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https://github.com/ptitSeb/Serious-Engine
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61 lines
1.9 KiB
C
61 lines
1.9 KiB
C
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/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
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#ifndef SE_INCL_STATICSTACKARRAY_H
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#define SE_INCL_STATICSTACKARRAY_H
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#ifdef PRAGMA_ONCE
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#pragma once
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#endif
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#include <Engine/Templates/StaticArray.h>
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/*
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* Template class for stack-like array with static allocation of objects.
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*/
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template<class Type>
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class CStaticStackArray : public CStaticArray<Type> {
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public:
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INDEX sa_UsedCount; // number of used objects in array
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INDEX sa_ctAllocationStep; // how many elements to allocate when stack overflows
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public:
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/* Default constructor. */
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inline CStaticStackArray(void);
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/* Destructor. */
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inline ~CStaticStackArray(void);
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/* Set how many elements to allocate when stack overflows. */
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inline void SetAllocationStep(INDEX ctStep);
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/* Create a given number of objects. */
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inline void New(INDEX iCount);
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/* Destroy all objects. */
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inline void Delete(void);
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/* Destroy all objects, and reset the array to initial (empty) state. */
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inline void Clear(void);
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/* Add new object(s) on top of stack. */
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inline Type &Push(void);
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inline Type *Push(INDEX ct);
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/* Remove one object from top of stack and return it. */
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inline Type &Pop(void);
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/* Remove objects with higher than the given index from stack, but keep stack space. */
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inline void PopUntil(INDEX iNewTop);
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/* Remove all objects from stack, but keep stack space. */
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inline void PopAll(void);
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/* Random access operator. */
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inline Type &operator[](INDEX iObject);
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inline const Type &operator[](INDEX iObject) const;
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/* Get number of objects in array. */
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INDEX Count(void) const;
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/* Get index of a object from it's pointer. */
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INDEX Index(Type *ptObject);
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/* Move all elements of another array into this one. */
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void MoveArray(CStaticStackArray<Type> &arOther);
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/* Assignment operator. */
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CStaticStackArray<Type> &operator=(const CStaticStackArray<Type> &arOriginal);
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};
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#endif /* include-once check. */
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