Serious-Engine/Sources/Engine/Graphics/Stereo.h

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2016-03-12 01:20:51 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
2016-03-11 14:57:17 +01:00
#ifndef SE_INCL_GFXSTEREO_H
#define SE_INCL_GFXSTEREO_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
//
// stereo rendering support
//
// note: left and right are in succession, to be able to make 'for' loops
// if stereo is disabled, 'left' has same effect as 'both' to all functions
#define STEREO_LEFT 0
#define STEREO_RIGHT 1
#define STEREO_BOTH 2
// query whether user has turned stereo rendering on
ENGINE_API BOOL Stereo_IsEnabled(void);
// set buffer for stereo rendering left/right/both
ENGINE_API void Stereo_SetBuffer(INDEX iEye);
// adjust perspective projection for stereo rendering left/right/both
ENGINE_API void Stereo_AdjustProjection(CProjection3D &pr, INDEX iEye, FLOAT fFactor);
#endif /* include-once check. */