Serious-Engine/Sources/EntitiesMP/Twister.es

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2016-03-11 14:57:17 +01:00
/* Copyright (c) 2002-2012 Croteam Ltd. All rights reserved. */
507
%{
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#include "EntitiesMP/StdH/StdH.h"
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#include "ModelsMP/Enemies/AirElemental/Twister.h"
#define ECF_TWISTER ( \
((ECBI_BRUSH|ECBI_MODEL|ECBI_CORPSE|ECBI_ITEM|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID)<<ECB_TEST) |\
((ECBI_MODEL|ECBI_CORPSE|ECBI_ITEM|ECBI_PROJECTILE_MAGIC|ECBI_PROJECTILE_SOLID)<<ECB_PASS) |\
((ECBI_MODEL)<<ECB_IS))
#define EPF_TWISTER ( \
EPF_ONBLOCK_CLIMBORSLIDE|EPF_ORIENTEDBYGRAVITY|\
EPF_TRANSLATEDBYGRAVITY|EPF_MOVABLE|EPF_ABSOLUTETRANSLATE)
%}
uses "EntitiesMP/AirElemental";
uses "EntitiesMP/Elemental";
uses "EntitiesMP/Spinner";
// input parameter for twister
event ETwister {
CEntityPointer penOwner, // entity which owns it
FLOAT fSize, // twister size
FLOAT fDuration, // twister duration
INDEX sgnSpinDir, // spin direction
BOOL bGrow, // grow from miniature twister to full size?
BOOL bMovingAllowed, // if moving is allowed
};
%{
static EntityInfo eiTwister = {
EIBT_AIR, 0.0f,
0.0f, 1.0f, 0.0f,
0.0f, 0.75f, 0.0f,
};
#define MOVE_FREQUENCY 0.1f
#define ROTATE_SPEED 10000.0f
#define MOVE_SPEED 7.5f
void CTwister_OnPrecache(CDLLEntityClass *pdec, INDEX iUser)
{
pdec->PrecacheClass(CLASS_SPINNER);
pdec->PrecacheModel(MODEL_TWISTER);
pdec->PrecacheTexture(TEXTURE_TWISTER);
pdec->PrecacheSound(SOUND_SPIN);
}
%}
class CTwister : CMovableModelEntity {
name "Twister";
thumbnail "";
features "ImplementsOnPrecache";
properties:
1 CEntityPointer m_penOwner, // entity which owns it
2 FLOAT m_fSize = 1.0f, // size
3 FLOAT3D m_vSpeed = FLOAT3D(0,0,0), // current speed
4 INDEX m_sgnSpinDir = 1, // spin clockwise
5 BOOL m_bGrow = TRUE, // grow to full size?
6 FLOAT m_tmLastMove = 0.0f, // when moving has started
7 FLOAT3D m_aSpeedRotation = FLOAT3D(0,0,0),
8 BOOL m_bMoving = FALSE,
9 BOOL m_bMovingAllowed = TRUE,
// internal -> do not use
10 FLOAT3D m_vDesiredPosition = FLOAT3D(0,0,0),
11 FLOAT3D m_vDesiredAngle = FLOAT3D(0,0,0),
12 FLOAT m_fStopTime = 0.0f,
13 FLOAT m_fActionRadius = 0.0f,
14 FLOAT m_fActionTime = 0.0f,
15 FLOAT m_fDiffMultiply = 0.0f,
16 FLOAT m_fUpMultiply = 0.0f,
20 BOOL m_bFadeOut = FALSE,
21 FLOAT m_fFadeStartTime = 1e6,
22 FLOAT m_fFadeTime = 2.0f,
23 FLOAT m_fStartTime = 0.0f,
50 CSoundObject m_soSpin, // sound channel for spinning
components:
1 class CLASS_SPINNER "Classes\\Spinner.ecl",
10 model MODEL_TWISTER "ModelsMP\\Enemies\\AirElemental\\Twister.mdl",
11 texture TEXTURE_TWISTER "ModelsMP\\Enemies\\AirElemental\\Twister.tex",
200 sound SOUND_SPIN "ModelsMP\\Enemies\\AirElemental\\Sounds\\TwisterSpin.wav",
functions:
/* Entity info */
void *GetEntityInfo(void) {
return &eiTwister;
};
/* Receive damage */
void ReceiveDamage(CEntity *penInflictor, enum DamageType dmtType,
FLOAT fDamageAmmount, const FLOAT3D &vHitPoint, const FLOAT3D &vDirection)
{
return;
};
// render burning particles
void RenderParticles(void)
{
if(m_bMovingAllowed)
{
Particles_Twister(this, m_fSize/15.0f, m_fStartTime, m_fFadeStartTime, 1.0f);
}
else
{
CEntity *penParent=GetParent();
FLOAT fStretch=1.0f;
if(penParent!=NULL)
{
CAirElemental *penAir=(CAirElemental *)penParent;
FLOAT fStretchRatio=penAir->GetCurrentStretchRatio();
fStretch=1.0f+(fStretchRatio)*6.0f;
}
Particles_Twister(this, m_fSize/15.0f*fStretch, m_fStartTime, m_fFadeStartTime, 0.5f*fStretch);
}
}
/************************************************************
* FADE OUT & MOVING *
************************************************************/
BOOL AdjustShadingParameters(FLOAT3D &vLightDirection, COLOR &colLight, COLOR &colAmbient) {
// fading out
if (m_bFadeOut) {
FLOAT fTimeRemain = m_fFadeStartTime + m_fFadeTime - _pTimer->CurrentTick();
if (fTimeRemain < 0.0f) { fTimeRemain = 0.0f; }
COLOR colAlpha = GetModelObject()->mo_colBlendColor;
colAlpha = (colAlpha&0xffffff00) + (COLOR(fTimeRemain/m_fFadeTime*0xff)&0xff);
GetModelObject()->mo_colBlendColor = colAlpha;
}
return CMovableModelEntity::AdjustShadingParameters(vLightDirection, colLight, colAmbient);
};
/************************************************************
* ATTACK SPECIFIC *
************************************************************/
void SpinEntity(CEntity *pen) {
// don't spin air elemental and other twisters and any items
if (IsOfClass(pen, "AirElemental") || IsOfClass(pen, "Twister")
|| IsDerivedFromClass(pen, "Item")) {
return;
}
// don't spin air elementals wind blast
if (IsOfClass(pen, "Projectile")) {
if (((CProjectile *)&*pen)->m_prtType==PRT_AIRELEMENTAL_WIND)
{
return;
}
}
if (pen->GetPhysicsFlags()&EPF_MOVABLE) {
// if any other spinner affects the target, skip this spinner
BOOL bNoSpinner = TRUE;
{FOREACHINLIST( CEntity, en_lnInParent, pen->en_lhChildren, iten) {
if (IsOfClass(iten, "Spinner"))
{
bNoSpinner = FALSE;
return;
}
}}
if (bNoSpinner) {
ESpinnerInit esi;
CEntityPointer penSpinner;
esi.penParent = pen;
esi.penTwister = this;
esi.bImpulse = FALSE;
// spin projectiles a bit longer but not so high
if (IsOfClass(pen, "Projectile"))
{
switch(((CProjectile &)*pen).m_prtType) {
case PRT_GRENADE:
case PRT_HEADMAN_BOMBERMAN:
case PRT_DEMON_FIREBALL:
case PRT_SHOOTER_FIREBALL:
case PRT_BEAST_PROJECTILE:
case PRT_BEAST_BIG_PROJECTILE:
case PRT_LAVA_COMET:
esi.tmSpinTime = 2.5f;
esi.vRotationAngle = ANGLE3D(-m_sgnSpinDir*250.0f, 0, 0);
esi.fUpSpeed = m_fDiffMultiply*0.75;
break;
default:
esi.tmSpinTime = 1.5f;
esi.vRotationAngle = ANGLE3D(-m_sgnSpinDir*180.0f, 0, 0);
esi.fUpSpeed = m_fDiffMultiply/5.0f;
break;
}
// cannon ball - short but powerfull
} else if (IsOfClass(pen, "Cannon ball")){
esi.tmSpinTime = 0.2f;
esi.vRotationAngle = ANGLE3D(-m_sgnSpinDir*500.0f, 0, 0);
esi.fUpSpeed = m_fDiffMultiply*3.0f;
// don't take it easy with players
} else if (IsOfClass(pen, "Player")){
esi.tmSpinTime = 3.0f;
esi.vRotationAngle = ANGLE3D(-m_sgnSpinDir*220.0f, 0, 0);
esi.bImpulse = TRUE;
esi.fUpSpeed = m_fDiffMultiply*(0.4f + FRnd()*0.4f);
esi.tmImpulseDuration = 1.4f + FRnd()*0.5f;
// everything else
} else {
esi.tmSpinTime = 0.5f;
esi.vRotationAngle = ANGLE3D(-m_sgnSpinDir*180.0f, 0, 0);
esi.fUpSpeed = m_fDiffMultiply;
}
penSpinner = CreateEntity(pen->GetPlacement(), CLASS_SPINNER);
penSpinner->Initialize(esi);
penSpinner->SetParent(pen);
}
// damage
FLOAT3D vDirection;
AnglesToDirectionVector(GetPlacement().pl_OrientationAngle, vDirection);
InflictDirectDamage(pen, m_penOwner, DMT_IMPACT, 2.0f, GetPlacement().pl_PositionVector, vDirection);
}
};
void PreMoving(void) {
// moving - rotate speed direction
if (m_bMoving) {
FLOATmatrix3D m;
ANGLE3D aRotation;
aRotation = m_aSpeedRotation*(_pTimer->CurrentTick()-m_tmLastMove);
MakeRotationMatrix(m, aRotation);
m_vSpeed = m_vSpeed*m;
SetDesiredTranslation(m_vSpeed);
m_tmLastMove = _pTimer->CurrentTick();
}
CMovableModelEntity::PreMoving();
};
/************************************************************
* P R O C E D U R E S *
************************************************************/
procedures:
// --->>> MAIN
Main(ETwister et) {
// remember the initial parameters
ASSERT(et.penOwner!=NULL);
m_penOwner = et.penOwner;
m_sgnSpinDir = et.sgnSpinDir;
if (m_sgnSpinDir==0) { m_sgnSpinDir=1; };
m_fSize = et.fSize;
m_fStopTime = _pTimer->CurrentTick() + et.fDuration;
m_bGrow = et.bGrow;
m_bMovingAllowed = et.bMovingAllowed;
// initialization
InitAsEditorModel();
SetPhysicsFlags(EPF_TWISTER);
SetCollisionFlags(ECF_TWISTER);
SetFlags(GetFlags() | ENF_SEETHROUGH);
SetModel(MODEL_TWISTER);
SetModelMainTexture(TEXTURE_TWISTER);
// some twister parameters
m_fActionRadius = pow(m_fSize, 0.33333f)*10.0f;
m_fActionTime = m_fActionRadius;
m_fUpMultiply = m_fActionRadius/2.0f;
m_fDiffMultiply = sqrt(m_fSize);
GetModelObject()->StretchModel(FLOAT3D(m_fSize, m_fSize, m_fSize));
ModelChangeNotify();
m_fStartTime=_pTimer->CurrentTick();
//wait for some randome time
autowait(FRnd()*0.25f);
m_soSpin.Set3DParameters(50.0f, 10.0f, 1.0f, 1.0f);
PlaySound(m_soSpin, SOUND_SPIN, SOF_3D|SOF_LOOP);
// immediately rotate
SetDesiredRotation(ANGLE3D(m_sgnSpinDir*(FRnd()*50.0f+50.0f), 0.0f, 0.0f));
if (m_bGrow) {
StartModelAnim(TWISTER_ANIM_GROWING, AOF_SMOOTHCHANGE|AOF_NORESTART);
}
autowait(GetModelObject()->GetAnimLength(TWISTER_ANIM_GROWING));
// beginning random speed
FLOAT fR = FRndIn(5.0f, 10.0f);
FLOAT fA = FRnd()*360.0f;
m_vSpeed = FLOAT3D(CosFast(fA)*fR, 0, SinFast(fA)*fR);
m_bMoving = m_bMovingAllowed;
// move in range
while(_pTimer->CurrentTick() < m_fStopTime) {
FLOAT fMoveTime = FRndIn(2.0f, 4.0f);
m_aSpeedRotation = FLOAT3D(FRndIn(8.0f, 16.0f), 0.0f, 0.0f);
m_tmLastMove = _pTimer->CurrentTick();
// NOTE: fMoveTime will cause the twister to stop existing
// a bit later then the m_fStopTime, but what the heck?
wait(fMoveTime) {
on (EBegin) : { resume; }
on (ETimer) : { stop; }
on (EPass ep) : {
if (ep.penOther->GetRenderType()&RT_MODEL &&
ep.penOther->GetPhysicsFlags()&EPF_MOVABLE &&
!IsOfClass(ep.penOther, "Twister")) {
SpinEntity(ep.penOther);
}
resume;
}
}
}
// fade out
m_fFadeStartTime = _pTimer->CurrentTick();
m_bFadeOut = TRUE;
m_fFadeTime = 2.0f;
autowait(m_fFadeTime);
// cease to exist
Destroy();
return;
}
};