mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-25 19:55:54 +01:00
147 lines
4.4 KiB
C++
147 lines
4.4 KiB
C++
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218
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%{
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#include "Entities/StdH/StdH.h"
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#include <Entities/AnimationHub.h>
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%}
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uses "Entities/ModelHolder2";
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uses "Entities/Light";
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// event sent to the entity that should change animation
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event EChangeAnim {
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INDEX iModelAnim,
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BOOL bModelLoop,
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INDEX iTextureAnim,
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BOOL bTextureLoop,
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INDEX iLightAnim,
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INDEX iAmbientLightAnim,
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BOOL bLightLoop,
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BOOL bAmbientLightLoop,
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COLOR colAmbient,
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COLOR colDiffuse,
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};
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class CAnimationChanger : CRationalEntity {
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name "AnimationChanger";
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thumbnail "Thumbnails\\AnimationChanger.tbn";
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features "HasName", "HasTarget", "IsTargetable";
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properties:
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1 CTString m_strName "Name" 'N' = "Animation changer",
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2 CTString m_strDescription = "",
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3 CEntityPointer m_penTarget "Target" 'T' COLOR(C_GREEN|0xFF),
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4 ANIMATION m_iModelAnim "Model Animation" 'M' = 0,
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5 BOOL m_bModelLoop "Model Looping" = FALSE,
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6 ANIMATION m_iTextureAnim "Texture Animation" 'X' = 0,
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7 BOOL m_bTextureLoop "Texture Looping" = FALSE,
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8 ANIMATION m_iLightAnim "Diffuse Light Animation" 'L' = 0,
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9 BOOL m_bLightLoop "Diffuse Light Looping" = FALSE,
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10 ANIMATION m_iAmbientLightAnim "Ambient Light Animation" 'B' = 0,
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11 BOOL m_bAmbientLightLoop "Ambient Light Looping" = FALSE,
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12 COLOR m_colAmbient "Ambient Light Color" 'A' = C_dBLUE,
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13 COLOR m_colDiffuse "Diffuse Light Color" 'C' = C_GRAY,
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components:
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1 model MODEL_CHANGER "Models\\Editor\\AnimationChanger.mdl",
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2 texture TEXTURE_CHANGER "Models\\Editor\\AnimationChanger.tex"
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functions:
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const CTString &GetDescription(void) const {
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((CTString&)m_strDescription).PrintF("-><none>");
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if (m_penTarget!=NULL) {
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((CTString&)m_strDescription).PrintF("->%s",(const char *) m_penTarget->GetName());
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}
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return m_strDescription;
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}
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/* Get anim data for given animation property - return NULL for none. */
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CAnimData *GetAnimData(SLONG slPropertyOffset)
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{
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CEntity *penTarget = m_penTarget;
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if (penTarget==NULL) {
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return NULL;
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}
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if (IsOfClass(penTarget, "AnimationHub")) {
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penTarget = ((CAnimationHub*)penTarget)->m_penTarget0;
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}
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if (penTarget==NULL) {
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return NULL;
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}
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// if modelholder
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if (IsOfClass(penTarget, "ModelHolder2")) {
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CModelHolder2 *penModel = (CModelHolder2*)&*penTarget;
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if (slPropertyOffset==offsetof(CAnimationChanger, m_iModelAnim)) {
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return penModel->GetModelObject()->GetData();
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} else if (slPropertyOffset==offsetof(CAnimationChanger, m_iTextureAnim)) {
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return penModel->GetModelObject()->mo_toTexture.GetData();
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} else if (slPropertyOffset==offsetof(CAnimationChanger, m_iLightAnim)) {
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return penModel->m_aoLightAnimation.GetData();
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}
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// if light
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} else if (IsOfClass(penTarget, "Light")) {
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CLight *penLight = (CLight*)&*penTarget;
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if (slPropertyOffset==offsetof(CAnimationChanger, m_iLightAnim))
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{
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return penLight->m_aoLightAnimation.GetData();
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}
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else if (slPropertyOffset==offsetof(CAnimationChanger, m_iAmbientLightAnim))
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{
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return penLight->m_aoAmbientLightAnimation.GetData();
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}
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}
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return CEntity::GetAnimData(slPropertyOffset);
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};
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procedures:
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Main()
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{
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InitAsEditorModel();
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SetPhysicsFlags(EPF_MODEL_IMMATERIAL);
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SetCollisionFlags(ECF_IMMATERIAL);
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// set appearance
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SetModel(MODEL_CHANGER);
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SetModelMainTexture(TEXTURE_CHANGER);
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// check target type
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if (m_penTarget!=NULL &&
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!IsOfClass(m_penTarget, "AnimationHub") &&
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!IsOfClass(m_penTarget, "ModelHolder2") &&
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!IsOfClass(m_penTarget, "Light")) {
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WarningMessage("Target must be AnimationHub ModelHolder2 or Light!");
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m_penTarget=NULL;
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}
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if (m_penTarget==NULL) {
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return;
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}
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//main loop
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wait() {
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on (EBegin) : { resume; }
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on (EStart) : {
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EChangeAnim eChange;
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eChange.iModelAnim =m_iModelAnim ;
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eChange.iTextureAnim =m_iTextureAnim;
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eChange.iLightAnim =m_iLightAnim ;
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eChange.iAmbientLightAnim =m_iAmbientLightAnim;
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eChange.bModelLoop =m_bModelLoop ;
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eChange.bTextureLoop =m_bTextureLoop;
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eChange.bLightLoop =m_bLightLoop ;
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eChange.colAmbient =m_colAmbient ;
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eChange.colDiffuse =m_colDiffuse ;
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m_penTarget->SendEvent(eChange);
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resume;
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}
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}
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return;
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}
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};
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