2016-04-01 00:12:10 +02:00
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/* Copyright (c) 2002-2012 Croteam Ltd.
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2016-03-31 02:38:57 +02:00
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This program is free software; you can redistribute it and/or modify
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it under the terms of version 2 of the GNU General Public License as published by
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the Free Software Foundation
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2016-04-01 00:12:10 +02:00
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2016-03-31 02:38:57 +02:00
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This program is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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GNU General Public License for more details.
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You should have received a copy of the GNU General Public License along
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with this program; if not, write to the Free Software Foundation, Inc.,
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51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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2016-03-11 22:45:21 +01:00
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#include "StdH.h"
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#include <Engine/Base/KeyNames.h>
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#include <Engine/CurrentVersion.h>
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#include <GameMP/LCDDrawing.h>
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#include "MGLevelButton.h"
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extern CSoundData *_psdPress;
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void CMGLevelButton::OnActivate(void)
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{
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2016-03-31 22:27:11 +02:00
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PlayMenuSound(_psdPress);
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IFeel_PlayEffect("Menu_press");
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_pGame->gam_strCustomLevel = mg_fnmLevel;
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extern void(*_pAfterLevelChosen)(void);
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_pAfterLevelChosen();
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2016-03-11 22:45:21 +01:00
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}
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void CMGLevelButton::OnSetFocus(void)
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{
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2016-03-31 22:27:11 +02:00
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SetThumbnail(mg_fnmLevel);
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CMGButton::OnSetFocus();
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2016-03-11 22:45:21 +01:00
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}
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