2016-03-11 14:57:17 +01:00
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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2016-03-29 03:03:54 +02:00
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#include "Engine/StdH.h"
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2016-03-11 14:57:17 +01:00
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#include <Engine/Math/Projection.h>
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/////////////////////////////////////////////////////////////////////
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// CProjection3D
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/////////////////////////////////////////////////////////////////////
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// Construction / destruction
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/*
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* Default constructor.
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*/
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CProjection3D::CProjection3D(void) {
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pr_Prepared = FALSE;
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pr_ObjectStretch = FLOAT3D(1.0f, 1.0f, 1.0f);
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pr_bFaceForward = FALSE;
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pr_bHalfFaceForward = FALSE;
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pr_vObjectHandle = FLOAT3D(0.0f, 0.0f, 0.0f);
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pr_fDepthBufferNear = 0.0f;
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pr_fDepthBufferFar = 1.0f;
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pr_NearClipDistance = 0.25f;
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pr_FarClipDistance = -9999.0f; // never used by default
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pr_bMirror = FALSE;
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pr_bWarp = FALSE;
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pr_fViewStretch = 1.0f;
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}
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CPlacement3D _plOrigin(FLOAT3D(0,0,0), ANGLE3D(0,0,0));
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