mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-12-27 07:54:51 +01:00
63 lines
1.5 KiB
Erlang
63 lines
1.5 KiB
Erlang
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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233
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%{
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#include "StdH.h"
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void HUD_SetEntityForStackDisplay(CRationalEntity *pren);
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%}
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class CEntityStateDisplay : CRationalEntity {
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name "EntityStateDisplay";
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thumbnail "Thumbnails\\EntityStateDisplay.tbn";
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features "HasTarget", "HasName";
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properties:
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1 CTString m_strName "Name" 'N' = "EntityStateDisplay",
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2 CEntityPointer m_penTarget "Target" 'T' COLOR(C_dGREEN|0xFF), // entity which it points to
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components:
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1 model MODEL_MARKER "ModelsMP\\Editor\\Debug_EntityStack.mdl",
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2 texture TEXTURE_MARKER "ModelsMP\\Editor\\Debug_EntityStack.tex"
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functions:
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void ~CEntityStateDisplay()
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{
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HUD_SetEntityForStackDisplay(NULL);
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}
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procedures:
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Main() {
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// init as nothing
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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SetModel(MODEL_MARKER);
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SetModelMainTexture(TEXTURE_MARKER);
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GetModelObject()->StretchModel(FLOAT3D(0.4f, 0.4f, 0.4f));
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// setup target for stack display every 1/10th of the second so
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// that after a reload or restart everything will work allright
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while(TRUE) {
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wait(0.1f)
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{
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on (EBegin) : {
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if (m_penTarget!=NULL) {
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HUD_SetEntityForStackDisplay((CRationalEntity *)&*m_penTarget);
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} else {
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HUD_SetEntityForStackDisplay(NULL);
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}
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resume;
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}
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on (ETimer) : {
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stop;
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}
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}
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}
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return;
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};
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};
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