mirror of
https://github.com/ptitSeb/Serious-Engine
synced 2024-11-23 02:40:26 +01:00
446 lines
16 KiB
Erlang
446 lines
16 KiB
Erlang
|
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
|
||
|
|
||
|
107
|
||
|
%{
|
||
|
#include "StdH.h"
|
||
|
#include "EntitiesMP/Effector.h"
|
||
|
#include "EntitiesMP/MovingBrush.h"
|
||
|
%}
|
||
|
uses "EntitiesMP/Devil";
|
||
|
uses "EntitiesMP/Debris";
|
||
|
uses "EntitiesMP\GradientMarker";
|
||
|
|
||
|
%{
|
||
|
struct DebrisInfo {
|
||
|
ULONG ulModelID;
|
||
|
ULONG ulTextureID;
|
||
|
FLOAT vOffset[3];
|
||
|
};
|
||
|
|
||
|
static struct DebrisInfo _ObeliskDebrisInfo[] =
|
||
|
{
|
||
|
{ MODEL_OBELISK01, TEXTURE_OBELISK, 0.0f, 114.4989f, 0.0f},
|
||
|
{ MODEL_OBELISK02, TEXTURE_OBELISK, 0.035f, 106.8628f, 0.0f},
|
||
|
{ MODEL_OBELISK03, TEXTURE_OBELISK, 0.0f, 98.628f, 0.0f},
|
||
|
{ MODEL_OBELISK04, TEXTURE_OBELISK, 0.0f, 90.4996f, 0.0f},
|
||
|
{ MODEL_OBELISK05, TEXTURE_OBELISK, 0.0f, 82.174f, 0.0f},
|
||
|
{ MODEL_OBELISK06, TEXTURE_OBELISK, 0.0f, 71.0425f, 0.0f},
|
||
|
{ MODEL_OBELISK07, TEXTURE_OBELISK, 0.0f, 59.2f, 0.0f},
|
||
|
{ MODEL_OBELISK08, TEXTURE_OBELISK, 0.0f, 46.65f, 0.0f},
|
||
|
{ MODEL_OBELISK09, TEXTURE_OBELISK, 0.0f, 36.6f, 0.0f},
|
||
|
};
|
||
|
|
||
|
static struct DebrisInfo _PylonDebrisInfo[] =
|
||
|
{
|
||
|
{ MODEL_PYLON01, TEXTURE_PYLON, -17.3379f, 55.92f, 0},
|
||
|
{ MODEL_PYLON02, TEXTURE_PYLON, -10.525f, 58.045f, 0},
|
||
|
{ MODEL_PYLON03, TEXTURE_PYLON, -17.66f, 42.32f, 0},
|
||
|
{ MODEL_PYLON04, TEXTURE_PYLON, -0.815000f, 54.69f, 0 },
|
||
|
{ MODEL_PYLON05, TEXTURE_PYLON, 14.795f, 51.65f, 0},
|
||
|
{ MODEL_PYLON06, TEXTURE_PYLON, 0.02f, 36.18f, 0},
|
||
|
{ MODEL_PYLON07, TEXTURE_PYLON, -10.289f, 33.982f, 0},
|
||
|
{ MODEL_PYLON08, TEXTURE_PYLON, -22.9152f, 28.6205f, 0},
|
||
|
{ MODEL_PYLON09, TEXTURE_PYLON, 21.932f, 47.2453f, 0},
|
||
|
};
|
||
|
%}
|
||
|
|
||
|
class CDestroyableArchitecture: CMovableBrushEntity {
|
||
|
name "DestroyableArchitecture";
|
||
|
thumbnail "Thumbnails\\DestroyableArchitecture.tbn";
|
||
|
features "HasName", "IsTargetable";
|
||
|
|
||
|
properties:
|
||
|
|
||
|
1 CTString m_strName "Name" 'N' = "DestroyableArchitecture", // name
|
||
|
2 FLOAT m_fHealth "Health" 'H' = -1.0f, // health
|
||
|
3 enum EffectorEffectType m_etType "Type" 'Y' = ET_DESTROY_OBELISK, // name
|
||
|
4 FLOAT3D m_vDamageDir = FLOAT3D(0,0,0), // direction of damage
|
||
|
5 FLOAT m_fStretch "Stretch" 'S' = 1.0f, // debris stretch
|
||
|
6 CEntityPointer m_penGradient "Gradient" 'R',
|
||
|
|
||
|
10 COLOR m_colDebrises "Color of debrises" = C_WHITE,
|
||
|
11 INDEX m_ctDebrises "Debris count" = 12,
|
||
|
12 FLOAT m_fCandyEffect "Debris blow power" = 0.0f,
|
||
|
13 FLOAT m_fCubeFactor "Cube factor" = 1.0f,
|
||
|
14 BOOL m_bBlowupByDamager "Blowup by Damager" = FALSE, // if only damager can destroy brush
|
||
|
15 FLOAT m_fDustStretch "Dust stretch" = 0.0f,
|
||
|
|
||
|
|
||
|
components:
|
||
|
|
||
|
// ************** DEBRIS PARTS **************
|
||
|
10 texture TEXTURE_OBELISK "Models\\CutSequences\\Obelisk\\Obelisk.tex",
|
||
|
11 model MODEL_OBELISK01 "Models\\CutSequences\\Obelisk\\Part01.mdl",
|
||
|
12 model MODEL_OBELISK02 "Models\\CutSequences\\Obelisk\\Part02.mdl",
|
||
|
13 model MODEL_OBELISK03 "Models\\CutSequences\\Obelisk\\Part03.mdl",
|
||
|
14 model MODEL_OBELISK04 "Models\\CutSequences\\Obelisk\\Part04.mdl",
|
||
|
15 model MODEL_OBELISK05 "Models\\CutSequences\\Obelisk\\Part05.mdl",
|
||
|
16 model MODEL_OBELISK06 "Models\\CutSequences\\Obelisk\\Part06.mdl",
|
||
|
17 model MODEL_OBELISK07 "Models\\CutSequences\\Obelisk\\Part07.mdl",
|
||
|
18 model MODEL_OBELISK08 "Models\\CutSequences\\Obelisk\\Part08.mdl",
|
||
|
19 model MODEL_OBELISK09 "Models\\CutSequences\\Obelisk\\Part09.mdl",
|
||
|
|
||
|
20 texture TEXTURE_PYLON "Models\\CutSequences\\Pylon\\Pylon.tex",
|
||
|
21 model MODEL_PYLON01 "Models\\CutSequences\\Pylon\\Part01.mdl",
|
||
|
22 model MODEL_PYLON02 "Models\\CutSequences\\Pylon\\Part02.mdl",
|
||
|
23 model MODEL_PYLON03 "Models\\CutSequences\\Pylon\\Part03.mdl",
|
||
|
24 model MODEL_PYLON04 "Models\\CutSequences\\Pylon\\Part04.mdl",
|
||
|
25 model MODEL_PYLON05 "Models\\CutSequences\\Pylon\\Part05.mdl",
|
||
|
26 model MODEL_PYLON06 "Models\\CutSequences\\Pylon\\Part06.mdl",
|
||
|
27 model MODEL_PYLON07 "Models\\CutSequences\\Pylon\\Part07.mdl",
|
||
|
28 model MODEL_PYLON08 "Models\\CutSequences\\Pylon\\Part08.mdl",
|
||
|
29 model MODEL_PYLON09 "Models\\CutSequences\\Pylon\\Part09.mdl",
|
||
|
|
||
|
// ************** NEEDED CLASSES **************
|
||
|
30 class CLASS_DEBRIS "Classes\\Debris.ecl",
|
||
|
31 class CLASS_EFFECTOR "Classes\\Effector.ecl",
|
||
|
|
||
|
// ************** STONE PARTS **************
|
||
|
32 model MODEL_STONE "Models\\Effects\\Debris\\Stone\\Stone.mdl",
|
||
|
33 texture TEXTURE_STONE "Models\\Effects\\Debris\\Stone\\Stone.tex",
|
||
|
|
||
|
|
||
|
functions:
|
||
|
|
||
|
void Precache(void)
|
||
|
{
|
||
|
PrecacheClass (CLASS_DEBRIS , ET_DISAPPEAR_MODEL);
|
||
|
PrecacheClass (CLASS_EFFECTOR , ET_DISAPPEAR_MODEL);
|
||
|
PrecacheModel (MODEL_STONE );
|
||
|
PrecacheTexture (TEXTURE_STONE );
|
||
|
// precache acording to destroying architecture
|
||
|
switch( m_etType)
|
||
|
{
|
||
|
case ET_DESTROY_OBELISK:
|
||
|
PrecacheTexture (TEXTURE_OBELISK );
|
||
|
PrecacheModel (MODEL_OBELISK01 );
|
||
|
PrecacheModel (MODEL_OBELISK02 );
|
||
|
PrecacheModel (MODEL_OBELISK03 );
|
||
|
PrecacheModel (MODEL_OBELISK04 );
|
||
|
PrecacheModel (MODEL_OBELISK05 );
|
||
|
PrecacheModel (MODEL_OBELISK06 );
|
||
|
PrecacheModel (MODEL_OBELISK07 );
|
||
|
PrecacheModel (MODEL_OBELISK08 );
|
||
|
PrecacheModel (MODEL_OBELISK09 );
|
||
|
break;
|
||
|
case ET_DESTROY_PYLON:
|
||
|
PrecacheTexture (TEXTURE_PYLON );
|
||
|
PrecacheModel (MODEL_PYLON01 );
|
||
|
PrecacheModel (MODEL_PYLON02 );
|
||
|
PrecacheModel (MODEL_PYLON03 );
|
||
|
PrecacheModel (MODEL_PYLON04 );
|
||
|
PrecacheModel (MODEL_PYLON05 );
|
||
|
PrecacheModel (MODEL_PYLON06 );
|
||
|
PrecacheModel (MODEL_PYLON07 );
|
||
|
PrecacheModel (MODEL_PYLON08 );
|
||
|
PrecacheModel (MODEL_PYLON09 );
|
||
|
break;
|
||
|
}
|
||
|
}
|
||
|
|
||
|
// Validate offered target for one property
|
||
|
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
|
||
|
{
|
||
|
if(penTarget==NULL)
|
||
|
{
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
// if gradient marker
|
||
|
if( slPropertyOffset==offsetof(CDestroyableArchitecture, m_penGradient) )
|
||
|
{
|
||
|
return (IsDerivedFromClass(penTarget, "Gradient Marker"));
|
||
|
}
|
||
|
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
|
||
|
}
|
||
|
|
||
|
/* Get gradient type name, return empty string if not used. */
|
||
|
const CTString &GetGradientName(INDEX iGradient)
|
||
|
{
|
||
|
static const CTString strDummyName("");
|
||
|
static const CTString strMarkerUnused("Marker not set");
|
||
|
if (iGradient==1)
|
||
|
{
|
||
|
CGradientMarker *pgm = (CGradientMarker *)&*m_penGradient;
|
||
|
if (pgm != NULL) {
|
||
|
return pgm->GetGradientName();
|
||
|
} else {
|
||
|
return strMarkerUnused;
|
||
|
}
|
||
|
}
|
||
|
return strDummyName;
|
||
|
}
|
||
|
/* Uncache shadows for given gradient */
|
||
|
void UncacheShadowsForGradient(class CGradientMarker *penDiscard)
|
||
|
{
|
||
|
CGradientMarker *pgm = (CGradientMarker *)&*m_penGradient;
|
||
|
if(pgm == penDiscard)
|
||
|
{
|
||
|
CEntity::UncacheShadowsForGradient(1);
|
||
|
}
|
||
|
}
|
||
|
|
||
|
/* Get gradient, return FALSE for none. */
|
||
|
BOOL GetGradient(INDEX iGradient, class CGradientParameters &fpGradient)
|
||
|
{
|
||
|
if ( iGradient==1)
|
||
|
{
|
||
|
CGradientMarker *pgm = (CGradientMarker *)&*m_penGradient;
|
||
|
if (pgm != NULL) {
|
||
|
return pgm->GetGradient(0, fpGradient);
|
||
|
}
|
||
|
}
|
||
|
return FALSE;
|
||
|
}
|
||
|
|
||
|
/* Receive damage */
|
||
|
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
|
||
|
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
|
||
|
{
|
||
|
// if not destroyable
|
||
|
if(m_fHealth<0) {
|
||
|
// ignore damages
|
||
|
return;
|
||
|
}
|
||
|
|
||
|
if(m_bBlowupByDamager)
|
||
|
{
|
||
|
if( dmtType == DMT_DAMAGER)
|
||
|
{
|
||
|
CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
|
||
|
}
|
||
|
}
|
||
|
else
|
||
|
{
|
||
|
// react only on explosions
|
||
|
if( (dmtType == DMT_EXPLOSION) ||
|
||
|
(dmtType == DMT_PROJECTILE) ||
|
||
|
(dmtType == DMT_CANNONBALL) )
|
||
|
{
|
||
|
CMovableBrushEntity::ReceiveDamage(penInflictor, dmtType, fDamageAmmount, vHitPoint, vDirection);
|
||
|
}
|
||
|
}
|
||
|
}
|
||
|
|
||
|
void DestroyObelisk()
|
||
|
{
|
||
|
for( INDEX iDebris=0; iDebris<ARRAYCOUNT(_ObeliskDebrisInfo); iDebris++)
|
||
|
{
|
||
|
DebrisInfo &di = _ObeliskDebrisInfo[iDebris];
|
||
|
FLOAT3D vOffset = FLOAT3D( di.vOffset[0], di.vOffset[1], di.vOffset[2])*m_fStretch;
|
||
|
FLOAT3D vPos = GetPlacement().pl_PositionVector+vOffset;
|
||
|
CEntityPointer penDebris = GetWorld()->CreateEntity_t(
|
||
|
CPlacement3D(vPos, ANGLE3D(0,0,0)), CTFILENAME("Classes\\Debris.ecl"));
|
||
|
// prepare parameters
|
||
|
ESpawnDebris eSpawn;
|
||
|
eSpawn.fDustStretch=m_fDustStretch;
|
||
|
eSpawn.bCustomShading=FALSE;
|
||
|
eSpawn.bImmaterialASAP=FALSE;
|
||
|
eSpawn.colDebris = C_WHITE|CT_OPAQUE;
|
||
|
eSpawn.Eeibt = EIBT_ROCK;
|
||
|
eSpawn.dptParticles = DPT_NONE;
|
||
|
eSpawn.betStain = BET_NONE;
|
||
|
eSpawn.pmd = GetModelDataForComponent(di.ulModelID);
|
||
|
eSpawn.ptd = GetTextureDataForComponent(di.ulTextureID);
|
||
|
eSpawn.ptdRefl = NULL;
|
||
|
eSpawn.ptdSpec = NULL;
|
||
|
eSpawn.ptdBump = NULL;
|
||
|
eSpawn.iModelAnim = 0;
|
||
|
eSpawn.fSize = m_fStretch;
|
||
|
eSpawn.vStretch = FLOAT3D(1,1,1);
|
||
|
eSpawn.penFallFXPapa=NULL;
|
||
|
// initialize it
|
||
|
penDebris->Initialize(eSpawn);
|
||
|
|
||
|
// speed it up
|
||
|
FLOAT fHeightRatio = di.vOffset[1]*m_fStretch/120.0f;
|
||
|
FLOAT3D vSpeed = FLOAT3D( FRnd()-0.5f, 0.0f, FRnd()-0.5f)*(1.0f-fHeightRatio)*160.0f;
|
||
|
FLOAT3D vRot = FLOAT3D( FRnd()-0.5f, (FRnd()-0.5f)*(1.0f-fHeightRatio), FRnd()-0.5f)*200.0f;
|
||
|
/*
|
||
|
vSpeed = FLOAT3D( 0,0,0);
|
||
|
vRot = FLOAT3D( 0,0,0);*/
|
||
|
((CMovableEntity&)*penDebris).LaunchAsFreeProjectile( vSpeed, NULL);
|
||
|
((CMovableEntity&)*penDebris).SetDesiredRotation( vRot);
|
||
|
}
|
||
|
|
||
|
// notify children
|
||
|
FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
|
||
|
iten->SendEvent( EBrushDestroyed());
|
||
|
}
|
||
|
m_fHealth = -1;
|
||
|
ForceFullStop();
|
||
|
SetDefaultProperties();
|
||
|
|
||
|
CPlacement3D plObelisk = GetPlacement();
|
||
|
|
||
|
// notify engine to kickstart entities that are cached in stationary position,
|
||
|
// before we turn off, so they can fall
|
||
|
NotifyCollisionChanged();
|
||
|
SetFlags( GetFlags()|ENF_HIDDEN);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
|
||
|
// spawn spray spray
|
||
|
CEntity *penEffector = CreateEntity( plObelisk, CLASS_EFFECTOR);
|
||
|
// set spawn parameters
|
||
|
ESpawnEffector eSpawnEffector;
|
||
|
eSpawnEffector.tmLifeTime = 6.0f;
|
||
|
eSpawnEffector.eetType = ET_DESTROY_OBELISK;
|
||
|
// initialize spray
|
||
|
penEffector->Initialize( eSpawnEffector);
|
||
|
}
|
||
|
|
||
|
void DestroyPylon()
|
||
|
{
|
||
|
for( INDEX iDebris=0; iDebris<ARRAYCOUNT(_PylonDebrisInfo); iDebris++)
|
||
|
{
|
||
|
DebrisInfo &di = _PylonDebrisInfo[iDebris];
|
||
|
FLOAT3D vOffset = FLOAT3D( di.vOffset[0], di.vOffset[1], di.vOffset[2])*m_fStretch;
|
||
|
FLOAT3D vPos = GetPlacement().pl_PositionVector+vOffset;
|
||
|
CEntityPointer penDebris = GetWorld()->CreateEntity_t(
|
||
|
CPlacement3D(vPos, ANGLE3D(0,0,0)), CTFILENAME("Classes\\Debris.ecl"));
|
||
|
// prepare parameters
|
||
|
ESpawnDebris eSpawn;
|
||
|
eSpawn.fDustStretch=m_fDustStretch;
|
||
|
eSpawn.bImmaterialASAP=FALSE;
|
||
|
eSpawn.bCustomShading=FALSE;
|
||
|
eSpawn.colDebris = C_WHITE|CT_OPAQUE;
|
||
|
eSpawn.Eeibt = EIBT_ROCK;
|
||
|
eSpawn.dptParticles = DPT_NONE;
|
||
|
eSpawn.betStain = BET_NONE;
|
||
|
eSpawn.pmd = GetModelDataForComponent(di.ulModelID);
|
||
|
eSpawn.ptd = GetTextureDataForComponent(di.ulTextureID);
|
||
|
eSpawn.ptdRefl = NULL;
|
||
|
eSpawn.ptdSpec = NULL;
|
||
|
eSpawn.ptdBump = NULL;
|
||
|
eSpawn.iModelAnim = 0;
|
||
|
eSpawn.fSize = m_fStretch;
|
||
|
eSpawn.vStretch = FLOAT3D(1,1,1);
|
||
|
eSpawn.penFallFXPapa=NULL;
|
||
|
// initialize it
|
||
|
penDebris->Initialize(eSpawn);
|
||
|
|
||
|
// speed it up
|
||
|
FLOAT fHeightRatio = di.vOffset[1]*m_fStretch/120.0f;
|
||
|
FLOAT3D vSpeed = (m_vDamageDir*2.0f+FLOAT3D( FRnd()-0.5f, 0.0f, FRnd()))*fHeightRatio*160.0f;
|
||
|
FLOAT3D vRot = FLOAT3D( FRnd()-0.5f, (FRnd()-0.5f)*fHeightRatio, FRnd()-0.5f)*300.0f;
|
||
|
((CMovableEntity&)*penDebris).LaunchAsFreeProjectile( vSpeed, NULL);
|
||
|
((CMovableEntity&)*penDebris).SetDesiredRotation( vRot);
|
||
|
}
|
||
|
|
||
|
// notify children
|
||
|
FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
|
||
|
iten->SendEvent( EBrushDestroyed());
|
||
|
}
|
||
|
m_fHealth = -1;
|
||
|
CPlacement3D plObelisk = GetPlacement();
|
||
|
// spawn spray spray
|
||
|
CEntity *penEffector = CreateEntity( plObelisk, CLASS_EFFECTOR);
|
||
|
// set spawn parameters
|
||
|
ESpawnEffector eSpawnEffector;
|
||
|
eSpawnEffector.eetType = ET_DESTROY_PYLON;
|
||
|
eSpawnEffector.tmLifeTime = 6.0f;
|
||
|
eSpawnEffector.vDamageDir = m_vDamageDir;
|
||
|
// initialize spray
|
||
|
penEffector->Initialize( eSpawnEffector);
|
||
|
|
||
|
ForceFullStop();
|
||
|
SetDefaultProperties();
|
||
|
// notify engine to kickstart entities that are cached in stationary position,
|
||
|
// before we turn off, so they can fall
|
||
|
NotifyCollisionChanged();
|
||
|
SetFlags( GetFlags()|ENF_HIDDEN);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
}
|
||
|
|
||
|
|
||
|
// returns bytes of memory used by this object
|
||
|
SLONG GetUsedMemory(void)
|
||
|
{
|
||
|
// initial
|
||
|
SLONG slUsedMemory = sizeof(CDestroyableArchitecture) - sizeof(CMovableBrushEntity) + CMovableBrushEntity::GetUsedMemory();
|
||
|
// add some more
|
||
|
slUsedMemory += m_strName.Length();
|
||
|
return slUsedMemory;
|
||
|
}
|
||
|
|
||
|
|
||
|
|
||
|
procedures:
|
||
|
|
||
|
|
||
|
Main() {
|
||
|
// declare yourself as a brush
|
||
|
InitAsBrush();
|
||
|
SetPhysicsFlags(EPF_BRUSH_MOVING);
|
||
|
SetCollisionFlags(ECF_BRUSH);
|
||
|
// non-zoning brush
|
||
|
SetFlags(GetFlags()&~ENF_ZONING);
|
||
|
SetHealth(m_fHealth);
|
||
|
|
||
|
// start moving
|
||
|
wait() {
|
||
|
on (EBegin) : {
|
||
|
resume;
|
||
|
}
|
||
|
on (EBrushDestroyedByDevil ebdbd) :
|
||
|
{
|
||
|
m_vDamageDir = ebdbd.vDamageDir;
|
||
|
switch( m_etType)
|
||
|
{
|
||
|
case ET_DESTROY_OBELISK:
|
||
|
DestroyObelisk();
|
||
|
break;
|
||
|
case ET_DESTROY_PYLON:
|
||
|
DestroyPylon();
|
||
|
break;
|
||
|
}
|
||
|
stop;
|
||
|
}
|
||
|
on (EDeath eDeath) : {
|
||
|
// get your size
|
||
|
FLOATaabbox3D box;
|
||
|
GetSize(box);
|
||
|
if( m_ctDebrises<=0)
|
||
|
{
|
||
|
m_ctDebrises=1;
|
||
|
}
|
||
|
FLOAT fEntitySize = pow(box.Size()(1)*box.Size()(2)*box.Size()(3)/m_ctDebrises, 1.0f/3.0f)*m_fCubeFactor;
|
||
|
|
||
|
Debris_Begin(EIBT_ROCK, DPT_NONE, BET_NONE, fEntitySize, FLOAT3D(1.0f,2.0f,3.0f),
|
||
|
FLOAT3D(0,0,0), 1.0f+m_fCandyEffect/2.0f, m_fCandyEffect, m_colDebrises);
|
||
|
for(INDEX iDebris = 0; iDebris<m_ctDebrises; iDebris++) {
|
||
|
Debris_Spawn(this, this, MODEL_STONE, TEXTURE_STONE, 0, 0, 0, IRnd()%4, 1.0f,
|
||
|
FLOAT3D(FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f, FRnd()*0.8f+0.1f));
|
||
|
}
|
||
|
|
||
|
// notify children
|
||
|
FOREACHINLIST( CEntity, en_lnInParent, en_lhChildren, iten) {
|
||
|
iten->SendEvent( EBrushDestroyed());
|
||
|
}
|
||
|
|
||
|
m_fHealth = -1;
|
||
|
ForceFullStop();
|
||
|
SetDefaultProperties();
|
||
|
// notify engine to kickstart entities that are cached in stationary position,
|
||
|
// before we turn off, so they can fall
|
||
|
NotifyCollisionChanged();
|
||
|
SetFlags( GetFlags()|ENF_HIDDEN);
|
||
|
SetCollisionFlags(ECF_IMMATERIAL);
|
||
|
|
||
|
// for each child of this entity
|
||
|
{FOREACHINLIST(CEntity, en_lnInParent, en_lhChildren, itenChild) {
|
||
|
// send it destruction event
|
||
|
itenChild->SendEvent(ERangeModelDestruction());
|
||
|
}}
|
||
|
|
||
|
stop;
|
||
|
}
|
||
|
on (EReturn) :
|
||
|
{
|
||
|
stop;
|
||
|
}
|
||
|
}
|
||
|
return;
|
||
|
}
|
||
|
};
|