mirror of
https://github.com/ptitSeb/Serious-Engine
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GameExecutable: Move some stuff from Menu.cpp into files
Menu.cpp is so large(>6000 lines). I'll separate it!
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55
Sources/SeriousSam/MConfirm.cpp
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55
Sources/SeriousSam/MConfirm.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MConfirm.h"
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void CConfirmMenu::Initialize_t(void)
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{
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gm_bPopup = TRUE;
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gm_mgConfirmLabel.mg_strText = "";
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gm_lhGadgets.AddTail(gm_mgConfirmLabel.mg_lnNode);
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gm_mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
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gm_mgConfirmLabel.mg_iCenterI = 0;
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gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmLabel.mg_strText = TRANS("YES");
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gm_lhGadgets.AddTail(gm_mgConfirmLabel.mg_lnNode);
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gm_mgConfirmLabel.mg_boxOnScreen = BoxPopupYesLarge();
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gm_mgConfirmLabel.mg_pActivatedFunction = NULL;
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gm_mgConfirmLabel.mg_pmgLeft =
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gm_mgConfirmYes.mg_pmgRight = &gm_mgConfirmNo;
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gm_mgConfirmYes.mg_iCenterI = 1;
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gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmNo.mg_strText = TRANS("NO");
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gm_lhGadgets.AddTail(gm_mgConfirmNo.mg_lnNode);
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gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
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gm_mgConfirmNo.mg_pActivatedFunction = NULL;
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gm_mgConfirmNo.mg_pmgLeft =
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gm_mgConfirmNo.mg_pmgRight = &gm_mgConfirmYes;
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gm_mgConfirmNo.mg_iCenterI = -1;
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gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
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}
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void CConfirmMenu::BeLarge(void)
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{
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gm_mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
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gm_mgConfirmLabel.mg_iCenterI = 0;
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gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
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gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
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}
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void CConfirmMenu::BeSmall(void)
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{
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gm_mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgConfirmLabel.mg_iCenterI = -1;
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gm_mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
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gm_mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
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}
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@ -7,10 +7,15 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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class CConfirmMenu : public CGameMenu {
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public:
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CMGButton gm_mgConfirmLabel;
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CMGButton gm_mgConfirmYes;
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CMGButton gm_mgConfirmNo;
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void Initialize_t(void);
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// return TRUE if handled
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BOOL OnKeyDown(int iVKey);
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162
Sources/SeriousSam/MInGame.cpp
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162
Sources/SeriousSam/MInGame.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MInGame.h"
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void CInGameMenu::Initialize_t(void)
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{
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// intialize main menu
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gm_mgTitle.mg_strText = TRANS("GAME");
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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gm_mgLabel1.mg_strText = "";
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gm_mgLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
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gm_mgLabel1.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgLabel1.mg_iCenterI = -1;
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gm_mgLabel1.mg_bEnabled = FALSE;
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gm_mgLabel1.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgLabel1.mg_lnNode);
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gm_mgLabel2.mg_strText = "";
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gm_mgLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
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gm_mgLabel2.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgLabel2.mg_iCenterI = -1;
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gm_mgLabel2.mg_bEnabled = FALSE;
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gm_mgLabel2.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgLabel2.mg_lnNode);
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gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
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gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
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gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
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gm_mgQuickLoad.mg_pmgUp = &gm_mgQuit;
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gm_mgQuickLoad.mg_pmgDown = &gm_mgQuickSave;
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gm_mgQuickLoad.mg_pActivatedFunction = NULL;
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gm_mgQuickSave.mg_strText = TRANS("QUICK SAVE");
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gm_mgQuickSave.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
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gm_lhGadgets.AddTail(gm_mgQuickSave.mg_lnNode);
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gm_mgQuickSave.mg_pmgUp = &gm_mgQuickLoad;
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gm_mgQuickSave.mg_pmgDown = &gm_mgLoad;
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gm_mgQuickSave.mg_pActivatedFunction = NULL;
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gm_mgLoad.mg_strText = TRANS("LOAD");
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gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
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gm_mgLoad.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgLoad.mg_strTip = TRANS("load a saved game");
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gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
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gm_mgLoad.mg_pmgUp = &gm_mgQuickSave;
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gm_mgLoad.mg_pmgDown = &gm_mgSave;
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gm_mgLoad.mg_pActivatedFunction = NULL;
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gm_mgSave.mg_strText = TRANS("SAVE");
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gm_mgSave.mg_bfsFontSize = BFS_LARGE;
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gm_mgSave.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgSave.mg_strTip = TRANS("save current game (each player has own slots!)");
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gm_lhGadgets.AddTail(gm_mgSave.mg_lnNode);
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gm_mgSave.mg_pmgUp = &gm_mgLoad;
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gm_mgSave.mg_pmgDown = &gm_mgDemoRec;
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gm_mgSave.mg_pActivatedFunction = NULL;
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gm_mgDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgDemoRec.mg_bfsFontSize = BFS_LARGE;
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gm_mgDemoRec.mg_pmgUp = &gm_mgSave;
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gm_mgDemoRec.mg_pmgDown = &gm_mgHighScore;
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gm_mgDemoRec.mg_strText = "Text not set";
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gm_lhGadgets.AddTail(gm_mgDemoRec.mg_lnNode);
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gm_mgDemoRec.mg_pActivatedFunction = NULL;
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gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
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gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
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gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
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gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
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gm_mgHighScore.mg_pmgUp = &gm_mgDemoRec;
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gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
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gm_mgHighScore.mg_pActivatedFunction = NULL;
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gm_mgOptions.mg_strText = TRANS("OPTIONS");
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gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
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gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
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gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
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gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
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gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
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gm_mgOptions.mg_pmgDown = &gm_mgStop;
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gm_mgOptions.mg_pActivatedFunction = NULL;
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gm_mgStop.mg_strText = TRANS("STOP GAME");
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gm_mgStop.mg_bfsFontSize = BFS_LARGE;
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gm_mgStop.mg_boxOnScreen = BoxBigRow(7.0f);
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gm_mgStop.mg_strTip = TRANS("stop currently running game");
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gm_lhGadgets.AddTail(gm_mgStop.mg_lnNode);
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gm_mgStop.mg_pmgUp = &gm_mgOptions;
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gm_mgStop.mg_pmgDown = &gm_mgQuit;
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gm_mgStop.mg_pActivatedFunction = NULL;
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gm_mgQuit.mg_strText = TRANS("QUIT");
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gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuit.mg_boxOnScreen = BoxBigRow(8.0f);
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gm_mgQuit.mg_strTip = TRANS("exit game immediately");
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gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
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gm_mgQuit.mg_pmgUp = &gm_mgStop;
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gm_mgQuit.mg_pmgDown = &gm_mgQuickLoad;
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gm_mgQuit.mg_pActivatedFunction = NULL;
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}
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void CInGameMenu::StartMenu(void)
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{
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gm_mgQuickLoad.mg_bEnabled = _pNetwork->IsServer();
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gm_mgQuickSave.mg_bEnabled = _pNetwork->IsServer();
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gm_mgLoad.mg_bEnabled = _pNetwork->IsServer();
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gm_mgSave.mg_bEnabled = _pNetwork->IsServer();
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gm_mgDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
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extern void SetDemoStartStopRecText();
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SetDemoStartStopRecText();
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if (_gmRunningGameMode == GM_SINGLE_PLAYER) {
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CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
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gm_mgLabel1.mg_strText.PrintF(TRANS("Player: %s"), pc.GetNameForPrinting());
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gm_mgLabel2.mg_strText = "";
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}
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else {
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if (_pNetwork->IsServer()) {
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CTString strHost, strAddress;
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CTString strHostName;
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_pNetwork->GetHostName(strHost, strAddress);
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if (strHost == "") {
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strHostName = TRANS("<not started yet>");
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}
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else {
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strHostName = strHost + " (" + strAddress + ")";
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}
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gm_mgLabel1.mg_strText = TRANS("Address: ") + strHostName;
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gm_mgLabel2.mg_strText = "";
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}
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else {
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CTString strConfig;
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strConfig = TRANS("<not adjusted>");
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extern CTString sam_strNetworkSettings;
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if (sam_strNetworkSettings != "") {
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LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt() + ".des", strConfig);
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strConfig.OnlyFirstLine();
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}
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gm_mgLabel1.mg_strText = TRANS("Connected to: ") + _pGame->gam_strJoinAddress;
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gm_mgLabel2.mg_strText = TRANS("Connection: ") + strConfig;
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}
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}
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CGameMenu::StartMenu();
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}
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@ -7,10 +7,24 @@
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#endif
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#include "GameMenu.h"
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#include "MGButton.h"
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#include "MGTitle.h"
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class CInGameMenu : public CGameMenu {
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public:
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CMGTitle gm_mgTitle;
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CMGButton gm_mgLabel1;
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CMGButton gm_mgLabel2;
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CMGButton gm_mgQuickLoad;
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CMGButton gm_mgQuickSave;
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CMGButton gm_mgLoad;
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CMGButton gm_mgSave;
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CMGButton gm_mgDemoRec;
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CMGButton gm_mgHighScore;
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CMGButton gm_mgOptions;
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CMGButton gm_mgStop;
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CMGButton gm_mgQuit;
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void Initialize_t(void);
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void StartMenu(void);
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};
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116
Sources/SeriousSam/MMain.cpp
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116
Sources/SeriousSam/MMain.cpp
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MMain.h"
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void CMainMenu::Initialize_t(void)
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{
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// intialize main menu
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/*
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gm_mgTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_lhGadgets.AddTail( gm_mgTitle.mg_lnNode);
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*/
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extern CTString sam_strVersion;
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gm_mgVersionLabel.mg_strText = sam_strVersion;
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gm_mgVersionLabel.mg_boxOnScreen = BoxVersion();
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gm_mgVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgVersionLabel.mg_iCenterI = +1;
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gm_mgVersionLabel.mg_bEnabled = FALSE;
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gm_mgVersionLabel.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgVersionLabel.mg_lnNode);
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extern CTString sam_strModName;
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gm_mgModLabel.mg_strText = sam_strModName;
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gm_mgModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
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gm_mgModLabel.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgModLabel.mg_iCenterI = 0;
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gm_mgModLabel.mg_bEnabled = FALSE;
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gm_mgModLabel.mg_bLabel = TRUE;
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gm_lhGadgets.AddTail(gm_mgModLabel.mg_lnNode);
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gm_mgSingle.mg_strText = TRANS("SINGLE PLAYER");
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gm_mgSingle.mg_bfsFontSize = BFS_LARGE;
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gm_mgSingle.mg_boxOnScreen = BoxBigRow(0.0f);
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gm_mgSingle.mg_strTip = TRANS("single player game menus");
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gm_lhGadgets.AddTail(gm_mgSingle.mg_lnNode);
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gm_mgSingle.mg_pmgUp = &gm_mgQuit;
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gm_mgSingle.mg_pmgDown = &gm_mgNetwork;
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gm_mgSingle.mg_pActivatedFunction = NULL;
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gm_mgNetwork.mg_strText = TRANS("NETWORK");
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gm_mgNetwork.mg_bfsFontSize = BFS_LARGE;
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gm_mgNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
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gm_mgNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
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gm_lhGadgets.AddTail(gm_mgNetwork.mg_lnNode);
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gm_mgNetwork.mg_pmgUp = &gm_mgSingle;
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gm_mgNetwork.mg_pmgDown = &gm_mgSplitScreen;
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gm_mgNetwork.mg_pActivatedFunction = NULL;
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gm_mgSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
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gm_mgSplitScreen.mg_bfsFontSize = BFS_LARGE;
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gm_mgSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
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gm_mgSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
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gm_lhGadgets.AddTail(gm_mgSplitScreen.mg_lnNode);
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gm_mgSplitScreen.mg_pmgUp = &gm_mgNetwork;
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gm_mgSplitScreen.mg_pmgDown = &gm_mgDemo;
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gm_mgSplitScreen.mg_pActivatedFunction = NULL;
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gm_mgDemo.mg_strText = TRANS("DEMO");
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gm_mgDemo.mg_bfsFontSize = BFS_LARGE;
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gm_mgDemo.mg_boxOnScreen = BoxBigRow(3.0f);
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gm_mgDemo.mg_strTip = TRANS("play a game demo");
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gm_lhGadgets.AddTail(gm_mgDemo.mg_lnNode);
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gm_mgDemo.mg_pmgUp = &gm_mgSplitScreen;
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gm_mgDemo.mg_pmgDown = &gm_mgMods;
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gm_mgDemo.mg_pActivatedFunction = NULL;
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gm_mgMods.mg_strText = TRANS("MODS");
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gm_mgMods.mg_bfsFontSize = BFS_LARGE;
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gm_mgMods.mg_boxOnScreen = BoxBigRow(4.0f);
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gm_mgMods.mg_strTip = TRANS("run one of installed game modifications");
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gm_lhGadgets.AddTail(gm_mgMods.mg_lnNode);
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gm_mgMods.mg_pmgUp = &gm_mgDemo;
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gm_mgMods.mg_pmgDown = &gm_mgHighScore;
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gm_mgMods.mg_pActivatedFunction = NULL;
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gm_mgHighScore.mg_strText = TRANS("HIGH SCORES");
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gm_mgHighScore.mg_bfsFontSize = BFS_LARGE;
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gm_mgHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
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gm_mgHighScore.mg_strTip = TRANS("view list of top ten best scores");
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gm_lhGadgets.AddTail(gm_mgHighScore.mg_lnNode);
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gm_mgHighScore.mg_pmgUp = &gm_mgMods;
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gm_mgHighScore.mg_pmgDown = &gm_mgOptions;
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gm_mgHighScore.mg_pActivatedFunction = NULL;
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gm_mgOptions.mg_strText = TRANS("OPTIONS");
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gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
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gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
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gm_mgOptions.mg_strTip = TRANS("adjust video, audio and input options");
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gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
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gm_mgOptions.mg_pmgUp = &gm_mgHighScore;
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gm_mgOptions.mg_pmgDown = &gm_mgQuit;
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gm_mgOptions.mg_pActivatedFunction = NULL;
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gm_mgQuit.mg_strText = TRANS("QUIT");
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gm_mgQuit.mg_bfsFontSize = BFS_LARGE;
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gm_mgQuit.mg_boxOnScreen = BoxBigRow(7.0f);
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gm_mgQuit.mg_strTip = TRANS("exit game immediately");
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gm_lhGadgets.AddTail(gm_mgQuit.mg_lnNode);
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gm_mgQuit.mg_pmgUp = &gm_mgOptions;
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gm_mgQuit.mg_pmgDown = &gm_mgSingle;
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||||
gm_mgQuit.mg_pActivatedFunction = NULL;
|
||||
}
|
||||
void CMainMenu::StartMenu(void)
|
||||
{
|
||||
gm_mgSingle.mg_bEnabled = IsMenuEnabled("Single Player");
|
||||
gm_mgNetwork.mg_bEnabled = IsMenuEnabled("Network");
|
||||
gm_mgSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
|
||||
gm_mgHighScore.mg_bEnabled = IsMenuEnabled("High Score");
|
||||
CGameMenu::StartMenu();
|
||||
}
|
|
@ -7,10 +7,22 @@
|
|||
#endif
|
||||
|
||||
#include "GameMenu.h"
|
||||
#include "MGButton.h"
|
||||
|
||||
|
||||
class CMainMenu : public CGameMenu {
|
||||
public:
|
||||
CMGButton gm_mgVersionLabel;
|
||||
CMGButton gm_mgModLabel;
|
||||
CMGButton gm_mgSingle;
|
||||
CMGButton gm_mgNetwork;
|
||||
CMGButton gm_mgSplitScreen;
|
||||
CMGButton gm_mgDemo;
|
||||
CMGButton gm_mgMods;
|
||||
CMGButton gm_mgHighScore;
|
||||
CMGButton gm_mgOptions;
|
||||
CMGButton gm_mgQuit;
|
||||
|
||||
void Initialize_t(void);
|
||||
void StartMenu(void);
|
||||
};
|
||||
|
|
144
Sources/SeriousSam/MSinglePlayer.cpp
Normal file
144
Sources/SeriousSam/MSinglePlayer.cpp
Normal file
|
@ -0,0 +1,144 @@
|
|||
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||||
|
||||
#include "StdH.h"
|
||||
#include <Engine/CurrentVersion.h>
|
||||
#include "MenuPrinting.h"
|
||||
#include "MenuStuff.h"
|
||||
#include "MSinglePlayer.h"
|
||||
|
||||
|
||||
void CSinglePlayerMenu::Initialize_t(void)
|
||||
{
|
||||
// intialize single player menu
|
||||
gm_mgTitle.mg_strText = TRANS("SINGLE PLAYER");
|
||||
gm_mgTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
|
||||
|
||||
gm_mgPlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
|
||||
gm_mgPlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
gm_mgPlayerLabel.mg_iCenterI = -1;
|
||||
gm_mgPlayerLabel.mg_bEnabled = FALSE;
|
||||
gm_mgPlayerLabel.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail(gm_mgPlayerLabel.mg_lnNode);
|
||||
|
||||
gm_mgNewGame.mg_strText = TRANS("NEW GAME");
|
||||
gm_mgNewGame.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
|
||||
gm_mgNewGame.mg_strTip = TRANS("start new game with current player");
|
||||
gm_lhGadgets.AddTail(gm_mgNewGame.mg_lnNode);
|
||||
gm_mgNewGame.mg_pmgUp = &gm_mgOptions;
|
||||
gm_mgNewGame.mg_pmgDown = &gm_mgCustom;
|
||||
gm_mgNewGame.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgCustom.mg_strText = TRANS("CUSTOM LEVEL");
|
||||
gm_mgCustom.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgCustom.mg_boxOnScreen = BoxBigRow(1.0f);
|
||||
gm_mgCustom.mg_strTip = TRANS("start new game on a custom level");
|
||||
gm_lhGadgets.AddTail(gm_mgCustom.mg_lnNode);
|
||||
gm_mgCustom.mg_pmgUp = &gm_mgNewGame;
|
||||
gm_mgCustom.mg_pmgDown = &gm_mgQuickLoad;
|
||||
gm_mgCustom.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
||||
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
|
||||
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
||||
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
|
||||
gm_mgQuickLoad.mg_pmgUp = &gm_mgCustom;
|
||||
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
|
||||
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgLoad.mg_strText = TRANS("LOAD");
|
||||
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
gm_mgLoad.mg_strTip = TRANS("load a saved game of current player");
|
||||
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
|
||||
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
|
||||
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
|
||||
gm_mgLoad.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgTraining.mg_strText = TRANS("TRAINING");
|
||||
gm_mgTraining.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
gm_mgTraining.mg_strTip = TRANS("start training level - KarnakDemo");
|
||||
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
|
||||
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
|
||||
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
|
||||
gm_mgTraining.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
|
||||
gm_mgTechTest.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
gm_mgTechTest.mg_strTip = TRANS("start technology testing level");
|
||||
gm_lhGadgets.AddTail(gm_mgTechTest.mg_lnNode);
|
||||
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
|
||||
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
|
||||
gm_mgTechTest.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgPlayersAndControls.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
gm_mgPlayersAndControls.mg_pmgUp = &gm_mgTechTest;
|
||||
gm_mgPlayersAndControls.mg_pmgDown = &gm_mgOptions;
|
||||
gm_mgPlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
|
||||
gm_mgPlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
|
||||
gm_lhGadgets.AddTail(gm_mgPlayersAndControls.mg_lnNode);
|
||||
gm_mgPlayersAndControls.mg_pActivatedFunction = NULL;
|
||||
|
||||
gm_mgOptions.mg_strText = TRANS("GAME OPTIONS");
|
||||
gm_mgOptions.mg_bfsFontSize = BFS_LARGE;
|
||||
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
|
||||
gm_mgOptions.mg_strTip = TRANS("adjust miscellaneous game options");
|
||||
gm_lhGadgets.AddTail(gm_mgOptions.mg_lnNode);
|
||||
gm_mgOptions.mg_pmgUp = &gm_mgPlayersAndControls;
|
||||
gm_mgOptions.mg_pmgDown = &gm_mgNewGame;
|
||||
gm_mgOptions.mg_pActivatedFunction = NULL;
|
||||
}
|
||||
|
||||
void CSinglePlayerMenu::StartMenu(void)
|
||||
{
|
||||
gm_mgTraining.mg_bEnabled = IsMenuEnabled("Training");
|
||||
gm_mgTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
|
||||
|
||||
if (gm_mgTraining.mg_bEnabled) {
|
||||
if (!gm_mgTraining.mg_lnNode.IsLinked()) {
|
||||
gm_lhGadgets.AddTail(gm_mgTraining.mg_lnNode);
|
||||
}
|
||||
|
||||
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
|
||||
gm_mgLoad.mg_pmgDown = &gm_mgTraining;
|
||||
|
||||
gm_mgTraining.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
gm_mgTraining.mg_pmgUp = &gm_mgLoad;
|
||||
gm_mgTraining.mg_pmgDown = &gm_mgTechTest;
|
||||
|
||||
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
gm_mgTechTest.mg_pmgUp = &gm_mgTraining;
|
||||
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
|
||||
|
||||
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
gm_mgOptions.mg_boxOnScreen = BoxBigRow(7.0f);
|
||||
|
||||
}
|
||||
else {
|
||||
if (gm_mgTraining.mg_lnNode.IsLinked()) {
|
||||
gm_mgTraining.mg_lnNode.Remove();
|
||||
}
|
||||
|
||||
gm_mgLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
|
||||
gm_mgLoad.mg_pmgDown = &gm_mgTechTest;
|
||||
|
||||
gm_mgTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
gm_mgTechTest.mg_pmgUp = &gm_mgLoad;
|
||||
gm_mgTechTest.mg_pmgDown = &gm_mgPlayersAndControls;
|
||||
|
||||
gm_mgPlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
gm_mgOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
}
|
||||
|
||||
CGameMenu::StartMenu();
|
||||
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[_pGame->gm_iSinglePlayer];
|
||||
gm_mgPlayerLabel.mg_strText.PrintF(TRANS("Player: %s\n"), pc.GetNameForPrinting());
|
||||
}
|
|
@ -7,10 +7,23 @@
|
|||
#endif
|
||||
|
||||
#include "GameMenu.h"
|
||||
#include "MGButton.h"
|
||||
#include "MGTitle.h"
|
||||
|
||||
|
||||
class CSinglePlayerMenu : public CGameMenu {
|
||||
public:
|
||||
CMGTitle gm_mgTitle;
|
||||
CMGButton gm_mgPlayerLabel;
|
||||
CMGButton gm_mgNewGame;
|
||||
CMGButton gm_mgCustom;
|
||||
CMGButton gm_mgQuickLoad;
|
||||
CMGButton gm_mgLoad;
|
||||
CMGButton gm_mgTraining;
|
||||
CMGButton gm_mgTechTest;
|
||||
CMGButton gm_mgPlayersAndControls;
|
||||
CMGButton gm_mgOptions;
|
||||
|
||||
void Initialize_t(void);
|
||||
void StartMenu(void);
|
||||
};
|
||||
|
|
|
@ -54,6 +54,8 @@
|
|||
#include "MVar.h"
|
||||
#include "MVideoOptions.h"
|
||||
|
||||
#include "MenuStuff.h"
|
||||
|
||||
// macros for translating radio button text arrays
|
||||
#define RADIOTRANS(str) ("ETRS" str)
|
||||
#define TRANSLATERADIOARRAY(array) TranslateRadioTexts(array, ARRAYCOUNT(array))
|
||||
|
@ -87,40 +89,6 @@ extern BOOL IsCDInDrive(void);
|
|||
|
||||
void OnPlayerSelect(void);
|
||||
|
||||
|
||||
|
||||
ULONG SpawnFlagsForGameType(INDEX iGameType)
|
||||
{
|
||||
if (iGameType==-1) return SPF_SINGLEPLAYER;
|
||||
|
||||
// get function that will provide us the flags
|
||||
CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
|
||||
// if none
|
||||
if (pss==NULL) {
|
||||
// error
|
||||
ASSERT(FALSE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ULONG (*pFunc)(INDEX) = (ULONG (*)(INDEX))pss->ss_pvValue;
|
||||
return pFunc(iGameType);
|
||||
}
|
||||
|
||||
BOOL IsMenuEnabled(const CTString &strMenuName)
|
||||
{
|
||||
// get function that will provide us the flags
|
||||
CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
|
||||
// if none
|
||||
if (pss==NULL) {
|
||||
// error
|
||||
ASSERT(FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL (*pFunc)(const CTString &) = (BOOL (*)(const CTString &))pss->ss_pvValue;
|
||||
return pFunc(strMenuName);
|
||||
}
|
||||
|
||||
// last tick done
|
||||
TIME _tmMenuLastTickDone = -1;
|
||||
// all possible menu entities
|
||||
|
@ -134,6 +102,12 @@ extern CTString sam_strNetworkSettings;
|
|||
// function to activate when level is chosen
|
||||
void (*_pAfterLevelChosen)(void);
|
||||
|
||||
// functions for init actions
|
||||
void InitActionsForConfirmMenu();
|
||||
void InitActionsForMainMenu();
|
||||
void InitActionsForInGameMenu();
|
||||
void InitActionsForSinglePlayerMenu();
|
||||
|
||||
// functions to activate when user chose 'yes/no' on confirmation
|
||||
void (*_pConfimedYes)(void) = NULL;
|
||||
void (*_pConfimedNo)(void) = NULL;
|
||||
|
@ -310,51 +284,15 @@ CMGButton mgBack;
|
|||
|
||||
// -------- Confirm menu
|
||||
CConfirmMenu gmConfirmMenu;
|
||||
CMGButton mgConfirmLabel;
|
||||
CMGButton mgConfirmYes;
|
||||
CMGButton mgConfirmNo;
|
||||
|
||||
// -------- Main menu
|
||||
CMainMenu gmMainMenu;
|
||||
//CMGTitle mgMainTitle;
|
||||
CMGButton mgMainVersionLabel;
|
||||
CMGButton mgMainModLabel;
|
||||
CMGButton mgMainSingle;
|
||||
CMGButton mgMainNetwork;
|
||||
CMGButton mgMainSplitScreen;
|
||||
CMGButton mgMainDemo;
|
||||
CMGButton mgMainMods;
|
||||
CMGButton mgMainHighScore;
|
||||
CMGButton mgMainOptions;
|
||||
CMGButton mgMainQuit;
|
||||
|
||||
// -------- InGame menu
|
||||
CInGameMenu gmInGameMenu;
|
||||
CMGTitle mgInGameTitle;
|
||||
CMGButton mgInGameLabel1;
|
||||
CMGButton mgInGameLabel2;
|
||||
CMGButton mgInGameQuickLoad;
|
||||
CMGButton mgInGameQuickSave;
|
||||
CMGButton mgInGameLoad;
|
||||
CMGButton mgInGameSave;
|
||||
CMGButton mgInGameDemoRec;
|
||||
CMGButton mgInGameHighScore;
|
||||
CMGButton mgInGameOptions;
|
||||
CMGButton mgInGameStop;
|
||||
CMGButton mgInGameQuit;
|
||||
|
||||
// -------- Single player menu
|
||||
CSinglePlayerMenu gmSinglePlayerMenu;
|
||||
CMGTitle mgSingleTitle;
|
||||
CMGButton mgSinglePlayerLabel;
|
||||
CMGButton mgSingleNewGame;
|
||||
CMGButton mgSingleCustom;
|
||||
CMGButton mgSingleQuickLoad;
|
||||
CMGButton mgSingleLoad;
|
||||
CMGButton mgSingleTraining;
|
||||
CMGButton mgSingleTechTest;
|
||||
CMGButton mgSinglePlayersAndControls;
|
||||
CMGButton mgSingleOptions;
|
||||
|
||||
// -------- New single player menu
|
||||
CSinglePlayerNewMenu gmSinglePlayerNewMenu;
|
||||
|
@ -426,10 +364,12 @@ CMGButton mgLoadSaveNotes;
|
|||
CMGFileButton amgLSButton[SAVELOAD_BUTTONS_CT];
|
||||
CMGArrow mgLSArrowUp;
|
||||
CMGArrow mgLSArrowDn;
|
||||
|
||||
// -------- High-score menu
|
||||
CHighScoreMenu gmHighScoreMenu;
|
||||
CMGTitle mgHighScoreTitle;
|
||||
CMGHighScore mgHScore;
|
||||
|
||||
// -------- Customize keyboard menu
|
||||
CCustomizeKeyboardMenu gmCustomizeKeyboardMenu;
|
||||
CMGTitle mgCustomizeKeyboardTitle;
|
||||
|
@ -873,7 +813,7 @@ void ExitConfirm(void)
|
|||
{
|
||||
_pConfimedYes = &ExitGame;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
ChangeToMenu( &gmConfirmMenu);
|
||||
|
@ -884,7 +824,7 @@ void StopConfirm(void)
|
|||
extern void StopCurrentGame(void);
|
||||
_pConfimedYes = &StopCurrentGame;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("ARE YOU SERIOUS?");
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
ChangeToMenu( &gmConfirmMenu);
|
||||
|
@ -916,7 +856,7 @@ void ModConnectConfirm(void)
|
|||
CPrintF(TRANS("Server is running a different MOD (%s).\nYou need to reload to connect.\n"), _fnmModSelected);
|
||||
_pConfimedYes = &ModConnect;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("CHANGE THE MOD?");
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
ChangeToMenu( &gmConfirmMenu);
|
||||
|
@ -927,7 +867,7 @@ void SaveConfirm(void)
|
|||
extern void OnFileSaveOK(void);
|
||||
_pConfimedYes = &OnFileSaveOK;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("OVERWRITE?");
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
ChangeToMenu( &gmConfirmMenu);
|
||||
|
@ -944,7 +884,7 @@ void ModConfirm(void)
|
|||
{
|
||||
_pConfimedYes = &ModLoadYes;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("LOAD THIS MOD?");
|
||||
gmConfirmMenu.gm_pgmParentMenu = &gmLoadSaveMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
ChangeToMenu( &gmConfirmMenu);
|
||||
|
@ -961,7 +901,7 @@ void VideoConfirm(void)
|
|||
void RevertVideoSettings(void);
|
||||
_pConfimedNo = RevertVideoSettings;
|
||||
|
||||
mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("KEEP THIS SETTING?");
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
ChangeToMenu( &gmConfirmMenu);
|
||||
|
@ -971,7 +911,7 @@ void CDConfirm(void (*pOk)(void))
|
|||
{
|
||||
_pConfimedYes = pOk;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText = TRANS("PLEASE INSERT GAME CD?");
|
||||
if (pgmCurrentMenu!=&gmConfirmMenu) {
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeLarge();
|
||||
|
@ -1119,7 +1059,7 @@ void ModNotInstalled(void)
|
|||
{
|
||||
_pConfimedYes = &ExitAndSpawnExplorer;
|
||||
_pConfimedNo = NULL;
|
||||
mgConfirmLabel.mg_strText.PrintF(
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_strText.PrintF(
|
||||
TRANS("You don't have MOD '%s' installed.\nDo you want to visit its web site?"), (const char*)_fnmModSelected);
|
||||
gmConfirmMenu.gm_pgmParentMenu = pgmCurrentMenu;
|
||||
gmConfirmMenu.BeSmall();
|
||||
|
@ -1154,7 +1094,7 @@ void StartDemoPlay(void)
|
|||
|
||||
void StartSelectLevelFromSingle(void)
|
||||
{
|
||||
FilterLevels(SpawnFlagsForGameType(-1));
|
||||
FilterLevels(GetSpawnFlagsForGameType(-1));
|
||||
_pAfterLevelChosen = StartSinglePlayerNewMenuCustom;
|
||||
ChangeToMenu( &gmLevelsMenu);
|
||||
gmLevelsMenu.gm_pgmParentMenu = &gmSinglePlayerMenu;
|
||||
|
@ -1358,7 +1298,7 @@ void StartSelectServerNET(void)
|
|||
|
||||
void StartSelectLevelFromSplit(void)
|
||||
{
|
||||
FilterLevels(SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
||||
FilterLevels(GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
||||
void StartSplitStartMenu(void);
|
||||
_pAfterLevelChosen = StartSplitStartMenu;
|
||||
ChangeToMenu( &gmLevelsMenu);
|
||||
|
@ -1366,7 +1306,7 @@ void StartSelectLevelFromSplit(void)
|
|||
}
|
||||
void StartSelectLevelFromNetwork(void)
|
||||
{
|
||||
FilterLevels(SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
|
||||
FilterLevels(GetSpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
|
||||
void StartNetworkStartMenu(void);
|
||||
_pAfterLevelChosen = StartNetworkStartMenu;
|
||||
ChangeToMenu( &gmLevelsMenu);
|
||||
|
@ -2246,23 +2186,27 @@ void InitializeMenus(void)
|
|||
// ------------------- Initialize menus
|
||||
gmConfirmMenu.Initialize_t();
|
||||
gmConfirmMenu.gm_strName="Confirm";
|
||||
gmConfirmMenu.gm_pmgSelectedByDefault = &mgConfirmYes;
|
||||
gmConfirmMenu.gm_pmgSelectedByDefault = &gmConfirmMenu.gm_mgConfirmYes;
|
||||
gmConfirmMenu.gm_pgmParentMenu = NULL;
|
||||
InitActionsForConfirmMenu();
|
||||
|
||||
gmMainMenu.Initialize_t();
|
||||
gmMainMenu.gm_strName="Main";
|
||||
gmMainMenu.gm_pmgSelectedByDefault = &mgMainSingle;
|
||||
gmMainMenu.gm_pmgSelectedByDefault = &gmMainMenu.gm_mgSingle;
|
||||
gmMainMenu.gm_pgmParentMenu = NULL;
|
||||
InitActionsForMainMenu();
|
||||
|
||||
gmInGameMenu.Initialize_t();
|
||||
gmInGameMenu.gm_strName="InGame";
|
||||
gmInGameMenu.gm_pmgSelectedByDefault = &mgInGameQuickLoad;
|
||||
gmInGameMenu.gm_pmgSelectedByDefault = &gmInGameMenu.gm_mgQuickLoad;
|
||||
gmInGameMenu.gm_pgmParentMenu = NULL;
|
||||
InitActionsForInGameMenu();
|
||||
|
||||
gmSinglePlayerMenu.Initialize_t();
|
||||
gmSinglePlayerMenu.gm_strName="SinglePlayer";
|
||||
gmSinglePlayerMenu.gm_pmgSelectedByDefault = &mgSingleNewGame;
|
||||
gmSinglePlayerMenu.gm_pmgSelectedByDefault = &gmSinglePlayerMenu.gm_mgNewGame;
|
||||
gmSinglePlayerMenu.gm_pgmParentMenu = &gmMainMenu;
|
||||
InitActionsForSinglePlayerMenu();
|
||||
|
||||
gmSinglePlayerNewMenu.Initialize_t();
|
||||
gmSinglePlayerNewMenu.gm_strName="SinglePlayerNew";
|
||||
|
@ -3233,53 +3177,9 @@ BOOL CGameMenu::OnChar(MSG msg)
|
|||
}
|
||||
|
||||
// ------------------------ CConfirmMenu implementation
|
||||
void CConfirmMenu::Initialize_t(void)
|
||||
{
|
||||
gm_bPopup = TRUE;
|
||||
|
||||
mgConfirmLabel.mg_strText = "";
|
||||
gm_lhGadgets.AddTail(mgConfirmLabel.mg_lnNode);
|
||||
mgConfirmLabel.mg_boxOnScreen = BoxPopupLabel();
|
||||
mgConfirmLabel.mg_iCenterI = 0;
|
||||
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
|
||||
|
||||
mgConfirmYes.mg_strText = TRANS("YES");
|
||||
gm_lhGadgets.AddTail(mgConfirmYes.mg_lnNode);
|
||||
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
|
||||
mgConfirmYes.mg_pActivatedFunction = &ConfirmYes;
|
||||
mgConfirmYes.mg_pmgLeft =
|
||||
mgConfirmYes.mg_pmgRight = &mgConfirmNo;
|
||||
mgConfirmYes.mg_iCenterI = 1;
|
||||
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
|
||||
|
||||
mgConfirmNo.mg_strText = TRANS("NO");
|
||||
gm_lhGadgets.AddTail(mgConfirmNo.mg_lnNode);
|
||||
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
|
||||
mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
|
||||
mgConfirmNo.mg_pmgLeft =
|
||||
mgConfirmNo.mg_pmgRight = &mgConfirmYes;
|
||||
mgConfirmNo.mg_iCenterI = -1;
|
||||
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
|
||||
}
|
||||
|
||||
void CConfirmMenu::BeLarge(void)
|
||||
{
|
||||
mgConfirmLabel.mg_bfsFontSize = BFS_LARGE;
|
||||
mgConfirmYes.mg_bfsFontSize = BFS_LARGE;
|
||||
mgConfirmNo.mg_bfsFontSize = BFS_LARGE;
|
||||
mgConfirmLabel.mg_iCenterI = 0;
|
||||
mgConfirmYes.mg_boxOnScreen = BoxPopupYesLarge();
|
||||
mgConfirmNo.mg_boxOnScreen = BoxPopupNoLarge();
|
||||
}
|
||||
|
||||
void CConfirmMenu::BeSmall(void)
|
||||
{
|
||||
mgConfirmLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgConfirmYes.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgConfirmNo.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgConfirmLabel.mg_iCenterI = -1;
|
||||
mgConfirmYes.mg_boxOnScreen = BoxPopupYesSmall();
|
||||
mgConfirmNo.mg_boxOnScreen = BoxPopupNoSmall();
|
||||
void InitActionsForConfirmMenu() {
|
||||
gmConfirmMenu.gm_mgConfirmLabel.mg_pActivatedFunction = &ConfirmYes;
|
||||
gmConfirmMenu.gm_mgConfirmNo.mg_pActivatedFunction = &ConfirmNo;
|
||||
}
|
||||
|
||||
// return TRUE if handled
|
||||
|
@ -3293,428 +3193,69 @@ BOOL CConfirmMenu::OnKeyDown(int iVKey)
|
|||
}
|
||||
|
||||
// ------------------------ CMainMenu implementation
|
||||
void CMainMenu::Initialize_t(void)
|
||||
{
|
||||
// intialize main menu
|
||||
/*
|
||||
mgMainTitle.mg_strText = "SERIOUS SAM - BETA"; // nothing to see here, kazuya
|
||||
mgMainTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail( mgMainTitle.mg_lnNode);
|
||||
*/
|
||||
|
||||
extern CTString sam_strVersion;
|
||||
mgMainVersionLabel.mg_strText = sam_strVersion;
|
||||
mgMainVersionLabel.mg_boxOnScreen = BoxVersion();
|
||||
mgMainVersionLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgMainVersionLabel.mg_iCenterI = +1;
|
||||
mgMainVersionLabel.mg_bEnabled = FALSE;
|
||||
mgMainVersionLabel.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail( mgMainVersionLabel.mg_lnNode);
|
||||
|
||||
extern CTString sam_strModName;
|
||||
mgMainModLabel.mg_strText = sam_strModName;
|
||||
mgMainModLabel.mg_boxOnScreen = BoxMediumRow(-2.0f);
|
||||
mgMainModLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgMainModLabel.mg_iCenterI = 0;
|
||||
mgMainModLabel.mg_bEnabled = FALSE;
|
||||
mgMainModLabel.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail( mgMainModLabel.mg_lnNode);
|
||||
|
||||
mgMainSingle.mg_strText = TRANS("SINGLE PLAYER");
|
||||
mgMainSingle.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainSingle.mg_boxOnScreen = BoxBigRow(0.0f);
|
||||
mgMainSingle.mg_strTip = TRANS("single player game menus");
|
||||
gm_lhGadgets.AddTail( mgMainSingle.mg_lnNode);
|
||||
mgMainSingle.mg_pmgUp = &mgMainQuit;
|
||||
mgMainSingle.mg_pmgDown = &mgMainNetwork;
|
||||
mgMainSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
|
||||
|
||||
mgMainNetwork.mg_strText = TRANS("NETWORK");
|
||||
mgMainNetwork.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainNetwork.mg_boxOnScreen = BoxBigRow(1.0f);
|
||||
mgMainNetwork.mg_strTip = TRANS("LAN/iNet multiplayer menus");
|
||||
gm_lhGadgets.AddTail( mgMainNetwork.mg_lnNode);
|
||||
mgMainNetwork.mg_pmgUp = &mgMainSingle;
|
||||
mgMainNetwork.mg_pmgDown = &mgMainSplitScreen;
|
||||
mgMainNetwork.mg_pActivatedFunction = StartNetworkMenu;
|
||||
|
||||
mgMainSplitScreen.mg_strText = TRANS("SPLIT SCREEN");
|
||||
mgMainSplitScreen.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainSplitScreen.mg_boxOnScreen = BoxBigRow(2.0f);
|
||||
mgMainSplitScreen.mg_strTip = TRANS("play with multiple players on one computer");
|
||||
gm_lhGadgets.AddTail( mgMainSplitScreen.mg_lnNode);
|
||||
mgMainSplitScreen.mg_pmgUp = &mgMainNetwork;
|
||||
mgMainSplitScreen.mg_pmgDown = &mgMainDemo;
|
||||
mgMainSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
|
||||
|
||||
mgMainDemo.mg_strText = TRANS("DEMO");
|
||||
mgMainDemo.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainDemo.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgMainDemo.mg_strTip = TRANS("play a game demo");
|
||||
gm_lhGadgets.AddTail( mgMainDemo.mg_lnNode);
|
||||
mgMainDemo.mg_pmgUp = &mgMainSplitScreen;
|
||||
mgMainDemo.mg_pmgDown = &mgMainMods;
|
||||
mgMainDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
|
||||
|
||||
mgMainMods.mg_strText = TRANS("MODS");
|
||||
mgMainMods.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainMods.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
mgMainMods.mg_strTip = TRANS("run one of installed game modifications");
|
||||
gm_lhGadgets.AddTail( mgMainMods.mg_lnNode);
|
||||
mgMainMods.mg_pmgUp = &mgMainDemo;
|
||||
mgMainMods.mg_pmgDown = &mgMainHighScore;
|
||||
|
||||
void InitActionsForMainMenu() {
|
||||
gmMainMenu.gm_mgSingle.mg_pActivatedFunction = &StartSinglePlayerMenu;
|
||||
gmMainMenu.gm_mgNetwork.mg_pActivatedFunction = StartNetworkMenu;
|
||||
gmMainMenu.gm_mgSplitScreen.mg_pActivatedFunction = &StartSplitScreenMenu;
|
||||
gmMainMenu.gm_mgDemo.mg_pActivatedFunction = &StartDemoLoadMenu;
|
||||
#if TECHTESTONLY
|
||||
mgMainMods.mg_pActivatedFunction = &DisabledFunction;
|
||||
gmMainMenu.gm_mgMods.mg_pActivatedFunction = &DisabledFunction;
|
||||
#else
|
||||
mgMainMods.mg_pActivatedFunction = &StartModsLoadMenu;
|
||||
gmMainMenu.gm_mgMods.mg_pActivatedFunction = &StartModsLoadMenu;
|
||||
#endif
|
||||
|
||||
mgMainHighScore.mg_strText = TRANS("HIGH SCORES");
|
||||
mgMainHighScore.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
mgMainHighScore.mg_strTip = TRANS("view list of top ten best scores");
|
||||
gm_lhGadgets.AddTail( mgMainHighScore.mg_lnNode);
|
||||
mgMainHighScore.mg_pmgUp = &mgMainMods;
|
||||
mgMainHighScore.mg_pmgDown = &mgMainOptions;
|
||||
mgMainHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
|
||||
|
||||
mgMainOptions.mg_strText = TRANS("OPTIONS");
|
||||
mgMainOptions.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
mgMainOptions.mg_strTip = TRANS("adjust video, audio and input options");
|
||||
gm_lhGadgets.AddTail( mgMainOptions.mg_lnNode);
|
||||
mgMainOptions.mg_pmgUp = &mgMainHighScore;
|
||||
mgMainOptions.mg_pmgDown = &mgMainQuit;
|
||||
mgMainOptions.mg_pActivatedFunction = &StartOptionsMenu;
|
||||
|
||||
mgMainQuit.mg_strText = TRANS("QUIT");
|
||||
mgMainQuit.mg_bfsFontSize = BFS_LARGE;
|
||||
mgMainQuit.mg_boxOnScreen = BoxBigRow(7.0f);
|
||||
mgMainQuit.mg_strTip = TRANS("exit game immediately");
|
||||
gm_lhGadgets.AddTail( mgMainQuit.mg_lnNode);
|
||||
mgMainQuit.mg_pmgUp = &mgMainOptions;
|
||||
mgMainQuit.mg_pmgDown = &mgMainSingle;
|
||||
mgMainQuit.mg_pActivatedFunction = &ExitConfirm;
|
||||
}
|
||||
void CMainMenu::StartMenu(void)
|
||||
{
|
||||
mgMainSingle.mg_bEnabled = IsMenuEnabled("Single Player");
|
||||
mgMainNetwork.mg_bEnabled = IsMenuEnabled("Network");
|
||||
mgMainSplitScreen.mg_bEnabled = IsMenuEnabled("Split Screen");
|
||||
mgMainHighScore.mg_bEnabled = IsMenuEnabled("High Score");
|
||||
CGameMenu::StartMenu();
|
||||
gmMainMenu.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
|
||||
gmMainMenu.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu;
|
||||
gmMainMenu.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm;
|
||||
}
|
||||
|
||||
// ------------------------ CMainMenu implementation
|
||||
void CInGameMenu::Initialize_t(void)
|
||||
{
|
||||
// intialize main menu
|
||||
mgInGameTitle.mg_strText = TRANS("GAME");
|
||||
mgInGameTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail( mgInGameTitle.mg_lnNode);
|
||||
// ------------------------ CInGameMenu implementation
|
||||
void InitActionsForInGameMenu() {
|
||||
|
||||
mgInGameLabel1.mg_strText = "";
|
||||
mgInGameLabel1.mg_boxOnScreen = BoxMediumRow(-2.0);
|
||||
mgInGameLabel1.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgInGameLabel1.mg_iCenterI = -1;
|
||||
mgInGameLabel1.mg_bEnabled = FALSE;
|
||||
mgInGameLabel1.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail( mgInGameLabel1.mg_lnNode);
|
||||
|
||||
mgInGameLabel2.mg_strText = "";
|
||||
mgInGameLabel2.mg_boxOnScreen = BoxMediumRow(-1.0);
|
||||
mgInGameLabel2.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgInGameLabel2.mg_iCenterI = -1;
|
||||
mgInGameLabel2.mg_bEnabled = FALSE;
|
||||
mgInGameLabel2.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail( mgInGameLabel2.mg_lnNode);
|
||||
|
||||
mgInGameQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
||||
mgInGameQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameQuickLoad.mg_boxOnScreen = BoxBigRow(0.0f);
|
||||
mgInGameQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
||||
gm_lhGadgets.AddTail( mgInGameQuickLoad.mg_lnNode);
|
||||
mgInGameQuickLoad.mg_pmgUp = &mgInGameQuit;
|
||||
mgInGameQuickLoad.mg_pmgDown = &mgInGameQuickSave;
|
||||
mgInGameQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
|
||||
|
||||
mgInGameQuickSave.mg_strText = TRANS("QUICK SAVE");
|
||||
mgInGameQuickSave.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameQuickSave.mg_boxOnScreen = BoxBigRow(1.0f);
|
||||
mgInGameQuickSave.mg_strTip = TRANS("quick-save current game (F6)");
|
||||
gm_lhGadgets.AddTail( mgInGameQuickSave.mg_lnNode);
|
||||
mgInGameQuickSave.mg_pmgUp = &mgInGameQuickLoad;
|
||||
mgInGameQuickSave.mg_pmgDown = &mgInGameLoad;
|
||||
mgInGameQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
|
||||
|
||||
mgInGameLoad.mg_strText = TRANS("LOAD");
|
||||
mgInGameLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameLoad.mg_boxOnScreen = BoxBigRow(2.0f);
|
||||
mgInGameLoad.mg_strTip = TRANS("load a saved game");
|
||||
gm_lhGadgets.AddTail( mgInGameLoad.mg_lnNode);
|
||||
mgInGameLoad.mg_pmgUp = &mgInGameQuickSave;
|
||||
mgInGameLoad.mg_pmgDown = &mgInGameSave;
|
||||
mgInGameLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
|
||||
|
||||
mgInGameSave.mg_strText = TRANS("SAVE");
|
||||
mgInGameSave.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameSave.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgInGameSave.mg_strTip = TRANS("save current game (each player has own slots!)");
|
||||
gm_lhGadgets.AddTail( mgInGameSave.mg_lnNode);
|
||||
mgInGameSave.mg_pmgUp = &mgInGameLoad;
|
||||
mgInGameSave.mg_pmgDown = &mgInGameDemoRec;
|
||||
mgInGameSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
|
||||
|
||||
mgInGameDemoRec.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
mgInGameDemoRec.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameDemoRec.mg_pmgUp = &mgInGameSave;
|
||||
mgInGameDemoRec.mg_pmgDown = &mgInGameHighScore;
|
||||
mgInGameDemoRec.mg_strText = "Text not set";
|
||||
gm_lhGadgets.AddTail( mgInGameDemoRec.mg_lnNode);
|
||||
mgInGameDemoRec.mg_pActivatedFunction = NULL; // !!! must be set on start menu
|
||||
|
||||
mgInGameHighScore.mg_strText = TRANS("HIGH SCORES");
|
||||
mgInGameHighScore.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameHighScore.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
mgInGameHighScore.mg_strTip = TRANS("view list of top ten best scores");
|
||||
gm_lhGadgets.AddTail( mgInGameHighScore.mg_lnNode);
|
||||
mgInGameHighScore.mg_pmgUp = &mgInGameDemoRec;
|
||||
mgInGameHighScore.mg_pmgDown = &mgInGameOptions;
|
||||
mgInGameHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
|
||||
|
||||
mgInGameOptions.mg_strText = TRANS("OPTIONS");
|
||||
mgInGameOptions.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
mgInGameOptions.mg_strTip = TRANS("adjust video, audio and input options");
|
||||
gm_lhGadgets.AddTail( mgInGameOptions.mg_lnNode);
|
||||
mgInGameOptions.mg_pmgUp = &mgInGameHighScore;
|
||||
mgInGameOptions.mg_pmgDown = &mgInGameStop;
|
||||
mgInGameOptions.mg_pActivatedFunction = &StartOptionsMenu;
|
||||
|
||||
mgInGameStop.mg_strText = TRANS("STOP GAME");
|
||||
mgInGameStop.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameStop.mg_boxOnScreen = BoxBigRow(7.0f);
|
||||
mgInGameStop.mg_strTip = TRANS("stop currently running game");
|
||||
gm_lhGadgets.AddTail( mgInGameStop.mg_lnNode);
|
||||
mgInGameStop.mg_pmgUp = &mgInGameOptions;
|
||||
mgInGameStop.mg_pmgDown = &mgInGameQuit;
|
||||
gmInGameMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartCurrentQuickLoadMenu;
|
||||
gmInGameMenu.gm_mgQuickSave.mg_pActivatedFunction = &QuickSaveFromMenu;
|
||||
gmInGameMenu.gm_mgLoad.mg_pActivatedFunction = &StartCurrentLoadMenu;
|
||||
gmInGameMenu.gm_mgSave.mg_pActivatedFunction = &StartCurrentSaveMenu;
|
||||
gmInGameMenu.gm_mgHighScore.mg_pActivatedFunction = &StartHighScoreMenu;
|
||||
gmInGameMenu.gm_mgOptions.mg_pActivatedFunction = &StartOptionsMenu;
|
||||
#if TECHTESTONLY
|
||||
mgInGameStop.mg_pActivatedFunction = &ExitConfirm;
|
||||
gmInGameMenu.gm_mgStop.mg_pActivatedFunction = &ExitConfirm;
|
||||
#else
|
||||
mgInGameStop.mg_pActivatedFunction = &StopConfirm;
|
||||
gmInGameMenu.gm_mgStop.mg_pActivatedFunction = &StopConfirm;
|
||||
#endif
|
||||
|
||||
mgInGameQuit.mg_strText = TRANS("QUIT");
|
||||
mgInGameQuit.mg_bfsFontSize = BFS_LARGE;
|
||||
mgInGameQuit.mg_boxOnScreen = BoxBigRow(8.0f);
|
||||
mgInGameQuit.mg_strTip = TRANS("exit game immediately");
|
||||
gm_lhGadgets.AddTail( mgInGameQuit.mg_lnNode);
|
||||
mgInGameQuit.mg_pmgUp = &mgInGameStop;
|
||||
mgInGameQuit.mg_pmgDown = &mgInGameQuickLoad;
|
||||
mgInGameQuit.mg_pActivatedFunction = &ExitConfirm;
|
||||
gmInGameMenu.gm_mgQuit.mg_pActivatedFunction = &ExitConfirm;
|
||||
}
|
||||
|
||||
void SetDemoStartStopRecText(void)
|
||||
extern void SetDemoStartStopRecText(void)
|
||||
{
|
||||
if( _pNetwork->IsRecordingDemo())
|
||||
{
|
||||
mgInGameDemoRec.SetText( TRANS("STOP RECORDING"));
|
||||
mgInGameDemoRec.mg_strTip = TRANS("stop current recording");
|
||||
mgInGameDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
|
||||
gmInGameMenu.gm_mgDemoRec.SetText(TRANS("STOP RECORDING"));
|
||||
gmInGameMenu.gm_mgDemoRec.mg_strTip = TRANS("stop current recording");
|
||||
gmInGameMenu.gm_mgDemoRec.mg_pActivatedFunction = &StopRecordingDemo;
|
||||
}
|
||||
else
|
||||
{
|
||||
mgInGameDemoRec.SetText( TRANS("RECORD DEMO"));
|
||||
mgInGameDemoRec.mg_strTip = TRANS("start recording current game");
|
||||
mgInGameDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
|
||||
gmInGameMenu.gm_mgDemoRec.SetText(TRANS("RECORD DEMO"));
|
||||
gmInGameMenu.gm_mgDemoRec.mg_strTip = TRANS("start recording current game");
|
||||
gmInGameMenu.gm_mgDemoRec.mg_pActivatedFunction = &StartDemoSaveMenu;
|
||||
}
|
||||
}
|
||||
|
||||
void CInGameMenu::StartMenu(void)
|
||||
{
|
||||
mgInGameQuickLoad.mg_bEnabled = _pNetwork->IsServer();
|
||||
mgInGameQuickSave.mg_bEnabled = _pNetwork->IsServer();
|
||||
mgInGameLoad.mg_bEnabled = _pNetwork->IsServer();
|
||||
mgInGameSave.mg_bEnabled = _pNetwork->IsServer();
|
||||
mgInGameDemoRec.mg_bEnabled = TRUE;//_pNetwork->IsServer();
|
||||
SetDemoStartStopRecText();
|
||||
|
||||
|
||||
if (_gmRunningGameMode==GM_SINGLE_PLAYER) {
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
|
||||
mgInGameLabel1.mg_strText.PrintF( TRANS("Player: %s"), pc.GetNameForPrinting());
|
||||
mgInGameLabel2.mg_strText = "";
|
||||
|
||||
} else {
|
||||
if (_pNetwork->IsServer()) {
|
||||
|
||||
CTString strHost, strAddress;
|
||||
CTString strHostName;
|
||||
_pNetwork->GetHostName(strHost, strAddress);
|
||||
if (strHost=="") {
|
||||
strHostName = TRANS("<not started yet>");
|
||||
} else {
|
||||
strHostName = strHost + " ("+strAddress+")";
|
||||
}
|
||||
|
||||
mgInGameLabel1.mg_strText = TRANS("Address: ")+strHostName;
|
||||
mgInGameLabel2.mg_strText = "";
|
||||
} else {
|
||||
|
||||
CTString strConfig;
|
||||
strConfig = TRANS("<not adjusted>");
|
||||
if (sam_strNetworkSettings!="") {
|
||||
LoadStringVar(CTFileName(sam_strNetworkSettings).NoExt()+".des", strConfig);
|
||||
strConfig.OnlyFirstLine();
|
||||
}
|
||||
|
||||
mgInGameLabel1.mg_strText = TRANS("Connected to: ")+_pGame->gam_strJoinAddress;
|
||||
mgInGameLabel2.mg_strText = TRANS("Connection: ")+strConfig;
|
||||
}
|
||||
}
|
||||
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
// ------------------------ CSinglePlayerMenu implementation
|
||||
void CSinglePlayerMenu::Initialize_t(void)
|
||||
{
|
||||
// intialize single player menu
|
||||
mgSingleTitle.mg_strText = TRANS("SINGLE PLAYER");
|
||||
mgSingleTitle.mg_boxOnScreen = BoxTitle();
|
||||
gm_lhGadgets.AddTail( mgSingleTitle.mg_lnNode);
|
||||
|
||||
mgSinglePlayerLabel.mg_boxOnScreen = BoxBigRow(-1.0f);
|
||||
mgSinglePlayerLabel.mg_bfsFontSize = BFS_MEDIUM;
|
||||
mgSinglePlayerLabel.mg_iCenterI = -1;
|
||||
mgSinglePlayerLabel.mg_bEnabled = FALSE;
|
||||
mgSinglePlayerLabel.mg_bLabel = TRUE;
|
||||
gm_lhGadgets.AddTail(mgSinglePlayerLabel.mg_lnNode);
|
||||
|
||||
mgSingleNewGame.mg_strText = TRANS("NEW GAME");
|
||||
mgSingleNewGame.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleNewGame.mg_boxOnScreen = BoxBigRow(0.0f);
|
||||
mgSingleNewGame.mg_strTip = TRANS("start new game with current player");
|
||||
gm_lhGadgets.AddTail( mgSingleNewGame.mg_lnNode);
|
||||
mgSingleNewGame.mg_pmgUp = &mgSingleOptions;
|
||||
mgSingleNewGame.mg_pmgDown = &mgSingleCustom;
|
||||
mgSingleNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
|
||||
|
||||
mgSingleCustom.mg_strText = TRANS("CUSTOM LEVEL");
|
||||
mgSingleCustom.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleCustom.mg_boxOnScreen = BoxBigRow(1.0f);
|
||||
mgSingleCustom.mg_strTip = TRANS("start new game on a custom level");
|
||||
gm_lhGadgets.AddTail( mgSingleCustom.mg_lnNode);
|
||||
mgSingleCustom.mg_pmgUp = &mgSingleNewGame;
|
||||
mgSingleCustom.mg_pmgDown = &mgSingleQuickLoad;
|
||||
void InitActionsForSinglePlayerMenu() {
|
||||
gmSinglePlayerMenu.gm_mgNewGame.mg_pActivatedFunction = &StartSinglePlayerNewMenu;
|
||||
#if _SE_DEMO || TECHTESTONLY
|
||||
mgSingleCustom.mg_pActivatedFunction = &DisabledFunction;
|
||||
gmSinglePlayerMenu.gm_mgCustom.mg_pActivatedFunction = &DisabledFunction;
|
||||
#else
|
||||
mgSingleCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
|
||||
gmSinglePlayerMenu.gm_mgCustom.mg_pActivatedFunction = &StartSelectLevelFromSingle;
|
||||
#endif
|
||||
|
||||
mgSingleQuickLoad.mg_strText = TRANS("QUICK LOAD");
|
||||
mgSingleQuickLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleQuickLoad.mg_boxOnScreen = BoxBigRow(2.0f);
|
||||
mgSingleQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
|
||||
gm_lhGadgets.AddTail( mgSingleQuickLoad.mg_lnNode);
|
||||
mgSingleQuickLoad.mg_pmgUp = &mgSingleCustom;
|
||||
mgSingleQuickLoad.mg_pmgDown = &mgSingleLoad;
|
||||
mgSingleQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
|
||||
|
||||
mgSingleLoad.mg_strText = TRANS("LOAD");
|
||||
mgSingleLoad.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgSingleLoad.mg_strTip = TRANS("load a saved game of current player");
|
||||
gm_lhGadgets.AddTail( mgSingleLoad.mg_lnNode);
|
||||
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
|
||||
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
|
||||
mgSingleLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
|
||||
|
||||
mgSingleTraining.mg_strText = TRANS("TRAINING");
|
||||
mgSingleTraining.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
mgSingleTraining.mg_strTip = TRANS("start training level - KarnakDemo");
|
||||
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
|
||||
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
|
||||
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
|
||||
mgSingleTraining.mg_pActivatedFunction = &StartTraining;
|
||||
|
||||
mgSingleTechTest.mg_strText = TRANS("TECHNOLOGY TEST");
|
||||
mgSingleTechTest.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
mgSingleTechTest.mg_strTip = TRANS("start technology testing level");
|
||||
gm_lhGadgets.AddTail( mgSingleTechTest.mg_lnNode);
|
||||
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
|
||||
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
|
||||
mgSingleTechTest.mg_pActivatedFunction = &StartTechTest;
|
||||
|
||||
mgSinglePlayersAndControls.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
mgSinglePlayersAndControls.mg_pmgUp = &mgSingleTechTest;
|
||||
mgSinglePlayersAndControls.mg_pmgDown = &mgSingleOptions;
|
||||
mgSinglePlayersAndControls.mg_strText = TRANS("PLAYERS AND CONTROLS");
|
||||
mgSinglePlayersAndControls.mg_strTip = TRANS("change currently active player or adjust controls");
|
||||
gm_lhGadgets.AddTail( mgSinglePlayersAndControls.mg_lnNode);
|
||||
mgSinglePlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
|
||||
|
||||
mgSingleOptions.mg_strText = TRANS("GAME OPTIONS");
|
||||
mgSingleOptions.mg_bfsFontSize = BFS_LARGE;
|
||||
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
|
||||
mgSingleOptions.mg_strTip = TRANS("adjust miscellaneous game options");
|
||||
gm_lhGadgets.AddTail( mgSingleOptions.mg_lnNode);
|
||||
mgSingleOptions.mg_pmgUp = &mgSinglePlayersAndControls;
|
||||
mgSingleOptions.mg_pmgDown = &mgSingleNewGame;
|
||||
mgSingleOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
|
||||
}
|
||||
|
||||
void CSinglePlayerMenu::StartMenu(void)
|
||||
{
|
||||
mgSingleTraining.mg_bEnabled = IsMenuEnabled("Training");
|
||||
mgSingleTechTest.mg_bEnabled = IsMenuEnabled("Technology Test");
|
||||
|
||||
if (mgSingleTraining.mg_bEnabled) {
|
||||
if (!mgSingleTraining.mg_lnNode.IsLinked()) {
|
||||
gm_lhGadgets.AddTail( mgSingleTraining.mg_lnNode);
|
||||
}
|
||||
|
||||
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
|
||||
mgSingleLoad.mg_pmgDown = &mgSingleTraining;
|
||||
|
||||
mgSingleTraining.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
mgSingleTraining.mg_pmgUp = &mgSingleLoad;
|
||||
mgSingleTraining.mg_pmgDown = &mgSingleTechTest;
|
||||
|
||||
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
mgSingleTechTest.mg_pmgUp = &mgSingleTraining;
|
||||
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
|
||||
|
||||
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
mgSingleOptions.mg_boxOnScreen = BoxBigRow(7.0f);
|
||||
|
||||
} else {
|
||||
if (mgSingleTraining.mg_lnNode.IsLinked()) {
|
||||
mgSingleTraining.mg_lnNode.Remove();
|
||||
}
|
||||
|
||||
mgSingleLoad.mg_boxOnScreen = BoxBigRow(3.0f);
|
||||
mgSingleLoad.mg_pmgUp = &mgSingleQuickLoad;
|
||||
mgSingleLoad.mg_pmgDown = &mgSingleTechTest;
|
||||
|
||||
mgSingleTechTest.mg_boxOnScreen = BoxBigRow(4.0f);
|
||||
mgSingleTechTest.mg_pmgUp = &mgSingleLoad;
|
||||
mgSingleTechTest.mg_pmgDown = &mgSinglePlayersAndControls;
|
||||
|
||||
mgSinglePlayersAndControls.mg_boxOnScreen = BoxBigRow(5.0f);
|
||||
mgSingleOptions.mg_boxOnScreen = BoxBigRow(6.0f);
|
||||
}
|
||||
|
||||
CGameMenu::StartMenu();
|
||||
|
||||
CPlayerCharacter &pc = _pGame->gm_apcPlayers[ _pGame->gm_iSinglePlayer];
|
||||
mgSinglePlayerLabel.mg_strText.PrintF( TRANS("Player: %s\n"), pc.GetNameForPrinting());
|
||||
gmSinglePlayerMenu.gm_mgQuickLoad.mg_pActivatedFunction = &StartSinglePlayerQuickLoadMenu;
|
||||
gmSinglePlayerMenu.gm_mgLoad.mg_pActivatedFunction = &StartSinglePlayerLoadMenu;
|
||||
gmSinglePlayerMenu.gm_mgTraining.mg_pActivatedFunction = &StartTraining;
|
||||
gmSinglePlayerMenu.gm_mgTechTest.mg_pActivatedFunction = &StartTechTest;
|
||||
gmSinglePlayerMenu.gm_mgPlayersAndControls.mg_pActivatedFunction = &StartChangePlayerMenuFromSinglePlayer;
|
||||
gmSinglePlayerMenu.gm_mgOptions.mg_pActivatedFunction = &StartSinglePlayerGameOptions;
|
||||
}
|
||||
|
||||
// ------------------------ CSinglePlayerNewMenu implementation
|
||||
|
@ -5567,7 +5108,7 @@ void CNetworkMenu::StartMenu(void)
|
|||
void UpdateNetworkLevel(INDEX iDummy)
|
||||
{
|
||||
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
||||
SpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
|
||||
GetSpawnFlagsForGameType(mgNetworkGameType.mg_iSelected));
|
||||
mgNetworkLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
||||
}
|
||||
|
||||
|
@ -6102,7 +5643,7 @@ void CSplitScreenMenu::StartMenu(void)
|
|||
void UpdateSplitLevel(INDEX iDummy)
|
||||
{
|
||||
ValidateLevelForFlags(_pGame->gam_strCustomLevel,
|
||||
SpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
||||
GetSpawnFlagsForGameType(mgSplitGameType.mg_iSelected));
|
||||
mgSplitLevel.mg_strText = FindLevelByFileName(_pGame->gam_strCustomLevel).li_strName;
|
||||
}
|
||||
|
||||
|
@ -6174,6 +5715,7 @@ void CSplitStartMenu::StartMenu(void)
|
|||
UpdateSplitLevel(0);
|
||||
CGameMenu::StartMenu();
|
||||
}
|
||||
|
||||
void CSplitStartMenu::EndMenu(void)
|
||||
{
|
||||
_pShell->SetINDEX("gam_iStartDifficulty", mgSplitDifficulty.mg_iSelected-1);
|
||||
|
|
38
Sources/SeriousSam/MenuStuff.cpp
Normal file
38
Sources/SeriousSam/MenuStuff.cpp
Normal file
|
@ -0,0 +1,38 @@
|
|||
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||||
|
||||
#include "StdH.h"
|
||||
#include <Engine/Build.h>
|
||||
|
||||
#include "MenuStuff.h"
|
||||
|
||||
ULONG GetSpawnFlagsForGameType(INDEX iGameType)
|
||||
{
|
||||
if (iGameType == -1) return SPF_SINGLEPLAYER;
|
||||
|
||||
// get function that will provide us the flags
|
||||
CShellSymbol *pss = _pShell->GetSymbol("GetSpawnFlagsForGameTypeSS", /*bDeclaredOnly=*/ TRUE);
|
||||
// if none
|
||||
if (pss == NULL) {
|
||||
// error
|
||||
ASSERT(FALSE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
ULONG(*pFunc)(INDEX) = (ULONG(*)(INDEX))pss->ss_pvValue;
|
||||
return pFunc(iGameType);
|
||||
}
|
||||
|
||||
BOOL IsMenuEnabled(const CTString &strMenuName)
|
||||
{
|
||||
// get function that will provide us the flags
|
||||
CShellSymbol *pss = _pShell->GetSymbol("IsMenuEnabledSS", /*bDeclaredOnly=*/ TRUE);
|
||||
// if none
|
||||
if (pss == NULL) {
|
||||
// error
|
||||
ASSERT(FALSE);
|
||||
return TRUE;
|
||||
}
|
||||
|
||||
BOOL(*pFunc)(const CTString &) = (BOOL(*)(const CTString &))pss->ss_pvValue;
|
||||
return pFunc(strMenuName);
|
||||
}
|
12
Sources/SeriousSam/MenuStuff.h
Normal file
12
Sources/SeriousSam/MenuStuff.h
Normal file
|
@ -0,0 +1,12 @@
|
|||
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||||
|
||||
#ifndef SE_INCL_MENU_STUFF_H
|
||||
#define SE_INCL_MENU_STUFF_H
|
||||
#ifdef PRAGMA_ONCE
|
||||
#pragma once
|
||||
#endif
|
||||
|
||||
ULONG GetSpawnFlagsForGameType(INDEX iGameType);
|
||||
BOOL IsMenuEnabled(const CTString &strMenuName);
|
||||
|
||||
#endif /* include-once check. */
|
|
@ -182,6 +182,7 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="LCDDrawing.cpp" />
|
||||
<ClCompile Include="LevelInfo.cpp" />
|
||||
<ClCompile Include="MainWindow.cpp" />
|
||||
<ClCompile Include="MConfirm.cpp" />
|
||||
<ClCompile Include="Menu.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
|
||||
|
@ -190,6 +191,10 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
</ClCompile>
|
||||
<ClCompile Include="MenuGadget.cpp" />
|
||||
<ClCompile Include="MenuPrinting.cpp" />
|
||||
<ClInclude Include="MenuStuff.h">
|
||||
<FileType>CppCode</FileType>
|
||||
</ClInclude>
|
||||
<ClCompile Include="MenuStuff.cpp" />
|
||||
<ClCompile Include="MGArrow.cpp" />
|
||||
<ClCompile Include="MGButton.cpp" />
|
||||
<ClCompile Include="MGChangePlayer.cpp" />
|
||||
|
@ -204,6 +209,9 @@ copy Release\$(TargetName).map $(SolutionDir)..\Bin\ >nul </Command>
|
|||
<ClCompile Include="MGTitle.cpp" />
|
||||
<ClCompile Include="MGTrigger.cpp" />
|
||||
<ClCompile Include="MGVarButton.cpp" />
|
||||
<ClCompile Include="MInGame.cpp" />
|
||||
<ClCompile Include="MMain.cpp" />
|
||||
<ClCompile Include="MSinglePlayer.cpp" />
|
||||
<ClCompile Include="SeriousSam.cpp">
|
||||
<PrecompiledHeader Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">Use</PrecompiledHeader>
|
||||
<PrecompiledHeaderFile Condition="'$(Configuration)|$(Platform)'=='Debug|Win32'">StdH.h</PrecompiledHeaderFile>
|
||||
|
|
|
@ -111,7 +111,25 @@
|
|||
<ClCompile Include="MGTrigger.cpp">
|
||||
<Filter>Source Files\Gadgets</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MenuStuff.h">
|
||||
<Filter>Header Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MenuStuff.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MConfirm.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MMain.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="Menu.cpp">
|
||||
<Filter>Source Files</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MInGame.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
<ClCompile Include="MSinglePlayer.cpp">
|
||||
<Filter>Source Files\Menus</Filter>
|
||||
</ClCompile>
|
||||
</ItemGroup>
|
||||
|
|
Loading…
Reference in New Issue
Block a user