverse vertices
|
||||||
STUBBED("64-bit issue"); // we're casting ope.ope_Edge to a 32-bit value. Code really only cares if this is zero or !zero, but one could totally have a non-NULL 64-bit pointer that truncates down to zero!
|
|
||||||
abed[iEdge] = DOUBLEbspedge3D(*ope.ope_Edge->oed_Vertex1,
|
abed[iEdge] = DOUBLEbspedge3D(*ope.ope_Edge->oed_Vertex1,
|
||||||
*ope.ope_Edge->oed_Vertex0, (ULONG)(size_t)ope.ope_Edge);
|
*ope.ope_Edge->oed_Vertex0, (size_t)ope.ope_Edge);
|
||||||
|
|
||||||
// if it is not reversed
|
// if it is not reversed
|
||||||
} else{
|
} else{
|
||||||
// add bsp edge with normal vertices
|
// add bsp edge with normal vertices
|
||||||
STUBBED("64-bit issue"); // we're casting ope.ope_Edge to a 32-bit value. Code really only cares if this is zero or !zero, but one could totally have a non-NULL 64-bit pointer that truncates down to zero!
|
|
||||||
abed[iEdge] = DOUBLEbspedge3D(*ope.ope_Edge->oed_Vertex0,
|
abed[iEdge] = DOUBLEbspedge3D(*ope.ope_Edge->oed_Vertex0,
|
||||||
*ope.ope_Edge->oed_Vertex1, (ULONG)(size_t)ope.ope_Edge);
|
*ope.ope_Edge->oed_Vertex1, (size_t)ope.ope_Edge);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -544,8 +542,7 @@ void CObjectCSG::DoCSGSplitting(
|
||||||
oc_popoPortalB1B2 = NULL;
|
oc_popoPortalB1B2 = NULL;
|
||||||
|
|
||||||
// create a bsp polygon from first temporary array
|
// create a bsp polygon from first temporary array
|
||||||
STUBBED("64-bit issue");
|
DOUBLEbsppolygon3D bpoA(*itopoA->opo_Plane, abedRemaining, (size_t)itopoA->opo_Plane);
|
||||||
DOUBLEbsppolygon3D bpoA(*itopoA->opo_Plane, abedRemaining, (ULONG)(size_t)itopoA->opo_Plane);
|
|
||||||
|
|
||||||
// create a BSP cutter for B's sector BSP and A's polygon
|
// create a BSP cutter for B's sector BSP and A's polygon
|
||||||
DOUBLEbspcutter3D bcCutter(bpoA, *itoscB->osc_BSPTree.bt_pbnRoot);
|
DOUBLEbspcutter3D bcCutter(bpoA, *itoscB->osc_BSPTree.bt_pbnRoot);
|
||||||
|
|
|
@ -1844,8 +1844,7 @@ void CObjectSector::CreateBSP(void)
|
||||||
|
|
||||||
// copy the plane
|
// copy the plane
|
||||||
(DOUBLEplane3D &)bpo = *opo.opo_Plane;
|
(DOUBLEplane3D &)bpo = *opo.opo_Plane;
|
||||||
STUBBED("64-bit issue");
|
bpo.bpo_ulPlaneTag = (size_t)opo.opo_Plane;
|
||||||
bpo.bpo_ulPlaneTag = (ULONG)(size_t)opo.opo_Plane;
|
|
||||||
|
|
||||||
// get count of edges in this polygon
|
// get count of edges in this polygon
|
||||||
const INDEX ctEdges = opo.opo_PolygonEdges.Count();
|
const INDEX ctEdges = opo.opo_PolygonEdges.Count();
|
||||||
|
@ -1860,13 +1859,11 @@ void CObjectSector::CreateBSP(void)
|
||||||
// if the edge is reversed
|
// if the edge is reversed
|
||||||
if(ope.ope_Backward) {
|
if(ope.ope_Backward) {
|
||||||
// add bsp edge with reversed vertices
|
// add bsp edge with reversed vertices
|
||||||
STUBBED("64-bit issue");
|
pbed[iEdge] = DOUBLEbspedge3D(*oed.oed_Vertex1, *oed.oed_Vertex0, (size_t)&oed);
|
||||||
pbed[iEdge] = DOUBLEbspedge3D(*oed.oed_Vertex1, *oed.oed_Vertex0, (ULONG)(size_t)&oed);
|
|
||||||
// otherwise
|
// otherwise
|
||||||
} else {
|
} else {
|
||||||
// add normal bsp edge
|
// add normal bsp edge
|
||||||
STUBBED("64-bit issue");
|
pbed[iEdge] = DOUBLEbspedge3D(*oed.oed_Vertex0, *oed.oed_Vertex1, (size_t)&oed);
|
||||||
pbed[iEdge] = DOUBLEbspedge3D(*oed.oed_Vertex0, *oed.oed_Vertex1, (ULONG)(size_t)&oed);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
opo.opo_PolygonEdges.Unlock();
|
opo.opo_PolygonEdges.Unlock();
|
||||||
|
|
|
@ -481,7 +481,7 @@ ModelTextureVertex::ModelTextureVertex(void)
|
||||||
//------------------------------------------ WRITE
|
//------------------------------------------ WRITE
|
||||||
void ModelPolygonVertex::Write_t( CTStream *pFile) // throw char *
|
void ModelPolygonVertex::Write_t( CTStream *pFile) // throw char *
|
||||||
{
|
{
|
||||||
STUBBED("64-bit issue");
|
STUBBED("64-bit issue"); // DG: probably ok, because PtrToIndices() should have been called before this
|
||||||
(*pFile) << (INDEX) (size_t) mpv_ptvTransformedVertex;
|
(*pFile) << (INDEX) (size_t) mpv_ptvTransformedVertex;
|
||||||
(*pFile) << (INDEX) (size_t) mpv_ptvTextureVertex;
|
(*pFile) << (INDEX) (size_t) mpv_ptvTextureVertex;
|
||||||
}
|
}
|
||||||
|
@ -490,7 +490,7 @@ void ModelPolygonVertex::Read_t( CTStream *pFile) // throw char *
|
||||||
{
|
{
|
||||||
INDEX itmp;
|
INDEX itmp;
|
||||||
|
|
||||||
STUBBED("64-bit issue");
|
STUBBED("64-bit issue"); // DG: probably ok, because IndicesToPtrs() should be called afterwards
|
||||||
(*pFile) >> itmp;
|
(*pFile) >> itmp;
|
||||||
mpv_ptvTransformedVertex = (struct TransformedVertexData *) (size_t) itmp;
|
mpv_ptvTransformedVertex = (struct TransformedVertexData *) (size_t) itmp;
|
||||||
(*pFile) >> itmp;
|
(*pFile) >> itmp;
|
||||||
|
@ -1040,14 +1040,14 @@ void CModelData::PtrsToIndices()
|
||||||
if( it2.Current().mpv_ptvTransformedVertex == &md_TransformedVertices[ j])
|
if( it2.Current().mpv_ptvTransformedVertex == &md_TransformedVertices[ j])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
it2.Current().mpv_ptvTransformedVertex = (struct TransformedVertexData *) j;
|
it2.Current().mpv_ptvTransformedVertex = (struct TransformedVertexData *)(size_t)j;
|
||||||
|
|
||||||
for( j=0; j<md_MipInfos[ i].mmpi_TextureVertices.Count(); j++)
|
for( j=0; j<md_MipInfos[ i].mmpi_TextureVertices.Count(); j++)
|
||||||
{
|
{
|
||||||
if( it2.Current().mpv_ptvTextureVertex == &md_MipInfos[ i].mmpi_TextureVertices[ j])
|
if( it2.Current().mpv_ptvTextureVertex == &md_MipInfos[ i].mmpi_TextureVertices[ j])
|
||||||
break;
|
break;
|
||||||
}
|
}
|
||||||
it2.Current().mpv_ptvTextureVertex = (ModelTextureVertex *) j;
|
it2.Current().mpv_ptvTextureVertex = (ModelTextureVertex *)(size_t)j;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1068,10 +1068,10 @@ void CModelData::IndicesToPtrs()
|
||||||
FOREACHINSTATICARRAY(it1.Current().mp_PolygonVertices, ModelPolygonVertex, it2)
|
FOREACHINSTATICARRAY(it1.Current().mp_PolygonVertices, ModelPolygonVertex, it2)
|
||||||
{
|
{
|
||||||
struct ModelPolygonVertex * pMPV = &it2.Current();
|
struct ModelPolygonVertex * pMPV = &it2.Current();
|
||||||
STUBBED("64-bit issue");
|
STUBBED("64-bit issue"); // DG: probably ok, the pointers really contain indices from PtrToIndices()
|
||||||
j = (INDEX) (size_t) it2.Current().mpv_ptvTransformedVertex;
|
j = (INDEX) (size_t) it2.Current().mpv_ptvTransformedVertex;
|
||||||
it2.Current().mpv_ptvTransformedVertex = &md_TransformedVertices[ j];
|
it2.Current().mpv_ptvTransformedVertex = &md_TransformedVertices[ j];
|
||||||
STUBBED("64-bit issue");
|
STUBBED("64-bit issue"); // DG: probably ok, the pointers really contain indices from PtrToIndices()
|
||||||
j = (INDEX) (size_t) it2.Current().mpv_ptvTextureVertex;
|
j = (INDEX) (size_t) it2.Current().mpv_ptvTextureVertex;
|
||||||
it2.Current().mpv_ptvTextureVertex = &md_MipInfos[ i].mmpi_TextureVertices[ j];
|
it2.Current().mpv_ptvTextureVertex = &md_MipInfos[ i].mmpi_TextureVertices[ j];
|
||||||
}
|
}
|
||||||
|
|
|
@ -86,8 +86,6 @@ BOOL _bTempNetwork = FALSE; // set while using temporary second network object
|
||||||
extern BOOL con_bCapture;
|
extern BOOL con_bCapture;
|
||||||
extern CTString con_strCapture;
|
extern CTString con_strCapture;
|
||||||
|
|
||||||
static CWorld *_pwoCurrentWorld = NULL;
|
|
||||||
|
|
||||||
static FLOAT _bStartDemoRecordingNextTime = FALSE;
|
static FLOAT _bStartDemoRecordingNextTime = FALSE;
|
||||||
static FLOAT _bStopDemoRecordingNextTime = FALSE;
|
static FLOAT _bStopDemoRecordingNextTime = FALSE;
|
||||||
static INDEX dem_iRecordedNumber = 0;
|
static INDEX dem_iRecordedNumber = 0;
|
||||||
|
@ -254,7 +252,7 @@ extern void CacheShadows(void)
|
||||||
{
|
{
|
||||||
// mute all sounds
|
// mute all sounds
|
||||||
_pSound->Mute();
|
_pSound->Mute();
|
||||||
CWorld *pwo = (CWorld*)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
if( pwo!=NULL) {
|
if( pwo!=NULL) {
|
||||||
pwo->wo_baBrushes.CacheAllShadowmaps();
|
pwo->wo_baBrushes.CacheAllShadowmaps();
|
||||||
CPrintF( TRANS("All shadows recached"));
|
CPrintF( TRANS("All shadows recached"));
|
||||||
|
@ -522,7 +520,7 @@ static void StockInfo(void)
|
||||||
INDEX ctEntities=0, ctShadowLayers=0, ctPolys=0, ctPlanes=0, ctEdges=0, ctVertices=0, ctSectors=0;
|
INDEX ctEntities=0, ctShadowLayers=0, ctPolys=0, ctPlanes=0, ctEdges=0, ctVertices=0, ctSectors=0;
|
||||||
SLONG slEntBytes=0, slLyrBytes=0, slPlyBytes=0, slPlnBytes=0, slEdgBytes=0, slVtxBytes=0, slSecBytes=0;
|
SLONG slEntBytes=0, slLyrBytes=0, slPlyBytes=0, slPlnBytes=0, slEdgBytes=0, slVtxBytes=0, slSecBytes=0;
|
||||||
SLONG slCgrBytes=0;
|
SLONG slCgrBytes=0;
|
||||||
CWorld *pwo = (CWorld*)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
|
|
||||||
if( pwo!=NULL)
|
if( pwo!=NULL)
|
||||||
{
|
{
|
||||||
|
@ -897,7 +895,6 @@ void CNetworkLibrary::Init(const CTString &strGameID)
|
||||||
_pShell->DeclareSymbol("persistent user CTString ga_strMSLegacy;", (void *)&ga_strMSLegacy);
|
_pShell->DeclareSymbol("persistent user CTString ga_strMSLegacy;", (void *)&ga_strMSLegacy);
|
||||||
_pShell->DeclareSymbol("persistent user INDEX ga_bMSLegacy;", (void *)&ga_bMSLegacy);
|
_pShell->DeclareSymbol("persistent user INDEX ga_bMSLegacy;", (void *)&ga_bMSLegacy);
|
||||||
|
|
||||||
_pShell->DeclareSymbol("INDEX pwoCurrentWorld;", (void *)&_pwoCurrentWorld);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
/*
|
/*
|
||||||
|
@ -1039,8 +1036,7 @@ void CNetworkLibrary::StartPeerToPeer_t(const CTString &strSessionName,
|
||||||
throw;
|
throw;
|
||||||
}
|
}
|
||||||
// remember the world pointer
|
// remember the world pointer
|
||||||
STUBBED("64-bit issue");
|
_pShell->SetCurrentWorld(&ga_World);
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)(size_t)&ga_World);
|
|
||||||
|
|
||||||
SetProgressDescription(TRANS("starting server"));
|
SetProgressDescription(TRANS("starting server"));
|
||||||
CallProgressHook_t(0.0f);
|
CallProgressHook_t(0.0f);
|
||||||
|
@ -1277,8 +1273,7 @@ void CNetworkLibrary::JoinSession_t(const CNetworkSession &nsSesssion, INDEX ctL
|
||||||
}
|
}
|
||||||
|
|
||||||
// remember the world pointer
|
// remember the world pointer
|
||||||
STUBBED("64-bit issue");
|
_pShell->SetCurrentWorld(&ga_World);
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)(size_t)&ga_World);
|
|
||||||
|
|
||||||
// eventually cache all shadowmaps in world (memory eater!)
|
// eventually cache all shadowmaps in world (memory eater!)
|
||||||
if( shd_bCacheAll) ga_World.wo_baBrushes.CacheAllShadowmaps();
|
if( shd_bCacheAll) ga_World.wo_baBrushes.CacheAllShadowmaps();
|
||||||
|
@ -1350,8 +1345,7 @@ void CNetworkLibrary::StartDemoPlay_t(const CTFileName &fnDemo) // throw char *
|
||||||
_bNeedPretouch = TRUE;
|
_bNeedPretouch = TRUE;
|
||||||
|
|
||||||
// remember the world pointer
|
// remember the world pointer
|
||||||
STUBBED("64-bit issue");
|
_pShell->SetCurrentWorld(&ga_World);
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)(size_t)&ga_World);
|
|
||||||
|
|
||||||
// demo synchronization starts at the beginning initially
|
// demo synchronization starts at the beginning initially
|
||||||
ga_fDemoTimer = 0.0f;
|
ga_fDemoTimer = 0.0f;
|
||||||
|
@ -1560,7 +1554,7 @@ void CNetworkLibrary::StopGame(void)
|
||||||
ga_aplsPlayers.Clear();
|
ga_aplsPlayers.Clear();
|
||||||
ga_aplsPlayers.New(NET_MAXLOCALPLAYERS);
|
ga_aplsPlayers.New(NET_MAXLOCALPLAYERS);
|
||||||
// remember the world pointer
|
// remember the world pointer
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)NULL);
|
_pShell->SetCurrentWorld(NULL);
|
||||||
|
|
||||||
// rewind the timer
|
// rewind the timer
|
||||||
_pTimer->SetCurrentTick(0.0f);
|
_pTimer->SetCurrentTick(0.0f);
|
||||||
|
@ -1684,8 +1678,7 @@ void CNetworkLibrary::ChangeLevel_internal(void)
|
||||||
// remember the world filename
|
// remember the world filename
|
||||||
ga_fnmWorld = ga_fnmNextLevel;
|
ga_fnmWorld = ga_fnmNextLevel;
|
||||||
// remember the world pointer
|
// remember the world pointer
|
||||||
STUBBED("64-bit issue");
|
_pShell->SetCurrentWorld(&ga_World);
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)(size_t)&ga_World);
|
|
||||||
// if there is remembered level
|
// if there is remembered level
|
||||||
} else {
|
} else {
|
||||||
// restore it
|
// restore it
|
||||||
|
@ -2390,8 +2383,7 @@ extern void NET_MakeDefaultState_t(
|
||||||
_pNetwork->ga_fnmWorld = fnmWorld;
|
_pNetwork->ga_fnmWorld = fnmWorld;
|
||||||
_pNetwork->ga_fnmNextLevel = CTString("");
|
_pNetwork->ga_fnmNextLevel = CTString("");
|
||||||
// remember the world pointer
|
// remember the world pointer
|
||||||
STUBBED("64-bit issue");
|
_pShell->SetCurrentWorld(&_pNetwork->ga_World);
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)(size_t)&_pNetwork->ga_World);
|
|
||||||
|
|
||||||
// reset random number generator
|
// reset random number generator
|
||||||
_pNetwork->ga_sesSessionState.ResetRND();
|
_pNetwork->ga_sesSessionState.ResetRND();
|
||||||
|
|
|
@ -60,7 +60,7 @@ public:
|
||||||
TIME pe_tmTick;
|
TIME pe_tmTick;
|
||||||
ULONG pe_ulEntityID;
|
ULONG pe_ulEntityID;
|
||||||
ULONG pe_ulTypeID;
|
ULONG pe_ulTypeID;
|
||||||
ULONG pe_ulEventID;
|
ULONG pe_ulEventID; // FIXME: make this void* or uintptr_t/size_t
|
||||||
|
|
||||||
CPredictedEvent(void);
|
CPredictedEvent(void);
|
||||||
void Clear(void) {};
|
void Clear(void) {};
|
||||||
|
|
|
@ -1139,11 +1139,13 @@ void BSPTree<Type, iDimensions>::MoveSubTreeToArray(BSPNode<Type, iDimensions> *
|
||||||
if (pbnSubtree->bn_pbnFront==NULL) {
|
if (pbnSubtree->bn_pbnFront==NULL) {
|
||||||
bnInArray.bn_pbnFront = NULL;
|
bnInArray.bn_pbnFront = NULL;
|
||||||
} else {
|
} else {
|
||||||
|
STUBBED("64-bit issue"); // bn_ulPlaneTag is uint32!
|
||||||
bnInArray.bn_pbnFront = (BSPNode<Type, iDimensions>*)pbnSubtree->bn_pbnFront->bn_ulPlaneTag;
|
bnInArray.bn_pbnFront = (BSPNode<Type, iDimensions>*)pbnSubtree->bn_pbnFront->bn_ulPlaneTag;
|
||||||
}
|
}
|
||||||
if (pbnSubtree->bn_pbnBack==NULL) {
|
if (pbnSubtree->bn_pbnBack==NULL) {
|
||||||
bnInArray.bn_pbnBack = NULL;
|
bnInArray.bn_pbnBack = NULL;
|
||||||
} else {
|
} else {
|
||||||
|
STUBBED("64-bit issue"); // basically the same as above but for back!
|
||||||
bnInArray.bn_pbnBack = (BSPNode<Type, iDimensions>*)pbnSubtree->bn_pbnBack->bn_ulPlaneTag;
|
bnInArray.bn_pbnBack = (BSPNode<Type, iDimensions>*)pbnSubtree->bn_pbnBack->bn_ulPlaneTag;
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
|
@ -87,12 +87,12 @@ class BSPEdge {
|
||||||
public:
|
public:
|
||||||
Vector<Type, iDimensions> bed_vVertex0; // edge vertices
|
Vector<Type, iDimensions> bed_vVertex0; // edge vertices
|
||||||
Vector<Type, iDimensions> bed_vVertex1;
|
Vector<Type, iDimensions> bed_vVertex1;
|
||||||
ULONG bed_ulEdgeTag; // tags for BSPs with tagged edges/planes
|
size_t bed_ulEdgeTag; // tags for BSPs with tagged edges/planes - FIXME DG: or uintprt_t?
|
||||||
|
|
||||||
/* Default constructor. */
|
/* Default constructor. */
|
||||||
inline BSPEdge(void) {};
|
inline BSPEdge(void) {};
|
||||||
/* Constructor with two vectors. */
|
/* Constructor with two vectors. */
|
||||||
inline BSPEdge(const Vector<Type, iDimensions> &vVertex0, const Vector<Type, iDimensions> &vVertex1, ULONG ulTag)
|
inline BSPEdge(const Vector<Type, iDimensions> &vVertex0, const Vector<Type, iDimensions> &vVertex1, size_t ulTag)
|
||||||
: bed_vVertex0(vVertex0), bed_vVertex1(vVertex1), bed_ulEdgeTag(ulTag) {}
|
: bed_vVertex0(vVertex0), bed_vVertex1(vVertex1), bed_ulEdgeTag(ulTag) {}
|
||||||
|
|
||||||
/* Clear the object. */
|
/* Clear the object. */
|
||||||
|
@ -110,7 +110,7 @@ template<class Type, int iDimensions>
|
||||||
class BSPPolygon : public Plane<Type, iDimensions> {
|
class BSPPolygon : public Plane<Type, iDimensions> {
|
||||||
public:
|
public:
|
||||||
CDynamicArray<BSPEdge<Type, iDimensions> > bpo_abedPolygonEdges; // array of edges in the polygon
|
CDynamicArray<BSPEdge<Type, iDimensions> > bpo_abedPolygonEdges; // array of edges in the polygon
|
||||||
ULONG bpo_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
|
size_t bpo_ulPlaneTag; // tags for BSPs with tagged planes (-1 for no tag)
|
||||||
|
|
||||||
/* Add an edge to the polygon. */
|
/* Add an edge to the polygon. */
|
||||||
inline void AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulTag);
|
inline void AddEdge(const Vector<Type, iDimensions> &vPoint0, const Vector<Type, iDimensions> &vPoint1, ULONG ulTag);
|
||||||
|
@ -119,7 +119,7 @@ public:
|
||||||
inline BSPPolygon(void) : bpo_ulPlaneTag(-1) {};
|
inline BSPPolygon(void) : bpo_ulPlaneTag(-1) {};
|
||||||
/* Constructor with array of edges and plane. */
|
/* Constructor with array of edges and plane. */
|
||||||
inline BSPPolygon(
|
inline BSPPolygon(
|
||||||
Plane<Type, iDimensions> &plPlane, CDynamicArray<BSPEdge<Type, iDimensions> > abedPolygonEdges, ULONG ulPlaneTag)
|
Plane<Type, iDimensions> &plPlane, CDynamicArray<BSPEdge<Type, iDimensions> > abedPolygonEdges, size_t ulPlaneTag)
|
||||||
: Plane<Type, iDimensions>(plPlane)
|
: Plane<Type, iDimensions>(plPlane)
|
||||||
, bpo_abedPolygonEdges(abedPolygonEdges)
|
, bpo_abedPolygonEdges(abedPolygonEdges)
|
||||||
, bpo_ulPlaneTag(ulPlaneTag)
|
, bpo_ulPlaneTag(ulPlaneTag)
|
||||||
|
|
|
@ -86,7 +86,7 @@ EntityStats *FindStats(const CTString &strName)
|
||||||
static void MakeWorldStatistics(void)
|
static void MakeWorldStatistics(void)
|
||||||
{
|
{
|
||||||
// get the world pointer
|
// get the world pointer
|
||||||
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
// if there is no current world
|
// if there is no current world
|
||||||
if (pwo==NULL) {
|
if (pwo==NULL) {
|
||||||
CPrintF("No current world.\n");
|
CPrintF("No current world.\n");
|
||||||
|
@ -152,7 +152,7 @@ static void MakeWorldStatistics(void)
|
||||||
static void ReoptimizeAllBrushes(void)
|
static void ReoptimizeAllBrushes(void)
|
||||||
{
|
{
|
||||||
// get the world pointer
|
// get the world pointer
|
||||||
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
// if there is no current world
|
// if there is no current world
|
||||||
if (pwo==NULL) {
|
if (pwo==NULL) {
|
||||||
CPrintF("No current world.\n");
|
CPrintF("No current world.\n");
|
||||||
|
|
|
@ -1589,9 +1589,10 @@ INDEX Particles_Regeneration(CEntity *pen, FLOAT tmStart, FLOAT tmStop, FLOAT fY
|
||||||
vPos2 = Lerp( vSource, vDestination, fT2);
|
vPos2 = Lerp( vSource, vDestination, fT2);
|
||||||
}
|
}
|
||||||
|
|
||||||
UBYTE ubR = (UBYTE) (192+afStarsPositions[iRnd][1]*64);
|
// DG: changed indices from 1-3 to 0-2 so they're not out of bounds
|
||||||
UBYTE ubG = (UBYTE) (192+afStarsPositions[iRnd][2]*64);
|
UBYTE ubR = (UBYTE) (192+afStarsPositions[iRnd][0]*64);
|
||||||
UBYTE ubB = (UBYTE) (192+afStarsPositions[iRnd][3]*64);
|
UBYTE ubG = (UBYTE) (192+afStarsPositions[iRnd][1]*64);
|
||||||
|
UBYTE ubB = (UBYTE) (192+afStarsPositions[iRnd][2]*64);
|
||||||
UBYTE ubA = (UBYTE) CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255;
|
UBYTE ubA = (UBYTE) CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255;
|
||||||
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
||||||
|
|
||||||
|
@ -2242,7 +2243,7 @@ void Particles_DustFall(CEntity *pen, FLOAT tmStarted, FLOAT3D vStretch)
|
||||||
FLOAT fRndAppearX = afStarsPositions[iRnd][0]*vStretch(1);
|
FLOAT fRndAppearX = afStarsPositions[iRnd][0]*vStretch(1);
|
||||||
FLOAT fRndSpeedY = (afStarsPositions[iRnd][1]+0.5f)*0.125f*vStretch(2);
|
FLOAT fRndSpeedY = (afStarsPositions[iRnd][1]+0.5f)*0.125f*vStretch(2);
|
||||||
FLOAT fRndAppearZ = afStarsPositions[iRnd][2]*vStretch(3);
|
FLOAT fRndAppearZ = afStarsPositions[iRnd][2]*vStretch(3);
|
||||||
FLOAT3D vRndDir=FLOAT3D(afStarsPositions[iRnd][1],0,afStarsPositions[iRnd][3]);
|
FLOAT3D vRndDir=FLOAT3D(afStarsPositions[iRnd][0],0,afStarsPositions[iRnd][2]);
|
||||||
vRndDir.Normalize();
|
vRndDir.Normalize();
|
||||||
FLOAT fRiseTime=Max(fRatio-0.5f,0.0f);
|
FLOAT fRiseTime=Max(fRatio-0.5f,0.0f);
|
||||||
FLOAT3D vPos=vCenter+vRndDir*fSpeed*3*fStretch+vY*fRiseTime*0.25f;
|
FLOAT3D vPos=vCenter+vRndDir*fSpeed*3*fStretch+vY*fRiseTime*0.25f;
|
||||||
|
@ -2374,7 +2375,7 @@ void Particles_LavaErupting(CEntity *pen, FLOAT fStretchAll, FLOAT fSize,
|
||||||
vPos(2) += (fStretchY+(fStretchY*0.25f*afStarsPositions[iRnd1][1]))*fT-fGA/2.0f*fT*fT;
|
vPos(2) += (fStretchY+(fStretchY*0.25f*afStarsPositions[iRnd1][1]))*fT-fGA/2.0f*fT*fT;
|
||||||
vPos(3) += fRndAppearZ+afStarsPositions[iRnd1][2]*fT*fStretchZ*10;
|
vPos(3) += fRndAppearZ+afStarsPositions[iRnd1][2]*fT*fStretchZ*10;
|
||||||
|
|
||||||
Particle_RenderSquare( vPos, fSize+afStarsPositions[iRnd2][3]*fSize*0.5f, fRndRotation*300*fT, C_WHITE|CT_OPAQUE);
|
Particle_RenderSquare( vPos, fSize+afStarsPositions[iRnd2][2]*fSize*0.5f, fRndRotation*300*fT, C_WHITE|CT_OPAQUE);
|
||||||
|
|
||||||
// all done
|
// all done
|
||||||
Particle_Flush();
|
Particle_Flush();
|
||||||
|
@ -3091,7 +3092,7 @@ void Particles_Rain(CEntity *pen, FLOAT fGridSize, INDEX ctGrids, FLOAT fFactor,
|
||||||
for( INDEX iZ=0; iZ<ctGrids; iZ++)
|
for( INDEX iZ=0; iZ<ctGrids; iZ++)
|
||||||
{
|
{
|
||||||
INDEX iRndZ = (ULONG(vPos(3)+iZ)) % CT_MAX_PARTICLES_TABLE;
|
INDEX iRndZ = (ULONG(vPos(3)+iZ)) % CT_MAX_PARTICLES_TABLE;
|
||||||
FLOAT fZOrg = vPos(3) + (iZ+afStarsPositions[iRndZ][3])*fGridSize;
|
FLOAT fZOrg = vPos(3) + (iZ+afStarsPositions[iRndZ][2])*fGridSize;
|
||||||
for( INDEX iX=0; iX<ctGrids; iX++)
|
for( INDEX iX=0; iX<ctGrids; iX++)
|
||||||
{
|
{
|
||||||
|
|
||||||
|
@ -3200,12 +3201,12 @@ void Particles_Snow(CEntity *pen, FLOAT fGridSize, INDEX ctGrids, FLOAT fFactor,
|
||||||
FLOAT vYStart=vPos(2)+YGRIDS_VISIBLE_ABOVE*YGRID_SIZE+fD;
|
FLOAT vYStart=vPos(2)+YGRIDS_VISIBLE_ABOVE*YGRID_SIZE+fD;
|
||||||
|
|
||||||
INDEX iDanceRnd=(iRndXZ+2)%CT_MAX_PARTICLES_TABLE;
|
INDEX iDanceRnd=(iRndXZ+2)%CT_MAX_PARTICLES_TABLE;
|
||||||
FLOAT fDanceAngle=afStarsPositions[iDanceRnd][1]*360.0f;
|
FLOAT fDanceAngle=afStarsPositions[iDanceRnd][0]*360.0f;
|
||||||
FLOAT fAmpX=afStarsPositions[iDanceRnd][2]*2.0f;
|
FLOAT fAmpX=afStarsPositions[iDanceRnd][1]*2.0f;
|
||||||
FLOAT fAmpZ=afStarsPositions[iDanceRnd][3]*2.0f;
|
FLOAT fAmpZ=afStarsPositions[iDanceRnd][2]*2.0f;
|
||||||
FLOAT fX = vPos(1) + (iX+afStarsPositions[iRndXZ][3])*fGridSize+fAmpX*sin(fDanceAngle+fNow*3.0f);
|
FLOAT fX = vPos(1) + (iX+afStarsPositions[iRndXZ][2])*fGridSize+fAmpX*sin(fDanceAngle+fNow*3.0f);
|
||||||
FLOAT fZ = vPos(3) + (iZ+afStarsPositions[iRndXZ][2])*fGridSize+fAmpZ*cos(fDanceAngle+fNow*3.0f);
|
FLOAT fZ = vPos(3) + (iZ+afStarsPositions[iRndXZ][1])*fGridSize+fAmpZ*cos(fDanceAngle+fNow*3.0f);
|
||||||
FLOAT fT0 = afStarsPositions[(INDEX(2+Abs(fX)+Abs(fZ))*262147) % CT_MAX_PARTICLES_TABLE][2];
|
FLOAT fT0 = afStarsPositions[(INDEX(2+Abs(fX)+Abs(fZ))*262147) % CT_MAX_PARTICLES_TABLE][1];
|
||||||
|
|
||||||
for( INDEX iY=0; iY<(YGRIDS_VISIBLE_ABOVE+YGRIDS_VISIBLE_BELOW); iY++)
|
for( INDEX iY=0; iY<(YGRIDS_VISIBLE_ABOVE+YGRIDS_VISIBLE_BELOW); iY++)
|
||||||
{
|
{
|
||||||
|
@ -3618,7 +3619,7 @@ void Particles_BulletSpray(INDEX iRndBase, FLOAT3D vSource, FLOAT3D vGDir, enum
|
||||||
afStarsPositions[ iSpray+iRnd][0]*3.0f* fConeMultiplier,
|
afStarsPositions[ iSpray+iRnd][0]*3.0f* fConeMultiplier,
|
||||||
(afStarsPositions[ iSpray+iRnd][1]+1.0f)*3.0f,
|
(afStarsPositions[ iSpray+iRnd][1]+1.0f)*3.0f,
|
||||||
afStarsPositions[ iSpray+iRnd][2]*3.0f* fConeMultiplier);
|
afStarsPositions[ iSpray+iRnd][2]*3.0f* fConeMultiplier);
|
||||||
FLOAT fSpeedRnd = fSpeedStart+afStarsPositions[ iSpray+iRnd*2][3];
|
FLOAT fSpeedRnd = fSpeedStart+afStarsPositions[ iSpray+iRnd*2][2];
|
||||||
FLOAT3D vPos = vSource + (vDirection+vRandomAngle)*(fT*fSpeedRnd)+vGDir*(fT*fT*fGA);
|
FLOAT3D vPos = vSource + (vDirection+vRandomAngle)*(fT*fSpeedRnd)+vGDir*(fT*fT*fGA);
|
||||||
|
|
||||||
if( (eptType == EPT_BULLET_WATER) && (vPos(2) < vSource(2)) )
|
if( (eptType == EPT_BULLET_WATER) && (vPos(2) < vSource(2)) )
|
||||||
|
@ -3756,7 +3757,7 @@ void Particles_EmptyShells( CEntity *pen, ShellLaunchData *asldData)
|
||||||
FLOAT fXF = cos( afStarsPositions[iRnd+2][0]*PI);
|
FLOAT fXF = cos( afStarsPositions[iRnd+2][0]*PI);
|
||||||
|
|
||||||
FLOAT fAmpl = ClampUp( fT+afStarsPositions[iRnd+1][1]+0.5f, 2.0f)/64;
|
FLOAT fAmpl = ClampUp( fT+afStarsPositions[iRnd+1][1]+0.5f, 2.0f)/64;
|
||||||
FLOAT fFormulae = fAmpl * sin(afStarsPositions[iRnd][2]+fT*afStarsPositions[iRnd][3]*2);
|
FLOAT fFormulae = fAmpl * sin(afStarsPositions[iRnd][1]+fT*afStarsPositions[iRnd][2]*2);
|
||||||
|
|
||||||
FLOAT fColorFactor = 1.0f;
|
FLOAT fColorFactor = 1.0f;
|
||||||
if( fT>fLife/2)
|
if( fT>fLife/2)
|
||||||
|
@ -4781,11 +4782,11 @@ void Particles_AfterBurner(CEntity *pen, FLOAT tmSpawn, FLOAT fStretch, INDEX iG
|
||||||
// smoke
|
// smoke
|
||||||
FLOAT3D vPosS = *pvPos1;
|
FLOAT3D vPosS = *pvPos1;
|
||||||
Particle_SetTexturePart( 512, 512, 1, 0);
|
Particle_SetTexturePart( 512, 512, 1, 0);
|
||||||
FLOAT fAngleS = afStarsPositions[iRnd][2]*360.0f+fT*120.0f*afStarsPositions[iRnd][3];
|
FLOAT fAngleS = afStarsPositions[iRnd][1]*360.0f+fT*120.0f*afStarsPositions[iRnd][2];
|
||||||
FLOAT fSizeS = (0.5f+aSmoke_sol[iIndex]*2.5f)*fStretch;
|
FLOAT fSizeS = (0.5f+aSmoke_sol[iIndex]*2.5f)*fStretch;
|
||||||
FLOAT3D vVelocityS=FLOAT3D(afStarsPositions[iRnd][2],
|
FLOAT3D vVelocityS=FLOAT3D(afStarsPositions[iRnd][1],
|
||||||
afStarsPositions[iRnd][3],
|
afStarsPositions[iRnd][2],
|
||||||
afStarsPositions[iRnd][1])*5.0f;
|
afStarsPositions[iRnd][0])*5.0f;
|
||||||
vPosS=vPosS+vVelocityS*fT+vGDir*fGA/2.0f*(fT*fT)/32.0f;
|
vPosS=vPosS+vVelocityS*fT+vGDir*fGA/2.0f*(fT*fT)/32.0f;
|
||||||
Particle_RenderSquare( vPosS, fSizeS, fAngleS, ByteSwap(pcolSmoke[iIndex]));
|
Particle_RenderSquare( vPosS, fSizeS, fAngleS, ByteSwap(pcolSmoke[iIndex]));
|
||||||
|
|
||||||
|
@ -4899,7 +4900,7 @@ void Particles_RocketMotorBurning(CEntity *pen, FLOAT tmSpawn, FLOAT3D vStretch,
|
||||||
INDEX iIndex=(INDEX) (fT*255);
|
INDEX iIndex=(INDEX) (fT*255);
|
||||||
// smoke
|
// smoke
|
||||||
Particle_SetTexturePart( 512, 512, 1, 0);
|
Particle_SetTexturePart( 512, 512, 1, 0);
|
||||||
FLOAT fAngleS = afStarsPositions[iRnd][2]*360.0f+fT*120.0f*afStarsPositions[iRnd][3];
|
FLOAT fAngleS = afStarsPositions[iRnd][1]*360.0f+fT*120.0f*afStarsPositions[iRnd][2];
|
||||||
FLOAT fSizeS = (3.0f+fT*4.5f)*fStretch;
|
FLOAT fSizeS = (3.0f+fT*4.5f)*fStretch;
|
||||||
Particle_RenderSquare( vPosS, fSizeS, fAngleS, ByteSwap(pcolSmoke[iIndex]));
|
Particle_RenderSquare( vPosS, fSizeS, fAngleS, ByteSwap(pcolSmoke[iIndex]));
|
||||||
|
|
||||||
|
@ -4933,7 +4934,7 @@ void Particles_RocketMotorBurning(CEntity *pen, FLOAT tmSpawn, FLOAT3D vStretch,
|
||||||
INDEX iIndex=(INDEX) (fT*255);
|
INDEX iIndex=(INDEX) (fT*255);
|
||||||
// smoke
|
// smoke
|
||||||
Particle_SetTexturePart( 512, 512, 1, 0);
|
Particle_SetTexturePart( 512, 512, 1, 0);
|
||||||
FLOAT fAngleS = afStarsPositions[iRnd][2]*360.0f+fT*120.0f*afStarsPositions[iRnd][3];
|
FLOAT fAngleS = afStarsPositions[iRnd][1]*360.0f+fT*120.0f*afStarsPositions[iRnd][2];
|
||||||
FLOAT fSizeS = (1.5f+aSmoke_sol[iIndex]*2.5f)*fStretch*fFireStretch;
|
FLOAT fSizeS = (1.5f+aSmoke_sol[iIndex]*2.5f)*fStretch*fFireStretch;
|
||||||
Particle_RenderSquare( vPosS, fSizeS, fAngleS, ByteSwap(pcolSmoke[iIndex]));
|
Particle_RenderSquare( vPosS, fSizeS, fAngleS, ByteSwap(pcolSmoke[iIndex]));
|
||||||
|
|
||||||
|
@ -5303,7 +5304,7 @@ void Particles_CollectEnergy(CEntity *pen, FLOAT tmStart, FLOAT tmStop)
|
||||||
|
|
||||||
UBYTE ubR = (UBYTE) (255);//+afStarsPositions[iRnd][1]*64;
|
UBYTE ubR = (UBYTE) (255);//+afStarsPositions[iRnd][1]*64;
|
||||||
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);//223+afStarsPositions[iRnd][2]*64;
|
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);//223+afStarsPositions[iRnd][2]*64;
|
||||||
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][3]*32+(1.0f-fT)*64);
|
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][2]*32+(1.0f-fT)*64);
|
||||||
UBYTE ubA = (UBYTE) (CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255);
|
UBYTE ubA = (UBYTE) (CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255);
|
||||||
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
||||||
|
|
||||||
|
@ -5339,7 +5340,7 @@ void Particles_CollectEnergy(CEntity *pen, FLOAT tmStart, FLOAT tmStop)
|
||||||
vZ*Cos(fT*360.0f)*fRadius;
|
vZ*Cos(fT*360.0f)*fRadius;
|
||||||
UBYTE ubR = (UBYTE) (255);
|
UBYTE ubR = (UBYTE) (255);
|
||||||
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);
|
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);
|
||||||
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][3]*32+(1.0f-fT)*64);
|
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][2]*32+(1.0f-fT)*64);
|
||||||
FLOAT fFader=CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f);
|
FLOAT fFader=CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f);
|
||||||
FLOAT fPulser=(1.0f+(sin((fT*fT)/4.0f)))/2.0f;
|
FLOAT fPulser=(1.0f+(sin((fT*fT)/4.0f)))/2.0f;
|
||||||
UBYTE ubA = (UBYTE) (fFader*fPulser*255);
|
UBYTE ubA = (UBYTE) (fFader*fPulser*255);
|
||||||
|
@ -5404,9 +5405,9 @@ void Particles_SummonerDisappear( CEntity *pen, FLOAT tmStart)
|
||||||
for( INDEX iVtx=0; iVtx<ctVtx; iVtx+=1)
|
for( INDEX iVtx=0; iVtx<ctVtx; iVtx+=1)
|
||||||
{
|
{
|
||||||
INDEX iRnd=iVtx%CT_MAX_PARTICLES_TABLE;
|
INDEX iRnd=iVtx%CT_MAX_PARTICLES_TABLE;
|
||||||
FLOAT fRndPulseOffset=afStarsPositions[iRnd][1];
|
FLOAT fRndPulseOffset=afStarsPositions[iRnd][0];
|
||||||
FLOAT fRndPulseSpeed=afStarsPositions[iRnd][2]*128.0f;
|
FLOAT fRndPulseSpeed=afStarsPositions[iRnd][1]*128.0f;
|
||||||
FLOAT fRndSize=afStarsPositions[iRnd][3];
|
FLOAT fRndSize=afStarsPositions[iRnd][2];
|
||||||
|
|
||||||
FLOAT fPulser=1.0f-(fRatio*(1.0f+(Sin(fRatio*360.0f*fRndPulseSpeed+fRndPulseOffset*360.0f)))/2.0f);
|
FLOAT fPulser=1.0f-(fRatio*(1.0f+(Sin(fRatio*360.0f*fRndPulseSpeed+fRndPulseOffset*360.0f)))/2.0f);
|
||||||
UBYTE ubColor = UBYTE(CT_OPAQUE*fColorFactor*fPulser);
|
UBYTE ubColor = UBYTE(CT_OPAQUE*fColorFactor*fPulser);
|
||||||
|
@ -5720,7 +5721,7 @@ void Particles_LarvaEnergy(CEntity *pen, FLOAT3D vOffset)
|
||||||
|
|
||||||
UBYTE ubR = (UBYTE) (255);//+afStarsPositions[iRnd][1]*64;
|
UBYTE ubR = (UBYTE) (255);//+afStarsPositions[iRnd][1]*64;
|
||||||
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);//223+afStarsPositions[iRnd][2]*64;
|
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);//223+afStarsPositions[iRnd][2]*64;
|
||||||
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][3]*32+(1.0f-fT)*64);
|
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][2]*32+(1.0f-fT)*64);
|
||||||
UBYTE ubA = (UBYTE) (CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255);
|
UBYTE ubA = (UBYTE) (CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f)*255);
|
||||||
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
COLOR colLine = RGBToColor( ubR, ubG, ubB) | ubA;
|
||||||
|
|
||||||
|
@ -5756,7 +5757,7 @@ void Particles_LarvaEnergy(CEntity *pen, FLOAT3D vOffset)
|
||||||
vZ*Cos(fT*360.0f)*fRadius;
|
vZ*Cos(fT*360.0f)*fRadius;
|
||||||
UBYTE ubR = (UBYTE) (255);
|
UBYTE ubR = (UBYTE) (255);
|
||||||
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);
|
UBYTE ubG = (UBYTE) (128+(1.0f-fT)*128);
|
||||||
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][3]*32+(1.0f-fT)*64);
|
UBYTE ubB = (UBYTE) (16+afStarsPositions[iRnd][2]*32+(1.0f-fT)*64);
|
||||||
FLOAT fFader=CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f);
|
FLOAT fFader=CalculateRatio( fT, 0.0f, 1.0f, 0.4f, 0.01f);
|
||||||
FLOAT fPulser=(1.0f+(sin((fT*fT)/4.0f)))/2.0f;
|
FLOAT fPulser=(1.0f+(sin((fT*fT)/4.0f)))/2.0f;
|
||||||
UBYTE ubA = (UBYTE) (fFader*fPulser*255);
|
UBYTE ubA = (UBYTE) (fFader*fPulser*255);
|
||||||
|
@ -5854,7 +5855,7 @@ void Particles_ModelGlow( CEntity *pen, FLOAT tmEnd, enum ParticleTexture ptText
|
||||||
for( INDEX iVtx=0; iVtx<ctVtx-1; iVtx+=(INDEX)iVtxStep)
|
for( INDEX iVtx=0; iVtx<ctVtx-1; iVtx+=(INDEX)iVtxStep)
|
||||||
{
|
{
|
||||||
INDEX iRnd=iVtx%CT_MAX_PARTICLES_TABLE;
|
INDEX iRnd=iVtx%CT_MAX_PARTICLES_TABLE;
|
||||||
FLOAT fRndSize=afStarsPositions[iRnd][3];
|
FLOAT fRndSize=afStarsPositions[iRnd][2];
|
||||||
|
|
||||||
FLOAT3D vPos = avVertices[iVtx];
|
FLOAT3D vPos = avVertices[iVtx];
|
||||||
Particle_RenderSquare( vPos, (1.0f+fRndSize)*fSize, 0, iCol|ubCol);
|
Particle_RenderSquare( vPos, (1.0f+fRndSize)*fSize, 0, iCol|ubCol);
|
||||||
|
@ -5895,7 +5896,7 @@ void Particles_ModelGlow2( CModelObject *mo, CPlacement3D pl, FLOAT tmEnd, enum
|
||||||
for( INDEX iVtx=0; iVtx<ctVtx-1; iVtx+=(INDEX)iVtxStep)
|
for( INDEX iVtx=0; iVtx<ctVtx-1; iVtx+=(INDEX)iVtxStep)
|
||||||
{
|
{
|
||||||
INDEX iRnd=iVtx%CT_MAX_PARTICLES_TABLE;
|
INDEX iRnd=iVtx%CT_MAX_PARTICLES_TABLE;
|
||||||
FLOAT fRndSize=afStarsPositions[iRnd][3];
|
FLOAT fRndSize=afStarsPositions[iRnd][2];
|
||||||
|
|
||||||
FLOAT3D vPos = avVertices[iVtx];
|
FLOAT3D vPos = avVertices[iVtx];
|
||||||
Particle_RenderSquare( vPos, (1.0f+fRndSize)*fSize, 0, iCol|ubCol);
|
Particle_RenderSquare( vPos, (1.0f+fRndSize)*fSize, 0, iCol|ubCol);
|
||||||
|
@ -5977,11 +5978,11 @@ void Particles_RunAfterBurner(CEntity *pen, FLOAT tmEnd, FLOAT fStretch, INDEX i
|
||||||
// smoke
|
// smoke
|
||||||
FLOAT3D vPosS = *pvPos1;
|
FLOAT3D vPosS = *pvPos1;
|
||||||
Particle_SetTexturePart( 512, 512, 1, 0);
|
Particle_SetTexturePart( 512, 512, 1, 0);
|
||||||
FLOAT fAngleS = afStarsPositions[iRnd][2]*360.0f+fT*120.0f*afStarsPositions[iRnd][3];
|
FLOAT fAngleS = afStarsPositions[iRnd][1]*360.0f+fT*120.0f*afStarsPositions[iRnd][2];
|
||||||
FLOAT fSizeS = (0.5f+aSmoke_sol[iIndex]*2.5f)*fStretch;
|
FLOAT fSizeS = (0.5f+aSmoke_sol[iIndex]*2.5f)*fStretch;
|
||||||
FLOAT3D vVelocityS=FLOAT3D(afStarsPositions[iRnd][2],
|
FLOAT3D vVelocityS=FLOAT3D(afStarsPositions[iRnd][1],
|
||||||
afStarsPositions[iRnd][3],
|
afStarsPositions[iRnd][2],
|
||||||
afStarsPositions[iRnd][1])*5.0f;
|
afStarsPositions[iRnd][0])*5.0f;
|
||||||
vPosS=vPosS+vVelocityS*fT+vGDir*fGA/2.0f*(fT*fT)/32.0f;
|
vPosS=vPosS+vVelocityS*fT+vGDir*fGA/2.0f*(fT*fT)/32.0f;
|
||||||
col = ByteSwap(pcolSmoke[iIndex]);
|
col = ByteSwap(pcolSmoke[iIndex]);
|
||||||
col = (col&0xffffff00)|((col&0x000000ff)*ubColMul/255);
|
col = (col&0xffffff00)|((col&0x000000ff)*ubColMul/255);
|
||||||
|
|
|
@ -64,7 +64,7 @@ EntityStats *FindStats(const CTString &strName)
|
||||||
static void MakeWorldStatistics(void)
|
static void MakeWorldStatistics(void)
|
||||||
{
|
{
|
||||||
// get the world pointer
|
// get the world pointer
|
||||||
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
// if there is no current world
|
// if there is no current world
|
||||||
if (pwo==NULL) {
|
if (pwo==NULL) {
|
||||||
CPrintF("No current world.\n");
|
CPrintF("No current world.\n");
|
||||||
|
@ -130,7 +130,7 @@ static void MakeWorldStatistics(void)
|
||||||
static void ReoptimizeAllBrushes(void)
|
static void ReoptimizeAllBrushes(void)
|
||||||
{
|
{
|
||||||
// get the world pointer
|
// get the world pointer
|
||||||
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
// if there is no current world
|
// if there is no current world
|
||||||
if (pwo==NULL) {
|
if (pwo==NULL) {
|
||||||
CPrintF("No current world.\n");
|
CPrintF("No current world.\n");
|
||||||
|
@ -157,7 +157,7 @@ static void DoLevelSafetyChecks()
|
||||||
CPrintF("\n**** BEGIN Level safety checking ****\n\n");
|
CPrintF("\n**** BEGIN Level safety checking ****\n\n");
|
||||||
|
|
||||||
// get the world pointer
|
// get the world pointer
|
||||||
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
|
CWorld *pwo = _pShell->GetCurrentWorld();
|
||||||
// if there is no current world
|
// if there is no current world
|
||||||
if (pwo==NULL) {
|
if (pwo==NULL) {
|
||||||
CPrintF("Error - no current world.\n");
|
CPrintF("Error - no current world.\n");
|
||||||
|
|
|
@ -227,8 +227,10 @@ void CControls::Load_t( CTFileName fnFile)
|
||||||
achrActionName[ 0] = 0;
|
achrActionName[ 0] = 0;
|
||||||
FLOAT fSensitivity = 50;
|
FLOAT fSensitivity = 50;
|
||||||
FLOAT fDeadZone = 0;
|
FLOAT fDeadZone = 0;
|
||||||
|
// FIXME DG: if achrIfSmooth should be read, add another %1024s - but it seems like achrIfSmooth
|
||||||
|
// is unused - below achrIfRelative is compared to "Smooth"?!
|
||||||
sscanf( achrLine, "%*[^\"]\"%1024[^\"]\"%*[^\"]\"%1024[^\"]\" %g %g %1024s %1024s",
|
sscanf( achrLine, "%*[^\"]\"%1024[^\"]\"%*[^\"]\"%1024[^\"]\" %g %g %1024s %1024s",
|
||||||
achrActionName, achrAxis, &fSensitivity, &fDeadZone, achrIfInverted, achrIfRelative, achrIfSmooth);
|
achrActionName, achrAxis, &fSensitivity, &fDeadZone, achrIfInverted, achrIfRelative /*, achrIfSmooth*/);
|
||||||
// find action axis
|
// find action axis
|
||||||
INDEX iActionAxisNo = -1;
|
INDEX iActionAxisNo = -1;
|
||||||
{for( INDEX iAxis=0; iAxis<AXIS_ACTIONS_CT; iAxis++){
|
{for( INDEX iAxis=0; iAxis<AXIS_ACTIONS_CT; iAxis++){
|
||||||
|
|
|
@ -1187,7 +1187,7 @@ void JoinNetworkGame(void)
|
||||||
_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
|
_pNetwork->ga_strRequiredMod.ScanF("%250[^\\]\\%s", &strModName, &strModURL);
|
||||||
_fnmModSelected = CTString(strModName);
|
_fnmModSelected = CTString(strModName);
|
||||||
_strModURLSelected = strModURL;
|
_strModURLSelected = strModURL;
|
||||||
if (_strModURLSelected="") {
|
if (_strModURLSelected=="") {
|
||||||
_strModURLSelected = "http://www.croteam.com/mods/Old";
|
_strModURLSelected = "http://www.croteam.com/mods/Old";
|
||||||
}
|
}
|
||||||
_strModServerSelected.PrintF("%s:%s", (const char *) _pGame->gam_strJoinAddress, (const char *) _pShell->GetValue("net_iPort"));
|
_strModServerSelected.PrintF("%s:%s", (const char *) _pGame->gam_strJoinAddress, (const char *) _pShell->GetValue("net_iPort"));
|
||||||
|
|
|
@ -2098,7 +2098,7 @@ BOOL CWorldEditorApp::OnIdle(LONG lCount)
|
||||||
if (pvCurrent!=NULL) {
|
if (pvCurrent!=NULL) {
|
||||||
CWorldEditorDoc *pdocCurrent = pvCurrent->GetDocument();
|
CWorldEditorDoc *pdocCurrent = pvCurrent->GetDocument();
|
||||||
if (pdocCurrent!=NULL) {
|
if (pdocCurrent!=NULL) {
|
||||||
_pShell->SetINDEX("pwoCurrentWorld", (INDEX)&pdocCurrent->m_woWorld);
|
_pShell->SetCurrentWorld(&pdocCurrent->m_woWorld);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue
Block a user