Serious-Engine/Sources/EntitiesMP/WorldBase.es

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
100
%{
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#include "EntitiesMP/StdH/StdH.h"
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#include "EntitiesMP/BackgroundViewer.h"
#include "EntitiesMP/WorldSettingsController.h"
// for error checking:
#include "EntitiesMP/SoundHolder.h"
// !!! rcg01202003 do something with this.
#ifdef PLATFORM_UNIX
#define EAX_ENVIRONMENT_LIVINGROOM 0
#define EAX_ENVIRONMENT_STONEROOM 0
#define EAX_ENVIRONMENT_AUDITORIUM 0
#define EAX_ENVIRONMENT_HALLWAY 0
#define EAX_ENVIRONMENT_ARENA 0
#define EAX_ENVIRONMENT_STONECORRIDOR 0
#define EAX_ENVIRONMENT_QUARRY 0
#define EAX_ENVIRONMENT_MOUNTAINS 0
#define EAX_ENVIRONMENT_PLAIN 0
#define EAX_ENVIRONMENT_CAVE 0
#define EAX_ENVIRONMENT_SEWERPIPE 0
#define EAX_ENVIRONMENT_UNDERWATER 0
#endif
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%}
uses "EntitiesMP/FogMarker";
uses "EntitiesMP/HazeMarker";
uses "EntitiesMP/MirrorMarker";
uses "EntitiesMP/GradientMarker";
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%{
inline void Clear(EntityStats &es) {es.es_strName.Clear();};
static CDynamicArray<EntityStats> _aes;
static CAnimObject _aoLightningColor;
EntityStats *FindStats(const CTString &strName)
{
{FOREACHINDYNAMICARRAY(_aes, EntityStats, ites) {
EntityStats &es = *ites;
if (es.es_strName==strName) {
return &es;
}
}}
return NULL;
}
static void MakeWorldStatistics(void)
{
// get the world pointer
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
// if there is no current world
if (pwo==NULL) {
CPrintF("No current world.\n");
return;
}
// for each entity in the world
{FOREACHINDYNAMICCONTAINER(pwo->wo_cenEntities, CEntity, iten) {
// get its stats
EntityStats esCurrent;
BOOL bHasStats = iten->FillEntityStatistics(&esCurrent);
// if no stats
if (!bHasStats) {
// skip it
continue;
}
// find existing stats with same name
EntityStats *pesOld = FindStats(esCurrent.es_strName);
// if such stats exists
if (pesOld!=NULL) {
// update the existing stats
pesOld->es_ctCount += esCurrent.es_ctCount;
pesOld->es_ctAmmount += esCurrent.es_ctAmmount*esCurrent.es_ctCount;
pesOld->es_fValue += esCurrent.es_fValue*esCurrent.es_ctCount;
pesOld->es_iScore += esCurrent.es_iScore*esCurrent.es_ctCount;
// if this a new name
} else {
// create new stats
EntityStats &esNew = *_aes.New();
esNew.es_strName = esCurrent.es_strName;
esNew.es_ctCount = esCurrent.es_ctCount;
esNew.es_ctAmmount = esCurrent.es_ctAmmount*esCurrent.es_ctCount;
esNew.es_fValue = esCurrent.es_fValue*esCurrent.es_ctCount;
esNew.es_iScore = esCurrent.es_iScore*esCurrent.es_ctCount;
}
}}
// dump all stats
try {
CTFileStream strm;
CTFileName fnm = CTString("Temp\\Statistics.txt");
strm.Create_t(fnm);
CTString strLine;
strLine.PrintF("%-40s: %8s %8s %10s %10s",
"name", "count", "ammount", "health", "score");
strm.PutLine_t(strLine);
{FOREACHINDYNAMICARRAY(_aes, EntityStats, ites) {
EntityStats &es = *ites;
CTString strLine;
strLine.PrintF("%-40s: %8d %8d %10g %10d",
(const char *) es.es_strName, es.es_ctCount, es.es_ctAmmount, es.es_fValue, es.es_iScore);
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strm.PutLine_t(strLine);
}}
CPrintF("Dumped to '%s'\n", (const char *) fnm);
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} catch (char *strError) {
CPrintF("Error: %s\n", strError);
}
_aes.Clear();
}
static void ReoptimizeAllBrushes(void)
{
// get the world pointer
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
// if there is no current world
if (pwo==NULL) {
CPrintF("No current world.\n");
return;
}
// for each brush in the world
FOREACHINDYNAMICARRAY(pwo->wo_baBrushes.ba_abrBrushes, CBrush3D, itbr) {
CBrush3D &br=*itbr;
// for each mip in the brush
FOREACHINLIST(CBrushMip, bm_lnInBrush, itbr->br_lhBrushMips, itbm) {
// reoptimize it
itbm->Reoptimize();
}
}
CPrintF("All brushes reoptimized.\n");
}
static void DoLevelSafetyChecks()
{
BOOL bWorldSettingsControllerExists = FALSE;
CPrintF("\n**** BEGIN Level safety checking ****\n\n");
// get the world pointer
CWorld *pwo = (CWorld *)_pShell->GetINDEX("pwoCurrentWorld");
// if there is no current world
if (pwo==NULL) {
CPrintF("Error - no current world.\n");
return;
}
CPrintF("STEP 1 - Checking model holders...\n");
// for model holder in the world;
{FOREACHINDYNAMICCONTAINER(pwo->wo_cenEntities, CEntity, iten) {
if (IsOfClass(iten, "ModelHolder2")) {
CModelHolder2 *mh = (CModelHolder2*)&*iten;
FLOAT3D vPos = mh->GetPlacement().pl_PositionVector;
if (mh->m_penDestruction == NULL) {
CPrintF(" model holder '%s' at (%2.2f, %2.2f, %2.2f) has no destruction\n", (const char *) mh->m_strName, vPos(1), vPos(2), vPos(3));
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}
}
}}
CPrintF("STEP 2 - Checking sound holders...\n");
// for each sound holder in the world
{FOREACHINDYNAMICCONTAINER(pwo->wo_cenEntities, CEntity, iten) {
if (IsOfClass(iten, "SoundHolder")) {
CSoundHolder *sh = (CSoundHolder *)&*iten;
FLOAT3D vPos = sh->GetPlacement().pl_PositionVector;
if (sh->m_fnSound == CTFILENAME("Sounds\\Default.wav")) {
CPrintF(" sound holder '%s' at (%2.2f, %2.2f, %2.2f) has default sound!\n", (const char *) sh->m_strName, vPos(1), vPos(2), vPos(3));
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}
}
}}
CPrintF("STEP 3 - Checking other important entities...\n");
CWorldSettingsController *pwsc = NULL;
class CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) pwo->GetBackgroundViewer();
if( penBcgViewer != NULL) {
// obtain world settings controller
pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController;
}
if (pwsc!=NULL) {
CPrintF("\n OK! World settings controller exists!\n");
} else {
CPrintF("\n ERROR! World settings controller does not exist (or isn't connected to the background viewer)!\n");
}
CPrintF("\n**** END Level safety checking ****\n");
}
void SetPyramidPlateActivateAlpha(CWorld *pwo, INDEX iBlending,
TIME tmActivated, TIME tmDeactivated, BOOL bPulsate)
{
TIME tmNow = _pTimer->CurrentTick();
TIME tmStop = 2.0f;
FLOAT fRatio;
// get alpha
if( tmNow>tmDeactivated)
{
// if plate is deactivated
if( tmNow>tmDeactivated+tmStop)
{
fRatio = 0;
}
// if fading out
else
{
fRatio = CalculateRatio(tmNow, tmDeactivated, tmDeactivated+tmStop, 0.0f, 1.0f);
}
}
else if( tmNow>tmActivated)
{
// if full visible
if( tmNow>tmActivated+tmStop)
{
fRatio = 1;
}
else
{
// fade in
fRatio = CalculateRatio(tmNow, tmActivated, tmActivated+tmStop, 1.0f, 0.0f);
}
}
// not yet activated
else
{
fRatio = 0;
}
FLOAT fSinFactor = 1.0f;
if( bPulsate)
{
fSinFactor = Sin((tmNow-tmActivated) * 720.0f)*0.5f+0.5f;
}
UBYTE ub = UBYTE( fRatio*fSinFactor*255.0f);
// apply blend or add
if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ALPHA)
{
pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = C_WHITE|ub;
}
else if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ADD)
{
pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = RGBAToColor(ub,ub,ub,255);
}
}
void SetPyramidMorphRoomAlpha(CWorld *pwo, INDEX iBlending, TIME tmActivated)
{
TIME tmNow = _pTimer->CurrentTick();
TIME tmDelta = tmNow-tmActivated;
FLOAT fRatio;
FLOAT tmAppear=10.0f;
if( tmNow<=tmActivated) { return;}
// get alpha
if( tmNow>=tmActivated+tmAppear)
{
fRatio = 1;
}
else
{
fRatio = CalculateRatio(tmNow, tmActivated, tmActivated+tmAppear, 1.0f, 0.0f);
}
FLOAT fSinFactor = Sin(-90+tmDelta*90*(1.0f+tmDelta/tmAppear*4))*0.5f+0.5f;
//FLOAT fSinFactor = Sin(-90+90*tmDelta)*0.5f+0.5f;
//UBYTE ub = fSinFactor*255.0f;
UBYTE ub = UBYTE((fRatio+(1.0f-fRatio)*fSinFactor)*255.0f);
// apply blend or add
if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ALPHA)
{
pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = C_WHITE|ub;
}
else if( pwo->wo_atbTextureBlendings[iBlending].tb_ubBlendingType == STXF_BLEND_ADD)
{
pwo->wo_atbTextureBlendings[iBlending].tb_colMultiply = RGBAToColor(ub,ub,ub,255);
}
}
void CWorldBase_OnWorldInit(CWorld *pwo)
{
pwo->wo_attTextureTransformations[0].tt_strName = "None";
pwo->wo_attTextureTransformations[1].tt_strName = "R Extremly Slow";
pwo->wo_attTextureTransformations[2].tt_strName = "R Very Slow";
pwo->wo_attTextureTransformations[3].tt_strName = "R Slow";
pwo->wo_attTextureTransformations[4].tt_strName = "R Medium";
pwo->wo_attTextureTransformations[5].tt_strName = "R Fast";
pwo->wo_attTextureTransformations[6].tt_strName = "R Very Fast";
pwo->wo_attTextureTransformations[7].tt_strName = "R Extremly Fast";
pwo->wo_attTextureTransformations[8].tt_strName = "Dummy 1";
pwo->wo_attTextureTransformations[9].tt_strName = "Dummy 2";
pwo->wo_attTextureTransformations[10].tt_strName = "Dummy 3";
pwo->wo_attTextureTransformations[11].tt_strName = "Water movement extremly slow";
pwo->wo_attTextureTransformations[12].tt_strName = "Water movement very slow";
pwo->wo_attTextureTransformations[13].tt_strName = "Water movement slow";
pwo->wo_attTextureTransformations[14].tt_strName = "Water movement normal";
pwo->wo_attTextureTransformations[15].tt_strName = "Water movement fast";
pwo->wo_attTextureTransformations[16].tt_strName = "Stormy sky appearing";
pwo->wo_attTextureTransformations[17].tt_strName = "Rotation Left 1";
pwo->wo_attTextureTransformations[18].tt_strName = "Rotation Left 2";
pwo->wo_attTextureTransformations[19].tt_strName = "Rotation Left 3";
pwo->wo_attTextureTransformations[20].tt_strName = "Rotation Left 4";
pwo->wo_attTextureTransformations[21].tt_strName = "Rotation Left 5";
pwo->wo_attTextureTransformations[22].tt_strName = "Rotation Left 6";
pwo->wo_attTextureTransformations[23].tt_strName = "Rotation Left 7";
pwo->wo_attTextureTransformations[24].tt_strName = "Rotation Left 8";
pwo->wo_attTextureTransformations[25].tt_strName = "Rotation Left 9";
pwo->wo_attTextureTransformations[26].tt_strName = "Rotation Left 10";
pwo->wo_attTextureTransformations[27].tt_strName = "Rotation Right 1";
pwo->wo_attTextureTransformations[28].tt_strName = "Rotation Right 2";
pwo->wo_attTextureTransformations[29].tt_strName = "Rotation Right 3";
pwo->wo_attTextureTransformations[30].tt_strName = "Rotation Right 4";
pwo->wo_attTextureTransformations[31].tt_strName = "Rotation Right 5";
pwo->wo_attTextureTransformations[32].tt_strName = "Rotation Right 6";
pwo->wo_attTextureTransformations[33].tt_strName = "Rotation Right 7";
pwo->wo_attTextureTransformations[34].tt_strName = "Rotation Right 8";
pwo->wo_attTextureTransformations[35].tt_strName = "Rotation Right 9";
pwo->wo_attTextureTransformations[36].tt_strName = "Rotation Right 10";
pwo->wo_attTextureTransformations[37].tt_strName = "D Extremly Slow";
pwo->wo_attTextureTransformations[38].tt_strName = "D Very Slow";
pwo->wo_attTextureTransformations[39].tt_strName = "D Slow";
pwo->wo_attTextureTransformations[40].tt_strName = "D Medium";
pwo->wo_attTextureTransformations[41].tt_strName = "D Fast";
pwo->wo_attTextureTransformations[42].tt_strName = "D Very Fast";
pwo->wo_attTextureTransformations[43].tt_strName = "D Extremly Fast";
pwo->wo_attTextureTransformations[44].tt_strName = "D Super Fast";
pwo->wo_attTextureTransformations[45].tt_strName = "D Abnormaly Fast";
// static
pwo->wo_atbTextureBlendings[0].tb_strName = "Opaque";
pwo->wo_atbTextureBlendings[0].tb_ubBlendingType = STXF_BLEND_OPAQUE;
pwo->wo_atbTextureBlendings[1].tb_strName = "Shade";
pwo->wo_atbTextureBlendings[1].tb_ubBlendingType = STXF_BLEND_SHADE;
pwo->wo_atbTextureBlendings[2].tb_strName = "Blend";
pwo->wo_atbTextureBlendings[2].tb_ubBlendingType = STXF_BLEND_ALPHA;
pwo->wo_atbTextureBlendings[3].tb_strName = "Add";
pwo->wo_atbTextureBlendings[3].tb_ubBlendingType = STXF_BLEND_ADD;
// pulsating
pwo->wo_atbTextureBlendings[4].tb_strName = "Shade pulsating";
pwo->wo_atbTextureBlendings[4].tb_ubBlendingType = STXF_BLEND_SHADE;
pwo->wo_atbTextureBlendings[4].tb_colMultiply = 0x808080FF;
pwo->wo_atbTextureBlendings[5].tb_strName = "Blend pulsating full";
pwo->wo_atbTextureBlendings[5].tb_ubBlendingType = STXF_BLEND_ALPHA;
pwo->wo_atbTextureBlendings[5].tb_colMultiply = C_WHITE|0x80;
pwo->wo_atbTextureBlendings[6].tb_strName = "Add pulsating";
pwo->wo_atbTextureBlendings[6].tb_ubBlendingType = STXF_BLEND_ADD;
pwo->wo_atbTextureBlendings[6].tb_colMultiply = 0x808080FF;
pwo->wo_atbTextureBlendings[7].tb_strName = "Blend pulsating half";
pwo->wo_atbTextureBlendings[7].tb_ubBlendingType = STXF_BLEND_ALPHA;
pwo->wo_atbTextureBlendings[7].tb_colMultiply = C_WHITE|0xC0;
pwo->wo_atbTextureBlendings[8].tb_strName = "Wsc blend";
pwo->wo_atbTextureBlendings[8].tb_ubBlendingType = STXF_BLEND_ALPHA;
pwo->wo_atbTextureBlendings[8].tb_colMultiply = C_WHITE|0x00;
pwo->wo_atbTextureBlendings[9].tb_strName = "Wsc shade";
pwo->wo_atbTextureBlendings[9].tb_ubBlendingType = STXF_BLEND_SHADE;
pwo->wo_atbTextureBlendings[9].tb_colMultiply = C_WHITE|0xFF;
pwo->wo_atbTextureBlendings[10].tb_strName = "Pyramid plate appearing";
pwo->wo_atbTextureBlendings[10].tb_ubBlendingType = STXF_BLEND_ALPHA;
pwo->wo_atbTextureBlendings[10].tb_colMultiply = C_WHITE|0x00;
pwo->wo_atbTextureBlendings[11].tb_strName = "Activated plate 1";
pwo->wo_atbTextureBlendings[11].tb_ubBlendingType = STXF_BLEND_ADD;
pwo->wo_atbTextureBlendings[11].tb_colMultiply = C_BLACK|CT_OPAQUE;
pwo->wo_atbTextureBlendings[12].tb_strName = "Activated plate 2";
pwo->wo_atbTextureBlendings[12].tb_ubBlendingType = STXF_BLEND_ADD;
pwo->wo_atbTextureBlendings[12].tb_colMultiply = C_BLACK|CT_OPAQUE;
pwo->wo_atbTextureBlendings[13].tb_strName = "Activated plate 3";
pwo->wo_atbTextureBlendings[13].tb_ubBlendingType = STXF_BLEND_ADD;
pwo->wo_atbTextureBlendings[13].tb_colMultiply = C_BLACK|CT_OPAQUE;
pwo->wo_atbTextureBlendings[14].tb_strName = "Activated plate 4";
pwo->wo_atbTextureBlendings[14].tb_ubBlendingType = STXF_BLEND_ADD;
pwo->wo_atbTextureBlendings[14].tb_colMultiply = C_BLACK|CT_OPAQUE;
pwo->wo_atbTextureBlendings[15].tb_strName = "Activate pyramid morph room";
pwo->wo_atbTextureBlendings[15].tb_ubBlendingType = STXF_BLEND_ALPHA;
pwo->wo_atbTextureBlendings[15].tb_colMultiply = C_WHITE|0x00;
pwo->wo_aitIlluminationTypes[0].it_strName = "None";
pwo->wo_aitIlluminationTypes[1].it_strName = "Vitraj 1";
pwo->wo_aitIlluminationTypes[2].it_strName = "Vitraj 2";
pwo->wo_aitIlluminationTypes[3].it_strName = "Vitraj 3";
pwo->wo_aitIlluminationTypes[4].it_strName = "Lava 1";
pwo->wo_aitIlluminationTypes[5].it_strName = "Lava 2";
pwo->wo_aitIlluminationTypes[6].it_strName = "Lava 3";
pwo->wo_aitIlluminationTypes[7].it_strName = "Misc 1";
pwo->wo_aitIlluminationTypes[8].it_strName = "Misc 2";
pwo->wo_aitIlluminationTypes[9].it_strName = "Misc 3";
// surfaces
pwo->wo_astSurfaceTypes[0].st_strName = "Standard";
pwo->wo_astSurfaceTypes[0].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[0].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[0].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[0].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[1].st_strName = "Ice";
pwo->wo_astSurfaceTypes[1].st_fFriction = 0.045f;
pwo->wo_astSurfaceTypes[1].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[1].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[1].st_fClimbSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[2].st_strName = "Standard - no step";
pwo->wo_astSurfaceTypes[2].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[2].st_fStairsHeight = -0.2f;
pwo->wo_astSurfaceTypes[2].st_fJumpSlopeCos = Cos(10.0f);
pwo->wo_astSurfaceTypes[2].st_fClimbSlopeCos = Cos(10.0f);
pwo->wo_astSurfaceTypes[3].st_strName = "Standard - high stairs";
pwo->wo_astSurfaceTypes[3].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[3].st_fStairsHeight = 2.0f;
pwo->wo_astSurfaceTypes[3].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[3].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[4].st_strName = "Ice climbable slope";
pwo->wo_astSurfaceTypes[4].st_fFriction = 0.05f;
pwo->wo_astSurfaceTypes[4].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[4].st_fJumpSlopeCos = Cos(15.0f);
pwo->wo_astSurfaceTypes[4].st_fClimbSlopeCos = Cos(15.0f);
pwo->wo_astSurfaceTypes[5].st_strName = "Ice sliding slope";
pwo->wo_astSurfaceTypes[5].st_fFriction = 0.001f;
pwo->wo_astSurfaceTypes[5].st_fStairsHeight = 0.0f;
pwo->wo_astSurfaceTypes[5].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[5].st_fClimbSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[6].st_strName = "Ice less sliding";
pwo->wo_astSurfaceTypes[6].st_fFriction = 0.06f;
pwo->wo_astSurfaceTypes[6].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[6].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[6].st_fClimbSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[7].st_strName = "Roller coaster";
pwo->wo_astSurfaceTypes[7].st_fFriction = 0.1f;
pwo->wo_astSurfaceTypes[7].st_fStairsHeight = 0.0f;
pwo->wo_astSurfaceTypes[7].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[7].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[7].st_ulFlags = STF_SLIDEDOWNSLOPE;
pwo->wo_astSurfaceTypes[8].st_strName = "Lava";
pwo->wo_astSurfaceTypes[8].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[8].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[8].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[8].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[8].st_iWalkDamageType = DMT_BURNING;
pwo->wo_astSurfaceTypes[8].st_fWalkDamageAmount = 2.0f;
pwo->wo_astSurfaceTypes[8].st_tmWalkDamageFrequency = 0.5f;
ASSERT(9==SURFACE_SAND);
pwo->wo_astSurfaceTypes[9].st_strName = "Sand";
pwo->wo_astSurfaceTypes[9].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[9].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[9].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[9].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[10].st_strName = "Clibamble Slope";
pwo->wo_astSurfaceTypes[10].st_fFriction = 2.0f;
pwo->wo_astSurfaceTypes[10].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[10].st_fJumpSlopeCos = Cos(60.0f);
pwo->wo_astSurfaceTypes[10].st_fClimbSlopeCos = Cos(60.0f);
pwo->wo_astSurfaceTypes[11].st_strName = "Standard - no impact";
pwo->wo_astSurfaceTypes[11].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[11].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[11].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[11].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[11].st_ulFlags = STF_NOIMPACT;
ASSERT(12==SURFACE_WATER);
pwo->wo_astSurfaceTypes[12].st_strName = "Water";
pwo->wo_astSurfaceTypes[12].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[12].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[12].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[12].st_fClimbSlopeCos = Cos(45.0f);
ASSERT(13==SURFACE_RED_SAND);
pwo->wo_astSurfaceTypes[13].st_strName = "Red sand";
pwo->wo_astSurfaceTypes[13].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[13].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[13].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[13].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[14].st_strName = "Ice sliding slope no impact";
pwo->wo_astSurfaceTypes[14].st_fFriction = 0.001f;
pwo->wo_astSurfaceTypes[14].st_fStairsHeight = 0.0f;
pwo->wo_astSurfaceTypes[14].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[14].st_fClimbSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[14].st_ulFlags = STF_NOIMPACT;
pwo->wo_astSurfaceTypes[15].st_strName = "Roller coaster no impact";
pwo->wo_astSurfaceTypes[15].st_fFriction = 0.1f;
pwo->wo_astSurfaceTypes[15].st_fStairsHeight = 0.0f;
pwo->wo_astSurfaceTypes[15].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[15].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[15].st_ulFlags = STF_SLIDEDOWNSLOPE | STF_NOIMPACT;
pwo->wo_astSurfaceTypes[16].st_strName = "Standard - high stairs no impact";
pwo->wo_astSurfaceTypes[16].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[16].st_fStairsHeight = 2.0f;
pwo->wo_astSurfaceTypes[16].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[16].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[16].st_ulFlags = STF_NOIMPACT;
ASSERT(17==SURFACE_GRASS);
pwo->wo_astSurfaceTypes[17].st_strName = "Grass";
pwo->wo_astSurfaceTypes[17].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[17].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[17].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[17].st_fClimbSlopeCos = Cos(45.0f);
ASSERT(18==SURFACE_WOOD);
pwo->wo_astSurfaceTypes[18].st_strName = "Wood";
pwo->wo_astSurfaceTypes[18].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[18].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[18].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[18].st_fClimbSlopeCos = Cos(45.0f);
ASSERT(19==SURFACE_GRASS_SLIDING);
pwo->wo_astSurfaceTypes[19].st_strName = "Grass sliding";
pwo->wo_astSurfaceTypes[19].st_fFriction = 0.1f;
pwo->wo_astSurfaceTypes[19].st_fStairsHeight = 0.0f;
pwo->wo_astSurfaceTypes[19].st_fJumpSlopeCos = Cos(5.0f);
pwo->wo_astSurfaceTypes[19].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[19].st_ulFlags = STF_SLIDEDOWNSLOPE;
ASSERT(20==SURFACE_GRASS_NOIMPACT);
pwo->wo_astSurfaceTypes[20].st_strName = "Grass no impact";
pwo->wo_astSurfaceTypes[20].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[20].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[20].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[20].st_fClimbSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[20].st_ulFlags = STF_NOIMPACT;
ASSERT(21==SURFACE_SNOW);
pwo->wo_astSurfaceTypes[21].st_strName = "Snow";
pwo->wo_astSurfaceTypes[21].st_fFriction = 1.0f;
pwo->wo_astSurfaceTypes[21].st_fStairsHeight = 1.0f;
pwo->wo_astSurfaceTypes[21].st_fJumpSlopeCos = Cos(45.0f);
pwo->wo_astSurfaceTypes[21].st_fClimbSlopeCos = Cos(45.0f);
// contents
pwo->wo_actContentTypes[0].ct_strName = "Air";
pwo->wo_actContentTypes[0].ct_fDensity = 0.0f;
pwo->wo_actContentTypes[0].ct_fFluidFriction = 0.0f;
pwo->wo_actContentTypes[0].ct_fControlMultiplier = 1.0f;
pwo->wo_actContentTypes[0].ct_fSpeedMultiplier = 1.0f;
pwo->wo_actContentTypes[0].ct_fDrowningDamageAmount = 10.0f;
pwo->wo_actContentTypes[0].ct_tmDrowningDamageDelay = 1.0f;
pwo->wo_actContentTypes[0].ct_ulFlags = CTF_FLYABLE|CTF_BREATHABLE_LUNGS;
pwo->wo_actContentTypes[1].ct_strName = "Water";
pwo->wo_actContentTypes[1].ct_fDensity = 1000.0f;
pwo->wo_actContentTypes[1].ct_fFluidFriction = 0.0f;
pwo->wo_actContentTypes[1].ct_fControlMultiplier = 2.0f;
pwo->wo_actContentTypes[1].ct_fSpeedMultiplier = 0.75f;
pwo->wo_actContentTypes[1].ct_fDrowningDamageAmount = 10.0f;
pwo->wo_actContentTypes[1].ct_tmDrowningDamageDelay = 1.0f;
pwo->wo_actContentTypes[1].ct_ulFlags = CTF_BREATHABLE_GILLS|CTF_SWIMABLE|CTF_FADESPINNING;
pwo->wo_actContentTypes[2].ct_strName = "Lava";
pwo->wo_actContentTypes[2].ct_fDensity = 800.0f;
pwo->wo_actContentTypes[2].ct_fFluidFriction = 1.0f;
pwo->wo_actContentTypes[2].ct_fControlMultiplier = 2.0f;
pwo->wo_actContentTypes[2].ct_fSpeedMultiplier = 0.5f;
pwo->wo_actContentTypes[2].ct_fDrowningDamageAmount = 0.0f;
pwo->wo_actContentTypes[2].ct_tmDrowningDamageDelay = 1.0f;
pwo->wo_actContentTypes[2].ct_iSwimDamageType = DMT_BURNING;
pwo->wo_actContentTypes[2].ct_fSwimDamageAmount = 50.0f;
pwo->wo_actContentTypes[2].ct_tmSwimDamageFrequency = 0.25f;
pwo->wo_actContentTypes[2].ct_ulFlags = CTF_FADESPINNING;
pwo->wo_actContentTypes[3].ct_strName = "Cold Water";
pwo->wo_actContentTypes[3].ct_fDensity = 1000.0f;
pwo->wo_actContentTypes[3].ct_fFluidFriction = 0.0f;
pwo->wo_actContentTypes[3].ct_fControlMultiplier = 2.0f;
pwo->wo_actContentTypes[3].ct_fSpeedMultiplier = 0.75f;
pwo->wo_actContentTypes[3].ct_fDrowningDamageAmount = 10.0f;
pwo->wo_actContentTypes[3].ct_tmDrowningDamageDelay = 1.0f;
pwo->wo_actContentTypes[3].ct_iSwimDamageType = DMT_FREEZING;
pwo->wo_actContentTypes[3].ct_fSwimDamageAmount = 1.0f;
pwo->wo_actContentTypes[3].ct_tmSwimDamageDelay = 5.0f;
pwo->wo_actContentTypes[3].ct_tmSwimDamageFrequency = 1.0f;
pwo->wo_actContentTypes[3].ct_ulFlags = CTF_BREATHABLE_GILLS|CTF_SWIMABLE|CTF_FADESPINNING;
pwo->wo_actContentTypes[4].ct_strName = "Spikes";
pwo->wo_actContentTypes[4].ct_fDensity = 500.0f;
pwo->wo_actContentTypes[4].ct_fFluidFriction = 0.5f;
pwo->wo_actContentTypes[4].ct_fControlMultiplier = 1.0f;
pwo->wo_actContentTypes[4].ct_fSpeedMultiplier = 0.75f;
pwo->wo_actContentTypes[4].ct_iKillDamageType = DMT_SPIKESTAB;
pwo->wo_actContentTypes[4].ct_fKillImmersion = 0.5f;
pwo->wo_actContentTypes[4].ct_ulFlags = CTF_BREATHABLE_LUNGS|CTF_FADESPINNING;
pwo->wo_actContentTypes[5].ct_strName = "Desert heat";
pwo->wo_actContentTypes[5].ct_fDensity = 0.0f;
pwo->wo_actContentTypes[5].ct_fFluidFriction = 0.0f;
pwo->wo_actContentTypes[5].ct_fControlMultiplier = 1.0f;
pwo->wo_actContentTypes[5].ct_fSpeedMultiplier = 1.0f;
pwo->wo_actContentTypes[5].ct_iSwimDamageType = DMT_HEAT;
pwo->wo_actContentTypes[5].ct_fSwimDamageAmount = 10.0f;
pwo->wo_actContentTypes[5].ct_tmSwimDamageDelay = 10.0f;
pwo->wo_actContentTypes[5].ct_tmSwimDamageFrequency = 2.0f;
pwo->wo_actContentTypes[5].ct_ulFlags = CTF_FLYABLE|CTF_BREATHABLE_LUNGS;
pwo->wo_actContentTypes[6].ct_strName = "Lava (-10HP/SEC)";
pwo->wo_actContentTypes[6].ct_fDensity = 1000.0f;
pwo->wo_actContentTypes[6].ct_fFluidFriction = 0.0f;
pwo->wo_actContentTypes[6].ct_fControlMultiplier = 2.0f;
pwo->wo_actContentTypes[6].ct_fSpeedMultiplier = 0.75f;
pwo->wo_actContentTypes[6].ct_fDrowningDamageAmount = 0.0f;
pwo->wo_actContentTypes[6].ct_tmDrowningDamageDelay = 1.0f;
pwo->wo_actContentTypes[6].ct_iSwimDamageType = DMT_BURNING;
pwo->wo_actContentTypes[6].ct_fSwimDamageAmount = 5.0f;
pwo->wo_actContentTypes[6].ct_tmSwimDamageFrequency = 0.5f;
pwo->wo_actContentTypes[6].ct_ulFlags = CTF_SWIMABLE|CTF_FADESPINNING;
// environments
pwo->wo_aetEnvironmentTypes[ 0].et_strName = "Normal";
pwo->wo_aetEnvironmentTypes[ 0].et_iType = 1;
pwo->wo_aetEnvironmentTypes[ 0].et_fSize = 1.4f;
pwo->wo_aetEnvironmentTypes[ 1].et_strName = "Generic";
pwo->wo_aetEnvironmentTypes[ 1].et_iType = 0;
pwo->wo_aetEnvironmentTypes[ 1].et_fSize = 7.5f;
pwo->wo_aetEnvironmentTypes[ 2].et_strName = "Small room";
pwo->wo_aetEnvironmentTypes[ 2].et_iType = EAX_ENVIRONMENT_LIVINGROOM;
pwo->wo_aetEnvironmentTypes[ 2].et_fSize = 2.5f;
pwo->wo_aetEnvironmentTypes[ 3].et_strName = "Medium room";
pwo->wo_aetEnvironmentTypes[ 3].et_iType = EAX_ENVIRONMENT_STONEROOM;
pwo->wo_aetEnvironmentTypes[ 3].et_fSize = 11.6f;
pwo->wo_aetEnvironmentTypes[ 4].et_strName = "Big room";
pwo->wo_aetEnvironmentTypes[ 4].et_iType = EAX_ENVIRONMENT_AUDITORIUM;
pwo->wo_aetEnvironmentTypes[ 4].et_fSize = 21.6f;
pwo->wo_aetEnvironmentTypes[ 5].et_strName = "Corridor";
pwo->wo_aetEnvironmentTypes[ 5].et_iType = EAX_ENVIRONMENT_HALLWAY;
pwo->wo_aetEnvironmentTypes[ 5].et_fSize = 1.8f;
pwo->wo_aetEnvironmentTypes[ 6].et_strName = "Arena";
pwo->wo_aetEnvironmentTypes[ 6].et_iType = EAX_ENVIRONMENT_ARENA;
pwo->wo_aetEnvironmentTypes[ 6].et_fSize = 36.2f;
pwo->wo_aetEnvironmentTypes[ 7].et_strName = "Long corridor";
pwo->wo_aetEnvironmentTypes[ 7].et_iType = EAX_ENVIRONMENT_STONECORRIDOR;
pwo->wo_aetEnvironmentTypes[ 7].et_fSize = 13.5f;
pwo->wo_aetEnvironmentTypes[ 8].et_strName = "Small canyon";
pwo->wo_aetEnvironmentTypes[ 8].et_iType = EAX_ENVIRONMENT_QUARRY;
pwo->wo_aetEnvironmentTypes[ 8].et_fSize = 17.5f;
pwo->wo_aetEnvironmentTypes[ 9].et_strName = "Big canyon";
pwo->wo_aetEnvironmentTypes[ 9].et_iType = EAX_ENVIRONMENT_MOUNTAINS;
pwo->wo_aetEnvironmentTypes[ 9].et_fSize = 100.0f;
pwo->wo_aetEnvironmentTypes[10].et_strName = "Open space";
pwo->wo_aetEnvironmentTypes[10].et_iType = EAX_ENVIRONMENT_PLAIN;
pwo->wo_aetEnvironmentTypes[10].et_fSize = 42.5f;
pwo->wo_aetEnvironmentTypes[11].et_strName = "Cave";
pwo->wo_aetEnvironmentTypes[11].et_iType = EAX_ENVIRONMENT_CAVE;
pwo->wo_aetEnvironmentTypes[11].et_fSize = 14.6f;
pwo->wo_aetEnvironmentTypes[12].et_strName = "Sewers";
pwo->wo_aetEnvironmentTypes[12].et_iType = EAX_ENVIRONMENT_SEWERPIPE;
pwo->wo_aetEnvironmentTypes[12].et_fSize = 1.7f;
pwo->wo_aetEnvironmentTypes[13].et_strName = "Underwater";
pwo->wo_aetEnvironmentTypes[13].et_iType = EAX_ENVIRONMENT_UNDERWATER;
pwo->wo_aetEnvironmentTypes[13].et_fSize = 1.8f;
// declare console variables
_pShell->DeclareSymbol("user void MakeWorldStatistics(void);", (void *) &MakeWorldStatistics);
_pShell->DeclareSymbol("user void ReoptimizeAllBrushes(void);", (void *) &ReoptimizeAllBrushes);
_pShell->DeclareSymbol("user void DoLevelSafetyChecks(void);", (void *) &DoLevelSafetyChecks);
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}
void CWorldBase_OnWorldRender(CWorld *pwo)
{
// get current tick
TIME tmNow = _pTimer->GetLerpedCurrentTick();
// wrap time to prevent texture coordinates to get unprecise
tmNow = fmod(tmNow, 600.0f); // (wrap every 10 minutes)
// transformations
// right
pwo->wo_attTextureTransformations[1].tt_mdTransformation.md_fUOffset= 128/1024.0f*tmNow;
pwo->wo_attTextureTransformations[2].tt_mdTransformation.md_fUOffset= 256/1024.0f*tmNow;
pwo->wo_attTextureTransformations[3].tt_mdTransformation.md_fUOffset= 512/1024.0f*tmNow;
pwo->wo_attTextureTransformations[4].tt_mdTransformation.md_fUOffset=1024/1024.0f*tmNow;
pwo->wo_attTextureTransformations[5].tt_mdTransformation.md_fUOffset=2048/1024.0f*tmNow;
pwo->wo_attTextureTransformations[6].tt_mdTransformation.md_fUOffset=4096/1024.0f*tmNow;
pwo->wo_attTextureTransformations[7].tt_mdTransformation.md_fUOffset=8192/1024.0f*tmNow;
// down
pwo->wo_attTextureTransformations[37].tt_mdTransformation.md_fVOffset= 128/1024.0f*tmNow;
pwo->wo_attTextureTransformations[38].tt_mdTransformation.md_fVOffset= 256/1024.0f*tmNow;
pwo->wo_attTextureTransformations[39].tt_mdTransformation.md_fVOffset= 512/1024.0f*tmNow;
pwo->wo_attTextureTransformations[40].tt_mdTransformation.md_fVOffset=1024/1024.0f*tmNow;
pwo->wo_attTextureTransformations[41].tt_mdTransformation.md_fVOffset=2048/1024.0f*tmNow;
pwo->wo_attTextureTransformations[42].tt_mdTransformation.md_fVOffset=4096/1024.0f*tmNow;
pwo->wo_attTextureTransformations[43].tt_mdTransformation.md_fVOffset=8192/1024.0f*tmNow;
pwo->wo_attTextureTransformations[44].tt_mdTransformation.md_fVOffset=8192*2/1024.0f*tmNow;
pwo->wo_attTextureTransformations[45].tt_mdTransformation.md_fVOffset=8192*4/1024.0f*tmNow;
CMappingDefinitionUI mdui;
mdui.mdui_fUStretch = 1.0f;
mdui.mdui_fVStretch = 1.0f;
mdui.mdui_fUOffset = 0.0f;
mdui.mdui_fVOffset = 0.0f;
// rotations left
mdui.mdui_aURotation = 8192*1/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*1/1024.0f*tmNow;
pwo->wo_attTextureTransformations[17].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*2/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*2/1024.0f*tmNow;
pwo->wo_attTextureTransformations[18].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*4/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*4/1024.0f*tmNow;
pwo->wo_attTextureTransformations[19].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*8/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*8/1024.0f*tmNow;
pwo->wo_attTextureTransformations[20].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*16/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*16/1024.0f*tmNow;
pwo->wo_attTextureTransformations[21].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*32/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*32/1024.0f*tmNow;
pwo->wo_attTextureTransformations[22].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*64/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*64/1024.0f*tmNow;
pwo->wo_attTextureTransformations[23].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*128/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*128/1024.0f*tmNow;
pwo->wo_attTextureTransformations[24].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = 8192*256/1024.0f*tmNow;
mdui.mdui_aVRotation = 8192*256/1024.0f*tmNow;
pwo->wo_attTextureTransformations[25].tt_mdTransformation.FromUI(mdui);
// rotations right
mdui.mdui_aURotation = -8192*1/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*1/1024.0f*tmNow;
pwo->wo_attTextureTransformations[27].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*2/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*2/1024.0f*tmNow;
pwo->wo_attTextureTransformations[28].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*4/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*4/1024.0f*tmNow;
pwo->wo_attTextureTransformations[29].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*8/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*8/1024.0f*tmNow;
pwo->wo_attTextureTransformations[30].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*16/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*16/1024.0f*tmNow;
pwo->wo_attTextureTransformations[31].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*32/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*32/1024.0f*tmNow;
pwo->wo_attTextureTransformations[32].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*64/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*64/1024.0f*tmNow;
pwo->wo_attTextureTransformations[33].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*128/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*128/1024.0f*tmNow;
pwo->wo_attTextureTransformations[34].tt_mdTransformation.FromUI(mdui);
mdui.mdui_aURotation = -8192*256/1024.0f*tmNow;
mdui.mdui_aVRotation = -8192*256/1024.0f*tmNow;
pwo->wo_attTextureTransformations[35].tt_mdTransformation.FromUI(mdui);
// blendings
FLOAT f = Abs(Sin(tmNow*AngleDeg(180.0f)));
pwo->wo_atbTextureBlendings[4].tb_colMultiply = RGBAToColor((UBYTE) (f*255), (UBYTE) (f*255), (UBYTE) (f*255), (UBYTE) (255));
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pwo->wo_atbTextureBlendings[5].tb_colMultiply = C_WHITE|UBYTE(255*f);
pwo->wo_atbTextureBlendings[6].tb_colMultiply = RGBAToColor((UBYTE) (f*255), (UBYTE) (f*255), (UBYTE) (f*255), (UBYTE) (255));
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pwo->wo_atbTextureBlendings[7].tb_colMultiply = C_WHITE|UBYTE(255*Lerp(0.5f, 1.0f, f));
pwo->wo_attTextureTransformations[11].tt_mdTransformation.md_fUOffset=Sin( tmNow*22)/30;
pwo->wo_attTextureTransformations[11].tt_mdTransformation.md_fVOffset=Cos( tmNow*26)/35;
pwo->wo_attTextureTransformations[12].tt_mdTransformation.md_fUOffset=Sin( tmNow*32)/10;
pwo->wo_attTextureTransformations[12].tt_mdTransformation.md_fVOffset=Cos( tmNow*22)/15;
pwo->wo_attTextureTransformations[13].tt_mdTransformation.md_fUOffset=Sin( tmNow*15)/7;
pwo->wo_attTextureTransformations[13].tt_mdTransformation.md_fVOffset=Cos( tmNow*25)/8;
pwo->wo_attTextureTransformations[14].tt_mdTransformation.md_fUOffset=Sin( tmNow*32)/3;
pwo->wo_attTextureTransformations[14].tt_mdTransformation.md_fVOffset=Cos( tmNow*22)/3;
pwo->wo_attTextureTransformations[15].tt_mdTransformation.md_fUOffset=Sin( tmNow*15);
pwo->wo_attTextureTransformations[15].tt_mdTransformation.md_fVOffset=Cos( tmNow*25);
// ----------- Obtain world settings controller
CWorldSettingsController *pwsc = NULL;
// obtain bcg viewer
CBackgroundViewer *penBcgViewer = (CBackgroundViewer *) pwo->GetBackgroundViewer();
if( penBcgViewer != NULL)
{
// obtain world settings controller
pwsc = (CWorldSettingsController *) &*penBcgViewer->m_penWorldSettingsController;
}
// ***** Storm effects
// if world settings controller is valid
if( pwsc != NULL)
{
FLOAT fStormFactor = pwsc->GetStormFactor();
COLOR colBlend = LerpColor( pwsc->m_colBlendStart, pwsc->m_colBlendStop, fStormFactor);
pwo->wo_atbTextureBlendings[8].tb_colMultiply = colBlend;
// set world polygon shading multiplier
COLOR colShade = LerpColor( pwsc->m_colShadeStart, pwsc->m_colShadeStop, fStormFactor);
// apply lightning FX
if( pwsc->m_tmLightningStart != -1)
{
FLOAT tmLightningLife = tmNow-pwsc->m_tmLightningStart;
_aoLightningColor.ao_tmAnimStart = pwsc->m_tmLightningStart;
COLOR colLightning = _aoLightningColor.GetFrame();
// calculate lightning power factor
UBYTE ub = UBYTE( pwsc->m_fLightningPower*255);
COLOR colFactor = RGBToColor( ub, ub, ub) | CT_OPAQUE;
colLightning = MulColors( colLightning, colFactor);
colShade = AddColors( colShade, colLightning);
}
pwo->wo_atbTextureBlendings[9].tb_colMultiply = colShade;
}
// ***** Pyramid blending effects
// if world settings controller is valid
if( pwsc != NULL)
{
// set alpha values for switch-controlled pyramid plate activating
SetPyramidPlateActivateAlpha(pwo, 10, pwsc->m_tmPyramidPlatesStart, 1e6, FALSE);
SetPyramidPlateActivateAlpha(pwo, 11, pwsc->m_tmActivatedPlate1, pwsc->m_tmDeactivatedPlate1, TRUE);
SetPyramidPlateActivateAlpha(pwo, 12, pwsc->m_tmActivatedPlate2, pwsc->m_tmDeactivatedPlate2, TRUE);
SetPyramidPlateActivateAlpha(pwo, 13, pwsc->m_tmActivatedPlate3, pwsc->m_tmDeactivatedPlate3, TRUE);
SetPyramidPlateActivateAlpha(pwo, 14, pwsc->m_tmActivatedPlate4, pwsc->m_tmDeactivatedPlate4, TRUE);
// pyramid morph room
SetPyramidMorphRoomAlpha(pwo, 15, pwsc->m_tmPyramidMorphRoomActivated);
}
};
void CWorldBase_OnInitClass(void)
{
// init particle effects
InitParticles();
try
{
// setup simple model shadow texture
_toSimpleModelShadow.SetData_t( CTFILENAME("Textures\\Effects\\Shadow\\SimpleModelShadow.tex"));
_aoLightningColor.SetData_t( CTFILENAME("Animations\\Lightning.ani"));
// we will use first animation in .ani file for lightning
_aoLightningColor.PlayAnim(0, AOF_NORESTART);
}
catch(char *strError)
{
FatalError(TRANS("Cannot load shadow texture: \n%s"), strError);
}
}
void CWorldBase_OnEndClass(void)
{
// close particle effects
CloseParticles();
}
class CFixedForce {
public:
CTString ff_strName;
class CForceStrength ff_fsGravity;
class CForceStrength ff_fsField;
inline CFixedForce(CTString strName,
FLOAT3D vDirection,
FLOAT fAcceleration,
FLOAT fVelocity)
{
ff_strName = strName;
ff_fsGravity.fs_vDirection =vDirection;
ff_fsGravity.fs_fAcceleration =fAcceleration;
ff_fsGravity.fs_fVelocity =fVelocity;
}
};
static CFixedForce affFixedForces[] =
{
CFixedForce ("Normal D", FLOAT3D( 0,-1, 0), 30, 70),
CFixedForce ("Normal U", FLOAT3D( 0,+1, 0), 30, 70),
CFixedForce ("Normal N", FLOAT3D( 0, 0,-1), 30, 70),
CFixedForce ("Normal S", FLOAT3D( 0, 0,+1), 30, 70),
CFixedForce ("Normal E", FLOAT3D(-1, 0, 0), 30, 70),
CFixedForce ("Normal W", FLOAT3D(+1, 0, 0), 30, 70),
CFixedForce ("ZeroG", FLOAT3D(+1, 0, 0), 0, 0),
CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0),
CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0),
CFixedForce ("Unused", FLOAT3D(+1, 0, 0), 0, 0),
};
static INDEX ctFixedForces = ARRAYCOUNT(affFixedForces);
extern void GetDefaultForce(INDEX iForce, const FLOAT3D &vPoint,
CForceStrength &fsGravity, CForceStrength &fsField)
{
if (iForce<ctFixedForces) {
fsGravity = affFixedForces[iForce].ff_fsGravity;
}
}
%}
class CWorldBase : CEntity {
name "WorldBase";
thumbnail "Thumbnails\\WorldBase.tbn";
features "HasName", "HasDescription",
"ImplementsOnWorldRender", "ImplementsOnWorldInit",
"ImplementsOnInitClass", "ImplementsOnEndClass";
properties:
1 CTString m_strName "Name" 'N' ="World Base",
3 CTString m_strDescription = "",
2 BOOL m_bZoning "Zoning" 'Z' =FALSE,
4 BOOL m_bBackground "Background" 'B' =FALSE,
5 BOOL m_bAnchored "Anchored" 'A' =FALSE,
10 CEntityPointer m_penGravity0 "Gravity 0" 'G',
11 CEntityPointer m_penGravity1 "Gravity 1",
12 CEntityPointer m_penGravity2 "Gravity 2",
13 CEntityPointer m_penGravity3 "Gravity 3",
14 CEntityPointer m_penGravity4 "Gravity 4",
15 CEntityPointer m_penGravity5 "Gravity 5",
16 CEntityPointer m_penGravity6 "Gravity 6",
17 CEntityPointer m_penGravity7 "Gravity 7",
18 CEntityPointer m_penGravity8 "Gravity 8",
19 CEntityPointer m_penGravity9 "Gravity 9",
20 CEntityPointer m_penFog0 "Fog 0" 'F',
21 CEntityPointer m_penFog1 "Fog 1",
22 CEntityPointer m_penFog2 "Fog 2",
23 CEntityPointer m_penFog3 "Fog 3",
24 CEntityPointer m_penFog4 "Fog 4",
25 CEntityPointer m_penFog5 "Fog 5",
26 CEntityPointer m_penFog6 "Fog 6",
27 CEntityPointer m_penFog7 "Fog 7",
28 CEntityPointer m_penFog8 "Fog 8",
29 CEntityPointer m_penFog9 "Fog 9",
30 CEntityPointer m_penHaze0 "Haze 0" 'H',
31 CEntityPointer m_penHaze1 "Haze 1",
32 CEntityPointer m_penHaze2 "Haze 2",
33 CEntityPointer m_penHaze3 "Haze 3",
34 CEntityPointer m_penHaze4 "Haze 4",
40 CEntityPointer m_penMirror0 "Mirror 0" 'M',
41 CEntityPointer m_penMirror1 "Mirror 1",
42 CEntityPointer m_penMirror2 "Mirror 2",
43 CEntityPointer m_penMirror3 "Mirror 3",
44 CEntityPointer m_penMirror4 "Mirror 4",
50 CEntityPointer m_penGradient0 "Gradient 0" 'R',
51 CEntityPointer m_penGradient1 "Gradient 1",
52 CEntityPointer m_penGradient2 "Gradient 2",
53 CEntityPointer m_penGradient3 "Gradient 3",
54 CEntityPointer m_penGradient4 "Gradient 4",
55 CEntityPointer m_penGradient5 "Gradient 5",
56 CEntityPointer m_penGradient6 "Gradient 6",
57 CEntityPointer m_penGradient7 "Gradient 7",
58 CEntityPointer m_penGradient8 "Gradient 8",
59 CEntityPointer m_penGradient9 "Gradient 9",
60 CEntityPointer m_penGradient10 "Gradient 10",
61 CEntityPointer m_penGradient11 "Gradient 11",
62 CEntityPointer m_penGradient12 "Gradient 12",
63 CEntityPointer m_penGradient13 "Gradient 13",
64 CEntityPointer m_penGradient14 "Gradient 14",
65 CEntityPointer m_penGradient15 "Gradient 15",
66 CEntityPointer m_penGradient16 "Gradient 16",
67 CEntityPointer m_penGradient17 "Gradient 17",
68 CEntityPointer m_penGradient18 "Gradient 18",
69 CEntityPointer m_penGradient19 "Gradient 19",
80 flags ClasificationBits m_cbClassificationBits "Clasification bits" 'C' = 0,
81 flags VisibilityBits m_vbVisibilityBits "Visibility bits" 'V' = 0,
99 FLOAT m_fOpacity "Opacity" = 1.0f,
components:
functions:
// get visibility tweaking bits
ULONG GetVisTweaks(void)
{
return m_cbClassificationBits|m_vbVisibilityBits;
}
// Validate offered target for one property
BOOL IsTargetValid(SLONG slPropertyOffset, CEntity *penTarget)
{
if(penTarget==NULL)
{
return FALSE;
}
ULONG ulFirst, ulLast;
CTString strClass;
// if gradient marker
ulFirst = _offsetof(CWorldBase, m_penGradient0);
ulLast = _offsetof(CWorldBase, m_penGradient19);
2016-03-11 14:57:17 +01:00
strClass = "Gradient Marker";
if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
return (IsDerivedFromClass(penTarget, strClass));
}
// if gravity marker
ulFirst = _offsetof(CWorldBase, m_penGravity0);
ulLast = _offsetof(CWorldBase, m_penGravity9);
2016-03-11 14:57:17 +01:00
if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
return
IsDerivedFromClass(penTarget, "Gravity Marker")||
IsDerivedFromClass(penTarget, "Gravity Router");
}
// if mirror marker
ulFirst = _offsetof(CWorldBase, m_penMirror0);
ulLast = _offsetof(CWorldBase, m_penMirror4);
2016-03-11 14:57:17 +01:00
strClass = "Mirror Marker";
if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
return (IsDerivedFromClass(penTarget, strClass));
}
// if fog marker
ulFirst = _offsetof(CWorldBase, m_penFog0);
ulLast = _offsetof(CWorldBase, m_penFog9);
2016-03-11 14:57:17 +01:00
strClass = "Fog Marker";
if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
return (IsDerivedFromClass(penTarget, strClass));
}
// if haze marker
ulFirst = _offsetof(CWorldBase, m_penHaze0);
ulLast = _offsetof(CWorldBase, m_penHaze4);
2016-03-11 14:57:17 +01:00
strClass = "Haze Marker";
if( (slPropertyOffset>=ulFirst) && (slPropertyOffset<=ulLast) ) {
return (IsDerivedFromClass(penTarget, strClass));
}
return CEntity::IsTargetValid(slPropertyOffset, penTarget);
}
/* Get force type name, return empty string if not used. */
const CTString &GetForceName(INDEX iForce)
{
static const CTString strDummyName("");
static const CTString strMarkerUnused("Marker not set");
INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1;
if (iForce<ctFixedForces) {
return affFixedForces[iForce].ff_strName;
} else {
if (iForce-ctFixedForces<=ctGravityMarkers){
CEntity *pen = &*(&m_penGravity0)[iForce-ctFixedForces];
if (pen != NULL) {
return pen->GetForceName(0);
} else {
return strMarkerUnused;
}
}
return strDummyName;
}
}
/* Get force in given point. */
void GetForce(INDEX iForce, const FLOAT3D &vPoint,
CForceStrength &fsGravity, CForceStrength &fsField)
{
INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1;
if (iForce<ctFixedForces) {
fsGravity = affFixedForces[iForce].ff_fsGravity;
} else {
if (iForce-ctFixedForces<ctGravityMarkers){
CEntity *pen = &*(&m_penGravity0)[iForce-ctFixedForces];
if (pen != NULL) {
pen->GetForce(0, vPoint, fsGravity, fsField);
return;
}
}
fsGravity.fs_fAcceleration = 30;
fsGravity.fs_fVelocity = 70;
fsGravity.fs_vDirection = FLOAT3D(1,0,0);
}
fsField.fs_fAcceleration = 0;
fsField.fs_fVelocity = 0;
}
/* Get entity that controls the force, used for change notification checking. */
CEntity *GetForceController(INDEX iForce)
{
INDEX ctGravityMarkers = &m_penGravity9-&m_penGravity0+1;
if (iForce<ctFixedForces) {
return NULL;
} else {
if (iForce-ctFixedForces<ctGravityMarkers){
CEntity *pen = &*(&m_penGravity0)[iForce-ctFixedForces];
if (pen != NULL) {
return pen->GetForceController(0);
}
}
}
return NULL;
}
/* Get fog type name, return empty string if not used. */
const CTString &GetFogName(INDEX iFog)
{
INDEX ctFogMarkers = &m_penFog9-&m_penFog0+1;
static const CTString strDummyName("");
static const CTString strMarkerUnused("Marker not set");
if (iFog<ctFogMarkers){
CFogMarker *pfm = (CFogMarker *)&*(&m_penFog0)[iFog];
if (pfm != NULL) {
return pfm->GetFogName();
} else {
return strMarkerUnused;
}
}
return strDummyName;
}
/* Get fog, return FALSE for none. */
BOOL GetFog(INDEX iFog, class CFogParameters &fpFog)
{
INDEX ctFogMarkers = &m_penFog8-&m_penFog0+1;
if (iFog<ctFogMarkers){
CFogMarker *pfm = (CFogMarker *)&*(&m_penFog0)[iFog];
if (pfm != NULL) {
pfm->GetFog(fpFog);
return TRUE;
}
}
return FALSE;
}
/* Get haze type name, return empty string if not used. */
const CTString &GetHazeName(INDEX iHaze)
{
INDEX ctHazeMarkers = &m_penHaze4-&m_penHaze0+1;
static const CTString strDummyName("");
static const CTString strMarkerUnused("Marker not set");
if (iHaze<ctHazeMarkers){
CHazeMarker *pfm = (CHazeMarker *)&*(&m_penHaze0)[iHaze];
if (pfm != NULL) {
return pfm->GetHazeName();
} else {
return strMarkerUnused;
}
}
return strDummyName;
}
/* Get haze, return FALSE for none. */
BOOL GetHaze(INDEX iHaze, class CHazeParameters &hpHaze, FLOAT3D &vViewDir)
{
INDEX ctHazeMarkers = &m_penHaze4-&m_penHaze0+1;
if (iHaze<ctHazeMarkers){
CHazeMarker *phm = (CHazeMarker *)&*(&m_penHaze0)[iHaze];
if (phm != NULL) {
phm->GetHaze(hpHaze, vViewDir);
return TRUE;
}
}
return FALSE;
}
/* Get mirror type name, return empty string if not used. */
const CTString &GetMirrorName(INDEX iMirror)
{
static const CTString strDummyName("");
static const CTString strMarkerUnused("Marker not set");
if (iMirror==0) {
return strDummyName;
}
switch (iMirror) {
case 1: { static const CTString str("std mirror 1"); return str; }; break;
case 2: { static const CTString str("std mirror 2"); return str; }; break;
case 3: { static const CTString str("std mirror 3"); return str; }; break;
case 4: { static const CTString str("std mirror 4"); return str; }; break;
case 5: { static const CTString str("std mirror 5"); return str; }; break;
case 6: { static const CTString str("std mirror 6"); return str; }; break;
case 7: { static const CTString str("std mirror 7"); return str; }; break;
case 8: { static const CTString str("std mirror 8"); return str; }; break;
default: {
iMirror-=9;
INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0+1;
if (iMirror<ctMirrorMarkers){
CMirrorMarker *pfm = (CMirrorMarker *)&*(&m_penMirror0)[iMirror];
if (pfm != NULL) {
return pfm->GetMirrorName();
} else {
return strMarkerUnused;
}
}
}
}
return strDummyName;
}
/* Get mirror, return FALSE for none. */
BOOL GetMirror(INDEX iMirror, class CMirrorParameters &mpMirror)
{
if (iMirror==0) {
return FALSE;
}
if (iMirror>=1 && iMirror<=8) {
mpMirror.mp_ulFlags = 0;
return TRUE;
}
iMirror-=9;
INDEX ctMirrorMarkers = &m_penMirror4-&m_penMirror0+1;
if (iMirror<ctMirrorMarkers){
CMirrorMarker *pmm = (CMirrorMarker *)&*(&m_penMirror0)[iMirror];
if (pmm != NULL) {
pmm->GetMirror(mpMirror);
return TRUE;
}
}
return FALSE;
}
/* Get gradient type name, return empty string if not used. */
const CTString &GetGradientName(INDEX iGradient)
{
INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1;
static const CTString strDummyName("");
static const CTString strMarkerUnused("Marker not set");
if (iGradient<ctGradientMarkers){
CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient];
if (pgm != NULL) {
return pgm->GetGradientName();
} else {
return strMarkerUnused;
}
}
return strDummyName;
}
/* Uncache shadows for given gradient */
void UncacheShadowsForGradient(class CGradientMarker *penDiscard)
{
INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1;
for( INDEX iGradient=0; iGradient<ctGradientMarkers; iGradient++)
{
CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient];
if(pgm == penDiscard)
{
CEntity::UncacheShadowsForGradient( iGradient+1);
}
}
}
/* Get gradient, return FALSE for none. */
BOOL GetGradient(INDEX iGradient, class CGradientParameters &fpGradient)
{
INDEX ctGradientMarkers = &m_penGradient19-&m_penGradient0+1;
if ( (iGradient<ctGradientMarkers) && (iGradient>0) ){
CGradientMarker *pgm = (CGradientMarker *)&*(&m_penGradient0)[iGradient-1];
if (pgm != NULL) {
return pgm->GetGradient(0, fpGradient);
}
}
return FALSE;
}
/* Handle an event, return false if the event is not handled. */
BOOL HandleEvent(const CEntityEvent &ee)
{
// when someone in range is destroyed
if (ee.ee_slEvent==EVENTCODE_EFirstWorldBase) {
SetFlags(GetFlags()|ENF_ZONING);
m_bZoning = TRUE;
SetFlags(GetFlags()|ENF_ANCHORED);
m_bAnchored = TRUE;
return TRUE;
}
return FALSE;
}
// returns bytes of memory used by this object
SLONG GetUsedMemory(void)
{
// initial
SLONG slUsedMemory = sizeof(CWorldBase) - sizeof(CEntity) + CEntity::GetUsedMemory();
// add some more
slUsedMemory += m_strName.Length();
slUsedMemory += m_strDescription.Length();
return slUsedMemory;
}
// return opacity of the brush
FLOAT GetOpacity(void)
{
return m_fOpacity;
}
procedures:
Main(EVoid evoid)
{
// declare yourself as a brush
InitAsBrush();
SetPhysicsFlags(EPF_BRUSH_FIXED);
SetCollisionFlags(ECF_BRUSH);
// set zoning
if( m_bZoning) {
m_strDescription = "zoning";
SetFlags(GetFlags()|ENF_ZONING);
} else {
m_strDescription = "non zoning";
SetFlags(GetFlags()&~ENF_ZONING);
}
// set background
if( m_bBackground) {
m_strDescription += " background";
SetFlags(GetFlags()|ENF_BACKGROUND);
} else {
SetFlags(GetFlags()&~ENF_BACKGROUND);
}
// set anchor for SEd
if( m_bAnchored) {
m_strDescription += " anchored";
SetFlags(GetFlags()|ENF_ANCHORED);
} else {
SetFlags(GetFlags()&~ENF_ANCHORED);
}
return;
}
};