Serious-Engine/Sources/SeriousSkaStudio/CheckBox.cpp

67 lines
1.2 KiB
C++
Raw Normal View History

2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
// CheckBox.cpp : implementation file
//
#include "stdafx.h"
#include "seriousskastudio.h"
#include "CheckBox.h"
#ifdef _DEBUG
#undef new
#define new DEBUG_NEW
#undef THIS_FILE
static char THIS_FILE[] = __FILE__;
#endif
/////////////////////////////////////////////////////////////////////////////
// CCheckBox
CCheckBox::CCheckBox()
{
}
CCheckBox::~CCheckBox()
{
}
void CCheckBox::SetIndex(INDEX iFlagIndex, ULONG ulFlags)
{
if(ulFlags&((1UL<<iFlagIndex))) {
SetCheck(1);
} else {
SetCheck(0);
}
m_iIndex = iFlagIndex;
}
BEGIN_MESSAGE_MAP(CCheckBox, CButton)
//{{AFX_MSG_MAP(CCheckBox)
ON_CONTROL_REFLECT(BN_CLICKED, OnClicked)
//}}AFX_MSG_MAP
END_MESSAGE_MAP()
/////////////////////////////////////////////////////////////////////////////
// CCheckBox message handlers
void CCheckBox::OnClicked()
{
BOOL bCheched = FALSE;
switch(GetCheck()) {
case 0:
bCheched = FALSE;
break;
case 1:
bCheched = TRUE;
break;
default:
ASSERTALWAYS("Unknown state");
return;
break;
}
// control is in shader dialog
theApp.m_dlgBarTreeView.ChangeFlagOnSelectedSurfaces(m_strID,bCheched,m_iIndex);
}