Serious-Engine/Sources/EngineGui/EngineGUI.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd.
This program is free software; you can redistribute it and/or modify
it under the terms of version 2 of the GNU General Public License as published by
the Free Software Foundation
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA. */
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#include "EngineGui/StdH.h"
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#include <Engine/Templates/Stock_CTextureData.h>
// global engine gui handling object
CEngineGUI _EngineGUI;
/*
We cannot use dllmain if using MFC.
See MSDN article "Regular DLLs Dynamically Linked to MFC" if initialization is needed.
BOOL APIENTRY DllMain( HANDLE hModule,
DWORD ul_reason_for_call,
LPVOID lpReserved
)
{
switch (ul_reason_for_call)
{
case DLL_PROCESS_ATTACH:
case DLL_THREAD_ATTACH:
case DLL_THREAD_DETACH:
case DLL_PROCESS_DETACH:
break;
}
return TRUE;
}
*/
void CEngineGUI::SelectMode( CDisplayMode &dm, GfxAPIType &gat)
{
// stupid way to change resources, but it must be done
HANDLE hOldResource = AfxGetResourceHandle();
// call select mode dialog
CDlgSelectMode dlgSelectMode( dm, gat);
// activate CTGfx resources
AfxSetResourceHandle( GetModuleHandleA(ENGINEGUI_DLL_NAME));
INDEX iDialogResult = dlgSelectMode.DoModal();
// restore resources
AfxSetResourceHandle( (HINSTANCE)hOldResource);
// if mode dialog ended successfully
if( iDialogResult == IDOK) SetFullScreenModeToRegistry( "Display modes", dm, gat);
}
CTFileName CEngineGUI::CreateTexture(CTFileName fnTexFileToRecreate/*=CTString("")*/,
CDynamicArray<CTFileName> *pafnCreatedTextures/*=NULL*/)
{
CTFileName fnResult;
// stupid way to change resources, but it must be done
HANDLE hOldResource = AfxGetResourceHandle();
// activate CTGfx resources
AfxSetResourceHandle( GetModuleHandleA(ENGINEGUI_DLL_NAME) );
// if create texture is called with a wish to recreate texture
if( fnTexFileToRecreate != "")
{
fnResult = fnTexFileToRecreate;
CTextureData *ptdTextureToRecreate;
CTFileName fnToRecreateNoExt =
fnTexFileToRecreate.FileDir()+fnTexFileToRecreate.FileName();
// try to
try
{
// obtain texture to recreate
ptdTextureToRecreate = _pTextureStock->Obtain_t( fnTexFileToRecreate);
ptdTextureToRecreate->Reload();
// if texture is of effect type, call create effect texture dialog
if( ptdTextureToRecreate->td_ptegEffect != NULL)
{
// call create effect texture dialog with .tex name
CDlgCreateEffectTexture dlgCreateEffectTexture( fnTexFileToRecreate);
dlgCreateEffectTexture.DoModal();
}
// else this texture was created from script or from single picture
else
{
// search for script with same name
CTString strFullNameNoExt = _fnmApplicationPath +
fnTexFileToRecreate.FileDir() + fnTexFileToRecreate.FileName();
// if there is tga picture with same name
if( GetFileAttributesA( strFullNameNoExt+".tga") != -1)
{
// call create normal texture dialog with tga picture name
CDlgCreateNormalTexture dlgCreateNormalTexture( fnToRecreateNoExt+".tga");
if( dlgCreateNormalTexture.m_bSourcePictureValid)
{
if( dlgCreateNormalTexture.DoModal() == IDOK)
{
fnResult = dlgCreateNormalTexture.m_fnCreatedFileName;
}
}
}
// else if there is pcx picture with same name
else if( GetFileAttributesA( strFullNameNoExt+".pcx") != -1)
{
// call create normal texture dialog with tga picture name
CDlgCreateNormalTexture dlgCreateNormalTexture( fnToRecreateNoExt+".pcx");
if( dlgCreateNormalTexture.m_bSourcePictureValid)
{
if( dlgCreateNormalTexture.DoModal() == IDOK)
{
fnResult = dlgCreateNormalTexture.m_fnCreatedFileName;
}
}
}
// else if script exists
else if( GetFileAttributesA( strFullNameNoExt+".scr") != -1)
{
CDynamicArray<CTFileName> afnScript;
CTFileName *pfnScript = afnScript.New();
*pfnScript = fnToRecreateNoExt+".scr";
// call create animated texture dialog with script name
CDlgCreateAnimatedTexture dlgCreateAnimatedTexture( afnScript);
dlgCreateAnimatedTexture.DoModal();
}
else
{
WarningMessage( "Cannot find source for recreating texture: \"%s\"", (CTString&)fnTexFileToRecreate);
}
}
// reload the texture
ptdTextureToRecreate->Reload();
// release obtained texture
_pTextureStock->Release( ptdTextureToRecreate);
}
catch( char *err_str)
{
WarningMessage( err_str);
}
}
else
{
// call choose texture type dialog
CDlgChooseTextureType dlgChooseTextureType;
int iDlgResult = dlgChooseTextureType.DoModal();
// if user choosed a texture type
if( (iDlgResult != -1) && (iDlgResult >= 0) && (iDlgResult <= 2) )
{
// if result is 2 we want to create effect texture
if( iDlgResult == 2)
{
// no file requester, just call dialog
CDlgCreateEffectTexture dlgCreateEffectTexture;
if( dlgCreateEffectTexture.DoModal() == IDOK)
{
fnResult = dlgCreateEffectTexture.m_fnCreatedTextureName;
if( pafnCreatedTextures != NULL)
{
CTFileName *pfnCreatedTexture = pafnCreatedTextures->New();
*pfnCreatedTexture = fnResult;
}
}
}
// both normal and animated textures need to call open file requester
else
{
// different filters for different requests
char *pFilters = "All files (*.*)\0*.*\0\0";
// if dialog result is 0 we want to create normal texture
if( iDlgResult == 0)
{
pFilters = "Pictures (*.pcx;*.tga)\0*.pcx;*.tga\0"
"PCX files (*.pcx)\0*.pcx\0"
"TGA files (*.tga)\0*.tga\0\0";
}
// if dialog result is 1 we want to create animated texture
else if( iDlgResult == 1)
{
pFilters = "Picture or script files (*.pcx;*.tga;*.scr)\0*.pcx;*.tga;*.scr\0"
"PCX files (*.pcx)\0*.pcx\0"
"TGA files (*.tga)\0*.tga\0"
"Script files (*.scr)\0;*.scr\0\0";
}
// call file requester for opening textures
CDynamicArray<CTFileName> afnCreateTexture;
FileRequester( "Create texture", pFilters, KEY_NAME_CREATE_TEXTURE_DIR,
"Textures\\", "", &afnCreateTexture);
if( afnCreateTexture.Count() == 0)
{
// restore resources
AfxSetResourceHandle( (HINSTANCE) hOldResource);
return CTString("");
}
// if requested texture type is 0 we want to create normal texture
if( iDlgResult == 0)
{
// create textures
FOREACHINDYNAMICARRAY( afnCreateTexture, CTFileName, itPicture)
{
CTFileName fnSource = itPicture.Current();
if( (fnSource.FileExt() == ".pcx") || (fnSource.FileExt() == ".tga") )
{
// call create normal texture dialog
CDlgCreateNormalTexture dlgCreateNormalTexture( fnSource);
if( dlgCreateNormalTexture.m_bSourcePictureValid)
{
if( dlgCreateNormalTexture.DoModal() == IDOK)
{
fnResult = dlgCreateNormalTexture.m_fnCreatedFileName;
if( pafnCreatedTextures != NULL)
{
CTFileName *pfnCreatedTexture = pafnCreatedTextures->New();
*pfnCreatedTexture = fnResult;
}
}
}
}
}
}
// if requested texture type is 1 we want to create animated texture
else if( iDlgResult == 1)
{
// call create animated texture dialog
CDlgCreateAnimatedTexture dlgCreateAnimatedTexture( afnCreateTexture);
INDEX iDlgResult = dlgCreateAnimatedTexture.DoModal();
if( iDlgResult == IDOK)
{
fnResult = dlgCreateAnimatedTexture.m_fnCreatedFileName;
if( pafnCreatedTextures != NULL)
{
CTFileName *pfnCreatedTexture = pafnCreatedTextures->New();
*pfnCreatedTexture = fnResult;
}
}
}
}
}
}
// restore resources
AfxSetResourceHandle( (HINSTANCE) hOldResource);
return fnResult;
}
/* Functions used by application for getting and setting registry keys concerning modes */
void CEngineGUI::GetFullScreenModeFromRegistry( CTString strSectionName, CDisplayMode &dm, GfxAPIType &gat)
{
// prepare full screen mode as default
dm.dm_pixSizeI = 640;
dm.dm_pixSizeJ = 480;
dm.dm_ddDepth = DD_DEFAULT;
// read FS parameters from registry
CTString strResult = CStringA(AfxGetApp()->GetProfileString( CString(strSectionName), L"Full screen mode", L"640 x 480 x 0"));
strResult.ScanF( "%d x %d x %d", &dm.dm_pixSizeI, &dm.dm_pixSizeJ, &dm.dm_ddDepth);
if( dm.dm_ddDepth<DD_DEFAULT || dm.dm_ddDepth>DD_32BIT) dm.dm_ddDepth = DD_DEFAULT;
strResult = CStringA(AfxGetApp()->GetProfileString( CString(strSectionName), L"Full screen API", L"OpenGL"));
#ifdef SE1_D3D
gat = (strResult=="Direct3D") ? GAT_D3D : GAT_OGL;
#else // SE1_D3D
gat = GAT_OGL;
#endif // SE1_D3D
}
void CEngineGUI::SetFullScreenModeToRegistry( CTString strSectionName, CDisplayMode dm, GfxAPIType gat)
{
CTString strDM( 0, "%d x %d x %d", dm.dm_pixSizeI, dm.dm_pixSizeJ, dm.dm_ddDepth);
#ifdef SE1_D3D
CTString strGAT = (gat==GAT_D3D) ? "Direct3D" : "OpenGL";
#else // SE1_D3D
CTString strGAT = "OpenGL";
#endif // SE1_D3D
AfxGetApp()->WriteProfileString(CString(strSectionName), L"Full screen mode", CString(strDM));
AfxGetApp()->WriteProfileString(CString(strSectionName), L"Full screen API", CString(strGAT));
}