mirror of
https://github.com/ptitSeb/Serious-Engine
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127 lines
5.0 KiB
Plaintext
127 lines
5.0 KiB
Plaintext
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========================================================================
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MICROSOFT FOUNDATION CLASS LIBRARY : WorldEditor
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========================================================================
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AppWizard has created this WorldEditor application for you. This application
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not only demonstrates the basics of using the Microsoft Foundation classes
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but is also a starting point for writing your application.
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This file contains a summary of what you will find in each of the files that
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make up your WorldEditor application.
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WorldEditor.h
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This is the main header file for the application. It includes other
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project specific headers (including Resource.h) and declares the
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CWorldEditorApp application class.
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WorldEditor.cpp
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This is the main application source file that contains the application
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class CWorldEditorApp.
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WorldEditor.rc
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This is a listing of all of the Microsoft Windows resources that the
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program uses. It includes the icons, bitmaps, and cursors that are stored
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in the RES subdirectory. This file can be directly edited in Microsoft
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Developer Studio.
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res\WorldEditor.ico
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This is an icon file, which is used as the application's icon. This
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icon is included by the main resource file WorldEditor.rc.
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res\WorldEditor.rc2
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This file contains resources that are not edited by Microsoft
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Developer Studio. You should place all resources not
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editable by the resource editor in this file.
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WorldEditor.reg
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This is an example .REG file that shows you the kind of registration
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settings the framework will set for you. You can use this as a .REG
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file to go along with your application or just delete it and rely
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on the default RegisterShellFileTypes registration.
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WorldEditor.clw
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This file contains information used by ClassWizard to edit existing
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classes or add new classes. ClassWizard also uses this file to store
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information needed to create and edit message maps and dialog data
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maps and to create prototype member functions.
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/////////////////////////////////////////////////////////////////////////////
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For the main frame window:
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MainFrm.h, MainFrm.cpp
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These files contain the frame class CMainFrame, which is derived from
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CMDIFrameWnd and controls all MDI frame features.
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res\Toolbar.bmp
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This bitmap file is used to create tiled images for the toolbar.
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The initial toolbar and status bar are constructed in the
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CMainFrame class. Edit this toolbar bitmap along with the
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array in MainFrm.cpp to add more toolbar buttons.
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/////////////////////////////////////////////////////////////////////////////
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AppWizard creates one document type and one view:
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WorldEditorDoc.h, WorldEditorDoc.cpp - the document
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These files contain your CWorldEditorDoc class. Edit these files to
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add your special document data and to implement file saving and loading
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(via CWorldEditorDoc::Serialize).
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WorldEditorView.h, WorldEditorView.cpp - the view of the document
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These files contain your CWorldEditorView class.
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CWorldEditorView objects are used to view CWorldEditorDoc objects.
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res\WorldEditorDoc.ico
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This is an icon file, which is used as the icon for MDI child windows
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for the CWorldEditorDoc class. This icon is included by the main
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resource file WorldEditor.rc.
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/////////////////////////////////////////////////////////////////////////////
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Help Support:
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MakeHelp.bat
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Use this batch file to create your application's Help file, WorldEditor.hLP.
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WorldEditor.hpj
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This file is the Help Project file used by the Help compiler to create
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your application's Help file.
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hlp\*.bmp
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These are bitmap files required by the standard Help file topics for
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Microsoft Foundation Class Library standard commands.
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hlp\*.rtf
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This file contains the standard help topics for standard MFC
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commands and screen objects.
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/////////////////////////////////////////////////////////////////////////////
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Other standard files:
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StdAfx.h, StdAfx.cpp
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These files are used to build a precompiled header (PCH) file
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named WorldEditor.pch and a precompiled types file named StdAfx.obj.
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Resource.h
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This is the standard header file, which defines new resource IDs.
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Microsoft Developer Studio reads and updates this file.
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/////////////////////////////////////////////////////////////////////////////
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Other notes:
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AppWizard uses "TODO:" to indicate parts of the source code you
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should add to or customize.
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If your application uses MFC in a shared DLL, and your application is
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in a language other than the operating system's current language, you
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will need to copy the corresponding localized resources MFC40XXX.DLL
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from the Microsoft Visual C++ CD-ROM onto the system or system32 directory,
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and rename it to be MFCLOC.DLL. ("XXX" stands for the language abbreviation.
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For example, MFC40DEU.DLL contains resources translated to German.) If you
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don't do this, some of the UI elements of your application will remain in the
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language of the operating system.
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/////////////////////////////////////////////////////////////////////////////
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