mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
59 lines
2.0 KiB
C++
59 lines
2.0 KiB
C++
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102
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%{
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#include "Entities/StdH/StdH.h"
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%}
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uses "Entities/Marker";
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class CMovingBrushMarker: CMarker {
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name "Moving Brush Marker";
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thumbnail "Thumbnails\\MovingBrushMarker.tbn";
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properties:
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1 BOOL m_bInverseRotate "Inverse Rotate" 'R' = FALSE,
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2 FLOAT m_fSpeed "Speed" 'S' = -1.0f,
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3 FLOAT m_fWaitTime "Wait time" 'W' = -1.0f,
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4 BOOL m_bStopMoving "Stop moving" 'O' = FALSE,
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6 enum BoolEType m_betMoveOnTouch "Move on touch" 'M' = BET_IGNORE,
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7 FLOAT m_fBlockDamage "Block damage" 'D' = -1.0f,
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// send event on marker
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10 enum EventEType m_eetMarkerEvent "Marker Event - Type" 'J' = EET_IGNORE, // type of event to send
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11 CEntityPointer m_penMarkerEvent "Marker Event - Target" 'K', // target to send event to
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// send event on touch
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16 enum EventEType m_eetTouchEvent "Touch Event - Type" 'U' = EET_IGNORE, // type of event to send
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17 CEntityPointer m_penTouchEvent "Touch Event - Target" 'I', // target to send event to
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// sound target
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20 CEntityPointer m_penSoundStart "Sound start entity" 'Q', // sound start entity
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21 CEntityPointer m_penSoundStop "Sound stop entity" 'Z', // sound stop entity
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22 CEntityPointer m_penSoundFollow "Sound follow entity" 'F', // sound follow entity
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components:
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1 model MODEL_MARKER "Models\\Editor\\MovingBrushMarker.mdl",
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2 texture TEXTURE_MARKER "Models\\Editor\\GravityMarker.tex"
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functions:
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/* Check if entity can drop marker for making linked route. */
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BOOL DropsMarker(CTFileName &fnmMarkerClass, CTString &strTargetProperty) const {
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fnmMarkerClass = CTFILENAME("Classes\\MovingBrushMarker.ecl");
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strTargetProperty = "Target";
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return TRUE;
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}
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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return;
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}
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};
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