Serious-Engine/Sources/Engine/Terrain/TerrainEditing.h

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
#ifndef SE_INCL_TERRAIN_EDITING_H
#define SE_INCL_TERRAIN_EDITING_H
#ifdef PRAGMA_ONCE
#pragma once
#endif
#include <Engine/Graphics/GfxLibrary.h>
#include <Engine/Terrain/Terrain.h>
enum EEditingTool {
ET_NONE = 0,
ET_HEIGHT_TOOL = 1,
ET_SMOTH_TOOL = 2,
ET_EQUALIZE = 3,
ET_ERASE = 4,
ET_FLATERN = 5,
ET_NOISE = 6,
};
enum BufferType {
BT_INVALID = 0,
BT_HEIGHT_MAP,
BT_LAYER_MASK,
BT_EDGE_MAP,
};
enum SelectionFill {
SF_POLYGON = 0,
SF_WIREFRAME,
SF_POINTS
};
void ShowBrushSelection(void);
ENGINE_API void EditTerrain(CTerrain *ptrTerrain, CTextureData *ptdBrush, FLOAT3D &vHitPoint,
COLOR colColor, FLOAT fStrength, EEditingTool etTool, INDEX iLayerIndex = -1);
void ShowSelectionInternal(CTerrain *ptrTerrain);
ENGINE_API UWORD *GetBufferForEditing(CTerrain *ptrTerrain, Rect &rcExtract, BufferType btBufferType, INDEX iBufferData=-1);
ENGINE_API void SetBufferForEditing(CTerrain *ptrTerrain, UWORD *puwEditedBuffer, Rect &rcExtract, BufferType btBufferType, INDEX iBufferData=-1);
ENGINE_API void ShowSelection(CTerrain *ptrTerrain, Rect &rcExtract, CTextureData *ptdBrush, COLOR colSelection, FLOAT fStrenght, SelectionFill sfFill=SF_POLYGON);
#endif