2016-03-11 22:45:21 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/Base/KeyNames.h>
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#include <Engine/CurrentVersion.h>
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#include <GameMP/LCDDrawing.h>
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#include "MGChangePlayer.h"
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2016-03-30 20:21:32 +02:00
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#include "GUI/Menus/MenuManager.h"
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2016-03-11 22:45:21 +01:00
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extern CSoundData *_psdPress;
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void CMGChangePlayer::OnActivate(void)
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{
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PlayMenuSound(_psdPress);
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IFeel_PlayEffect("Menu_press");
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_iLocalPlayer = mg_iLocalPlayer;
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if (_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] < 0)
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_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer] = 0;
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2016-03-30 20:21:32 +02:00
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_pGUIM->gmPlayerProfile.gm_piCurrentPlayer = &_pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
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_pGUIM->gmPlayerProfile.gm_pgmParentMenu = &_pGUIM->gmSelectPlayersMenu;
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2016-03-11 22:45:21 +01:00
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extern BOOL _bPlayerMenuFromSinglePlayer;
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_bPlayerMenuFromSinglePlayer = FALSE;
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2016-03-30 20:21:32 +02:00
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ChangeToMenu(&_pGUIM->gmPlayerProfile);
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2016-03-11 22:45:21 +01:00
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}
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void CMGChangePlayer::SetPlayerText(void)
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{
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INDEX iPlayer = _pGame->gm_aiMenuLocalPlayers[mg_iLocalPlayer];
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CPlayerCharacter &pc = _pGame->gm_apcPlayers[iPlayer];
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if (iPlayer<0 || iPlayer>7) {
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mg_strText = "????";
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}
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else {
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mg_strText.PrintF(TRANS("Player %d: %s\n"), mg_iLocalPlayer + 1, pc.GetNameForPrinting());
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}
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}
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