Serious-Engine/Sources/WorldEditor/ViewTexture.cpp

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// ViewTexture.cpp : implementation file
//
#include "stdafx.h"
#include "WorldEditor.h"
#include "ViewTexture.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CViewTexture
CViewTexture::CViewTexture()
{
m_pViewPort = NULL;
m_pDrawPort = NULL;
}
CViewTexture::~CViewTexture()
{
}
BEGIN_MESSAGE_MAP(CViewTexture, CWnd)
//{{AFX_MSG_MAP(CViewTexture)
ON_WM_PAINT()
ON_WM_LBUTTONDOWN()
ON_WM_LBUTTONDBLCLK()
ON_WM_CONTEXTMENU()
ON_COMMAND(ID_RECREATE_TEXTURE, OnRecreateTexture)
ON_WM_DESTROY()
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CViewTexture message handlers
void CViewTexture::OnPaint()
{
{
CPaintDC dc(this); // device context for painting
}
CWnd *pwndRect = GetParent()->GetDlgItem( IDC_PREVIEW_FRAME);
if( pwndRect != NULL)
{
CRect rectBorder;
pwndRect->GetWindowRect( rectBorder);
GetParent()->ScreenToClient( rectBorder);
MoveWindow( rectBorder);
}
if( (m_pViewPort == NULL) && (m_pDrawPort == NULL) )
{
// initialize canvas for active texture button
_pGfx->CreateWindowCanvas( m_hWnd, &m_pViewPort, &m_pDrawPort);
}
// if there is a valid drawport, and the drawport can be locked
if( (m_pDrawPort != NULL) && (m_pDrawPort->Lock()))
{
PIX pixWidth = m_pDrawPort->GetWidth();
PIX pixHeight = m_pDrawPort->GetHeight();
PIXaabbox2D rectPict;
rectPict = PIXaabbox2D( PIX2D(0, 0),
PIX2D(m_pDrawPort->GetWidth(), m_pDrawPort->GetHeight()));
// clear texture area to black
m_pDrawPort->Fill( C_BLACK | CT_OPAQUE);
// erase z-buffer
m_pDrawPort->FillZBuffer(ZBUF_BACK);
CTextureObject toTexture;
try
{
toTexture.SetData_t( m_strTexture);
}
catch( char *strError)
{
(void) strError;
}
if( toTexture.GetData() != NULL)
{
m_pDrawPort->PutTexture( &toTexture, rectPict);
}
else
{
// type text saying none selected
m_pDrawPort->SetFont( theApp.m_pfntSystem);
m_pDrawPort->SetTextAspect( 1.0f);
m_pDrawPort->PutTextC( m_strTexture, pixWidth/2, pixHeight*1/3-10);
}
// unlock the drawport
m_pDrawPort->Unlock();
// if there is a valid viewport
if (m_pViewPort!=NULL)
{
// swap it
m_pViewPort->SwapBuffers();
}
}
}
void CViewTexture::OnLButtonDown(UINT nFlags, CPoint point)
{
if( !GetParent()->GetDlgItem( IDC_PREVIEW_FRAME)->IsWindowEnabled())
{
return;
}
HGLOBAL hglobal = CreateHDrop( m_strTexture);
m_DataSource.CacheGlobalData( CF_HDROP, hglobal);
m_DataSource.DoDragDrop( DROPEFFECT_COPY);
CWnd::OnLButtonDown(nFlags, point);
}
void CViewTexture::OnLButtonDblClk(UINT nFlags, CPoint point)
{
OnRecreateTexture();
CWnd::OnLButtonDblClk(nFlags, point);
}
void CViewTexture::OnContextMenu(CWnd* pWnd, CPoint point)
{
CMenu menu;
if( menu.LoadMenu(IDR_THUMBNAIL_TEXTURE_POPUP))
{
CMenu* pPopup = menu.GetSubMenu(0);
pPopup->TrackPopupMenu( TPM_LEFTBUTTON | TPM_RIGHTBUTTON | TPM_LEFTALIGN,
point.x, point.y, this);
}
}
void CViewTexture::OnRecreateTexture()
{
CTextureObject toTexture;
try
{
toTexture.SetData_t( m_strTexture);
}
catch( char *strError)
{
(void) strError;
}
if( toTexture.GetData() != NULL)
{
_EngineGUI.CreateTexture( CTString(m_strTexture));
CWorldEditorDoc *pDoc = theApp.GetDocument();
if( pDoc != NULL)
{
pDoc->UpdateAllViews( NULL);
}
}
}
void CViewTexture::OnDestroy()
{
CWnd::OnDestroy();
if( m_pViewPort != NULL)
{
_pGfx->DestroyWindowCanvas( m_pViewPort);
m_pViewPort = NULL;
}
m_pViewPort = NULL;
m_pDrawPort = NULL;
}