2016-04-08 00:11:36 +02:00
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%{
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#include "Entities/StdH/StdH.h"
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#include "Entities/BackgroundViewer.h"
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#include "Entities/WorldSettingsController.h"
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#ifdef PLATFORM_UNIX
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#define EAX_ENVIRONMENT_LIVINGROOM 0
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#define EAX_ENVIRONMENT_STONEROOM 0
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#define EAX_ENVIRONMENT_AUDITORIUM 0
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#define EAX_ENVIRONMENT_HALLWAY 0
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#define EAX_ENVIRONMENT_ARENA 0
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#define EAX_ENVIRONMENT_STONECORRIDOR 0
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#define EAX_ENVIRONMENT_QUARRY 0
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#define EAX_ENVIRONMENT_MOUNTAINS 0
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#define EAX_ENVIRONMENT_PLAIN 0
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#define EAX_ENVIRONMENT_CAVE 0
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#define EAX_ENVIRONMENT_SEWERPIPE 0
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#define EAX_ENVIRONMENT_UNDERWATER 0
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#endif
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%}
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uses "Entities/FogMarker";
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uses "Entities/HazeMarker";
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uses "Entities/MirrorMarker";
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uses "Entities/GradientMarker";
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// clasification bits
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enum ClasificationBits {
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16 CB_00 "Bit 16",
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17 CB_01 "Bit 17",
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18 CB_02 "Bit 18",
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19 CB_03 "Bit 19",
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20 CB_04 "Bit 20",
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21 CB_05 "Bit 21",
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22 CB_06 "Bit 22",
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23 CB_07 "Bit 23",
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24 CB_08 "Bit 24",
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25 CB_09 "Bit 25",
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26 CB_10 "Bit 26",
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27 CB_11 "Bit 27",
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28 CB_12 "Bit 28",
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29 CB_13 "Bit 29",
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30 CB_14 "Bit 30",
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31 CB_15 "Bit 31",
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};
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// visibility bits
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enum VisibilityBits {
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0 VB_00 "Bit 00",
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1 VB_01 "Bit 01",
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2 VB_02 "Bit 02",
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3 VB_03 "Bit 03",
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4 VB_04 "Bit 04",
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5 VB_05 "Bit 05",
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6 VB_06 "Bit 06",
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7 VB_07 "Bit 07",
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8 VB_08 "Bit 08",
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9 VB_09 "Bit 09",
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10 VB_10 "Bit 10",
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11 VB_11 "Bit 11",
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12 VB_12 "Bit 12",
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13 VB_13 "Bit 13",
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14 VB_14 "Bit 14",
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15 VB_15 "Bit 15",
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};
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%{
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inline void Clear(EntityStats &es) {es.es_strName.Clear();};
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static CDynamicArray<EntityStats> _aes;
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static CAnimObject _aoLightningColor;
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EntityStats *FindStats(const CTString &strName)
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{
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{FOREACHINDYNAMICARRAY(_aes, EntityStats, ites) {
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EntityStats &es = *ites;
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if (es.es_strName==strName) {
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return &es;
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}
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}}
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return NULL;
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}
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static void MakeWorldStatistics(void)
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{
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// get the world pointer
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2016-04-18 18:52:52 +02:00
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CWorld *pwo = _pShell->GetCurrentWorld();
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2016-04-08 00:11:36 +02:00
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// if there is no current world
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if (pwo==NULL) {
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CPrintF("No current world.\n");
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return;
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}
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// for each entity in the world
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{FOREACHINDYNAMICCONTAINER(pwo->wo_cenEntities, CEntity, iten) {
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// get its stats
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EntityStats esCurrent;
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BOOL bHasStats = iten->FillEntityStatistics(&esCurrent);
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// if no stats
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if (!bHasStats) {
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// skip it
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continue;
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}
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// find existing stats with same name
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EntityStats *pesOld = FindStats(esCurrent.es_strName);
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// if such stats exists
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if (pesOld!=NULL) {
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// update the existing stats
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pesOld->es_ctCount += esCurrent.es_ctCount;
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pesOld->es_ctAmmount += esCurrent.es_ctAmmount*esCurrent.es_ctCount;
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pesOld->es_fValue += esCurrent.es_fValue*esCurrent.es_ctCount;
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pesOld->es_iScore += esCurrent.es_iScore*esCurrent.es_ctCount;
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// if this a new name
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} else {
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// create new stats
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EntityStats &esNew = *_aes.New();
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esNew.es_strName = esCurrent.es_strName;
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esNew.es_ctCount = esCurrent.es_ctCount;
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esNew.es_ctAmmount = esCurrent.es_ctAmmount*esCurrent.es_ctCount;
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esNew.es_fValue = esCurrent.es_fValue*esCurrent.es_ctCount;
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esNew.es_iScore = esCurrent.es_iScore*esCurrent.es_ctCount;
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}
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}}
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// dump all stats
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try {
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CTFileStream strm;
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CTFileName fnm = CTString("Temp\\Statistics.txt");
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strm.Create_t(fnm);
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CTString strLine;
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strLine.PrintF("%-40s: %8s %8s %10s %10s",
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"name", "count", "ammount", "health", "score");
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strm.PutLine_t(strLine);
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{FOREACHINDYNAMICARRAY(_aes, EntityStats, ites) {
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EntityStats &es = *ites;
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CTString strLine;
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strLine.PrintF("%-40s: %8d %8d %10g %10d",
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(const char*)es.es_strName, es.es_ctCount, es.es_ctAmmount, es.es_fValue, es.es_iScore);
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strm.PutLine_t(strLine);
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}}
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CPrintF("Dumped to '%s'\n", (const char*)CTString(fnm));
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} catch (char *strError) {
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CPrintF("Error: %s\n", (const char*)strError);
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}
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_aes.Clear();
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}
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static void ReoptimizeAllBrushes(void)
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{
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// get the world pointer
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2016-04-18 18:52:52 +02:00
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CWorld *pwo = _pShell->GetCurrentWorld();
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2016-04-08 00:11:36 +02:00
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// if there is no current world
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if (pwo==NULL) {
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CPrintF("No current world.\n");
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return;
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}
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// for each brush in the world
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FOREACHINDYNAMICARRAY(pwo->wo_baBrushes.ba_abrBrushes, CBrush3D, itbr) {
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CBrush3D &br=*itbr;
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// for each mip in the brush
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FOREACHINLIST(CBrushMip, bm_lnInBrush, itbr->br_lhBrushMips, itbm) {
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// reoptimize it
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itbm->Reoptimize();
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}
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}
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CPrintF("All brushes reoptimized.\n");
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}
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void SetPyramidPlateActivateAlpha(CWorld *pwo, INDEX iBlending,
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TIME tmActivated, TIME tmDeactivated, BOOL bPulsate)
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{
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TIME tmNow = _pTimer->CurrentTick();
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TIME tmStop = 2.0f;
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FLOAT fRatio;
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// get alpha
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if( tmNow>tmDeactivated)
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{
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// if plate is deactivated
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if( tmNow>tmDeactivated+tmStop)
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{
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fRatio = 0;
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}
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// if fading out
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else
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{
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fRatio = CalculateRatio(tmNow, tmDeactivated, tmDeactivated+tmStop, 0.0f, 1.0f);
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}
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}
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else if( tmNow>tmActivated)
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{
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// if full visible
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if( tmNow>tmActivated+tmStop)
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{
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fRatio = 1;
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}
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else
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{
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// fade in
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fRatio = CalculateRatio(tmNow, tmActivated, tmActivated+tmStop, 1.0f, 0.0f);
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}
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}
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// not yet activated
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else
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{
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fRatio = 0;
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}
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FLOAT fSinFactor = 1.0f;
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if( bPulsate)
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{
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fSinFactor = Sin((tmNow-tmActivated) * 720.0f)*0.5f+0.5f;
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}
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UBYTE ub = UBYTE( fRatio*fSinFactor*255.0f);
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// apply blend or add
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if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ALPHA)
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{
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pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = C_WHITE|ub;
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}
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else if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ADD)
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{
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pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = RGBAToColor(ub,ub,ub,255);
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}
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}
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void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated)
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{
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TIME tmNow = _pTimer->CurrentTick();
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TIME tmDelta = tmNow-tmActivated;
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FLOAT fRatio;
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FLOAT tmAppear=10.0f;
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if( tmNow<=tmActivated) { return;}
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// get alpha
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if( tmNow>=tmActivated+tmAppear)
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{
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fRatio = 1;
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}
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else
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{
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fRatio = CalculateRatio(tmNow, tmActivated, tmActivated+tmAppear, 1.0f, 0.0f);
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}
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FLOAT fSinFactor = Sin(-90+tmDelta*90*(1.0f+tmDelta/tmAppear*4))*0.5f+0.5f;
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//FLOAT fSinFactor = Sin(-90+90*tmDelta)*0.5f+0.5f;
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//UBYTE ub = fSinFactor*255.0f;
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UBYTE ub = UBYTE((fRatio+(1.0f-fRatio)*fSinFactor)*255.0f);
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// apply blend or add
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if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ALPHA)
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{
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pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = C_WHITE|ub;
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}
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else if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ADD)
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{
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pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = RGBAToColor(ub,ub,ub,255);
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}
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}
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void CWorldBase_OnWorldInit(CWorld *pwo)
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{
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pwo->wo_attTextureTransformations[0].tt_strName = "None";
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pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow";
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pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow";
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pwo->wo_attTextureTransformations[3].tt_strName = "R Slow";
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pwo->wo_attTextureTransformations[4].tt_strName = "R Medium";
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pwo->wo_attTextureTransformations[5].tt_strName = "R Fast";
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pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast";
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pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast";
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pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1";
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pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2";
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pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3";
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pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow";
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pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow";
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pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow";
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pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal";
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pwo->wo_attTextureTransformations[15].tt_strName = "Water movement fast";
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pwo->wo_attTextureTransformations[16].tt_strName = "Stormy sky appearing";
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pwo->wo_attTextureTransformations[17].tt_strName = "Rotation Left 1";
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pwo->wo_attTextureTransformations[18].tt_strName = "Rotation Left 2";
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pwo->wo_attTextureTransformations[19].tt_strName = "Rotation Left 3";
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pwo->wo_attTextureTransformations[20].tt_strName = "Rotation Left 4";
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pwo->wo_attTextureTransformations[21].tt_strName = "Rotation Left 5";
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pwo->wo_attTextureTransformations[22].tt_strName = "Rotation Left 6";
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pwo->wo_attTextureTransformations[23].tt_strName = "Rotation Left 7";
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pwo->wo_attTextureTransformations[24].tt_strName = "Rotation Left 8";
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pwo->wo_attTextureTransformations[25].tt_strName = "Rotation Left 9";
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pwo->wo_attTextureTransformations[26].tt_strName = "Rotation Left 10";
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pwo->wo_attTextureTransformations[27].tt_strName = "Rotation Right 1";
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pwo->wo_attTextureTransformations[28].tt_strName = "Rotation Right 2";
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pwo->wo_attTextureTransformations[29].tt_strName = "Rotation Right 3";
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pwo->wo_attTextureTransformations[30].tt_strName = "Rotation Right 4";
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pwo->wo_attTextureTransformations[31].tt_strName = "Rotation Right 5";
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pwo->wo_attTextureTransformations[32].tt_strName = "Rotation Right 6";
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pwo->wo_attTextureTransformations[33].tt_strName = "Rotation Right 7";
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pwo->wo_attTextureTransformations[34].tt_strName = "Rotation Right 8";
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pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9";
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pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10";
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pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow";
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pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow";
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pwo->wo_attTextureTransformations[39].tt_strName = "D Slow";
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pwo->wo_attTextureTransformations[40].tt_strName = "D Medium";
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pwo->wo_attTextureTransformations[41].tt_strName = "D Fast";
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pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast";
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pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast";
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pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast";
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pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast";
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// static
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pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque";
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pwo->wo_atbTextureBlendings[0].tb_ubBlendingType = STXF_BLEND_OPAQUE;
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pwo->wo_atbTextureBlendings[1].tb_strName = "Shade";
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pwo->wo_atbTextureBlendings[1].tb_ubBlendingType = STXF_BLEND_SHADE;
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pwo->wo_atbTextureBlendings[2].tb_strName = "Blend";
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pwo->wo_atbTextureBlendings[2].tb_ubBlendingType = STXF_BLEND_ALPHA;
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pwo->wo_atbTextureBlendings[3].tb_strName = "Add";
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|
|
pwo->wo_atbTextureBlendings[3].tb_ubBlendingType = STXF_BLEND_ADD;
|
|
|
|
// pulsating
|
|
|
|
pwo->wo_atbTextureBlendings[4].tb_strName = "Shade pulsating";
|
|
|
|
pwo->wo_atbTextureBlendings[4].tb_ubBlendingType = STXF_BLEND_SHADE;
|
|
|
|
pwo->wo_atbTextureBlendings[4].tb_colMultiply = 0x808080FF;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[5].tb_strName = "Blend pulsating full";
|
|
|
|
pwo->wo_atbTextureBlendings[5].tb_ubBlendingType = STXF_BLEND_ALPHA;
|
|
|
|
pwo->wo_atbTextureBlendings[5].tb_colMultiply = C_WHITE|0x80;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[6].tb_strName = "Add pulsating";
|
|
|
|
pwo->wo_atbTextureBlendings[6].tb_ubBlendingType = STXF_BLEND_ADD;
|
|
|
|
pwo->wo_atbTextureBlendings[6].tb_colMultiply = 0x808080FF;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[7].tb_strName = "Blend pulsating half";
|
|
|
|
pwo->wo_atbTextureBlendings[7].tb_ubBlendingType = STXF_BLEND_ALPHA;
|
|
|
|
pwo->wo_atbTextureBlendings[7].tb_colMultiply = C_WHITE|0xC0;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[8].tb_strName = "Stormy sky blend";
|
|
|
|
pwo->wo_atbTextureBlendings[8].tb_ubBlendingType = STXF_BLEND_ALPHA;
|
|
|
|
pwo->wo_atbTextureBlendings[8].tb_colMultiply = C_WHITE|0x00;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[9].tb_strName = "Stormy sky shade";
|
|
|
|
pwo->wo_atbTextureBlendings[9].tb_ubBlendingType = STXF_BLEND_SHADE;
|
|
|
|
pwo->wo_atbTextureBlendings[9].tb_colMultiply = C_WHITE|0xFF;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[10].tb_strName = "Pyramid plate appearing";
|
|
|
|
pwo->wo_atbTextureBlendings[10].tb_ubBlendingType = STXF_BLEND_ALPHA;
|
|
|
|
pwo->wo_atbTextureBlendings[10].tb_colMultiply = C_WHITE|0x00;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[11].tb_strName = "Activated plate 1";
|
|
|
|
pwo->wo_atbTextureBlendings[11].tb_ubBlendingType = STXF_BLEND_ADD;
|
|
|
|
pwo->wo_atbTextureBlendings[11].tb_colMultiply = C_BLACK|CT_OPAQUE;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[12].tb_strName = "Activated plate 2";
|
|
|
|
pwo->wo_atbTextureBlendings[12].tb_ubBlendingType = STXF_BLEND_ADD;
|
|
|
|
pwo->wo_atbTextureBlendings[12].tb_colMultiply = C_BLACK|CT_OPAQUE;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[13].tb_strName = "Activated plate 3";
|
|
|
|
pwo->wo_atbTextureBlendings[13].tb_ubBlendingType = STXF_BLEND_ADD;
|
|
|
|
pwo->wo_atbTextureBlendings[13].tb_colMultiply = C_BLACK|CT_OPAQUE;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[14].tb_strName = "Activated plate 4";
|
|
|
|
pwo->wo_atbTextureBlendings[14].tb_ubBlendingType = STXF_BLEND_ADD;
|
|
|
|
pwo->wo_atbTextureBlendings[14].tb_colMultiply = C_BLACK|CT_OPAQUE;
|
|
|
|
|
|
|
|
pwo->wo_atbTextureBlendings[15].tb_strName = "Activate pyramid morph room";
|
|
|
|
pwo->wo_atbTextureBlendings[15].tb_ubBlendingType = STXF_BLEND_ALPHA;
|
|
|
|
pwo->wo_atbTextureBlendings[15].tb_colMultiply = C_WHITE|0x00;
|
|
|
|
|
|
|
|
pwo->wo_aitIlluminationTypes[0].it_strName = "None";
|
|
|
|
pwo->wo_aitIlluminationTypes[1].it_strName = "Vitraj 1";
|
|
|
|
pwo->wo_aitIlluminationTypes[2].it_strName = "Vitraj 2";
|
|
|
|
pwo->wo_aitIlluminationTypes[3].it_strName = "Vitraj 3";
|
|
|
|
pwo->wo_aitIlluminationTypes[4].it_strName = "Lava 1";
|
|
|
|
pwo->wo_aitIlluminationTypes[5].it_strName = "Lava 2";
|
|
|
|
pwo->wo_aitIlluminationTypes[6].it_strName = "Lava 3";
|
|
|
|
pwo->wo_aitIlluminationTypes[7].it_strName = "Misc 1";
|
|
|
|
pwo->wo_aitIlluminationTypes[8].it_strName = "Misc 2";
|
|
|
|
pwo->wo_aitIlluminationTypes[9].it_strName = "Misc 3";
|
|
|
|
|
|
|
|
// surfaces
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[0].st_strName = "Standard";
|
|
|
|
pwo->wo_astSurfaceTypes[0].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[0].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[0].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[0].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[1].st_strName = "Ice";
|
|
|
|
pwo->wo_astSurfaceTypes[1].st_fFriction = 0.045f;
|
|
|
|
pwo->wo_astSurfaceTypes[1].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[1].st_fJumpSlopeCos = Cos(5.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[1].st_fClimbSlopeCos = Cos(5.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[2].st_strName = "Standard - no step";
|
|
|
|
pwo->wo_astSurfaceTypes[2].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[2].st_fStairsHeight = -0.2f;
|
|
|
|
pwo->wo_astSurfaceTypes[2].st_fJumpSlopeCos = Cos(10.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[2].st_fClimbSlopeCos = Cos(10.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[3].st_strName = "Standard - high stairs";
|
|
|
|
pwo->wo_astSurfaceTypes[3].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[3].st_fStairsHeight = 2.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[3].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[3].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[4].st_strName = "Ice climbable slope";
|
|
|
|
pwo->wo_astSurfaceTypes[4].st_fFriction = 0.05f;
|
|
|
|
pwo->wo_astSurfaceTypes[4].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[4].st_fJumpSlopeCos = Cos(15.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[4].st_fClimbSlopeCos = Cos(15.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[5].st_strName = "Ice sliding slope";
|
|
|
|
pwo->wo_astSurfaceTypes[5].st_fFriction = 0.001f;
|
|
|
|
pwo->wo_astSurfaceTypes[5].st_fStairsHeight = 0.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[5].st_fJumpSlopeCos = Cos(5.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[5].st_fClimbSlopeCos = Cos(5.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[6].st_strName = "Ice less sliding";
|
|
|
|
pwo->wo_astSurfaceTypes[6].st_fFriction = 0.06f;
|
|
|
|
pwo->wo_astSurfaceTypes[6].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[6].st_fJumpSlopeCos = Cos(5.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[6].st_fClimbSlopeCos = Cos(5.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[7].st_strName = "Roller coaster";
|
|
|
|
pwo->wo_astSurfaceTypes[7].st_fFriction = 0.1f;
|
|
|
|
pwo->wo_astSurfaceTypes[7].st_fStairsHeight = 0.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[7].st_fJumpSlopeCos = Cos(5.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[7].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[7].st_ulFlags = STF_SLIDEDOWNSLOPE;
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_strName = "Lava";
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_iWalkDamageType = DMT_BURNING;
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_fWalkDamageAmount = 2.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[8].st_tmWalkDamageFrequency = 0.5f;
|
|
|
|
|
|
|
|
ASSERT(9==SURFACE_SAND);
|
|
|
|
pwo->wo_astSurfaceTypes[9].st_strName = "Sand";
|
|
|
|
pwo->wo_astSurfaceTypes[9].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[9].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[9].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[9].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[10].st_strName = "Clibamble Slope";
|
|
|
|
pwo->wo_astSurfaceTypes[10].st_fFriction = 2.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[10].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[10].st_fJumpSlopeCos = Cos(60.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[10].st_fClimbSlopeCos = Cos(60.0f);
|
|
|
|
|
|
|
|
pwo->wo_astSurfaceTypes[11].st_strName = "Standard - no impact";
|
|
|
|
pwo->wo_astSurfaceTypes[11].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[11].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[11].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[11].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[11].st_ulFlags = STF_NOIMPACT;
|
|
|
|
|
|
|
|
ASSERT(12==SURFACE_WATER);
|
|
|
|
pwo->wo_astSurfaceTypes[12].st_strName = "Water";
|
|
|
|
pwo->wo_astSurfaceTypes[12].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[12].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[12].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[12].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
|
|
|
|
ASSERT(13==SURFACE_RED_SAND);
|
|
|
|
pwo->wo_astSurfaceTypes[13].st_strName = "Red sand";
|
|
|
|
pwo->wo_astSurfaceTypes[13].st_fFriction = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[13].st_fStairsHeight = 1.0f;
|
|
|
|
pwo->wo_astSurfaceTypes[13].st_fJumpSlopeCos = Cos(45.0f);
|
|
|
|
pwo->wo_astSurfaceTypes[13].st_fClimbSlopeCos = Cos(45.0f);
|
|
|
|
|
|
|
|
// contents
|
|
|
|
pwo->wo_actContentTypes[0].ct_strName = "Air";
|
|
|
|
pwo->wo_actContentTypes[0].ct_fDensity = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[0].ct_fFluidFriction = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[0].ct_fControlMultiplier = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[0].ct_fSpeedMultiplier = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[0].ct_fDrowningDamageAmount = 10.0f;
|
|
|
|
pwo->wo_actContentTypes[0].ct_tmDrowningDamageDelay = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[0].ct_ulFlags = CTF_FLYABLE|CTF_BREATHABLE_LUNGS;
|
|
|
|
|
|
|
|
pwo->wo_actContentTypes[1].ct_strName = "Water";
|
|
|
|
pwo->wo_actContentTypes[1].ct_fDensity = 1000.0f;
|
|
|
|
pwo->wo_actContentTypes[1].ct_fFluidFriction = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[1].ct_fControlMultiplier = 2.0f;
|
|
|
|
pwo->wo_actContentTypes[1].ct_fSpeedMultiplier = 0.75f;
|
|
|
|
pwo->wo_actContentTypes[1].ct_fDrowningDamageAmount = 10.0f;
|
|
|
|
pwo->wo_actContentTypes[1].ct_tmDrowningDamageDelay = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[1].ct_ulFlags = CTF_BREATHABLE_GILLS|CTF_SWIMABLE|CTF_FADESPINNING;
|
|
|
|
|
|
|
|
pwo->wo_actContentTypes[2].ct_strName = "Lava";
|
|
|
|
pwo->wo_actContentTypes[2].ct_fDensity = 800.0f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_fFluidFriction = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_fControlMultiplier = 2.0f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_fSpeedMultiplier = 0.5f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_fDrowningDamageAmount = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_tmDrowningDamageDelay = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_iSwimDamageType = DMT_BURNING;
|
|
|
|
pwo->wo_actContentTypes[2].ct_fSwimDamageAmount = 50.0f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_tmSwimDamageFrequency = 0.25f;
|
|
|
|
pwo->wo_actContentTypes[2].ct_ulFlags = CTF_FADESPINNING;
|
|
|
|
|
|
|
|
pwo->wo_actContentTypes[3].ct_strName = "Cold Water";
|
|
|
|
pwo->wo_actContentTypes[3].ct_fDensity = 1000.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_fFluidFriction = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_fControlMultiplier = 2.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_fSpeedMultiplier = 0.75f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_fDrowningDamageAmount = 10.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_tmDrowningDamageDelay = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_iSwimDamageType = DMT_FREEZING;
|
|
|
|
pwo->wo_actContentTypes[3].ct_fSwimDamageAmount = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_tmSwimDamageDelay = 5.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_tmSwimDamageFrequency = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[3].ct_ulFlags = CTF_BREATHABLE_GILLS|CTF_SWIMABLE|CTF_FADESPINNING;
|
|
|
|
|
|
|
|
pwo->wo_actContentTypes[4].ct_strName = "Spikes";
|
|
|
|
pwo->wo_actContentTypes[4].ct_fDensity = 500.0f;
|
|
|
|
pwo->wo_actContentTypes[4].ct_fFluidFriction = 0.5f;
|
|
|
|
pwo->wo_actContentTypes[4].ct_fControlMultiplier = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[4].ct_fSpeedMultiplier = 0.75f;
|
|
|
|
pwo->wo_actContentTypes[4].ct_iKillDamageType = DMT_SPIKESTAB;
|
|
|
|
pwo->wo_actContentTypes[4].ct_fKillImmersion = 0.5f;
|
|
|
|
pwo->wo_actContentTypes[4].ct_ulFlags = CTF_BREATHABLE_LUNGS|CTF_FADESPINNING;
|
|
|
|
|
|
|
|
pwo->wo_actContentTypes[5].ct_strName = "Desert heat";
|
|
|
|
pwo->wo_actContentTypes[5].ct_fDensity = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_fFluidFriction = 0.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_fControlMultiplier = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_fSpeedMultiplier = 1.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_iSwimDamageType = DMT_HEAT;
|
|
|
|
pwo->wo_actContentTypes[5].ct_fSwimDamageAmount = 10.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_tmSwimDamageDelay = 10.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_tmSwimDamageFrequency = 2.0f;
|
|
|
|
pwo->wo_actContentTypes[5].ct_ulFlags = CTF_FLYABLE|CTF_BREATHABLE_LUNGS;
|
|
|
|
|
|
|
|
// environments
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 0].et_strName = "Normal";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 0].et_iType = 1;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 0].et_fSize = 1.4f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 1].et_strName = "Generic";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 1].et_iType = 0;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 1].et_fSize = 7.5f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 2].et_strName = "Small room";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 2].et_iType = EAX_ENVIRONMENT_LIVINGROOM;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 2].et_fSize = 2.5f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 3].et_strName = "Medium room";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 3].et_iType = EAX_ENVIRONMENT_STONEROOM;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 3].et_fSize = 11.6f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 4].et_strName = "Big room";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 4].et_iType = EAX_ENVIRONMENT_AUDITORIUM;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 4].et_fSize = 21.6f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 5].et_strName = "Corridor";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 5].et_iType = EAX_ENVIRONMENT_HALLWAY;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 5].et_fSize = 1.8f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 6].et_strName = "Arena";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 6].et_iType = EAX_ENVIRONMENT_ARENA;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 6].et_fSize = 36.2f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 7].et_strName = "Long corridor";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 7].et_iType = EAX_ENVIRONMENT_STONECORRIDOR;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 7].et_fSize = 13.5f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 8].et_strName = "Small canyon";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 8].et_iType = EAX_ENVIRONMENT_QUARRY;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 8].et_fSize = 17.5f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 9].et_strName = "Big canyon";
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 9].et_iType = EAX_ENVIRONMENT_MOUNTAINS;
|
|
|
|
pwo->wo_aetEnvironmentTypes[ 9].et_fSize = 100.0f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[10].et_strName = "Open space";
|
|
|
|
pwo->wo_aetEnvironmentTypes[10].et_iType = EAX_ENVIRONMENT_PLAIN;
|
|
|
|
pwo->wo_aetEnvironmentTypes[10].et_fSize = 42.5f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[11].et_strName = "Cave";
|
|
|
|
pwo->wo_aetEnvironmentTypes[11].et_iType = EAX_ENVIRONMENT_CAVE;
|
|
|
|
pwo->wo_aetEnvironmentTypes[11].et_fSize = 14.6f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[12].et_strName = "Sewers";
|
|
|
|
pwo->wo_aetEnvironmentTypes[12].et_iType = EAX_ENVIRONMENT_SEWERPIPE;
|
|
|
|
pwo->wo_aetEnvironmentTypes[12].et_fSize = 1.7f;
|
|
|
|
|
|
|
|
pwo->wo_aetEnvironmentTypes[13].et_strName = "Underwater";
|
|
|
|
pwo->wo_aetEnvironmentTypes[13].et_iType = EAX_ENVIRONMENT_UNDERWATER;
|
|
|
|
pwo->wo_aetEnvironmentTypes[13].et_fSize = 1.8f;
|
|
|
|
|
|
|
|
// declare console variables
|
|
|
|
_pShell->DeclareSymbol("user void MakeWorldStatistics(void);", (void*) &MakeWorldStatistics);
|
|
|
|
_pShell->DeclareSymbol("user void ReoptimizeAllBrushes(void);", (void*) &ReoptimizeAllBrushes);
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWorldBase_OnWorldRender(CWorld *pwo)
|
|
|
|
{
|
|
|
|
// get current tick
|
|
|
|
TIME tmNow = _pTimer->GetLerpedCurrentTick();
|
|
|
|
// wrap time to prevent texture coordinates to get unprecise
|
|
|
|
tmNow = fmod(tmNow, 600.0); // (wrap every 10 minutes)
|
|
|
|
|
|
|
|
// transformations
|
|
|
|
// right
|
|
|
|
pwo->wo_attTextureTransformations[1].tt_mdTransformation.md_fUOffset= 128/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[2].tt_mdTransformation.md_fUOffset= 256/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[3].tt_mdTransformation.md_fUOffset= 512/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[4].tt_mdTransformation.md_fUOffset=1024/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[5].tt_mdTransformation.md_fUOffset=2048/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[6].tt_mdTransformation.md_fUOffset=4096/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[7].tt_mdTransformation.md_fUOffset=8192/1024.0f*tmNow;
|
|
|
|
|
|
|
|
// down
|
|
|
|
pwo->wo_attTextureTransformations[37].tt_mdTransformation.md_fVOffset= 128/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[38].tt_mdTransformation.md_fVOffset= 256/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[39].tt_mdTransformation.md_fVOffset= 512/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[40].tt_mdTransformation.md_fVOffset=1024/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[41].tt_mdTransformation.md_fVOffset=2048/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[42].tt_mdTransformation.md_fVOffset=4096/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[43].tt_mdTransformation.md_fVOffset=8192/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[44].tt_mdTransformation.md_fVOffset=8192*2/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[45].tt_mdTransformation.md_fVOffset=8192*4/1024.0f*tmNow;
|
|
|
|
|
|
|
|
CMappingDefinitionUI mdui;
|
|
|
|
mdui.mdui_fUStretch = 1.0f;
|
|
|
|
mdui.mdui_fVStretch = 1.0f;
|
|
|
|
mdui.mdui_fUOffset = 0.0f;
|
|
|
|
mdui.mdui_fVOffset = 0.0f;
|
|
|
|
// rotations left
|
|
|
|
mdui.mdui_aURotation = 8192*1/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*1/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[17].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*2/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*2/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[18].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*4/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*4/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[19].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*8/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*8/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[20].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*16/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*16/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[21].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*32/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*32/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[22].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*64/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*64/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[23].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*128/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*128/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[24].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = 8192*256/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = 8192*256/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[25].tt_mdTransformation.FromUI(mdui);
|
|
|
|
// rotations right
|
|
|
|
mdui.mdui_aURotation = -8192*1/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*1/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[27].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*2/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*2/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[28].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*4/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*4/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[29].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*8/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*8/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[30].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*16/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*16/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[31].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*32/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*32/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[32].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*64/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*64/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[33].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*128/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*128/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[34].tt_mdTransformation.FromUI(mdui);
|
|
|
|
mdui.mdui_aURotation = -8192*256/1024.0f*tmNow;
|
|
|
|
mdui.mdui_aVRotation = -8192*256/1024.0f*tmNow;
|
|
|
|
pwo->wo_attTextureTransformations[35].tt_mdTransformation.FromUI(mdui);
|
|
|
|
// blendings
|
|
|
|
FLOAT f = Abs(Sin(tmNow*AngleDeg(180.0f)));
|
|
|
|
pwo->wo_atbTextureBlendings[4].tb_colMultiply = RGBAToColor(f*255, f*255, f*255, 255);
|
|
|
|
pwo->wo_atbTextureBlendings[5].tb_colMultiply = C_WHITE|UBYTE(255*f);
|
|
|
|
pwo->wo_atbTextureBlendings[6].tb_colMultiply = RGBAToColor(f*255, f*255, f*255, 255);
|
|
|
|
pwo->wo_atbTextureBlendings[7].tb_colMultiply = C_WHITE|UBYTE(255*Lerp(0.5f, 1.0f, f));
|
|
|
|
|
|
|
|
pwo->wo_attTextureTransformations[11].tt_mdTransformation.md_fUOffset=Sin( tmNow*22)/30;
|
|
|
|
pwo->wo_attTextureTransformations[11].tt_mdTransformation.md_fVOffset=Cos( tmNow*26)/35;
|
|
|
|
|
|
|
|
pwo->wo_attTextureTransformations[12].tt_mdTransformation.md_fUOffset=Sin( tmNow*32)/10;
|
|
|
|
pwo->wo_attTextureTransformations[12].tt_mdTransformation.md_fVOffset=Cos( tmNow*22)/15;
|
|
|
|
|
|
|
|
pwo->wo_attTextureTransformations[13].tt_mdTransformation.md_fUOffset=Sin( tmNow*15)/7;
|
|
|
|
pwo->wo_attTextureTransformations[13].tt_mdTransformation.md_fVOffset=Cos( tmNow*25)/8;
|
|
|
|
|
|
|
|
pwo->wo_attTextureTransformations[14].tt_mdTransformation.md_fUOffset=Sin( tmNow*32)/3;
|
|
|
|
pwo->wo_attTextureTransformations[14].tt_mdTransformation.md_fVOffset=Cos( tmNow*22)/3;
|
|
|
|
|
|
|
|
pwo->wo_attTextureTransformations[15].tt_mdTransformation.md_fUOffset=Sin( tmNow*15);
|
|
|
|
pwo->wo_attTextureTransformations[15].tt_mdTransformation.md_fVOffset=Cos( tmNow*25);
|
|
|
|
|
|
|
|
// ----------- Obtain world settings controller
|
|
|
|
CWorldSettingsController *pwsc = NULL;
|
|
|
|
// obtain bcg viewer
|
|
|
|
CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) pwo->GetBackgroundViewer();
|
|
|
|
if( penBcgViewer != NULL)
|
|
|
|
{
|
|
|
|
// obtain world settings controller
|
|
|
|
pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***** Storm effects
|
|
|
|
// if world settings controller is valid
|
|
|
|
if( pwsc != NULL)
|
|
|
|
{
|
|
|
|
FLOAT fStormFactor = pwsc->GetStormFactor();
|
|
|
|
// set alpha value
|
|
|
|
UBYTE ubA = UBYTE(255.0f*fStormFactor);
|
|
|
|
pwo->wo_atbTextureBlendings[8].tb_colMultiply = C_WHITE|ubA;
|
|
|
|
|
|
|
|
// set world polygon shading multiplier
|
|
|
|
UBYTE ubShd = UBYTE(64+191*(1.0f-fStormFactor));
|
|
|
|
COLOR colShade = RGBToColor(ubShd,ubShd,ubShd)|CT_OPAQUE;
|
|
|
|
|
|
|
|
// apply lightning FX
|
|
|
|
if( pwsc->m_tmLightningStart != -1)
|
|
|
|
{
|
|
|
|
FLOAT tmLightningLife = tmNow-pwsc->m_tmLightningStart;
|
|
|
|
_aoLightningColor.ao_tmAnimStart = pwsc->m_tmLightningStart;
|
|
|
|
COLOR colLightning = _aoLightningColor.GetFrame();
|
|
|
|
// calculate lightning power factor
|
|
|
|
UBYTE ub = UBYTE( pwsc->m_fLightningPower*255);
|
|
|
|
COLOR colFactor = RGBToColor( ub, ub, ub) | CT_OPAQUE;
|
|
|
|
colLightning = MulColors( colLightning, colFactor);
|
|
|
|
colShade = AddColors( colShade, colLightning);
|
|
|
|
}
|
|
|
|
pwo->wo_atbTextureBlendings[9].tb_colMultiply = colShade;
|
|
|
|
}
|
|
|
|
|
|
|
|
// ***** Pyramid blending effects
|
|
|
|
// if world settings controller is valid
|
|
|
|
if( pwsc != NULL)
|
|
|
|
{
|
|
|
|
// set alpha values for switch-controlled pyramid plate activating
|
|
|
|
SetPyramidPlateActivateAlpha(pwo, 10, pwsc->m_tmPyramidPlatesStart, 1e6, FALSE);
|
|
|
|
SetPyramidPlateActivateAlpha(pwo, 11, pwsc->m_tmActivatedPlate1, pwsc->m_tmDeactivatedPlate1, TRUE);
|
|
|
|
SetPyramidPlateActivateAlpha(pwo, 12, pwsc->m_tmActivatedPlate2, pwsc->m_tmDeactivatedPlate2, TRUE);
|
|
|
|
SetPyramidPlateActivateAlpha(pwo, 13, pwsc->m_tmActivatedPlate3, pwsc->m_tmDeactivatedPlate3, TRUE);
|
|
|
|
SetPyramidPlateActivateAlpha(pwo, 14, pwsc->m_tmActivatedPlate4, pwsc->m_tmDeactivatedPlate4, TRUE);
|
|
|
|
// pyramid morph room
|
|
|
|
SetPyramidMorphRoomAlpha(pwo, 15, pwsc->m_tmPyramidMorphRoomActivated);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
|
|
|
|
void CWorldBase_OnInitClass(void)
|
|
|
|
{
|
|
|
|
// init particle effects
|
|
|
|
InitParticles();
|
|
|
|
try
|
|
|
|
{
|
|
|
|
// setup simple model shadow texture
|
|
|
|
_toSimpleModelShadow.SetData_t( CTFILENAME("Textures\\Effects\\Shadow\\SimpleModelShadow.tex"));
|
|
|
|
_aoLightningColor.SetData_t( CTFILENAME("Animations\\Lightning.ani"));
|
|
|
|
// we will use first animation in .ani file for lightning
|
|
|
|
_aoLightningColor.PlayAnim(0, AOF_NORESTART);
|
|
|
|
}
|
|
|
|
catch(char *strError)
|
|
|
|
{
|
|
|
|
FatalError(TRANS("Cannot load shadow texture: \n%s"), strError);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
void CWorldBase_OnEndClass(void)
|
|
|
|
{
|
|
|
|
// close particle effects
|
|
|
|
CloseParticles();
|
|
|
|
}
|
|
|
|
|
|
|
|
class CFixedForce {
|
|
|
|
public:
|
|
|
|
CTString ff_strName;
|
|
|
|
class CForceStrength ff_fsGravity;
|
|
|
|
class CForceStrength ff_fsField;
|
|
|
|
|
|
|
|
inline CFixedForce(CTString strName,
|
|
|
|
FLOAT3D vDirection,
|
|
|
|
FLOAT fAcceleration,
|
|
|
|
FLOAT fVelocity)
|
|
|
|
{
|
|
|
|
ff_strName = strName;
|
|
|
|
ff_fsGravity.fs_vDirection =vDirection;
|
|
|
|
ff_fsGravity.fs_fAcceleration =fAcceleration;
|
|
|
|
ff_fsGravity.fs_fVelocity =fVelocity;
|
|
|
|
}
|
|
|
|
|
|
|
|
};
|
|
|
|
|
|
|
|
static CFixedForce affFixedForces[] =
|
|
|
|
{
|
|
|
|
CFixedForce ("Normal D", FLOAT3D( 0,-1, 0), 30, 70),
|
|
|
|
CFixedForce ("Normal U", FLOAT3D( 0,+1, 0), 30, 70),
|
|
|
|
CFixedForce ("Normal N", FLOAT3D( 0, 0,-1), 30, 70),
|
|
|
|
CFixedForce ("Normal S", FLOAT3D( 0, 0,+1), 30, 70),
|
|
|
|
CFixedForce ("Normal E", FLOAT3D(-1, 0, 0), 30, 70),
|
|
|
|
CFixedForce ("Normal W", FLOAT3D(+1, 0, 0), 30, 70),
|
|
|
|
CFixedForce ("ZeroG", FLOAT3D(+1, 0, 0), 0, 0),
|
|
|
|
CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0),
|
|
|
|
CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0),
|
|
|
|
CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0),
|
|
|
|
};
|
|
|
|
static INDEX ctFixedForces = ARRAYCOUNT(affFixedForces);
|
|
|
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extern void GetDefaultForce(INDEX iForce, const FLOAT3D &vPoint,
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CForceStrength &fsGravity, CForceStrength &fsField)
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{
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if (iForce<ctFixedForces) {
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fsGravity = affFixedForces[iForce].ff_fsGravity;
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}
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fsField.fs_fAcceleration = 0;
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fsField.fs_fVelocity = 0;
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}
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%}
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class CWorldBase : CEntity {
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name "WorldBase";
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thumbnail "Thumbnails\\WorldBase.tbn";
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features "HasName", "HasDescription",
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"ImplementsOnWorldRender", "ImplementsOnWorldInit",
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"ImplementsOnInitClass", "ImplementsOnEndClass";
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properties:
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1 CTString m_strName "Name" 'N' ="World Base",
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3 CTString m_strDescription = "",
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2 BOOL m_bZoning "Zoning" 'Z' =FALSE,
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4 BOOL m_bBackground "Background" 'B' =FALSE,
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5 BOOL m_bAnchored "Anchored" 'A' =FALSE,
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10 CEntityPointer m_penGravity0 "Gravity 0" 'G',
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11 CEntityPointer m_penGravity1 "Gravity 1",
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12 CEntityPointer m_penGravity2 "Gravity 2",
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13 CEntityPointer m_penGravity3 "Gravity 3",
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14 CEntityPointer m_penGravity4 "Gravity 4",
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15 CEntityPointer m_penGravity5 "Gravity 5",
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16 CEntityPointer m_penGravity6 "Gravity 6",
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17 CEntityPointer m_penGravity7 "Gravity 7",
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18 CEntityPointer m_penGravity8 "Gravity 8",
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19 CEntityPointer m_penGravity9 "Gravity 9",
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20 CEntityPointer m_penFog0 "Fog 0" 'F',
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21 CEntityPointer m_penFog1 "Fog 1",
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22 CEntityPointer m_penFog2 "Fog 2",
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23 CEntityPointer m_penFog3 "Fog 3",
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24 CEntityPointer m_penFog4 "Fog 4",
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30 CEntityPointer m_penHaze0 "Haze 0" 'H',
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31 CEntityPointer m_penHaze1 "Haze 1",
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32 CEntityPointer m_penHaze2 "Haze 2",
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33 CEntityPointer m_penHaze3 "Haze 3",
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34 CEntityPointer m_penHaze4 "Haze 4",
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40 CEntityPointer m_penMirror0 "Mirror 0" 'M',
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41 CEntityPointer m_penMirror1 "Mirror 1",
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42 CEntityPointer m_penMirror2 "Mirror 2",
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43 CEntityPointer m_penMirror3 "Mirror 3",
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44 CEntityPointer m_penMirror4 "Mirror 4",
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50 CEntityPointer m_penGradient0 "Gradient 0" 'R',
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51 CEntityPointer m_penGradient1 "Gradient 1",
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52 CEntityPointer m_penGradient2 "Gradient 2",
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53 CEntityPointer m_penGradient3 "Gradient 3",
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54 CEntityPointer m_penGradient4 "Gradient 4",
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55 CEntityPointer m_penGradient5 "Gradient 5",
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56 CEntityPointer m_penGradient6 "Gradient 6",
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57 CEntityPointer m_penGradient7 "Gradient 7",
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58 CEntityPointer m_penGradient8 "Gradient 8",
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59 CEntityPointer m_penGradient9 "Gradient 9",
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60 CEntityPointer m_penGradient10 "Gradient 10",
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61 CEntityPointer m_penGradient11 "Gradient 11",
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62 CEntityPointer m_penGradient12 "Gradient 12",
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63 CEntityPointer m_penGradient13 "Gradient 13",
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64 CEntityPointer m_penGradient14 "Gradient 14",
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65 CEntityPointer m_penGradient15 "Gradient 15",
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66 CEntityPointer m_penGradient16 "Gradient 16",
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67 CEntityPointer m_penGradient17 "Gradient 17",
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68 CEntityPointer m_penGradient18 "Gradient 18",
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69 CEntityPointer m_penGradient19 "Gradient 19",
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80 flags ClasificationBits m_cbClassificationBits "Clasification bits" 'C' = 0,
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81 flags VisibilityBits m_vbVisibilityBits "Visibility bits" 'V' = 0,
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components:
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functions:
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// get visibility tweaking bits
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ULONG GetVisTweaks(void)
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{
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return m_cbClassificationBits|m_vbVisibilityBits;
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}
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// Validate offered target for one property
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BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
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{
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if(penTarget==NULL)
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{
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return FALSE;
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}
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ULONG ulFirst, ulLast;
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CTString strClass;
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// if gradient marker
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ulFirst = offsetof(CWorldBase, m_penGradient0);
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ulLast = offsetof(CWorldBase, m_penGradient19);
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strClass = "Gradient Marker";
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if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
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return (IsDerivedFromClass(penTarget, strClass));
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}
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// if gravity marker
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ulFirst = offsetof(CWorldBase, m_penGravity0);
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ulLast = offsetof(CWorldBase, m_penGravity9);
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if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
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return
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IsDerivedFromClass(penTarget, "Gravity Marker")||
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IsDerivedFromClass(penTarget, "Gravity Router");
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}
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// if mirror marker
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ulFirst = offsetof(CWorldBase, m_penMirror0);
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ulLast = offsetof(CWorldBase, m_penMirror4);
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strClass = "Mirror Marker";
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if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
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return (IsDerivedFromClass(penTarget, strClass));
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}
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// if fog marker
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ulFirst = offsetof(CWorldBase, m_penFog0);
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ulLast = offsetof(CWorldBase, m_penFog4);
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strClass = "Fog Marker";
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if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
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return (IsDerivedFromClass(penTarget, strClass));
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}
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// if haze marker
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ulFirst = offsetof(CWorldBase, m_penHaze0);
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ulLast = offsetof(CWorldBase, m_penHaze4);
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strClass = "Haze Marker";
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if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
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return (IsDerivedFromClass(penTarget, strClass));
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}
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return CEntity::IsTargetValid(slPropertyOffset, penTarget);
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}
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/* Get force type name, return empty string if not used. */
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const CTString &GetForceName(INDEX iForce)
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{
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static const CTString strDummyName("");
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static const CTString strMarkerUnused("Marker not set");
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INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1;
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if (iForce<ctFixedForces) {
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return affFixedForces[iForce].ff_strName;
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} else {
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if (iForce-ctFixedForces<=ctGravityMarkers){
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CEntity *pen = &*(&m_penGravity0)[iForce-ctFixedForces];
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if (pen != NULL) {
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return pen->GetForceName(0);
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} else {
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return strMarkerUnused;
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}
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}
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return strDummyName;
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}
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}
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/* Get force in given point. */
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void GetForce(INDEX iForce, const FLOAT3D &vPoint,
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CForceStrength &fsGravity, CForceStrength &fsField)
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{
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INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1;
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if (iForce<ctFixedForces) {
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fsGravity = affFixedForces[iForce].ff_fsGravity;
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} else {
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if (iForce-ctFixedForces<ctGravityMarkers){
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CEntity *pen = &*(&m_penGravity0)[iForce-ctFixedForces];
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if (pen != NULL) {
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pen->GetForce(0, vPoint, fsGravity, fsField);
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return;
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}
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}
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fsGravity.fs_fAcceleration = 30;
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fsGravity.fs_fVelocity = 70;
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fsGravity.fs_vDirection = FLOAT3D(1,0,0);
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}
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fsField.fs_fAcceleration = 0;
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fsField.fs_fVelocity = 0;
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}
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/* Get entity that controls the force, used for change notification checking. */
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CEntity *GetForceController(INDEX iForce)
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{
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INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1;
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if (iForce<ctFixedForces) {
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return NULL;
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} else {
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if (iForce-ctFixedForces<ctGravityMarkers){
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CEntity *pen = &*(&m_penGravity0)[iForce-ctFixedForces];
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if (pen != NULL) {
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return pen->GetForceController(0);
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}
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}
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}
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return NULL;
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}
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/* Get fog type name, return empty string if not used. */
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const CTString &GetFogName(INDEX iFog)
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{
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INDEX ctFogMarkers = &m_penFog4-&m_penFog0+1;
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static const CTString strDummyName("");
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static const CTString strMarkerUnused("Marker not set");
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if (iFog<ctFogMarkers){
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CFogMarker *pfm = (CFogMarker *)&*(&m_penFog0)[iFog];
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if (pfm != NULL) {
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return pfm->GetFogName();
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} else {
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return strMarkerUnused;
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}
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}
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|
return strDummyName;
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}
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/* Get fog, return FALSE for none. */
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BOOL GetFog(INDEX iFog, class CFogParameters &fpFog)
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|
{
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INDEX ctFogMarkers = &m_penFog4-&m_penFog0+1;
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if (iFog<ctFogMarkers){
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CFogMarker *pfm = (CFogMarker *)&*(&m_penFog0)[iFog];
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if (pfm != NULL) {
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|
pfm->GetFog(fpFog);
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|
return TRUE;
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}
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}
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|
return FALSE;
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}
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/* Get haze type name, return empty string if not used. */
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const CTString &GetHazeName(INDEX iHaze)
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|
|
{
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INDEX ctHazeMarkers = &m_penHaze4-&m_penHaze0+1;
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|
static const CTString strDummyName("");
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static const CTString strMarkerUnused("Marker not set");
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if (iHaze<ctHazeMarkers){
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CHazeMarker *pfm = (CHazeMarker *)&*(&m_penHaze0)[iHaze];
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if (pfm != NULL) {
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|
return pfm->GetHazeName();
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} else {
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|
return strMarkerUnused;
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}
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}
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|
return strDummyName;
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}
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/* Get haze, return FALSE for none. */
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BOOL GetHaze(INDEX iHaze, class CHazeParameters &hpHaze, FLOAT3D &vViewDir)
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|
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{
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|
|
INDEX ctHazeMarkers = &m_penHaze4-&m_penHaze0+1;
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if (iHaze<ctHazeMarkers){
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CHazeMarker *phm = (CHazeMarker *)&*(&m_penHaze0)[iHaze];
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|
|
if (phm != NULL) {
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|
phm->GetHaze(hpHaze, vViewDir);
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|
return TRUE;
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}
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}
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|
return FALSE;
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}
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/* Get mirror type name, return empty string if not used. */
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|
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const CTString &GetMirrorName(INDEX iMirror)
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|
{
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|
|
static const CTString strDummyName("");
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|
|
static const CTString strMarkerUnused("Marker not set");
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|
if (iMirror==0) {
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|
return strDummyName;
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}
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|
switch (iMirror) {
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case 1: { static const CTString str("std mirror 1"); return str; }; break;
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case 2: { static const CTString str("std mirror 2"); return str; }; break;
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case 3: { static const CTString str("std mirror 3"); return str; }; break;
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case 4: { static const CTString str("std mirror 4"); return str; }; break;
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case 5: { static const CTString str("std mirror 5"); return str; }; break;
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case 6: { static const CTString str("std mirror 6"); return str; }; break;
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case 7: { static const CTString str("std mirror 7"); return str; }; break;
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case 8: { static const CTString str("std mirror 8"); return str; }; break;
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default: {
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|
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iMirror-=9;
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|
|
INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0+1;
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|
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if (iMirror<ctMirrorMarkers){
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CMirrorMarker *pfm = (CMirrorMarker *)&*(&m_penMirror0)[iMirror];
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|
|
if (pfm != NULL) {
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|
return pfm->GetMirrorName();
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|
|
} else {
|
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|
|
return strMarkerUnused;
|
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|
|
}
|
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|
|
}
|
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|
|
}
|
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|
|
}
|
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|
|
return strDummyName;
|
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|
|
}
|
|
|
|
|
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|
|
/* Get mirror, return FALSE for none. */
|
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|
|
BOOL GetMirror(INDEX iMirror, class CMirrorParameters &mpMirror)
|
|
|
|
{
|
|
|
|
if (iMirror==0) {
|
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|
|
return FALSE;
|
|
|
|
}
|
|
|
|
if (iMirror>=1 && iMirror<=8) {
|
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|
|
mpMirror.mp_ulFlags = 0;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
iMirror-=9;
|
|
|
|
INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0+1;
|
|
|
|
if (iMirror<ctMirrorMarkers){
|
|
|
|
CMirrorMarker *pmm = (CMirrorMarker *)&*(&m_penMirror0)[iMirror];
|
|
|
|
if (pmm != NULL) {
|
|
|
|
pmm->GetMirror(mpMirror);
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Get gradient type name, return empty string if not used. */
|
|
|
|
const CTString &GetGradientName(INDEX iGradient)
|
|
|
|
{
|
|
|
|
INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1;
|
|
|
|
static const CTString strDummyName("");
|
|
|
|
static const CTString strMarkerUnused("Marker not set");
|
|
|
|
if (iGradient<ctGradientMarkers){
|
|
|
|
CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient];
|
|
|
|
if (pgm != NULL) {
|
|
|
|
return pgm->GetGradientName();
|
|
|
|
} else {
|
|
|
|
return strMarkerUnused;
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return strDummyName;
|
|
|
|
}
|
|
|
|
/* Uncache shadows for given gradient */
|
|
|
|
void UncacheShadowsForGradient(class CGradientMarker *penDiscard)
|
|
|
|
{
|
|
|
|
INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1;
|
|
|
|
for( INDEX iGradient=0; iGradient<ctGradientMarkers; iGradient++)
|
|
|
|
{
|
|
|
|
CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient];
|
|
|
|
if(pgm == penDiscard)
|
|
|
|
{
|
|
|
|
CEntity::UncacheShadowsForGradient( iGradient+1);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Get gradient, return FALSE for none. */
|
|
|
|
BOOL GetGradient(INDEX iGradient, class CGradientParameters &fpGradient)
|
|
|
|
{
|
|
|
|
INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1;
|
|
|
|
if ( (iGradient<ctGradientMarkers) && (iGradient>0) ){
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|
|
|
CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient-1];
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|
|
|
if (pgm != NULL) {
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|
|
|
return pgm->GetGradient(0, fpGradient);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
/* Handle an event, return false if the event is not handled. */
|
|
|
|
BOOL HandleEvent(const CEntityEvent &ee)
|
|
|
|
{
|
|
|
|
// when someone in range is destroyed
|
|
|
|
if (ee.ee_slEvent==EVENTCODE_EFirstWorldBase) {
|
|
|
|
SetFlags(GetFlags()|ENF_ZONING);
|
|
|
|
m_bZoning = TRUE;
|
|
|
|
SetFlags(GetFlags()|ENF_ANCHORED);
|
|
|
|
m_bAnchored = TRUE;
|
|
|
|
return TRUE;
|
|
|
|
}
|
|
|
|
return FALSE;
|
|
|
|
}
|
|
|
|
|
|
|
|
procedures:
|
|
|
|
Main(EVoid evoid)
|
|
|
|
{
|
|
|
|
// declare yourself as a brush
|
|
|
|
InitAsBrush();
|
|
|
|
SetPhysicsFlags(EPF_BRUSH_FIXED);
|
|
|
|
SetCollisionFlags(ECF_BRUSH);
|
|
|
|
|
|
|
|
// set zoning
|
|
|
|
if( m_bZoning) {
|
|
|
|
m_strDescription = "zoning";
|
|
|
|
SetFlags(GetFlags()|ENF_ZONING);
|
|
|
|
} else {
|
|
|
|
m_strDescription = "non zoning";
|
|
|
|
SetFlags(GetFlags()&~ENF_ZONING);
|
|
|
|
}
|
|
|
|
|
|
|
|
// set background
|
|
|
|
if( m_bBackground) {
|
|
|
|
m_strDescription += " background";
|
|
|
|
SetFlags(GetFlags()|ENF_BACKGROUND);
|
|
|
|
} else {
|
|
|
|
SetFlags(GetFlags()&~ENF_BACKGROUND);
|
|
|
|
}
|
|
|
|
|
|
|
|
// set anchor for SEd
|
|
|
|
if( m_bAnchored) {
|
|
|
|
m_strDescription += " anchored";
|
|
|
|
SetFlags(GetFlags()|ENF_ANCHORED);
|
|
|
|
} else {
|
|
|
|
SetFlags(GetFlags()&~ENF_ANCHORED);
|
|
|
|
}
|
|
|
|
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|