Serious-Engine/Sources/SeriousSam/GUI/Menus/MSplitScreen.cpp

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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#include "StdH.h"
#include <Engine/CurrentVersion.h>
#include "MenuPrinting.h"
#include "MSplitScreen.h"
void CSplitScreenMenu::Initialize_t(void)
{
// intialize split screen menu
gm_mgTitle.mg_boxOnScreen = BoxTitle();
gm_mgTitle.mg_strText = TRANS("SPLIT SCREEN");
gm_lhGadgets.AddTail(gm_mgTitle.mg_lnNode);
gm_mgStart.mg_bfsFontSize = BFS_LARGE;
gm_mgStart.mg_boxOnScreen = BoxBigRow(0);
gm_mgStart.mg_pmgUp = &gm_mgLoad;
gm_mgStart.mg_pmgDown = &gm_mgQuickLoad;
gm_mgStart.mg_strText = TRANS("NEW GAME");
gm_mgStart.mg_strTip = TRANS("start new split-screen game");
gm_lhGadgets.AddTail(gm_mgStart.mg_lnNode);
gm_mgStart.mg_pActivatedFunction = NULL;
gm_mgQuickLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgQuickLoad.mg_boxOnScreen = BoxBigRow(1);
gm_mgQuickLoad.mg_pmgUp = &gm_mgStart;
gm_mgQuickLoad.mg_pmgDown = &gm_mgLoad;
gm_mgQuickLoad.mg_strText = TRANS("QUICK LOAD");
gm_mgQuickLoad.mg_strTip = TRANS("load a quick-saved game (F9)");
gm_lhGadgets.AddTail(gm_mgQuickLoad.mg_lnNode);
gm_mgQuickLoad.mg_pActivatedFunction = NULL;
gm_mgLoad.mg_bfsFontSize = BFS_LARGE;
gm_mgLoad.mg_boxOnScreen = BoxBigRow(2);
gm_mgLoad.mg_pmgUp = &gm_mgQuickLoad;
gm_mgLoad.mg_pmgDown = &gm_mgStart;
gm_mgLoad.mg_strText = TRANS("LOAD");
gm_mgLoad.mg_strTip = TRANS("load a saved split-screen game");
gm_lhGadgets.AddTail(gm_mgLoad.mg_lnNode);
gm_mgLoad.mg_pActivatedFunction = NULL;
}
void CSplitScreenMenu::StartMenu(void)
{
CGameMenu::StartMenu();
}