mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 10:50:26 +01:00
73 lines
3.1 KiB
C++
73 lines
3.1 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#include "StdH.h"
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#include <Engine/CurrentVersion.h>
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#include "MenuPrinting.h"
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#include "MenuStuff.h"
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#include "MVideoOptions.h"
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extern void InitVideoOptionsButtons();
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extern void UpdateVideoOptionsButtons(INDEX iSelected);
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void CVideoOptionsMenu::Initialize_t(void)
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{
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// intialize video options menu
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gm_mgTitle.mg_boxOnScreen = BoxTitle();
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gm_mgTitle.mg_strText = TRANS("VIDEO");
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gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
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TRIGGER_MG(gm_mgDisplayAPITrigger, 0,
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gm_mgApply, gm_mgDisplayAdaptersTrigger, TRANS("GRAPHICS API"), astrDisplayAPIRadioTexts);
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gm_mgDisplayAPITrigger.mg_strTip = TRANS("choose graphics API to be used");
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TRIGGER_MG(gm_mgDisplayAdaptersTrigger, 1,
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gm_mgDisplayAPITrigger, gm_mgDisplayPrefsTrigger, TRANS("DISPLAY ADAPTER"), astrNoYes);
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gm_mgDisplayAdaptersTrigger.mg_strTip = TRANS("choose display adapter to be used");
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TRIGGER_MG(gm_mgDisplayPrefsTrigger, 2,
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gm_mgDisplayAdaptersTrigger, gm_mgResolutionsTrigger, TRANS("PREFERENCES"), astrDisplayPrefsRadioTexts);
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gm_mgDisplayPrefsTrigger.mg_strTip = TRANS("balance between speed and rendering quality, depending on your system");
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TRIGGER_MG(gm_mgResolutionsTrigger, 3,
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gm_mgDisplayPrefsTrigger, gm_mgFullScreenTrigger, TRANS("RESOLUTION"), astrNoYes);
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gm_mgResolutionsTrigger.mg_strTip = TRANS("select video mode resolution");
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TRIGGER_MG(gm_mgFullScreenTrigger, 4,
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gm_mgResolutionsTrigger, gm_mgBitsPerPixelTrigger, TRANS("FULL SCREEN"), astrNoYes);
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gm_mgFullScreenTrigger.mg_strTip = TRANS("make game run in a window or in full screen");
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TRIGGER_MG(gm_mgBitsPerPixelTrigger, 5,
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gm_mgFullScreenTrigger, gm_mgVideoRendering, TRANS("BITS PER PIXEL"), astrBitsPerPixelRadioTexts);
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gm_mgBitsPerPixelTrigger.mg_strTip = TRANS("select number of colors used for display");
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gm_mgDisplayPrefsTrigger.mg_pOnTriggerChange = NULL;
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gm_mgDisplayAPITrigger.mg_pOnTriggerChange = NULL;
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gm_mgDisplayAdaptersTrigger.mg_pOnTriggerChange = NULL;
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gm_mgFullScreenTrigger.mg_pOnTriggerChange = NULL;
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gm_mgResolutionsTrigger.mg_pOnTriggerChange = NULL;
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gm_mgBitsPerPixelTrigger.mg_pOnTriggerChange = NULL;
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gm_mgVideoRendering.mg_bfsFontSize = BFS_MEDIUM;
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gm_mgVideoRendering.mg_boxOnScreen = BoxMediumRow(7.0f);
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gm_mgVideoRendering.mg_pmgUp = &gm_mgBitsPerPixelTrigger;
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gm_mgVideoRendering.mg_pmgDown = &gm_mgApply;
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gm_mgVideoRendering.mg_strText = TRANS("RENDERING OPTIONS");
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gm_mgVideoRendering.mg_strTip = TRANS("manually adjust rendering settings");
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gm_lhGadgets.AddTail(gm_mgVideoRendering.mg_lnNode);
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gm_mgVideoRendering.mg_pActivatedFunction = NULL;
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gm_mgApply.mg_bfsFontSize = BFS_LARGE;
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gm_mgApply.mg_boxOnScreen = BoxBigRow(5.5f);
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gm_mgApply.mg_pmgUp = &gm_mgVideoRendering;
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gm_mgApply.mg_pmgDown = &gm_mgDisplayAPITrigger;
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gm_mgApply.mg_strText = TRANS("APPLY");
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gm_mgApply.mg_strTip = TRANS("apply selected options");
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gm_lhGadgets.AddTail(gm_mgApply.mg_lnNode);
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gm_mgApply.mg_pActivatedFunction = NULL;
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}
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void CVideoOptionsMenu::StartMenu(void)
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{
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InitVideoOptionsButtons();
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CGameMenu::StartMenu();
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UpdateVideoOptionsButtons(-1);
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}
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