Use SDL constants for mouse buttons

This commit is contained in:
ptitSeb 2016-04-07 10:45:45 +02:00
parent 0c16613056
commit 19bd3f733b
2 changed files with 8 additions and 8 deletions

View File

@ -59,7 +59,7 @@ BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin,
break; break;
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
if (sdlevent.button.button == 2) // right button... if (sdlevent.button.button == SDL_BUTTON_RIGHT) // right button...
{ {
msg->message = WM_RBUTTONDOWN; msg->message = WM_RBUTTONDOWN;
} // if } // if
@ -78,7 +78,7 @@ BOOL PeekMessage(MSG *msg, void *hwnd, UINT wMsgFilterMin,
break; break;
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
if (sdlevent.button.button == 2) // right button... if (sdlevent.button.button == SDL_BUTTON_RIGHT) // right button...
{ {
msg->message = WM_RBUTTONUP; msg->message = WM_RBUTTONUP;
} // if } // if

View File

@ -328,13 +328,13 @@ static void sdl_event_handler(const SDL_Event *event)
case SDL_MOUSEBUTTONDOWN: case SDL_MOUSEBUTTONDOWN:
switch (event->button.button) switch (event->button.button)
{ {
case 1: case SDL_BUTTON_LEFT:
_abKeysPressed[KID_MOUSE1] = TRUE; _abKeysPressed[KID_MOUSE1] = TRUE;
break; break;
case 2: case SDL_BUTTON_RIGHT:
_abKeysPressed[KID_MOUSE2] = TRUE; _abKeysPressed[KID_MOUSE2] = TRUE;
break; break;
case 3: case SDL_BUTTON_MIDDLE:
_abKeysPressed[KID_MOUSE3] = TRUE; _abKeysPressed[KID_MOUSE3] = TRUE;
break; break;
@ -351,13 +351,13 @@ static void sdl_event_handler(const SDL_Event *event)
case SDL_MOUSEBUTTONUP: case SDL_MOUSEBUTTONUP:
switch (event->button.button) switch (event->button.button)
{ {
case 1: case SDL_BUTTON_LEFT:
_abKeysPressed[KID_MOUSE1] = FALSE; _abKeysPressed[KID_MOUSE1] = FALSE;
break; break;
case 2: case SDL_BUTTON_RIGHT:
_abKeysPressed[KID_MOUSE2] = FALSE; _abKeysPressed[KID_MOUSE2] = FALSE;
break; break;
case 3: case SDL_BUTTON_MIDDLE:
_abKeysPressed[KID_MOUSE3] = FALSE; _abKeysPressed[KID_MOUSE3] = FALSE;
break; break;