mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-29 13:25:52 +01:00
375 lines
14 KiB
C++
375 lines
14 KiB
C++
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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// DlgRenderingPreferences.cpp : implementation file
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//
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#include "stdafx.h"
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#include "DlgRenderingPreferences.h"
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#ifdef _DEBUG
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#undef new
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#define new DEBUG_NEW
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#undef THIS_FILE
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static char THIS_FILE[] = __FILE__;
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#endif
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/////////////////////////////////////////////////////////////////////////////
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// CDlgRenderingPreferences dialog
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CDlgRenderingPreferences::CDlgRenderingPreferences( INDEX iBuffer, CWnd* pParent /*=NULL*/)
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: CDialog(CDlgRenderingPreferences::IDD, pParent)
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{
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m_iBuffer = iBuffer;
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//{{AFX_DATA_INIT(CDlgRenderingPreferences)
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m_bBoundingBox = FALSE;
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m_bHidenLines = FALSE;
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m_bShadows = FALSE;
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m_bWireFrame = FALSE;
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m_fRenderingRange = 0.0f;
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m_bAutoRenderingRange = FALSE;
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m_bRenderEditorModels = FALSE;
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m_bUseTextureForBcg = FALSE;
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m_bRenderFieldBrushes = FALSE;
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m_bRenderFog = FALSE;
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m_bRenderHaze = FALSE;
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m_bRenderMirrors = FALSE;
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m_strBcgTexture = _T("");
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m_fFarClipPlane = 0.0f;
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m_bApplyFarClipInIsometricProjection = FALSE;
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//}}AFX_DATA_INIT
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m_VertexColors.SetPickerType( CColoredButton::PT_MFC);
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m_EdgesColors.SetPickerType( CColoredButton::PT_MFC);
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m_PolygonColors.SetPickerType( CColoredButton::PT_MFC);
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m_PaperColor.SetPickerType( CColoredButton::PT_MFC);
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m_SelectionColor.SetPickerType( CColoredButton::PT_MFC);
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m_GridColor.SetPickerType( CColoredButton::PT_MFC);
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}
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void CDlgRenderingPreferences::DoDataExchange(CDataExchange* pDX)
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{
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CDialog::DoDataExchange(pDX);
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CModelRenderPrefs &pmrpPrefs = theApp.m_vpViewPrefs[ m_iBuffer].m_mrpModelRenderPrefs;
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CWorldRenderPrefs &pwrpPrefs = theApp.m_vpViewPrefs[ m_iBuffer].m_wrpWorldRenderPrefs;
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// if dialog is recieving data
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if( (pDX->m_bSaveAndValidate == FALSE) && IsWindow( m_hWnd) &&
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IsWindow( m_VertexFillType.m_hWnd) &&
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IsWindow( m_EdgesFillType.m_hWnd) &&
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IsWindow( m_PolygonFillType.m_hWnd) &&
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IsWindow( m_TextureFillType.m_hWnd) )
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{
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// world rendering preferences
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m_VertexColors.SetColor( pwrpPrefs.GetVerticesInkColor());
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m_EdgesColors.SetColor( pwrpPrefs.GetEdgesInkColor());
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m_PolygonColors.SetColor( pwrpPrefs.GetPolygonsInkColor());
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m_PaperColor.SetColor( theApp.m_vpViewPrefs[ m_iBuffer].m_PaperColor);
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m_SelectionColor.SetColor( theApp.m_vpViewPrefs[ m_iBuffer].m_SelectionColor);
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m_GridColor.SetColor( theApp.m_vpViewPrefs[ m_iBuffer].m_GridColor);
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m_fFarClipPlane=pwrpPrefs.wrp_fFarClipPlane;
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m_bApplyFarClipInIsometricProjection=pwrpPrefs.wrp_bApplyFarClipPlaneInIsometricProjection;
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m_strBcgTexture = CTFileName(CTString( theApp.m_vpViewPrefs[ m_iBuffer].m_achrBcgPicture)).FileName();
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// get render editor models flag
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m_bRenderEditorModels = pwrpPrefs.IsEditorModelsOn();
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// get render field brushes flag
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m_bRenderFieldBrushes = pwrpPrefs.IsFieldBrushesOn();
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// get use texture for background flag
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m_bUseTextureForBcg = pwrpPrefs.IsBackgroundTextureOn();
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m_bRenderMirrors = pwrpPrefs.IsMirrorsOn();
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m_bRenderFog = pwrpPrefs.IsFogOn();
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m_bRenderHaze = pwrpPrefs.IsHazeOn();
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// get auto rendering range flag
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m_bAutoRenderingRange = theApp.m_vpViewPrefs[ m_iBuffer].m_bAutoRenderingRange;
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// get rendering range
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m_fRenderingRange = theApp.m_vpViewPrefs[ m_iBuffer].m_fRenderingRange;
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// enable/disable edit render range control depending on auto range flag
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UpdateEditRangeControl();
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// fill values for vertice's combo box
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m_VertexFillType.ResetContent();
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m_VertexFillType.AddString( L"No vertices");
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m_VertexFillType.AddString( L"Vertices ink");
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m_VertexFillType.AddString( L"Polygon color");
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m_VertexFillType.AddString( L"Sector color");
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// fill values for edges's combo box
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m_EdgesFillType.ResetContent();
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m_EdgesFillType.AddString( L"No edges");
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m_EdgesFillType.AddString( L"Edges ink");
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m_EdgesFillType.AddString( L"Polygon color");
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m_EdgesFillType.AddString( L"Sector color");
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// fill values for polygons's combo box
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m_PolygonFillType.ResetContent();
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m_PolygonFillType.AddString( L"No polygons");
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m_PolygonFillType.AddString( L"Polygons ink");
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m_PolygonFillType.AddString( L"Polygon color");
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m_PolygonFillType.AddString( L"Sector color");
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m_PolygonFillType.AddString( L"Texture");
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// fill values for model's texture combo
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m_TextureFillType.ResetContent();
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m_TextureFillType.AddString( L"No fill");
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m_TextureFillType.AddString( L"White color");
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m_TextureFillType.AddString( L"Surface colors");
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m_TextureFillType.AddString( L"On colors");
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m_TextureFillType.AddString( L"Off colors");
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m_TextureFillType.AddString( L"Texture");
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// fill values for flare FX combo
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m_comboFlareFX.ResetContent();
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m_comboFlareFX.AddString( L"None");
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m_comboFlareFX.AddString( L"Single flare");
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m_comboFlareFX.AddString( L"Reflections");
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m_comboFlareFX.AddString( L"Reflections and glare");
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INDEX iFillType;
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// set current fill type to vertices combo box
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iFillType = pwrpPrefs.GetVerticesFillType();
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m_VertexFillType.SetCurSel( iFillType);
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// set current fill type to edges combo box
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iFillType = pwrpPrefs.GetEdgesFillType();
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m_EdgesFillType.SetCurSel( iFillType);
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// set current fill type to polygons combo box
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iFillType = pwrpPrefs.GetPolygonsFillType();
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m_PolygonFillType.SetCurSel( iFillType);
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// set currently selected modeler's texture rendering type
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ULONG rtRenderType = pmrpPrefs.GetRenderType();
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iFillType = 0;
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if( (rtRenderType & RT_NO_POLYGON_FILL) != 0) iFillType = 0;
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else if( (rtRenderType & RT_WHITE_TEXTURE) != 0) iFillType = 1;
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else if( (rtRenderType & RT_SURFACE_COLORS) != 0) iFillType = 2;
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else if( (rtRenderType & RT_ON_COLORS) != 0) iFillType = 3;
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else if( (rtRenderType & RT_OFF_COLORS) != 0) iFillType = 4;
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else if( (rtRenderType & RT_TEXTURE) != 0) iFillType = 5;
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m_TextureFillType.SetCurSel( iFillType);
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enum CWorldRenderPrefs::LensFlaresType lftFlareFX = pwrpPrefs.GetLensFlares();
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m_comboFlareFX.SetCurSel( (INDEX) lftFlareFX);
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// set model rendering flags
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m_bBoundingBox = pmrpPrefs.BBoxAllVisible();
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m_bHidenLines = pmrpPrefs.HiddenLines();
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m_bShadows = pmrpPrefs.GetShadowQuality() == 0;
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m_bWireFrame = pmrpPrefs.WireOn();
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}
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//{{AFX_DATA_MAP(CDlgRenderingPreferences)
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DDX_Control(pDX, IDC_FLARE_FX, m_comboFlareFX);
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DDX_Control(pDX, IDC_SELECTION_COLOR, m_SelectionColor);
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DDX_Control(pDX, IDC_GRID_COLOR, m_GridColor);
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DDX_Control(pDX, IDC_PAPER_COLOR, m_PaperColor);
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DDX_Control(pDX, IDC_TEXTURE_FILL_TYPE, m_TextureFillType);
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DDX_Control(pDX, IDC_EDGES_FILL_TYPE, m_EdgesFillType);
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DDX_Control(pDX, IDC_POLYGON_FILL_TYPE, m_PolygonFillType);
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DDX_Control(pDX, IDC_VERTEX_FILL_TYPE, m_VertexFillType);
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DDX_Control(pDX, IDC_VERTEX_COLORS, m_VertexColors);
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DDX_Control(pDX, IDC_POLYGON_COLORS, m_PolygonColors);
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DDX_Control(pDX, IDC_EDGES_COLORS, m_EdgesColors);
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DDX_Check(pDX, IDC_BBOX, m_bBoundingBox);
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DDX_Check(pDX, IDC_HIDEN_LINES, m_bHidenLines);
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DDX_Check(pDX, IDC_SHADOWS, m_bShadows);
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DDX_Check(pDX, IDC_WIRE_FRAME, m_bWireFrame);
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DDX_Text(pDX, IDC_RENDERING_RANGE, m_fRenderingRange);
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DDV_MinMaxFloat(pDX, m_fRenderingRange, 1.f, 10000.f);
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DDX_Check(pDX, IDC_AUTO_RENDERING_RANGE, m_bAutoRenderingRange);
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DDX_Check(pDX, IDC_RENDER_EDITOR_MODELS, m_bRenderEditorModels);
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DDX_Check(pDX, IDC_USE_TEXTURE_FOR_BCG, m_bUseTextureForBcg);
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DDX_Check(pDX, IDC_RENDER_FIELDS, m_bRenderFieldBrushes);
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DDX_Check(pDX, IDC_RENDER_FOG, m_bRenderFog);
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DDX_Check(pDX, IDC_RENDER_HAZE, m_bRenderHaze);
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DDX_Check(pDX, IDC_RENDER_MIRRORS, m_bRenderMirrors);
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DDX_Text(pDX, IDC_BCG_PICTURE_T, m_strBcgTexture);
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DDX_Text(pDX, IDC_FAR_CLIP_PLANE, m_fFarClipPlane);
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DDV_MinMaxFloat(pDX, m_fFarClipPlane, -1.f, 1.e+007f);
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DDX_Check(pDX, IDC_APPLY_CLIP_FOR_ISOMETRIC, m_bApplyFarClipInIsometricProjection);
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//}}AFX_DATA_MAP
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// if dialog is giving data
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if( pDX->m_bSaveAndValidate != FALSE)
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{
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// set auto rendering range flag
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theApp.m_vpViewPrefs[ m_iBuffer].m_bAutoRenderingRange = m_bAutoRenderingRange;
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// set rendering range
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theApp.m_vpViewPrefs[ m_iBuffer].m_fRenderingRange = m_fRenderingRange;
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// set drawing of editor models on or off
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pwrpPrefs.SetEditorModelsOn( m_bRenderEditorModels);
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// set render field brushes flag
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pwrpPrefs.SetFieldBrushesOn( m_bRenderFieldBrushes);
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// set use texture for background flag
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pwrpPrefs.SetBackgroundTextureOn( m_bUseTextureForBcg);
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pwrpPrefs.SetMirrorsOn( m_bRenderMirrors);
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pwrpPrefs.SetFogOn( m_bRenderFog);
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pwrpPrefs.SetHazeOn( m_bRenderHaze);
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// enable/disable edit render range control depending on auto range flag
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UpdateEditRangeControl();
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// set colors
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pwrpPrefs.SetVerticesInkColor( m_VertexColors.GetColor());
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pwrpPrefs.SetEdgesInkColor( m_EdgesColors.GetColor());
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pwrpPrefs.SetPolygonsInkColor( m_PolygonColors.GetColor());
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theApp.m_vpViewPrefs[ m_iBuffer].m_PaperColor = m_PaperColor.GetColor();
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theApp.m_vpViewPrefs[ m_iBuffer].m_GridColor = m_GridColor.GetColor();
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theApp.m_vpViewPrefs[ m_iBuffer].m_SelectionColor = m_SelectionColor.GetColor();
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pwrpPrefs.wrp_fFarClipPlane=m_fFarClipPlane;
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pwrpPrefs.wrp_bApplyFarClipPlaneInIsometricProjection=m_bApplyFarClipInIsometricProjection;
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enum CWorldRenderPrefs::FillType ftFillType;
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// get current fill type from vertices combo box
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ftFillType = (enum CWorldRenderPrefs::FillType) m_VertexFillType.GetCurSel();
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pwrpPrefs.SetVerticesFillType( ftFillType);
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// get current fill type from edges combo box
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ftFillType = (enum CWorldRenderPrefs::FillType) m_EdgesFillType.GetCurSel();
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pwrpPrefs.SetEdgesFillType( ftFillType);
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// get current fill type from polygons combo box
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ftFillType = (enum CWorldRenderPrefs::FillType) m_PolygonFillType.GetCurSel();
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pwrpPrefs.SetPolygonsFillType( ftFillType);
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enum CWorldRenderPrefs::LensFlaresType lftFlares;
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// get type for rendering flares
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lftFlares = (enum CWorldRenderPrefs::LensFlaresType) m_comboFlareFX.GetCurSel();
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pwrpPrefs.SetLensFlaresType( lftFlares);
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// get current model's texturizing type from model's texture combo box
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ULONG ulMdlFillType;
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ulMdlFillType = m_TextureFillType.GetCurSel();
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switch( ulMdlFillType)
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{
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case 0: {
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pmrpPrefs.SetRenderType( RT_NO_POLYGON_FILL);
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break;
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}
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case 1: {
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pmrpPrefs.SetRenderType( RT_WHITE_TEXTURE);
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break;
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}
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case 2: {
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pmrpPrefs.SetRenderType( RT_SURFACE_COLORS);
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break;
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}
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case 3: {
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pmrpPrefs.SetRenderType( RT_ON_COLORS);
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break;
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}
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case 4: {
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pmrpPrefs.SetRenderType( RT_OFF_COLORS);
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break;
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}
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case 5: {
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pmrpPrefs.SetRenderType( RT_TEXTURE);
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break;
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}
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default: {
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ASSERTALWAYS( "Invalid selection found in model's texture combo box");
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}
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}
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// get rest of model's rendering preferences
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pmrpPrefs.SetWire( m_bWireFrame);
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pmrpPrefs.SetHiddenLines( m_bHidenLines);
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pmrpPrefs.BBoxAllShow( m_bBoundingBox);
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if( m_bShadows) {
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pmrpPrefs.SetShadowQuality( 0);
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} else {
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pmrpPrefs.SetShadowQuality( 255);
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}
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}
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}
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BEGIN_MESSAGE_MAP(CDlgRenderingPreferences, CDialog)
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//{{AFX_MSG_MAP(CDlgRenderingPreferences)
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ON_BN_CLICKED(ID_LOAD_PREFERENCES, OnLoadPreferences)
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ON_BN_CLICKED(ID_SAVE_PREFERENCES, OnSavePreferences)
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ON_BN_CLICKED(IDC_AUTO_RENDERING_RANGE, OnAutoRenderingRange)
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ON_BN_CLICKED(IDC_BROWSE_BCG_PICTURE, OnBrowseBcgPicture)
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//}}AFX_MSG_MAP
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END_MESSAGE_MAP()
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/////////////////////////////////////////////////////////////////////////////
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// CDlgRenderingPreferences message handlers
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BOOL CDlgRenderingPreferences::OnInitDialog()
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{
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CDialog::OnInitDialog();
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CModelRenderPrefs &pmrpPrefs = theApp.m_vpViewPrefs[ m_iBuffer].m_mrpModelRenderPrefs;
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CWorldRenderPrefs &pwrpPrefs = theApp.m_vpViewPrefs[ m_iBuffer].m_wrpWorldRenderPrefs;
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// we will set window's name so we know on which buffer we are working on
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char chrWndTitle[ 64];
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// create new name
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if( m_iBuffer!=10)
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{
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sprintf( chrWndTitle, "Change rendering preferences of buffer %d.", m_iBuffer+1);
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}
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else
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{
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sprintf( chrWndTitle, "Change rendering preferences");
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}
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// set it as window new title
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SetWindowText( CString(chrWndTitle));
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// set dialog data
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UpdateData( FALSE);
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return TRUE; // return TRUE unless you set the focus to a control
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// EXCEPTION: OCX Property Pages should return FALSE
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}
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void CDlgRenderingPreferences::OnLoadPreferences()
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{
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// load world and model's rendering preferences
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theApp.LoadRenderingPreferences();
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// set dialog data
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UpdateData( FALSE);
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}
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void CDlgRenderingPreferences::OnSavePreferences()
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{
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// get data from dialog
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UpdateData( TRUE);
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// load world and model's rendering preferences
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theApp.SaveRenderingPreferences();
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}
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void CDlgRenderingPreferences::UpdateEditRangeControl()
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{
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// get edit rendering range control
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CWnd *pWnd = GetDlgItem( IDC_RENDERING_RANGE);
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// must exists
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ASSERT( pWnd != NULL);
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// if rendering range flag is on
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if( m_bAutoRenderingRange)
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{
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// disable edit rendering range control
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pWnd->EnableWindow( FALSE);
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}
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else
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{
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// otherwise enable it
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pWnd->EnableWindow( TRUE);
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}
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}
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|
||
|
void CDlgRenderingPreferences::OnAutoRenderingRange()
|
||
|
{
|
||
|
m_bAutoRenderingRange = !m_bAutoRenderingRange;
|
||
|
// set dialog data
|
||
|
UpdateData( TRUE);
|
||
|
// enable/disable edit range control
|
||
|
UpdateEditRangeControl();
|
||
|
}
|
||
|
|
||
|
void CDlgRenderingPreferences::OnBrowseBcgPicture()
|
||
|
{
|
||
|
CTFileName fnBcgPicture = _EngineGUI.FileRequester( "Select background texture",
|
||
|
"Texture (*.tex)\0*.tex\0" FILTER_TEX FILTER_END, "Background textures", "");
|
||
|
if( fnBcgPicture == "") return;
|
||
|
sprintf( theApp.m_vpViewPrefs[ m_iBuffer].m_achrBcgPicture, "%s", fnBcgPicture);
|
||
|
m_strBcgTexture = fnBcgPicture.FileName();
|
||
|
UpdateData( FALSE);
|
||
|
}
|