Serious-Engine/Sources/GameGUIMP/DlgEditButtonAction.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#if !defined(AFX_DLGEDITBUTTONACTION_H__3BD6B3E1_EE74_11D1_9AC2_00409580357B__INCLUDED_)
#define AFX_DLGEDITBUTTONACTION_H__3BD6B3E1_EE74_11D1_9AC2_00409580357B__INCLUDED_
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
// DlgEditButtonAction.h : header file
//
/////////////////////////////////////////////////////////////////////////////
// CDlgEditButtonAction dialog
class CDlgEditButtonAction : public CDialog
{
// Construction
public:
CButtonAction *m_pbaButtonAction;
CDlgEditButtonAction(CButtonAction *pbaButtonAction, CWnd* pParent = NULL); // standard constructor
// Dialog Data
//{{AFX_DATA(CDlgEditButtonAction)
enum { IDD = IDD_EDIT_BUTTON_ACTION };
CString m_strButtonActionName;
CString m_strButtonDownCommand;
CString m_strButtonUpCommand;
//}}AFX_DATA
// Overrides
// ClassWizard generated virtual function overrides
//{{AFX_VIRTUAL(CDlgEditButtonAction)
protected:
virtual void DoDataExchange(CDataExchange* pDX); // DDX/DDV support
//}}AFX_VIRTUAL
// Implementation
protected:
// Generated message map functions
//{{AFX_MSG(CDlgEditButtonAction)
// NOTE: the ClassWizard will add member functions here
//}}AFX_MSG
DECLARE_MESSAGE_MAP()
};
//{{AFX_INSERT_LOCATION}}
// Microsoft Developer Studio will insert additional declarations immediately before the previous line.
#endif // !defined(AFX_DLGEDITBUTTONACTION_H__3BD6B3E1_EE74_11D1_9AC2_00409580357B__INCLUDED_)