mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 21:25:54 +01:00
125 lines
4.5 KiB
C++
125 lines
4.5 KiB
C++
|
605
|
||
|
%{
|
||
|
#include "Entities/StdH/StdH.h"
|
||
|
%}
|
||
|
|
||
|
class CWorldSettingsController: CEntity {
|
||
|
name "WorldSettingsController";
|
||
|
thumbnail "Thumbnails\\WorldSettingsController.tbn";
|
||
|
features "IsTargetable", "HasName", "IsImportant";
|
||
|
|
||
|
properties:
|
||
|
1 FLOAT m_tmStormStart = -1.0f, // storm start time
|
||
|
2 CTString m_strName "Name" 'N' = "World settings controller", // class name
|
||
|
3 FLOAT m_tmLightningStart = -1.0f, // lightning start time
|
||
|
4 FLOAT m_fLightningPower = 1.0f, // lightning power
|
||
|
5 FLOAT m_tmStormEnd = -1.0f, // storm end time
|
||
|
6 FLOAT m_tmPyramidPlatesStart = 1e6, // time when pyramid plates blend started
|
||
|
7 FLOAT m_tmActivatedPlate1 = 1e6, // time when plate 1 has been activated
|
||
|
8 FLOAT m_tmDeactivatedPlate1 = 1e6, // time when plate 1 has been deactivated
|
||
|
9 FLOAT m_tmActivatedPlate2 = 1e6, // time when plate 2 has been activated
|
||
|
10 FLOAT m_tmDeactivatedPlate2 = 1e6, // time when plate 2 has been deactivated
|
||
|
11 FLOAT m_tmActivatedPlate3 = 1e6, // time when plate 3 has been activated
|
||
|
12 FLOAT m_tmDeactivatedPlate3 = 1e6, // time when plate 3 has been deactivated
|
||
|
13 FLOAT m_tmActivatedPlate4 = 1e6, // time when plate 4 has been activated
|
||
|
14 FLOAT m_tmDeactivatedPlate4 = 1e6, // time when plate 4 has been deactivated
|
||
|
15 FLOAT m_tmPyramidMorphRoomActivated = 1e6, // time when pyramid morph room has been activated
|
||
|
|
||
|
20 FLOAT m_tmShakeStarted = -1.0f, // time when shaking started
|
||
|
21 FLOAT3D m_vShakePos = FLOAT3D(0,0,0), // shake position
|
||
|
22 FLOAT m_fShakeFalloff = 100.0f, // fall off with distance
|
||
|
23 FLOAT m_fShakeFade = 1.0f, // fall off with time
|
||
|
24 FLOAT m_fShakeIntensityY = 1.0f, // shake strength
|
||
|
25 FLOAT m_tmShakeFrequencyY = 1.0f, // shake strength
|
||
|
26 FLOAT m_fShakeIntensityB = 1.0f, // shake strength
|
||
|
27 FLOAT m_tmShakeFrequencyB = 1.0f, // shake strength
|
||
|
31 FLOAT m_fShakeIntensityZ = 1.0f, // shake strength
|
||
|
32 FLOAT m_tmShakeFrequencyZ = 1.0f, // shake strength
|
||
|
|
||
|
28 CTFileName m_fnHeightMap "Height map" 'R' = CTString(""),
|
||
|
29 CModelObject m_moHeightMapHolder,
|
||
|
30 FLOATaabbox3D m_boxHeightMap "Height map box" 'B' = FLOATaabbox3D(FLOAT3D(0,0,0), FLOAT3D(1,1,1)),
|
||
|
|
||
|
41 FLOAT m_tmGlaringStarted = -1.0f, // glaring start time
|
||
|
42 FLOAT m_tmGlaringEnded = -1.0f, // glaring end time
|
||
|
43 FLOAT m_fGlaringFadeInRatio = 0.1f, // glaring fade in ratio
|
||
|
44 FLOAT m_fGlaringFadeOutRatio = 0.1f, // glaring fade out ratio
|
||
|
|
||
|
components:
|
||
|
1 model MODEL_WORLD_SETTINGS_CONTROLLER "Models\\Editor\\WorldSettingsController.mdl",
|
||
|
2 texture TEXTURE_WORLD_SETTINGS_CONTROLLER "Models\\Editor\\WorldSettingsController.tex"
|
||
|
|
||
|
functions:
|
||
|
void Precache(void)
|
||
|
{
|
||
|
CTextureData *ptdHeightMap = (CTextureData *) m_moHeightMapHolder.mo_toTexture.GetData();
|
||
|
if( ptdHeightMap!=NULL)
|
||
|
{
|
||
|
ptdHeightMap->Force(TEX_STATIC);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
FLOAT GetStormFactor(void)
|
||
|
{
|
||
|
FLOAT fStormFactor = 0.0f;
|
||
|
FLOAT fStormAppearLen = 10.0f;
|
||
|
TIME tmNow = _pTimer->GetLerpedCurrentTick();
|
||
|
// if we have storm
|
||
|
if( tmNow>m_tmStormStart && tmNow<m_tmStormEnd+fStormAppearLen)
|
||
|
{
|
||
|
// storm is on
|
||
|
if( tmNow>m_tmStormStart+fStormAppearLen && tmNow<m_tmStormEnd)
|
||
|
{
|
||
|
fStormFactor = 1.0f;
|
||
|
}
|
||
|
// storm is turning off
|
||
|
else if( tmNow>m_tmStormEnd)
|
||
|
{
|
||
|
fStormFactor = 1.0f-(tmNow-m_tmStormEnd)/fStormAppearLen;
|
||
|
}
|
||
|
// storm is turning on
|
||
|
else
|
||
|
{
|
||
|
fStormFactor = (tmNow-m_tmStormStart)/fStormAppearLen;
|
||
|
}
|
||
|
}
|
||
|
return fStormFactor;
|
||
|
}
|
||
|
|
||
|
void GetHeightMapData(CTextureData *&ptdHeightMap, FLOATaabbox3D &boxHeightMap)
|
||
|
{
|
||
|
ptdHeightMap = (CTextureData *) m_moHeightMapHolder.mo_toTexture.GetData();
|
||
|
boxHeightMap = m_boxHeightMap;
|
||
|
}
|
||
|
|
||
|
procedures:
|
||
|
Main(EVoid)
|
||
|
{
|
||
|
// set appearance
|
||
|
InitAsEditorModel();
|
||
|
SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
|
||
|
// try to obtain height map
|
||
|
if( m_fnHeightMap != CTString(""))
|
||
|
{
|
||
|
try
|
||
|
{
|
||
|
m_moHeightMapHolder.mo_toTexture.SetData_t(m_fnHeightMap);
|
||
|
} catch (char *strError) {
|
||
|
WarningMessage(strError);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// set appearance
|
||
|
SetModel(MODEL_WORLD_SETTINGS_CONTROLLER);
|
||
|
SetModelMainTexture(TEXTURE_WORLD_SETTINGS_CONTROLLER);
|
||
|
|
||
|
m_tmStormStart = 1e5-1.0f;
|
||
|
m_tmStormEnd = 1e5;
|
||
|
|
||
|
// do nothing
|
||
|
return;
|
||
|
}
|
||
|
};
|